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{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
 
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
  +
{{WeaponInfoboxAutomatic
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
  +
|name =
   
  +
<!--
{{WeaponInfoboxU11
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| name = Fang Prime
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| image = PrimeFang.png
 
| mastery level = 0
 
| slot = Melee
 
| type = Dual Daggers
 
| projectile speed =
 
| stat proc = 5.0
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| physical damage = 36.0
 
  +
-->
| impact damage = 3.6
 
  +
<!--Statistics-->
| puncture damage = 32.4
 
  +
|image =
| crit chance = 5.0
 
  +
|mastery level =
| crit damage = 1.5
 
  +
|slot =
| attack rate = 1.0
 
  +
|type =
| jump physical damage = 72.0
 
  +
|trigger =
| jump impact damage =
 
| jump puncture damage =
 
| jump slash damage =
 
| jump elemental damage type =
 
| jump elemental damage =
 
| jump crit chance =
 
| jump crit damage =
 
   
  +
<!--Utility-->
| slam physical damage = 30.0
 
  +
|ammo type =
| slam impact damage =
 
  +
|flight speed =
| slam puncture damage =
 
  +
|range =
| slam slash damage =
 
  +
|noise level =
| slam elemental damage type =
 
  +
|fire rate =
| slam elemental damage =
 
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|spool =
| slam radius = 3
 
  +
|accuracy =
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|magazine =
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|max ammo =
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|reload =
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|zoom =
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|combo reset =
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|combo min =
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|finisher damage =
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|disposition =
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|melee range =
  +
|combo duration =
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|block angle =
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|follow through =
   
  +
<!--Normal Attacks-->
| slide physical damage = 180.0
 
| slide impact damage =
+
|normal impact =
| slide puncture damage =
+
|normal puncture =
| slide slash damage =
+
|normal slash =
  +
|normal element =
| slide elemental damage type =
 
| slide elemental damage =
+
|normal damage =
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|normal pellet count =
| slide crit chance =
 
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|normal burst count =
| slide crit damage =
 
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|normal critical chance =
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|normal critical damage =
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|normal status chance =
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|normal punchthrough =
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|normal radius =
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|normal duration =
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|normal falloff =
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|normal ammo cost =
   
  +
<!--Charge Attacks-->
| wall physical damage = 144.0
 
| wall impact damage =
+
|charge impact =
| wall puncture damage =
+
|charge puncture =
| wall slash damage =
+
|charge slash =
  +
|charge element =
| wall elemental damage type =
 
| wall elemental damage =
+
|charge damage =
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|charge time =
| wall crit chance =
 
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|charge pellet count =
| wall crit damage =
 
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|charge burst count =
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|charge critical chance =
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|charge critical damage =
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|charge status chance =
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|charge punchthrough =
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|charge radius =
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|charge duration =
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|charge falloff =
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|charge ammo cost =
   
  +
<!--Area Attacks-->
| finisher damage = 90.0
 
  +
|area impact =
| max targets = 1
 
  +
|area puncture =
| cleave radius = 0.25
 
  +
|area slash =
| conclave = 20
 
  +
|area element =
| polarities = {{Icon|Pol|D}}
 
  +
|area damage =
| stancemod = [[Gnashing Payara]]<br>[[Sinking Talon]]<br>[[Spinning Needle]]
 
  +
|area pellet count =
| stance = {{Icon|Pol|Ward}}
 
  +
|area critical chance =
| introduced = {{ver|9}}
 
  +
|area critical damage =
| notes =
 
  +
|area status chance =
}}
 
  +
|area radius =
{{Codex|A set of ceremonial daggers from the Orokin era, the Fang Prime's blades resonate violently as they strike. This allows them to pierce hardened materials like armor with ease.}}
 
  +
|area duration =
  +
|area falloff =
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|area ammo cost =
   
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
'''Fang Prime''' features a higher base damage than [[Fang]] as well as a faster attack speed. The Fang Prime was added into the game in {{ver|9}}.
 
