WARFRAME Wiki
WARFRAME Wiki
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'''Extractors''' are drones that collect [[Resources]] from a planet's surface, which allows for automatic gathering of resources without the need for player control.
+
'''Extractors''' are drones that collect [[Resources]] from a planet's surface, which allows for the automatic gathering of resources without the need for player control.
   
 
==Titan Extractor==
 
==Titan Extractor==
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This extractor has '''twice''' the capacity of the common extractor.
 
This extractor has '''twice''' the capacity of the common extractor.
   
It was first available to the Blaze and Inferno levels of [[Ember/Prime|Ember]] [[Prime Access]]. This extractor returned temporarily at December 8, 2015 through January 5, 2016 as part of the purchase-able [[Prime Vault]], along with [[Frost Prime]], [[Latron Prime]], and [[Reaper Prime]], as well as [[Syandana|Misa Prime Syandana]], and [[Frost Prime]] avatars. It can only be obtained by buying the Prime Vault pack, however.
+
It was first available to the Blaze and Inferno levels of [[Ember/Prime|Ember]] [[Prime Access]]. This extractor returned temporarily at December 8, 2015 through January 5, 2016 as part of the purchase-able [[Prime Vault]], along with {{WF|Frost Prime}}, {{Weapon|Latron Prime}}, and {{Weapon|Reaper Prime}}, as well as [[Syandana|Misa Prime Syandana]], and {{WF|Frost Prime}} avatars. It can only be obtained by buying the Prime Vault pack, however.
   
 
{{BuildRequire
 
{{BuildRequire
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Compared to the Distilling Extractor, it has an '''increased chance''' to collect Uncommon and Rare resources.
 
Compared to the Distilling Extractor, it has an '''increased chance''' to collect Uncommon and Rare resources.
   
It was only available to the Stomp level of Prime Access (Rhino) and the Prime Accessories pack.
+
Originally, it was only available to the ''Stomp'' level of [[Prime_Access#Rhino_Prime|Rhino Prime Access]] and its associated Prime Accessories pack but has been included in the ''Brains and Brawn'' [[Prime_Vault#Nyx_.26_Rhino_Prime_Vault|Prime Vault]] pack, the ''Brute'' Prime pack, the {{WF|Rhino Prime}} Accessories pack, the ''Magnetic Mayhem'' Prime Vault pack, {{WF|Mag Prime}} pack, and the Mag Prime Accessories pack.
   
 
{{BuildRequire
 
{{BuildRequire
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#Build your Extractor of choice in the [[Foundry]].
 
#Build your Extractor of choice in the [[Foundry]].
 
#Click on the [[Planets|Planet]] with the desirable resources.
 
#Click on the [[Planets|Planet]] with the desirable resources.
#*''Note that all missions on the target planet must be unlocked to deploy an Extractor.''
+
#*''Note that the game requires all missions on the target planet to be unlocked to deploy an Extractor.''
  +
#**In practice, certain nodes need not be unlocked before an extractor is deployable:
  +
#***[[Earth#Missions|Earth]]: Coba, Oro and Tikal need not be unlocked.
 
#*''After claiming the extractor from the foundry, you may need to log out and back into the game for it to appear and function as listed.''
 
#*''After claiming the extractor from the foundry, you may need to log out and back into the game for it to appear and function as listed.''
#Click "Deploy Extractor" (PC) or press R3 (PlayStation 4) or in on the right stick (Xbox One).
+
#Click "Deploy Extractor" (PC) or press R3 (PlayStation 4) or in on the right stick (Xbox One & Nintendo Switch).
 
#Select the desired Extractor.
 
#Select the desired Extractor.
 
#Keep an eye on the timer and health of the Extractor.
 
