No edit summary Tag: apiedit |
No edit summary |
||
(44 intermediate revisions by 21 users not shown) | |||
Line 1: | Line 1: | ||
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
||
+ | {{WeaponInfoboxAutomatic |
||
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
||
+ | |name = |
||
+ | <!-- |
||
− | {{WeaponInfoboxU11 |
||
+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
||
− | | name = Fang Prime |
||
+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
||
− | | image = PrimeFang.png |
||
− | | mastery level = 0 |
||
− | | slot = Melee |
||
− | | type = Dual Daggers |
||
− | | projectile speed = |
||
− | | stat proc = 5.0 |
||
+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
||
− | | physical damage = 36.0 |
||
+ | --> |
||
− | | impact damage = 3.6 |
||
+ | <!--Statistics--> |
||
− | | puncture damage = 32.4 |
||
+ | |image = |
||
− | | crit chance = 5.0 |
||
+ | |mastery level = |
||
− | | crit damage = 1.5 |
||
+ | |slot = |
||
− | | attack rate = 1.0 |
||
+ | |type = |
||
− | | jump physical damage = 72.0 |
||
+ | |trigger = |
||
− | | jump impact damage = |
||
− | | jump puncture damage = |
||
− | | jump slash damage = |
||
− | | jump elemental damage type = |
||
− | | jump elemental damage = |
||
− | | jump crit chance = |
||
− | | jump crit damage = |
||
+ | <!--Utility--> |
||
− | | slam physical damage = 30.0 |
||
+ | |ammo type = |
||
− | | slam impact damage = |
||
+ | |flight speed = |
||
− | | slam puncture damage = |
||
+ | |range = |
||
− | | slam slash damage = |
||
+ | |noise level = |
||
− | | slam elemental damage type = |
||
+ | |fire rate = |
||
− | | slam elemental damage = |
||
+ | |spool = |
||
− | | slam radius = 3 |
||
+ | |accuracy = |
||
+ | |magazine = |
||
+ | |max ammo = |
||
+ | |reload = |
||
+ | |zoom = |
||
+ | |combo reset = |
||
+ | |combo min = |
||
+ | |finisher damage = |
||
+ | |disposition = |
||
+ | |melee range = |
||
+ | |combo duration = |
||
+ | |block angle = |
||
+ | |follow through = |
||
+ | <!--Normal Attacks--> |
||
− | | slide physical damage = 180.0 |
||
− | | |
+ | |normal impact = |
− | | |
+ | |normal puncture = |
− | | |
+ | |normal slash = |
+ | |normal element = |
||
− | | slide elemental damage type = |
||
− | | |
+ | |normal damage = |
+ | |normal pellet count = |
||
− | | slide crit chance = |
||
+ | |normal burst count = |
||
− | | slide crit damage = |
||
+ | |normal critical chance = |
||
+ | |normal critical damage = |
||
+ | |normal status chance = |
||
+ | |normal punchthrough = |
||
+ | |normal radius = |
||
+ | |normal duration = |
||
+ | |normal falloff = |
||
+ | |normal ammo cost = |
||
+ | <!--Charge Attacks--> |
||
− | | wall physical damage = 144.0 |
||
− | | |
+ | |charge impact = |
− | | |
+ | |charge puncture = |
− | | |
+ | |charge slash = |
+ | |charge element = |
||
− | | wall elemental damage type = |
||
− | | |
+ | |charge damage = |
+ | |charge time = |
||
− | | wall crit chance = |
||
+ | |charge pellet count = |
||
− | | wall crit damage = |
||
+ | |charge burst count = |
||
+ | |charge critical chance = |
||
+ | |charge critical damage = |
||
+ | |charge status chance = |
||
+ | |charge punchthrough = |
||
+ | |charge radius = |
||
+ | |charge duration = |
||
+ | |charge falloff = |
||