  +
|secondaryarea impact =
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|secondaryarea puncture =
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|secondaryarea slash =
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|secondaryarea element =
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|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
   
  +
<!--Secondary Attacks-->
This weapon can be sold for {{cc|5,000}}.
 
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
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|secondary critical chance =
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|secondary critical damage =
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|secondary status chance =
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|secondary punchthrough =
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|secondary radius =
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|secondary duration =
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|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
   
  +
<!--Throw Attacks (for Glaives)-->
{{BuildRequire
 
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
   
  +
<!--Charged Throw Attacks (for Glaives)-->
|buildcredits=15,000
 
  +
|charged throw impact =
|build1=Blade
 
  +
|charged throw puncture =
|build1amount=2
 
  +
|charged throw slash =
|build2=Handle
 
  +
|charged throw element =
|build2amount=2
 
  +
|charged throw damage =
|buildtime=12
 
  +
|charged throw critical chance =
|buildrush=50
 
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
   
  +
<!--Slam Melee Attacks-->
|blueprintmission = {{#invoke:Void|item|PC|Fang|Blueprint}}
 
  +
|slam attack =
|build1mission = {{#invoke:Void|item|PC|Fang|Blade}}
 
  +
|slam radial damage =
|build2mission = {{#invoke:Void|item|PC|Fang|Handle}}
 
  +
|slam radius =
|blueprintmissionps4 = {{#invoke:Void|item|PS4|Fang|Blueprint}}
 
  +
|build1missionps4 = {{#invoke:Void|item|PS4|Fang|Blade}}
 
  +
|build2missionps4 ={{#invoke:Void|item|PS4|Fang|Handle}}
 
  +
<!--Heavy Melee Attacks-->
|blueprintmissionxb1 = {{#invoke:Void|item|XB1|Fang|Blueprint}}
 
  +
|heavy attack =
|build1missionxb1 = {{#invoke:Void|item|XB1|Fang|Blade}}
 
  +
|heavy attack windup =
|build2missionxb1 = {{#invoke:Void|item|XB1|Fang|Handle}}
 
  +
|heavy slam attack =
  +
|heavy slam radial damage =
  +
|heavy slam radius =
  +
  +
<!--Other Melee Attacks-->
  +
|slide attack =
  +
|wall attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|exilus polarity =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
  +
{{Codex|A set of ceremonial daggers from the Orokin era, the Fang Prime's blades resonate violently as they strike. This allows them to pierce hardened materials like armor with ease.}}
  +
  +
The '''Fang Prime''' is the [[prime]]d version of the dual {{Weapon|Fang}} daggers, acting as a direct upgrade.
  +
  +
On [https://forums.warframe.com/topic/1016139-new-free-prime-bundle-coming-soon/ October 16th, 2018], Fang Prime, {{Weapon|Vectis Prime}} and an exclusive [[Weapon_Cosmetics#Other_Exclusives|Sugatra]] were released as Twitch Prime benefits.
  +
  +
This weapon can be sold for {{cc|5,000}}.
  +
  +
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages:'''
 
'''Advantages:'''
  +
*Second highest base damage of all dual daggers, behind {{Weapon|Ether Daggers}}.
*High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]]ed enemies.
 
  +
**High {{Icon|Proc|Puncture|Text}} damage &ndash; effective against [[armor]]ed enemies.
*Can hit multiple targets if they are close together.
 
  +
*High [[critical chance]] and [[status chance]].
*A {{Icon|Pol|D}} polarity.
 
  +
*Very high [[critical multiplier]].
*Relatively high [[Attack Speed|attack speed]] (strikes several times per attack &ndash; 3,3,2,4 strikes respectively).
 
  +
*Stance slot has {{Icon|Pol|Ward}} polarity, matching the {{M|Gnashing Payara}} stance.
*Jump attack knocks down enemies in a mid-sized area.
 
*Stance slot has {{Icon|Pol|Ward}} polarity, matching the [[Gnashing Payara]] stance.
+
*Innate {{Icon|Pol|D}} polarity.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Low {{Icon|Proc|Impact|Text}} and zero {{Icon|Proc|Slash|Text}} &ndash; less effective against [[health]] and [[shields]].
+
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} &ndash; less effective against [[shield]]s and [[health]].
*Short attack range.
 