#Keep an eye on the timer and health of the Extractor.
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===Number of deployable drones===
 
===Number of deployable drones===
 
The number of resource drones you can deploy is dependent on your [[Mastery Rank]] and whether or not you have obtained [[Founders|Founder]]/[[Prime Access]] status: 
 
The number of resource drones you can deploy is dependent on your [[Mastery Rank]] and whether or not you have obtained [[Founders|Founder]]/[[Prime Access]] status: 
*'''MR 0–4: '''1 drone
+
*'''MR 0 - 4: '''1 drone
*'''MR 5-9''': 2 drones
+
*'''MR 5 - 9''': 2 drones
*'''Mr 10+''': 3 drones
+
*'''MR 10+''': 3 drones
 
*'''Founder status: '''+1 additional drone
 
*'''Founder status: '''+1 additional drone
 
* '''Prime Access:''' +1 additional drone
 
* '''Prime Access:''' +1 additional drone
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===Mechanic notes===
 
===Mechanic notes===
 
*Extractors will begin to collect resources once deployed. Once the extraction has been completed, the resources must be retrieved manually.
 
*Extractors will begin to collect resources once deployed. Once the extraction has been completed, the resources must be retrieved manually.
**The amount of resources collected is equal to four resources pickups. For Rare resources (including Orokin Cells) this means a successful haul will result in four; though some (such as Neural Sensors) may be procured as additional Rare resources drop in groups of 1-3. This means that under the rare circumstances, it is possible to get 4-8 of a rare resource.
+
**The amount of resources collected is equal to four resources pickups. For Rare resources (including [[Orokin Cell]]s) this means a successful haul will result in four; though some (such as [[Neural Sensors]]) may be procured as additional Rare resources drop in groups of 1-3. This means that under rare circumstances, it is possible to get 4-12 of a rare resource.
 
*The Extractor may take damage during each deployment. Failing to recall the Extractor before its health expires will result in the drone's destruction.
 
*The Extractor may take damage during each deployment. Failing to recall the Extractor before its health expires will result in the drone's destruction.
 
**Higher level planets have a higher chance of damaging the Extractor.
 
**Higher level planets have a higher chance of damaging the Extractor.
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==Resources Rarity Rates==
 
==Resources Rarity Rates==
 
Each Extractor type has a different resource rarity rate which depends on the type of the Extractor.
 
Each Extractor type has a different resource rarity rate which depends on the type of the Extractor.
  +
{| class="article-table"
 
  +
See [[Resources#Resources By Planet|here]] for a list of resources by rarity.
 
{| class="article-table" width="50%"
 
!Titan Extractor (Regular and Prime)
 
!Titan Extractor (Regular and Prime)
 
!Chance
 
!Chance
!
 
!
 
 
|-
 
|-
|Common || 75.5% || ||
+
|Common ||75.5%
 
|-
 
|-
|Uncommon || 22% || ||
+
|Uncommon ||22.5%
 
|-
 
|-
|Rare || 2% || ||
+
|Rare ||2%
 
|}
 
|}
   
{| class="article-table"
+
{| class="article-table" width="50%"
 
!Distilling Extractor (Regular)
 
!Distilling Extractor (Regular)
 
!Chance
 
!Chance
!Change
 
!
 
 
|-
 
|-
|Common
+
|Common||30%
|30% || -45.5% ||
 
 
|-
 
|-
|Uncommon
+
|Uncommon||65%
|65% || +43% ||
 
 
|-
 
|-
|Rare
+
|Rare||5%
|5% || +3% ||
 
 
|}
 
|}
   
{| class="article-table"
+
{| class="article-table" width="50%"
 
!Distilling Extractor (Prime)
 
!Distilling Extractor (Prime)
 
!Chance
 
!Chance
!Change
 
!
 
 
|-
 
|-
|Common
+
|Common||20%
|20% || -55.5% ||
 
 
|-
 
|-
|Uncommon
+
|Uncommon||75%
|75% || +53% ||
 
 
|-
 
|-
|Rare
+
|Rare||5%
|5% || +3% ||
 
 
|}
 
|}
*Changes are compared to the Regular Titan Extractor.
 
