WARFRAME Wiki
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Gameplay
Quests
Awakening
Vor's Prize
Once Awake
The Archwing
Stolen Dreams
The New Strange
Natah
The Second Dream
The War Within
Chains of Harrow
Missions
Assassination
Capture
Defense
Empyrean
Excavation
Exterminate
Interception
Rescue
Spy
Survival
Game Mechanics
Attributes
Codex
Damage
Foundry
Melee
Mods
Polarity
Star Chart
Status Effect
Stealth
Tile Sets
Grineer Tileset
Corpus Tileset
Infested Tileset
Orokin Tileset
Tenno Tileset
Conclave Tileset
Archwing Tileset
Warframes
Baruuk Prime
Caliban
Excalibur
Gyre
Mag
Styanax
Volt
Voruna
Yareli
Warframes Comparison
Weapons
Primary Weapons
Secondary Weapons
Melee Weapons
Archwing Weapons
Robotic Weapons
Weapon Comparison
Modding
Regular Mods
Aura Mods
Stance Mods
Nightmare Mods
Corrupted Mods
Augment Mods
Conclave Mods
Flawed Mods
Arcane Enhancement
Lore
Characters
Codex
Factions
Grineer
Corpus
Infested
Orokin
Syndicates
Sentient
Fragments
Leverian
Quests
Story and History
Development
About WARFRAME
Version History
Update 33: The Duviri Paradox
Update 32: Veilbreaker
Update 31: The New War
Update 30: Call of the Tempestarii
Update 29: The Heart of Deimos
Update 28: The Deadlock Protocol
Update 27: Empyrean
Update 26: The Old Blood
Update 25: The Jovian Concord
Update 24: Fortuna
Technical Information
Drop Tables
EE.log
Key Bindings
Mobile Export
RNG
Running Warframe
Settings
Stress Test
System Requirements
World State
Developer Videos
Dev Diaries
Devstreams
Prime Time
Tenno Reinforcements
Warframe Profile
Upcoming Features
Wiki Community
Forum
Warframe Discussion
Wiki Discussion
General Discussion
Trading
Mission Assistance
Clan Recruitment
Feedback and Ideas
Questions and Answers
Off Topic
Community Portal
Recent Blog Posts
Clan List
User Guides
User Builds
Fan Zone
Wiki Policies
Article Policy
Media Policy
Data Mining Policy
Blog Policy
Chat Policy
Banning Policy
Talk Page and Comment Policy
Privacy Policy
Administrators
Editing Help
Styling Guide
Programming Standards
Updating Databases
Localization Guide
Development Guide
Template List
Module List
Ask Administrators!
Report Users!
Current Wiki Projects
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
WARFRAME Wiki
8,628
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Gameplay
Quests
Awakening
Vor's Prize
Once Awake
The Archwing
Stolen Dreams
The New Strange
Natah
The Second Dream
The War Within
Chains of Harrow
Missions
Assassination
Capture
Defense
Empyrean
Excavation
Exterminate
Interception
Rescue
Spy
Survival
Game Mechanics
Attributes
Codex
Damage
Foundry
Melee
Mods
Polarity
Star Chart
Status Effect
Stealth
Tile Sets
Grineer Tileset
Corpus Tileset
Infested Tileset
Orokin Tileset
Tenno Tileset
Conclave Tileset
Archwing Tileset
Warframes
Baruuk Prime
Caliban
Excalibur
Gyre
Mag
Styanax
Volt
Voruna
Yareli
Warframes Comparison
Weapons
Primary Weapons
Secondary Weapons
Melee Weapons
Archwing Weapons
Robotic Weapons
Weapon Comparison
Modding
Regular Mods
Aura Mods
Stance Mods
Nightmare Mods
Corrupted Mods
Augment Mods
Conclave Mods
Flawed Mods
Arcane Enhancement
Lore
Characters
Codex
Factions
Grineer
Corpus
Infested
Orokin
Syndicates
Sentient
Fragments
Leverian
Quests
Story and History
Development
About WARFRAME
Version History
Update 33: The Duviri Paradox
Update 32: Veilbreaker
Update 31: The New War
Update 30: Call of the Tempestarii
Update 29: The Heart of Deimos
Update 28: The Deadlock Protocol
Update 27: Empyrean
Update 26: The Old Blood
Update 25: The Jovian Concord
Update 24: Fortuna
Technical Information
Drop Tables
EE.log
Key Bindings
Mobile Export
RNG
Running Warframe
Settings
Stress Test
System Requirements
World State
Developer Videos
Dev Diaries
Devstreams
Prime Time
Tenno Reinforcements
Warframe Profile
Upcoming Features
Wiki Community
Forum
Warframe Discussion
Wiki Discussion
General Discussion
Trading
Mission Assistance
Clan Recruitment
Feedback and Ideas
Questions and Answers
Off Topic
Community Portal
Recent Blog Posts
Clan List
User Guides
User Builds
Fan Zone
Wiki Policies
Article Policy
Media Policy
Data Mining Policy
Blog Policy
Chat Policy
Banning Policy
Talk Page and Comment Policy
Privacy Policy
Administrators
Editing Help
Styling Guide
Programming Standards
Updating Databases
Localization Guide
Development Guide
Template List
Module List
Ask Administrators!