+ | |charge ammo cost = |
||
+ | <!--Area Attacks--> |
||
− | | finisher damage = 90.0 |
||
+ | |area impact = |
||
− | | max targets = 1 |
||
+ | |area puncture = |
||
− | | cleave radius = 0.25 |
||
+ | |area slash = |
||
− | | conclave = 20 |
||
+ | |area element = |
||
− | | polarities = {{Icon|Pol|D}} |
||
+ | |area damage = |
||
− | | stancemod = [[Gnashing Payara]]<br>[[Sinking Talon]]<br>[[Spinning Needle]] |
||
+ | |area pellet count = |
||
− | | stance = {{Icon|Pol|Ward}} |
||
+ | |area critical chance = |
||
− | | introduced = {{ver|9}} |
||
+ | |area critical damage = |
||
− | | notes = |
||
+ | |area status chance = |
||
− | }} |
||
+ | |area radius = |
||
− | {{Codex|A set of ceremonial daggers from the Orokin era, the Fang Prime's blades resonate violently as they strike. This allows them to pierce hardened materials like armor with ease.}} |
||
+ | |area duration = |
||
+ | |area falloff = |
||
+ | |area ammo cost = |
||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
||
− | '''Fang Prime''' features a higher base damage than [[Fang]] as well as a faster attack speed. The Fang Prime was added into the game in {{ver|9}}. |
||
+ | |secondaryarea impact = |
||
+ | |secondaryarea puncture = |
||
+ | |secondaryarea slash = |
||
+ | |secondaryarea element = |
||
+ | |secondaryarea damage = |
||
+ | |secondaryarea pellet count = |
||
+ | |secondaryarea critical chance = |
||
+ | |secondaryarea critical damage = |
||
+ | |secondaryarea status chance = |
||
+ | |secondaryarea radius = |
||
+ | |secondaryarea duration = |
||
+ | |secondaryarea falloff = |
||
+ | <!--Secondary Attacks--> |
||
− | This weapon can be sold for {{cc|5,000}}. |
||
+ | |secondary impact = |
||
+ | |secondary puncture = |
||
+ | |secondary slash = |
||
+ | |secondary element = |
||
+ | |secondary damage = |
||
+ | |secondary pellet count = |
||
+ | |secondary burst count = |
||
+ | |secondary critical chance = |
||
+ | |secondary critical damage = |
||
+ | |secondary status chance = |
||
+ | |secondary punchthrough = |
||
+ | |secondary radius = |
||
+ | |secondary duration = |
||
+ | |secondary falloff = |
||
+ | |secondary charge time = |
||
+ | |secondary fire rate = |
||
+ | |secondary trigger = |
||
+ | |secondary ammo cost = |
||
+ | <!--Throw Attacks (for Glaives)--> |
||
− | {{BuildRequire |
||
+ | |throw impact = |
||
+ | |throw puncture = |
||
+ | |throw slash = |
||
+ | |throw element = |
||
+ | |throw damage = |
||
+ | |throw critical chance = |
||
+ | |throw critical damage = |
||
+ | |throw status chance = |
||
+ | |throw punchthrough = |
||
+ | |throw falloff = |
||
+ | |throw charge time = |
||
+ | <!--Charged Throw Attacks (for Glaives)--> |
||
− | |buildcredits=15,000 |
||
+ | |charged throw impact = |
||
− | |build1=Blade |
||
+ | |charged throw puncture = |
||
− | |build1amount=2 |
||
+ | |charged throw slash = |
||
− | |build2=Handle |
||
+ | |charged throw element = |
||
− | |build2amount=2 |
||
+ | |charged throw damage = |
||
− | |buildtime=12 |
||
+ | |charged throw critical chance = |
||
− | |buildrush=50 |
||
+ | |charged throw critical damage = |
||
+ | |charged throw status chance = |
||
+ | |charged throw punchthrough = |
||
+ | |charged throw falloff = |
||
+ | |charged throw charge time = |