*Low [[Critical Hit|critical]] chance.
 
*Low [[Status Effect|status]] chance.
 
 
'''Comparisons:'''
 
*Fang Prime compared to the [[Fang]]:
 
**Higher Base Damage (36.0 vs. 30.0).
 
***Higher {{Icon|Proc|Puncture|Text}} damage (32.4 vs. 21.0).
 
***Lower {{Icon|Proc|Impact|Text}} damage (3.6 vs. 4.5).
 
***No {{Icon|Proc|Slash|Text}} damage (0.0 vs. 4.5).
 
**Faster Attack Speed (1.0 vs. 0.917).
 
**Lower Status Chance (5.0% vs. 8.0%).
 
   
  +
{{WeaponComparison|Fang}}
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
 
==Tips==
 
*Not recommended to be used against [[Infested]] enemies especially at high levels, due to the majority of the damage being {{Icon|Proc|Puncture|Text}} damage.
 
**Due to light infested units being granted armor by [[Swarm-Mutalist MOA]], Fang Prime can still end up being more effective versus those units than slash-based daggers.
 
*If you are farming Void Relics for the handles, keep in mind that a Fang Prime Handle is required to advance in the [[Red Veil]] Syndicate.
 
   
 
==Notes==
 
==Notes==
*All melee attacks beside normal attacks (jump, slide, wall, slam and finisher attacks) have 10% proc chance.
 
 
*Unlike many other prime weapons, Fang Prime does not require [[Orokin Cell]]s to build.
 
*Unlike many other prime weapons, Fang Prime does not require [[Orokin Cell]]s to build.
*Charge attacks seem to have a guaranteed slash proc.
 
   
 
==Trivia==
 
==Trivia==
*Currently the only other Prime weapons that don't require Orokin Cells are the [[Paris Prime]], [[Dual Kamas Prime]] and the [[Akstiletto Prime]].
+
*Currently the only other Prime weapons that don't require Orokin Cells to craft are the {{Weapon|Paris Prime}},{{Weapon|Zhuge Prime}}, {{Weapon|Dual Kamas Prime}}, {{Weapon|Cernos Prime}} and the {{Weapon|Akstiletto Prime}}.
*Finisher attacks have 100% chance to {{Icon|Proc|Slash|Text}} proc, although Fang Prime doesn't have {{Icon|Proc|Slash|Text}} damage at all.
 
 
*As of {{ver|19.4.2}}, the Codex displays this weapon with a magazine size of 6.
 
*As of {{ver|19.4.2}}, the Codex displays this weapon with a magazine size of 6.
   
 
==Media==
 
==Media==
<gallery type="slideshow" position="center" widths="600" >
+
<gallery type="slideshow" position="center" widths="600">
 
Fang Prime Drawn.png
 
Fang Prime Drawn.png
 
Fang Prime Sheath.png
 
Fang Prime Sheath.png
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
{{ver|Specters of the Rail 4|fix}}
+
{{ver|26}}
  +
*Mastery Rank increased from 0 to 10.
  +
*Damage increased from 36 to 178.
  +
*Physical damage split now matches base Fang (15% Impact, 70% Puncture, and 15% Slash).
  +
*Range increased from 1 to 1.75.
  +
*Status Chance increased from 5% to 26%.
  +
*Critical Chance increased from 5% to 26%.
  +
*Critical Damage increased from 1.5x to 2.6x.
  +
*Slam Attack increased from 72 to 356.
  +
*Slide Attack increased from 180 to 356.
  +
*Parry Angle set to 50.
  +
*Follow Through increased from 0.3 to 0.8.
  +
  +
{{ver|23.0.6}}
  +
*Fixed Fang Prime having the incorrect Mastery Rank requirement.
  +
  +
{{ver|Specters of the Rail 4}}
 
*Fixed missing sounds on Fang Prime melee attacks.
 
*Fixed missing sounds on Fang Prime melee attacks.
   