Report Users!
Current Wiki Projects
Editing
Extractor
Back to page
Edit
Edit source
View history
Talk (4)
Edit Page
Extractor
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
The edit appears to have already been undone.
Anti-spam check. Do
not
fill this in!
{{Infobox | Box title = Extractor | image = TitanExtractor.png }} '''Extractors''' are drones that collect [[Resources]] from a planet's surface, which allows for the automatic gathering of resources without the need for player control. {{Clr}} ==Titan Extractor== [[File:TitanExtractor.png|200px|right]] The most basic type of all Extractors. It requires 4 hours to collect Resources. Titan Extractor [[blueprint]]s can be purchased in the [[Market]] for {{cc|50,000}}. Blueprints are reusable. {{BuildRequire |buildcredits= 10,000 |build1= Polymer Bundle |build1amount=500 |build2= Ferrite |build2amount=300 |build3= |build3amount= |build4= |build4amount= |buildtime=6 |buildrush=5 |blueprint=50,000 }} ===Titan Extractor [[Prime]]=== [[File:TitanExtractorPrime.png|200px|right]] This extractor has '''twice''' the capacity of the common extractor. It was first available to the Blaze and Inferno levels of [[Ember/Prime|Ember]] [[Prime Access]]. This extractor returned temporarily at December 8, 2015 through January 5, 2016 as part of the purchase-able [[Prime Vault]], along with {{WF|Frost Prime}}, {{Weapon|Latron Prime}}, and {{Weapon|Reaper Prime}}, as well as [[Syandana|Misa Prime Syandana]], and {{WF|Frost Prime}} avatars. It can only be obtained by buying the Prime Vault pack, however. {{BuildRequire |buildcredits= 20,000 |build1= Alloy Plate |build1amount=500 |build2= Nano Spores |build2amount=300 |build3= |build3amount= |build4= |build4amount= |buildtime=6 |buildrush=5 |blueprint=}} ==Distilling Extractor== [[File:DistillingExtractor.png|200px|right]] The '''Distilling Extractor''' has a greater chance of collecting Uncommon and Rare resources.<br /> This type of extractor follows exactly the same mechanics as the Titan version. However, it has double the health and takes 8 hours to collect resources instead of 4 hours. It requires a fair amount of [[Oxium]] and far more Credits to build. Distilling Extractor [[blueprint]]s can be purchased in the [[Market]] for {{cc|50,000}}. Blueprints are reusable. {{BuildRequire |buildcredits= 50,000 |build1= Polymer Bundle |build1amount=1,000 |build2= Oxium |build2amount=150 |build3= |build3amount= |build4= |build4amount= |buildtime=6 |buildrush=5 |blueprint=50,000 }} ===Distilling Extractor Prime=== [[File:DistillingExtractorPrime.png|200px|right]] Compared to the Distilling Extractor, it has an '''increased chance''' to collect Uncommon resources. Originally, it was only available to the ''Stomp'' level of [[Prime_Access#Rhino_Prime|Rhino Prime Access]] and its associated Prime Accessories pack but has been included in the ''Brains and Brawn'' [[Prime_Vault#Nyx_.26_Rhino_Prime_Vault|Prime Vault]] pack, the ''Brute'' Prime pack, the {{WF|Rhino Prime}} Accessories pack, the ''Magnetic Mayhem'' Prime Vault pack, {{WF|Mag Prime}} pack, and the Mag Prime Accessories pack. The Distilling Extractor Prime came back for a limited time for [[Prime Resurgence]] with either 1 {{Resource|Regal Aya}} from [[Varzia]], the Mag Prime Pack, or the Mag and Nova Prime Dual Pack. {{BuildRequire |buildcredits= 65,000 |build1= Polymer Bundle |build1amount=2,000 |build2= Oxium |build2amount=300 |build3= |build3amount= |build4= |build4amount= |buildtime=6 |buildrush=5 }} ==Deploying== ===How to use=== #Build your Extractor of choice in the [[Foundry]]. #Click on the [[Planets|Planet]] with the desirable resources. #*''Note that the game requires all missions on the target planet to be unlocked to deploy an Extractor.'' #**In practice, certain nodes need not be unlocked before an extractor is deployable: #***[[Earth#Missions|Earth]]: Coba, Oro and Tikal need not be unlocked. #*''After claiming the extractor from the foundry, you may need to log out and back into the game for it to appear and function as listed.'' #Click "Deploy Extractor" (PC) or press R3 (PlayStation 4) or in on