||
+ | <!--Slam Melee Attacks--> |
||
− | |blueprintmission = {{#invoke:Void|item|PC|Fang|Blueprint}} |
||
+ | |slam attack = |
||
− | |build1mission = {{#invoke:Void|item|PC|Fang|Blade}} |
||
+ | |slam radial damage = |
||
− | |build2mission = {{#invoke:Void|item|PC|Fang|Handle}} |
||
+ | |slam radius = |
||
− | |blueprintmissionps4 = {{#invoke:Void|item|PS4|Fang|Blueprint}} |
||
+ | |||
− | |build1missionps4 = {{#invoke:Void|item|PS4|Fang|Blade}} |
||
+ | |||
− | |build2missionps4 ={{#invoke:Void|item|PS4|Fang|Handle}} |
||
+ | <!--Heavy Melee Attacks--> |
||
− | |blueprintmissionxb1 = {{#invoke:Void|item|XB1|Fang|Blueprint}} |
||
+ | |heavy attack = |
||
− | |build1missionxb1 = {{#invoke:Void|item|XB1|Fang|Blade}} |
||
+ | |heavy attack windup = |
||
− | |build2missionxb1 = {{#invoke:Void|item|XB1|Fang|Handle}} |
||
+ | |heavy slam attack = |
||
+ | |heavy slam radial damage = |
||
+ | |heavy slam radius = |
||
+ | |||
+ | <!--Other Melee Attacks--> |
||
+ | |slide attack = |
||
+ | |wall attack = |
||
+ | |||
+ | <!--Miscellaneous--> |
||
+ | |syndicate effect = |
||
+ | |augments = |
||
+ | |polarities = |
||
+ | |exilus polarity = |
||
+ | |stance polarity = |
||
+ | |users = |
||
+ | |introduced = |
||
}} |
}} |
||
+ | {{Codex|A set of ceremonial daggers from the Orokin era, the Fang Prime's blades resonate violently as they strike. This allows them to pierce hardened materials like armor with ease.}} |
||
+ | |||
+ | The '''Fang Prime''' is the [[prime]]d version of the dual {{Weapon|Fang}} daggers, acting as a direct upgrade. |
||
+ | |||
+ | On [https://forums.warframe.com/topic/1016139-new-free-prime-bundle-coming-soon/ October 16th, 2018], Fang Prime, {{Weapon|Vectis Prime}} and an exclusive [[Weapon_Cosmetics#Other_Exclusives|Sugatra]] were released as Twitch Prime benefits. |
||
+ | |||
+ | This weapon can be sold for {{cc|5,000}}. |
||
+ | |||
+ | {{BuildAutomatic|type=Weapon}} |
||
==Characteristics== |
==Characteristics== |
||
Line 92: | Line 188: | ||
'''Advantages:''' |
'''Advantages:''' |
||
+ | *Second highest base damage of all dual daggers, behind {{Weapon|Ether Daggers}}. |
||
− | *High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]]ed enemies. |
||
+ | **High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]]ed enemies. |
||
− | *Can hit multiple targets if they are close together. |
||
+ | *High [[critical chance]] and [[status chance]]. |
||
− | *A {{Icon|Pol|D}} polarity. |
||
+ | *Very high [[critical multiplier]]. |
||
− | *Relatively high [[Attack Speed|attack speed]] (strikes several times per attack – 3,3,2,4 strikes respectively). |
||
+ | *Stance slot has {{Icon|Pol|Ward}} polarity, matching the {{M|Gnashing Payara}} stance. |
||
− | *Jump attack knocks down enemies in a mid-sized area. |
||
− | * |
+ | *Innate {{Icon|Pol|D}} polarity. |
'''Disadvantages:''' |
'''Disadvantages:''' |
||
− | *Low {{Icon|Proc|Impact|Text}} and |
+ | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} – less effective against [[shield]]s and [[health]]. |
− | *Short attack range. |
||
− | *Low [[Critical Hit|critical]] chance. |
||
− | *Low [[Status Effect|status]] chance. |
||
− | |||
− | '''Comparisons:''' |
||
− | *Fang Prime compared to the [[Fang]]: |
||