 
<!--This information was found on the Warframe Reddit and the original was posted by the Reddit user Deathmax.-->
 
<!--This information was found on the Warframe Reddit and the original was posted by the Reddit user Deathmax.-->
   
 
==Tips==
 
==Tips==
*[[Mars]] and [[Europa]] are the only two systems that have two Rare [[Resources]].
+
*[[Mars]], [[Jupiter]], [[Eris]] and [[Europa]] are planets that have two Rare [[Resources]].
  +
**For Mars, [[Gallium]] and [[Morphics]]
**For Mars, Morphics are much more likely to be harvested than normal.
 
  +
**For Jupiter, [[Hexenon]] and [[Neural Sensors]]
  +
**For Eris, [[Neurodes]] and [[Mutagen Sample]]
  +
**For Europa, [[Control Module]] and [[Morphics]]
 
*A player who plays often may find it wise to build additional extractors. Damaged ones can be left to self-repair while recovered ones may be used in their place.
 
*A player who plays often may find it wise to build additional extractors. Damaged ones can be left to self-repair while recovered ones may be used in their place.
 
*You can collect and deploy extractors via the Warframe App on your mobile device as well, making the extractors a reliable supply of free resources.
 
*You can collect and deploy extractors via the Warframe App on your mobile device as well, making the extractors a reliable supply of free resources.
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*Extractors were added into the game in {{ver|11}}, with the introduction of the Titan Extractor.
 
*Extractors were added into the game in {{ver|11}}, with the introduction of the Titan Extractor.
 
*The provided media appearance of the Titan Extractor is similar to those of the [[Sentinel]]s, bearing connection cylinders, used to attach [[Sentinel Cosmetics|Cosmetics]], and an eye on top of it.
 
*The provided media appearance of the Titan Extractor is similar to those of the [[Sentinel]]s, bearing connection cylinders, used to attach [[Sentinel Cosmetics|Cosmetics]], and an eye on top of it.
  +
**Further, the glowing circular pattern on the top of both types of Extractor is nearly identical to that on the [[Carrier]], and the "head" segment on the Titan Extractor is similar to the Mech Head [[Sentinel Cosmetics#Attachments|Sentinel cosmetic]] item.
   
 
==Bugs==
 
==Bugs==
 
*The game currently bugs out if you attempt to deploy extractors, while on a relay station.
 
*The game currently bugs out if you attempt to deploy extractors, while on a relay station.
  +
*When collecting and immediately re-deploying extractors, the timer will not appear and the display will show the resources collected last, as though the collection had not occurred.
  +
*When switching to different planets from one with an extractor to one without, the progress bar around the extractor icon remains partially filled.
   
 
==Media==
 
==Media==
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.1}}
  +
*Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality.
  +
 
{{ver|Octavia's Anthem}}
 
{{ver|Octavia's Anthem}}
 
*Changed translations on Resource Drone extract button to be singular if only 1 Extractor is ready.
 
*Changed translations on Resource Drone extract button to be singular if only 1 Extractor is ready.
   
{{ver|19.5.2|fix}}
+
{{ver|19.5.2}}
 
*Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?).
 
*Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?).
   
{{ver|19.5.1|fix}}
+
{{ver|19.5.1}}
 
*Fixed distilling extractors displaying over 100% health.
 
*Fixed distilling extractors displaying over 100% health.
   
{{ver|Specters of the Rail 2.1|fix}}
+
{{ver|Specters of the Rail 2.1}}
 
*Fixed clicking ‘Deploy Extractor’ on Eris resulting in Sharpless, Phobos initiating.
 
*Fixed clicking ‘Deploy Extractor’ on Eris resulting in Sharpless, Phobos initiating.
   
{{ver|Specters of the Rail 11|fix}}
+
{{ver|Specters of the Rail 11}}
 
*Fixed strange flickering of UI elements that could occur on AMD or Intel GPUs (eg: on the star map where the extractor icon shows what resources are on a planet or in the Syndicate offerings tab at the top once you've scrolled down).
 
