|Time: 24 hrs|
|Market Price: 200||Blueprints Price:15,000|
|Energy Lab Research 3,000|
|Time: 72 hrs|
|x1 x3 x10 x30 x100|
- Second highest base damage of all glaives, behind Pathocyst.
- Decent critical chance.
- Highest status chance of all glaives.
- Heavy Attack throws the glaive, which can bounce up to three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
- Thrown glaive has a guaranteed Impact and Electricity proc.
- Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
- Thrown glaive is silent.
- Thrown glaive attempts to home into enemies.
- Glaive can explode in a 6 meter radius mid-flight by pressing the melee button which also forces a return.
- Second highest explosion radius of all glaives, after Xoris.
- Can be wielded in-tandem with a single-handed secondary weapon.
- Innate Electricity damage – less effective against Alloy Armor.
- Low Impact and Puncture damage – less effective against shields and armor.
- Low critical multiplier.
- Third slowest attack speed of all glaives, after Orvius and Pathocyst.
- Cannot use melee attacks while the glaive is in mid-flight.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 50% from central impact.
- See Category:Falcor Build to see how players mod this weapon.
- See Category:Falcor Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- Unlike other glaives, the Falcor homes into enemies when thrown, whereas other glaives only correct their trajectory once after being thrown when the user aims close to an enemy.
Last updated: Update 26.0
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