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Faction Damage Mods increase damage done to all enemy types of the corresponding faction, including bosses. It is calculated as a total damage multiplier against the faction in question.

Faction mods increase the weapon's raw damage, and is apply a second time to damage over time (DoT) from status effects created by it, known as "double dipping". For complete mechanics see Status Effect.

There are a total of 16 regular faction mods, each having a primed variant. 4 mods (IconGrineerOn Grineer, IconCorpusOn Corpus, Infestation w Infested, and IconOrokinOn Corrupted) for each of the 4 main weapon types (Rifle, Shotgun, Pistol and Melee). Damage is increased by x1.05 per rank, up to x1.30 for regular mods and x1.55 for primed ones. The base equip cost of each mod is 4 and they all have a Madurai Pol polarity. Damage of Sacrificial mods is the same type as other faction mods.

Grineer, Corpus, and Infested faction mods have no effect on their Corrupted or IconNarmer Narmer counterparts. For example, Mod TT 20px Bane of Grineer will work on Lancer but not on Corrupted Lancer or Narmer Lancer.

List of Faction Mods

Slot \ Faction Corpus Grineer Infested Corrupted The Murmur Sentient
Rifle BaneofCorpusMod PrimedBaneofCorpusMod BaneofGrineerMod PrimedBaneofGrineerMod BaneofInfestedMod PrimedBaneofInfestedMod BaneofCorruptedMod PrimedBaneofCorruptedMod BaneofTheMurmurMod
Shotgun CleanseCorpusMod PrimedCleanseCorpusMod CleanseGrineerMod PrimedCleanseGrineerMod CleanseInfestedMod PrimedCleanseInfestedMod CleanseCorruptedMod PrimedCleanseCorruptedMod CleanseTheMurmurMod
Pistol ExpelCorpusMod PrimedExpelCorpusMod ExpelGrineerMod PrimedExpelGrineerMod ExpelInfestedMod PrimedExpelInfestedMod ExpelCorruptedMod PrimedExpelCorruptedMod ExpelTheMurmurMod
Melee SmiteCorpusMod PrimedSmiteCorpusMod SmiteGrineerMod PrimedSmiteGrineerMod SmiteInfestedMod PrimedSmiteInfestedMod SmiteCorruptedMod PrimedSmiteCorruptedMod SmiteTheMurmurMod SacrificialPressureMod SacrificialSteelMod
Railjack Granum'sNemesisMod Worm'sTormentMod SentientScalpelMod

Notes

  • Faction damage mods for Infested, Corpus, and Grineer were added in Update 9.0 (2013-07-13), while Faction damage mods for Corrupted were added in Update 21.0 (2017-06-29).

Patch Notes

Update 34.0 (2023-10-18)

  • Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
    • For example: Smite Corpus (at max rank)
      • Was: “+30% Damage to Corpus.”
      • Now: “x1.3 Damage to Corpus.”
    • This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula!

Update 29.10 (2021-03-19)

  • Fixed the Bane Mods applying the increased Damage twice.

All items (41)

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