*Fixed strange flickering of UI elements that could occur on AMD or Intel GPUs (eg: on the star map where the extractor icon shows what resources are on a planet or in the Syndicate offerings tab at the top once you've scrolled down).
   
{{ver|Specters of the Rail 7|fix}}
+
{{ver|Specters of the Rail 7}}
 
*Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed.
 
*Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed.
 
*Fixed an issue with being unable to deploy Resource Extractors to Eris.
 
*Fixed an issue with being unable to deploy Resource Extractors to Eris.
   
{{ver|Specters of the Rail 6|fix}}
+
{{ver|Specters of the Rail 6}}
 
*Fixed missing sounds for various Star Chart elements like Resource Extractors and node pulses.
 
*Fixed missing sounds for various Star Chart elements like Resource Extractors and node pulses.
   
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*You can now claim all Extractors at once that are ready!
 
*You can now claim all Extractors at once that are ready!
   
{{ver|18.0.4|fix}}
+
{{ver|18.0.4}}
 
*Frost Prime Vault Access contained Titan Extractor Prime
 
*Frost Prime Vault Access contained Titan Extractor Prime
   
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*Fixed Extractor Drones picking up the wrong planets resources. (For real this time!)
 
*Fixed Extractor Drones picking up the wrong planets resources. (For real this time!)
   
{{ver|15.3.3|fix}}
+
{{ver|15.3.3}}
 
*<s>Fixed Extractor Drones getting wrong system’s resources.</s> Not fixed yet!
 
*<s>Fixed Extractor Drones getting wrong system’s resources.</s> Not fixed yet!
   
{{ver|15.0.4|fix}}
+
{{ver|15.0.4}}
 
*Fixed the completion of Archwing missions not 'unlocking' the node. This was preventing Extractors from being deployed.
 
*Fixed the completion of Archwing missions not 'unlocking' the node. This was preventing Extractors from being deployed.
   
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* Fixed an issue with the background being displayed incorrectly on the Extractor selection screen.
 
* Fixed an issue with the background being displayed incorrectly on the Extractor selection screen.
   
{{ver|14.5.0.2|fix}}
+
{{ver|14.5.0.2}}
 
*Fixed the navigation menu not resetting properly after deploying an extractor.
 
*Fixed the navigation menu not resetting properly after deploying an extractor.
   
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*Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.
 
*Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.
   
{{ver|14.1.4|fix}}
+
{{ver|14.1.4}}
 
*Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.
 
*Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.
   
{{ver|14.0.9|fix}}
+
{{ver|14.0.9}}
 
*Fixed Extractor icon not being removed when collecting the Extractor.
 
*Fixed Extractor icon not being removed when collecting the Extractor.
   
{{ver|14.0.8|fix}}
+
{{ver|14.0.8}}
 
*Added in new Extractor Icons to differentiate between Extractor statuses.
 
*Added in new Extractor Icons to differentiate between Extractor statuses.
   
{{ver|14.0.1|fix}}
+
{{ver|14.0.1}}
 
*Players can now collect an Extractor that has been deployed on a sector that has become locked.
 
*Players can now collect an Extractor that has been deployed on a sector that has become locked.
 
*Fixed the visual effects when hovering over the Extractor deploy button.
 
*Fixed the visual effects when hovering over the Extractor deploy button.
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*Fixed an issue with players being able to deploy Extractors on lobbies requiring a key.
 
*Fixed an issue with players being able to deploy Extractors on lobbies requiring a key.
   
{{ver|12.4.1|fix}}
+
{{ver|12.4.1}}
 
*Fixed Regular Distilling Extractor not appearing in market for crafting.
 
*Fixed Regular Distilling Extractor not appearing in market for crafting.
 
*Fixed missing Loc strings for the Distilling Extractor.
 
*Fixed missing Loc strings for the Distilling Extractor.
   
{{ver|11.7.3|fix}}
+
{{ver|11.7.3}}
 
*Fixed Extractors showing wrong health values.
 
*Fixed Extractors showing wrong health values.
   