the right stick (Xbox One & Nintendo Switch). #Select the desired Extractor. #Keep an eye on the timer and health of the Extractor. #You can click "Retrieve Extractor" to put a currently working Extractor back into your inventory. #*''Retrieving the Extractor before the timer is up will reset its progress. In other words, retrieving an Extractor with 5 minutes left on the timer and deploying it again on any planet will not yield any resources and will reset the timer back to 4 hours for the Titan Extractor and 8 hours for the Distilling Extractor.'' #When the Extractor collects the resources, click "Claim Now" to retrieve the extractor. #Alternatively, you can also collect all drones at once from the Navigation page. ==Number of Deployable Drones== The amount of resource drones you are able to send out depends on your [[Mastery Rank]]. Furthermore, it is possible to send out more drones, if either: # You are a [[Founders|Founder]]—having bought one of the former [[Founders|Founder Packages]]. # You purchased—for the first time—one of the recurring [[Prime Access]] offers. Note that this does not apply to [[Prime Vault]] packages. Because of that, the maximum amount of drones in use is 5: * MR 0: 1 drone (1) * MR 5: +1 drone (2) * MR 10: +1 drone (3) * Prime Access: +1 drone **It does not matter which of the possible selections of the offer you choose. Even if you only opt for the exclusive "Prime Accessories" additional package. All options of the offer allow the usage of an additional drone, but only once. This means buying more packages than one will not let you use even more drones. * Founder: +1 drone **The founder packages are not available anymore and are also not acquirable otherwise. Hence, the usage of the additional fifth drone is reserved for those buyers at that time. ==Mechanic notes== *Extractors will begin to collect resources once deployed. Once the extraction has been completed, the resources must be retrieved manually. **The amount of resources collected is equal to four resources pickups. For Rare resources (including [[Orokin Cell]]s) this means a successful haul will result in four; though some (such as [[Neural Sensors]]) may be procured as additional Rare resources drop in groups of 1-3. This means that under rare circumstances, it is possible to get 4-12 of a rare resource. *The Extractor may take damage during each deployment. Failing to recall the Extractor before its health expires will result in the drone's destruction. **Higher level planets have a higher chance of damaging the Extractor. **This damage will always be lower than the health of a fully restored drone, and thus a fully restored drone may be deployed without fear. *When the Extractor's health reaches zero, the collect/deploy button is replaced with an option to scrap it for 100 credits. *After deployment, players can view the Extractor's health bar and progress by selecting the planet it is deployed on. Players can check the Extractor's health percentage by hovering over the extractor icon. *A damaged Extractor will slowly regenerate its health in a player's inventory, at a rate of approximately 1 health per 5 minutes, taking a Titan Extractor 5 hours and a Distilling Extractor 10 hours to fully recover. **Extrapolating from this, if an extractor loses 99% of its health (maximum possible damage) over the course of its deployment, a player will need 2.25 extractors for every extractor slot if they were to have an extractor deployed at all times (3 at one slot, 5 at two, 7 at three, 9 at four, and 12 at five). ==Resources Rarity Rates== Each Extractor type has a different resource rarity rate which depends on the type of the Extractor. See [[Resources#Resources By Planet|here]] for a list of resources by rarity. {| class="article-table" !Rarity !Titan Extractors !Distilling Extractor !Distilling Extractor Prime |- |Common ||75.5%||30%||20% |- |Uncommon ||22.5%||65%||75% |- |Rare ||2%||5%||5% |} <!--This information was found on the Warframe Reddit and the original was posted by the Reddit user Deathmax.