 
{{ver|17}}
 
{{ver|17}}
 
*The Fang Prime has been given the PBR treatment.
 
*The Fang Prime has been given the PBR treatment.
  +
  +
{{ver|9.0}}
  +
*Introduced.
 
}}
 
}}
  +
{{Ver/Lu|26}}
   
==See also==
+
==See Also==
*[[Fang]], the original version of this weapon.
+
*{{Weapon|Fang}}, the original version of this weapon.
 
*[[Prime]], the Orokin enhancement to a Warframe or weapon.
 
*[[Prime]], the Orokin enhancement to a Warframe or weapon.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
  +
__NOTOC__
 
[[de:Fang Prime]]
 
[[de:Fang Prime]]
  +
[[es:Fang Prime]]
 
[[fr:Fang Prime]]
 
[[fr:Fang Prime]]
__NOTOC__
 
 
[[Category:Dual Daggers]]
 
[[Category:Dual Daggers]]
 
[[Category:Prime]]
 
[[Category:Prime]]

Revision as of 13:53, 17 January 2020

A set of ceremonial daggers from the Orokin era, the Fang Prime's blades resonate violently as they strike. This allows them to pierce hardened materials like armor with ease.

The Fang Prime is the primed version of the dual Fang Fang daggers, acting as a direct upgrade.

On October 16th, 2018, Fang Prime, VectisPrime Vectis Prime and an exclusive Sugatra were released as Twitch Prime benefits.

This weapon can be sold for Credits64 5,000.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericWeaponPrimeBlade
2
GenericWeaponPrimeHilt
2
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Second highest base damage of all dual daggers, behind EtherDaggers Ether Daggers.
    • High Script error: The function "Proc" does not exist. damage – effective against armored enemies.
  • High critical chance and status chance.
  • Very high critical multiplier.
  • Stance slot has Script error: The function "Pol" does not exist. polarity, matching the Mod TT 20px Gnashing Payara stance.
  • Innate Script error: The function "Pol" does not exist. polarity.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. – less effective against shields and health.

Comparisons:

  • FangPrime Fang Prime (Normal Attack), compared to Fang Fang (Normal Attack):
    • Higher base damage (178.00 vs. 108.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 26.7 vs. DmgImpactSmall64 16.2)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 124.6 vs. DmgPunctureSmall64 75.6)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 26.7 vs. DmgSlashSmall64 16.2)
    • Higher total damage (178 vs. 108)
    • Higher base critical chance (26.00% vs. 8.00%)
    • Higher base critical multiplier (2.60x vs. 1.50x)
    • Higher base status chance (26.00% vs. 16.00%)
    • Longer Range (1.75 m vs. 1.65 m)
    • Higher attack speed (1.00x animation speed vs. 0.92x animation speed)
    • Higher Mastery Rank required (10 vs. 0)
    • Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.36x))
Lotusiconsmall
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Notes

  • Unlike many other prime weapons, Fang Prime does not require Orokin Cells to build.

Trivia

Media

 

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 0 to 10.
  • Damage increased from 36 to 178.
  • Physical damage split now matches base Fang (15% Impact, 70% Puncture, and 15% Slash).
  • Range increased from 1 to 1.75.
  • Status Chance increased from 5% to 26%.
  • Critical Chance increased from 5% to 26%.
  • Critical Damage increased from 1.5x to 2.6x.
  • Slam Attack increased from 72 to 356.
  • Slide Attack increased from 180 to 356.
  • Parry Angle set to 50.
  • Follow Through increased from 0.3 to 0.8.

Hotfix 23.0.6 (2018-06-27)

  • Fixed Fang Prime having the incorrect Mastery Rank requirement.

Hotfix: Specters of the Rail 0.4 (2016-07-11)

  • Fixed missing sounds on Fang Prime melee attacks.

Update 17.0 (2015-07-31)

  • The Fang Prime has been given the PBR treatment.

Update 9.0 (2013-07-13)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Fang Fang, the original version of this weapon.
  • Prime, the Orokin enhancement to a Warframe or weapon.