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*Fixed for being able to collect items multiple times from the Resource Drones/Extractors.
 
*Fixed for being able to collect items multiple times from the Resource Drones/Extractors.
   
{{ver|11.0.3|fix}}
+
{{ver|11.0.3}}
 
*Titan Extractor pickups now more visible &ndash; resource total is no longer a mouse over thing, it will show all the time once the bin is ready to claim.
 
*Titan Extractor pickups now more visible &ndash; resource total is no longer a mouse over thing, it will show all the time once the bin is ready to claim.
   
Line 272: Line 272:
 
}}
 
}}
   
==See also==
+
==See Also==
 
*[[Resources]]
 
*[[Resources]]
  +
[[de:Extraktor]]
 
  +
{{EquipmentNav}}
 
__NOTOC__
 
__NOTOC__
 
[[de:Extraktor]]
  +
[[es:Extractor]]
 
[[Category:Update 11]]
 
[[Category:Update 11]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 18:00, 23 May 2020

Extractors are drones that collect Resources from a planet's surface, which allows for the automatic gathering of resources without the need for player control.

Titan Extractor

The most basic type of all Extractors. It requires 4 hours to collect Resources.

Titan Extractor blueprints can be purchased in the Market for Credits64 50,000. Blueprints are reusable.

Manufacturing Requirements
Credits64
10,000
PolymerBundle
500
Ferrite
300
Time: 6 hrs
Rush: Platinum64 5
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 50,000

Titan Extractor Prime

This extractor has twice the capacity of the common extractor.

It was first available to the Blaze and Inferno levels of Ember Prime Access. This extractor returned temporarily at December 8, 2015 through January 5, 2016 as part of the purchase-able Prime Vault, along with Frost PrimeIcon272 Frost Prime, LatronPrime Latron Prime, and ReaperPrime Reaper Prime, as well as Misa Prime Syandana, and Frost PrimeIcon272 Frost Prime avatars. It can only be obtained by buying the Prime Vault pack, however.

Manufacturing Requirements
Credits64
20,000
AlloyPlate
500
NanoSpores
300
Time: 6 hrs
Rush: Platinum64 5
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Distilling Extractor

The Distilling Extractor has a greater chance of collecting Uncommon and Rare resources.

This type of extractor follows exactly the same mechanics as the Titan version. However, it has double the health and takes 8 hours to collect resources instead of 4 hours. It requires a fair amount of Oxium and far more Credits to build.

Distilling Extractor blueprints can be purchased in the Market for Credits64 50,000. Blueprints are reusable.

Manufacturing Requirements
Credits64
50,000
PolymerBundle
1,000
Oxium
150
Time: 6 hrs
Rush: Platinum64 5
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: Credits 50,000

Distilling Extractor Prime

Compared to the Distilling Extractor, it has an increased chance to collect Uncommon and Rare resources.

Originally, it was only available to the Stomp level of Rhino Prime Access and its associated Prime Accessories pack but has been included in the Brains and Brawn Prime Vault pack, the Brute Prime pack, the Rhino PrimeIcon272 Rhino Prime Accessories pack, the Magnetic Mayhem Prime Vault pack, Mag PrimeIcon272 Mag Prime pack, and the Mag Prime Accessories pack.

Manufacturing Requirements
Credits64
65,000
PolymerBundle
2,000
Oxium
300
Time: 6 hrs
Rush: Platinum64 5
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Deploying

How to use

  1. Build your Extractor of choice in the Foundry.
  2. Click on the Planet with the desirable resources.
    • Note that the game requires all missions on the target planet to be unlocked to deploy an Extractor.
      • In practice, certain nodes need not be unlocked before an extractor is deployable:
        • Earth: Coba, Oro and Tikal need not be unlocked.
    • After claiming the extractor from the foundry, you may need to log out and back into the game for it to appear and function as listed.
  3. Click "Deploy Extractor" (PC) or press R3 (PlayStation 4) or in on the right stick (Xbox One & Nintendo Switch).
  4. Select the desired Extractor.
  5. Keep an eye on the timer and health of the Extractor.
  6. You can click "Retrieve Extractor" to put a currently working Extractor back into your inventory.
    • Retrieving the Extractor before the timer is up will reset its progress. In other words, retrieving an Extractor with 5 minutes left on the timer and deploying it again on any planet will not yield any resources and will reset the timer back to 4 hours for the Titan Extractor and 8 hours for the Distilling Extractor.
  7. When the Extractor collects the resources, click "Claim Now" to retrieve the extractor.
  8. Alternatively, you can also collect all drones at once from the Navigation page.