--> ==Tips== *[[Mars]], [[Deimos]] and [[Europa]] are planets that have two Rare [[Resources]]. **For Mars, [[Gallium]] and [[Morphics]] **For Deimos, [[Neurodes]] and [[Orokin Cell]] **For Europa, [[Control Module]] and [[Morphics]] *A player who plays often may find it wise to build additional extractors. Damaged ones can be left to self-repair while recovered ones may be used in their place. *You can collect and deploy extractors via the Warframe App on your mobile device as well, making the extractors a reliable supply of free resources. *A good method to have a constant supply of extractors is to have 5 Distilling Extractors for when you will be out for long periods of time. Have 10 Titan Extractors to alternate per extraction in case all of them get damaged. This will ensure that none of your extractors will be destroyed if you deploy them at a constant rate, collecting resources and instantly deploying an extractor at 100% health. ==Notes== *Sometimes when claiming an Extractor, the "deploy extractor" button may not appear correctly. You may need to exit the Navigation and reopen it before the button appears. *A drone that is at 100% progress will no longer take damage, so there's no need to worry about going to bed while your drones are collecting, granted they have sufficient health to last until they get to 100% progress. ==Trivia== *Extractors were added into the game in {{ver|11}}, with the introduction of the Titan Extractor. *The provided media appearance of the Titan Extractor is similar to those of the [[Sentinel]]s, bearing connection cylinders, used to attach [[Sentinel Cosmetics|Cosmetics]], and an eye on top of it. **Further, the glowing circular pattern on the top of both types of Extractor is nearly identical to that on the [[Carrier]], and the "head" segment on the Titan Extractor is similar to the Mech Head [[Sentinel Cosmetics#Attachments|Sentinel cosmetic]] item. ==Bugs== *The game currently bugs out if you attempt to deploy extractors, while on a relay station. *When collecting and immediately re-deploying extractors, the timer will not appear and the display will show the resources collected last, as though the collection had not occurred. *When switching to different planets from one with an extractor to one without, the progress bar around the extractor icon remains partially filled. ==Media== <gallery> File:Warframe - Titan Extractors - Everything You Need To Know File:Exactor Drones Let You Farm Resources While ASLEEP! - Warframe </gallery> ==Patch History== {{Scrollbox/Article| {{ver|35.1}} *Fixed players being unable to deploy Extractors on Deimos if they haven’t completed the Albrecht’s Laboratories nodes. **''Players only need to complete the base nodes (pre-Whispers in the Walls Quest) to be able to use Extractors on Deimos.'' {{ver|33.0.7}} *Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App. {{ver|33.0.1}} *Fixed being unable to deploy Extractors to Zariman nodes. {{ver|32.3.6}} *Fixed new players being unable to use resource Extractors on Mars if you do not have Tyana Pass completed (which requires you to complete the Heart of Deimos Quest for it to appear in Navigation). {{ver|32.3}} *Fixed the Distilling Extractor Prime and Titan Extractor Prime having “Blueprint” in their name in the Foundry. {{ver|31.5.10}} *Fixed Resource Extractor Drone UI showing what specific resource is going to be extracted on the bottom of the possible resource list (with overlapping). {{ver|31.5}} ;UI Changes: *The Resource Extractor selection pop up has a new look and now takes on themes: {{ver|27.1}} *Fixed some cases of the ‘Deploy Resource Extractor’ button losing functionality. {{ver|Octavia's Anthem}} *Changed translations on Resource Drone extract button to be singular if only 1 Extractor is ready. {{ver|19.5.2}} *Fixed the “Sell” popup when collecting extractors (Are you sure you want to keep those?). {{ver|19.5.1}} *Fixed distilling extractors displaying over 100% health. {{ver|Specters of the Rail 2.1}} *Fixed clicking ‘Deploy Extractor’ on Eris resulting in Sharpless, Phobos initiating. {{ver|Specters of the Rail 11}} *Fixed strange flickering of UI elements that could occur on