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Fanged Fusillade is a mod that increases DmgSlashSmall64 Slash damage of a rifle by 20% per rank for a maximum of 120% at rank 5.

Stats[]

Rank Effect Cost
0 +20% 6
1 +40% 7
2 +60% 8
3 +80% 9
4 +100% 10
5 +120% 11

Acquisition[]

  • This mod was originally acquired by getting 10 Exposure Points in the Operation: Gate Crash Event.
  • Was available as a random end-of-mission reward from accomplishing the Endurance challenge of the Emergency Exit Tactical Alert.
  • Fanged Fusillade is now offered as a periodic item for sale by Baro Ki'Teer costing OrokinDucats 375 and ‍ Credits64 150,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.
  • Fanged Fusillade also has an 8.33% chance to drop from the Eidolon Hydrolyst.

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Eidolon Hydrolyst 100% 8.33% 8.33% 12 1 0.0833

Sourced from official drop table repository.

Notes[]

  • Can be combined with Mod TT 20px Sawtooth Clip to provide a 210% increase to DmgSlashSmall64 Slash damage.
  • When calculating total raw damage, a weapon will require a Slash damage percentage equal to 75% of its total base damage to equal the raw damage increase provided by a standard elemental mod (which increases corresponding elemental damages by 90%). The higher the Slash damage percentage over 75%, the more viable this mod will be as opposed to an elemental mod, and vice versa for lower values. These calculations only pertain to raw damage, and do not take into consideration enemy armor/flesh/shield damage multipliers.

Trivia[]

  • A fusillade describes a series of multiple shots fired simultaneously or in rapid succession.

Patch History[]

Update 14.7 (2014-09-17)

See also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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