Number of deployable drones

The number of resource drones you can deploy is dependent on your Mastery Rank and whether or not you have obtained Founder/Prime Access status: 

  • MR 0 - 4: 1 drone
  • MR 5 - 9: 2 drones
  • MR 10+: 3 drones
  • Founder status: +1 additional drone
  • Prime Access: +1 additional drone

The maximum number of deployable is 5 with a Mastery Rank of 10 or greater, and both Founder and Prime Access statuses.

Mechanic notes

  • Extractors will begin to collect resources once deployed. Once the extraction has been completed, the resources must be retrieved manually.
    • The amount of resources collected is equal to four resources pickups. For Rare resources (including Orokin Cells) this means a successful haul will result in four; though some (such as Neural Sensors) may be procured as additional Rare resources drop in groups of 1-3. This means that under rare circumstances, it is possible to get 4-12 of a rare resource.
  • The Extractor may take damage during each deployment. Failing to recall the Extractor before its health expires will result in the drone's destruction.
    • Higher level planets have a higher chance of damaging the Extractor.
    • This damage will always be lower than the health of a fully restored drone, and thus a fully restored drone may be deployed without fear.
  • When the Extractor's health reaches zero, the collect/deploy button is replaced with an option to scrap it for 100 credits.
  • After deployment, players can view the Extractor's health bar and progress by selecting the planet it is deployed on. Players can check the Extractor's health percentage by hovering over the extractor icon.
  • A damaged Extractor will slowly regenerate its health in a player's inventory, at a rate of approximately 1 health per 5 minutes, taking a Titan Extractor 5 hours and a Distilling Extractor 10 hours to fully recover.

Resources Rarity Rates

Each Extractor type has a different resource rarity rate which depends on the type of the Extractor.

See here for a list of resources by rarity.

Titan Extractor (Regular and Prime) Chance
Common 75.5%
Uncommon 22.5%
Rare 2%
Distilling Extractor (Regular) Chance
Common 30%
Uncommon 65%
Rare 5%
Distilling Extractor (Prime) Chance
Common 20%
Uncommon 75%
Rare 5%

Tips

  • Mars, Jupiter, Eris and Europa are planets that have two Rare Resources.
  • A player who plays often may find it wise to build additional extractors. Damaged ones can be left to self-repair while recovered ones may be used in their place.
  • You can collect and deploy extractors via the Warframe App on your mobile device as well, making the extractors a reliable supply of free resources.
  • A good method to have a constant supply of extractors is to have 5 Distilling Extractors for when you will be out for long periods of time. Have 10 Titan Extractors to alternate per extraction in case all of them get damaged. This will ensure that none of your extractors will be destroyed if you deploy them at a constant rate, collecting resources and instantly deploying an extractor at 100% health.

Notes

  • Sometimes when claiming an Extractor, the "deploy extractor" button may not appear correctly. You may need to exit the Navigation and reopen it before the button appears. 
  • A drone that is at 100% progress will no longer take damage, so there's no need to worry about going to bed while your drones are collecting, granted they have sufficient health to last until they get to 100% progress.

Trivia

  • Extractors were added into the game in Update 11.0 (2013-11-20), with the introduction of the Titan Extractor.
  • The provided media appearance of the Titan Extractor is similar to those of the Sentinels, bearing connection cylinders, used to attach Cosmetics, and an eye on top of it.
    • Further, the glowing circular pattern on the top of both types of Extractor is nearly identical to that on the Carrier, and the "head" segment on the Titan Extractor is similar to the Mech Head Sentinel cosmetic item.