− | **Higher Base Damage (36.0 vs. 30.0). |
||
− | ***Higher {{Icon|Proc|Puncture|Text}} damage (32.4 vs. 21.0). |
||
− | ***Lower {{Icon|Proc|Impact|Text}} damage (3.6 vs. 4.5). |
||
− | ***No {{Icon|Proc|Slash|Text}} damage (0.0 vs. 4.5). |
||
− | **Faster Attack Speed (1.0 vs. 0.917). |
||
− | **Lower Status Chance (5.0% vs. 8.0%). |
||
+ | {{WeaponComparison|Fang}} |
||
{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
||
− | |||
− | ==Tips== |
||
− | *Not recommended to be used against [[Infested]] enemies especially at high levels, due to the majority of the damage being {{Icon|Proc|Puncture|Text}} damage. |
||
− | **Due to light infested units being granted armor by [[Swarm-Mutalist MOA]], Fang Prime can still end up being more effective versus those units than slash-based daggers. |
||
− | *If you are farming Void Relics for the handles, keep in mind that a Fang Prime Handle is required to advance in the [[Red Veil]] Syndicate. |
||
==Notes== |
==Notes== |
||
− | *All melee attacks beside normal attacks (jump, slide, wall, slam and finisher attacks) have 10% proc chance. |
||
*Unlike many other prime weapons, Fang Prime does not require [[Orokin Cell]]s to build. |
*Unlike many other prime weapons, Fang Prime does not require [[Orokin Cell]]s to build. |
||
− | *Charge attacks seem to have a guaranteed slash proc. |
||
==Trivia== |
==Trivia== |
||
− | *Currently the only other Prime weapons that don't require Orokin Cells are the |
+ | *Currently the only other Prime weapons that don't require Orokin Cells to craft are the {{Weapon|Paris Prime}},{{Weapon|Zhuge Prime}}, {{Weapon|Dual Kamas Prime}}, {{Weapon|Cernos Prime}} and the {{Weapon|Akstiletto Prime}}. |
− | *Finisher attacks have 100% chance to {{Icon|Proc|Slash|Text}} proc, although Fang Prime doesn't have {{Icon|Proc|Slash|Text}} damage at all. |
||
*As of {{ver|19.4.2}}, the Codex displays this weapon with a magazine size of 6. |
*As of {{ver|19.4.2}}, the Codex displays this weapon with a magazine size of 6. |
||
==Media== |
==Media== |
||
− | <gallery type="slideshow" position="center" widths="600" |
+ | <gallery type="slideshow" position="center" widths="600"> |
Fang Prime Drawn.png |
Fang Prime Drawn.png |
||
Fang Prime Sheath.png |
Fang Prime Sheath.png |
||
Line 145: | Line 222: | ||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
− | {{ver| |
+ | {{ver|26}} |
+ | *Mastery Rank increased from 0 to 10. |
||
+ | *Damage increased from 36 to 178. |
||
+ | *Physical damage split now matches base Fang (15% Impact, 70% Puncture, and 15% Slash). |
||
+ | *Range increased from 1 to 1.75. |
||
+ | *Status Chance increased from 5% to 26%. |
||
+ | *Critical Chance increased from 5% to 26%. |
||
+ | *Critical Damage increased from 1.5x to 2.6x. |
||
+ | *Slam Attack increased from 72 to 356. |
||
+ | *Slide Attack increased from 180 to 356. |
||
+ | *Parry Angle set to 50. |
||
+ | *Follow Through increased from 0.3 to 0.8. |
||
+ | |||
+ | {{ver|23.0.6}} |
||
+ | *Fixed Fang Prime having the incorrect Mastery Rank requirement. |
||
+ | |||
+ | {{ver|Specters of the Rail 4}} |
||
*Fixed missing sounds on Fang Prime melee attacks. |
*Fixed missing sounds on Fang Prime melee attacks. |
||
{{ver|17}} |
{{ver|17}} |
||
*The Fang Prime has been given the PBR treatment. |
*The Fang Prime has been given the PBR treatment. |
||
+ | |||
+ | {{ver|9.0}} |
||
+ | *Introduced. |
||
}} |
}} |
||
+ | {{Ver/Lu|26}} |
||
− | ==See |
+ | ==See Also== |
− | * |
+ | *{{Weapon|Fang}}, the original version of this weapon. |
*[[Prime]], the Orokin enhancement to a Warframe or weapon. |
*[[Prime]], the Orokin enhancement to a Warframe or weapon. |
||
{{WeaponNav}} |
{{WeaponNav}} |
||
+ | __NOTOC__ |
||
[[de:Fang Prime]] |
[[de:Fang Prime]] |
||
+ | [[es:Fang Prime]] |
||
[[fr:Fang Prime]] |
[[fr:Fang Prime]] |
||
− | __NOTOC__ |
||
[[Category:Dual Daggers]] |
[[Category:Dual Daggers]] |
||
[[Category:Prime]] |
[[Category:Prime]] |
Revision as of 13:53, 17 January 2020
The Fang Prime is the primed version of the dual Fang daggers, acting as a direct upgrade.
On October 16th, 2018, Fang Prime, Vectis Prime and an exclusive Sugatra were released as Twitch Prime benefits.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
2 |
2 |
Time: 12 Hour(s) | ||
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Second highest base damage of all dual daggers, behind Ether Daggers.
- High Script error: The function "Proc" does not exist. damage – effective against armored enemies.
- High critical chance and status chance.
- Very high critical multiplier.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matching the Gnashing Payara stance.
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. – less effective against shields and health.
Comparisons:
- Fang Prime (Normal Attack), compared to Fang (Normal Attack):
- Higher base damage (178.00 vs. 108.00)
- Higher total damage (178 vs. 108)
- Higher base critical chance (26.00% vs. 8.00%)
- Higher base critical multiplier (2.60x vs. 1.50x)
- Higher base status chance (26.00% vs. 16.00%)
- Longer Range (1.75 m vs. 1.65 m)
- Higher attack speed (1.00x animation speed vs. 0.92x animation speed)
- Higher Mastery Rank required (10 vs. 0)
- Lower disposition (●●●●○ (1.30x) vs. ●●●●● (1.36x))
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
Notes
- Unlike many other prime weapons, Fang Prime does not require Orokin Cells to build.
Trivia
- Currently the only other Prime weapons that don't require Orokin Cells to craft are the Paris Prime, Zhuge Prime, Dual Kamas Prime, Cernos Prime and the Akstiletto Prime.
- As of Update 19.4.2 (2016-12-20), the Codex displays this weapon with a magazine size of 6.
Media
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 0 to 10.
- Damage increased from 36 to 178.
- Physical damage split now matches base Fang (15% Impact, 70% Puncture, and 15% Slash).
- Range increased from 1 to 1.75.
- Status Chance increased from 5% to 26%.
- Critical Chance increased from 5% to 26%.
- Critical Damage increased from 1.5x to 2.6x.
- Slam Attack increased from 72 to 356.
- Slide Attack increased from 180 to 356.
- Parry Angle set to 50.
- Follow Through increased from 0.3 to 0.8.
Hotfix 23.0.6 (2018-06-27)
- Fixed Fang Prime having the incorrect Mastery Rank requirement.
Hotfix: Specters of the Rail 0.4 (2016-07-11)
- Fixed missing sounds on Fang Prime melee attacks.
Update 17.0 (2015-07-31)
- The Fang Prime has been given the PBR treatment.
Update 9.0 (2013-07-13)
- Introduced.
Last updated: Update 26.0 (2019-10-31)