Bugs

  • The game currently bugs out if you attempt to deploy extractors, while on a relay station.
  • When collecting and immediately re-deploying extractors, the timer will not appear and the display will show the resources collected last, as though the collection had not occurred.
  • When switching to different planets from one with an extractor to one without, the progress bar around the extractor icon remains partially filled.

Media

Patch History

Update 27.1 (2020-02-04)

  • Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality.

Update 20.0 (2017-03-24)

  • Changed translations on Resource Drone extract button to be singular if only 1 Extractor is ready.

Hotfix 19.5.2 (2016-12-23)

  • Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?).

Hotfix 19.5.1 (2016-12-22)

  • Fixed distilling extractors displaying over 100% health.

Hotfix: Specters of the Rail 2.1 (2016-08-10)

  • Fixed clicking ‘Deploy Extractor’ on Eris resulting in Sharpless, Phobos initiating.

Hotfix: Specters of the Rail 0.11 (2016-07-19)

  • Fixed strange flickering of UI elements that could occur on AMD or Intel GPUs (eg: on the star map where the extractor icon shows what resources are on a planet or in the Syndicate offerings tab at the top once you've scrolled down).

Hotfix: Specters of the Rail 0.7 (2016-07-14)

  • Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed.
  • Fixed an issue with being unable to deploy Resource Extractors to Eris.

Hotfix: Specters of the Rail 0.6 (2016-07-12)

  • Fixed missing sounds for various Star Chart elements like Resource Extractors and node pulses.

Update 18.10 (2016-04-29)

  • You can now claim all Extractors at once that are ready!

Hotfix 18.0.4 (2015-12-08)

  • Frost Prime Vault Access contained Titan Extractor Prime

Update 15.5 (2014-11-27)

  • Fixed Extractor Drones picking up the wrong planets resources. (For real this time!)

Hotfix 15.3.3 (2014-11-25)

  • Fixed Extractor Drones getting wrong system’s resources. Not fixed yet!

Hotfix 15.0.4 (2014-10-25)

  • Fixed the completion of Archwing missions not 'unlocking' the node. This was preventing Extractors from being deployed.

Update 14.7 (2014-09-17)

  • Fixed an issue with the background being displayed incorrectly on the Extractor selection screen.

Hotfix 14.5.0.2 (2014-08-28)

  • Fixed the navigation menu not resetting properly after deploying an extractor.

Update 14.5 (2014-08-28)

  • Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.

Hotfix 14.1.4 (2014-08-06)

  • Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.

Hotfix 14.0.9 (2014-07-26)

  • Fixed Extractor icon not being removed when collecting the Extractor.

Hotfix 14.0.8 (2014-07-24)

  • Added in new Extractor Icons to differentiate between Extractor statuses.

Hotfix 14.0.1 (2014-07-18)

  • Players can now collect an Extractor that has been deployed on a sector that has become locked.
  • Fixed the visual effects when hovering over the Extractor deploy button.

Update 14.0 (2014-07-18)

  • Fixed an issue of being able to deploy multiple Extractors to a planet.

Update 13.3 (2014-05-14)

  • Fixed an issue with players being able to deploy Extractors on lobbies requiring a key.

Hotfix 12.4.1 (2014-03-06)

  • Fixed Regular Distilling Extractor not appearing in market for crafting.
  • Fixed missing Loc strings for the Distilling Extractor.

Hotfix 11.7.3 (2014-01-17)

  • Fixed Extractors showing wrong health values.

Update 11.2 (2013-12-04)

  • Fixed for being able to collect items multiple times from the Resource Drones/Extractors.

Hotfix 11.0.3 (2013-11-22)

  • Titan Extractor pickups now more visible – resource total is no longer a mouse over thing, it will show all the time once the bin is ready to claim.

Update 11.0 (2013-11-20)

  • Introduced.

See Also