AMD or Intel GPUs (eg: on the star map where the extractor icon shows what resources are on a planet or in the Syndicate offerings tab at the top once you've scrolled down). {{ver|Specters of the Rail 7}} *Fixed misleading information on the Resource Extractor Deployment UI in regions where they cannot be deployed. *Fixed an issue with being unable to deploy Resource Extractors to Eris. {{ver|Specters of the Rail 6}} *Fixed missing sounds for various Star Chart elements like Resource Extractors and node pulses. {{ver|18.10}} *You can now claim all Extractors at once that are ready! {{ver|18.0.4}} *Frost Prime Vault Access contained Titan Extractor Prime {{ver|15.5}} *Fixed Extractor Drones picking up the wrong planets resources. (For real this time!) {{ver|15.3.3}} *<s>Fixed Extractor Drones getting wrong system’s resources.</s> Not fixed yet! {{ver|15.0.4}} *Fixed the completion of Archwing missions not 'unlocking' the node. This was preventing Extractors from being deployed. {{ver|14.7}} * Fixed an issue with the background being displayed incorrectly on the Extractor selection screen. {{ver|14.5.0.2}} *Fixed the navigation menu not resetting properly after deploying an extractor. {{ver|14.5}} *Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory. {{ver|14.1.4}} *Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality. {{ver|14.0.9}} *Fixed Extractor icon not being removed when collecting the Extractor. {{ver|14.0.8}} *Added in new Extractor Icons to differentiate between Extractor statuses. {{ver|14.0.1}} *Players can now collect an Extractor that has been deployed on a sector that has become locked. *Fixed the visual effects when hovering over the Extractor deploy button. {{ver|14}} *Fixed an issue of being able to deploy multiple Extractors to a planet. {{ver|13.3}} *Fixed an issue with players being able to deploy Extractors on lobbies requiring a key. {{ver|12.4.1}} *Fixed Regular Distilling Extractor not appearing in market for crafting. *Fixed missing Loc strings for the Distilling Extractor. {{ver|11.7.3}} *Fixed Extractors showing wrong health values. {{ver|11.2}} *Fixed for being able to collect items multiple times from the Resource Drones/Extractors. {{ver|11.0.3}} *Titan Extractor pickups now more visible – resource total is no longer a mouse over thing, it will show all the time once the bin is ready to claim. {{ver|11}} *Introduced. }} ==See Also== *[[Resources]] {{EquipmentNav}} __NOTOC__ [[de:Extraktor]] [[es:Extractor]] [[Category:Update 11]] [[Category:Equipment]] [[Category:Mechanics]] [[Category:Resources]]
Summary:
Please note that all contributions to the WARFRAME Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Below are commonly used wikitext from
MediaWiki:Edittools
. Click on any to insert them in the edit box.
Parser Functions
:
{{#if:||}}
{{#ifeq:|||}}
{{#expr:}}
{{#switch:||#default=}}
{{#replace:||}}
{{#titleparts:}}
{{#tag:|}}
Markup:
{{}}
|
[]
[[]]
[[Category:]]
#REDIRECT [[]]
<code></code>
<includeonly></includeonly>
<noinclude></noinclude>
<nowiki></nowiki>
<!---->
<br />
§
Tooltip Templates:
{{M|}}
{{WF|}}
{{A|}}
{{D|}}
{{Weapon|}}
{{Resource|}}
{{Arcane|}}
{{Companion|}}
{{Relic|}}
Notices:
{{Stub|}}
{{UpdateMe|}}
{{Upcoming}}
{{Speculation}}
{{Spoiler}}
Magic Words
:
{{!}}
{{formatnum:}}
{{lc:}}
{{uc:}}
{{PAGENAME}}
{{FULLPAGENAME}}
{{ROOTPAGENAME}}
{{BASEPAGENAME}}
{{SUBPAGENAME}}
{{DISPLAYTITLE:|noreplace}}
__TOC__
__NOTOC__
__EXPECTUNUSEDCATEGORY__
__HIDDENCAT__
References:
<ref></ref>
{{Reflist}}
HTML Entities:
—
,
­
Templates used on this page:
Template:BuildRequire
(
view source
)
Template:Cc
(
view source
)
Template:Clr
(
view source
)
Template:Clrl
(
view source
)
Template:EquipmentNav
(
view source
)
Template:Infobox
(
view source
)
Template:Pc
(
view source
)
Template:Resource
(
view source
)
Template:Scrollbox
(
view source
) (⧼restriction-level-rollback⧽)
Template:Scrollbox/Article
(
view source
) (⧼restriction-level-rollback⧽)
Template:Ver
(
view source
) (semi-protected)
Template:WF
(
view source
) (⧼restriction-level-rollback⧽)
Template:Weapon
(
view source
) (⧼restriction-level-rollback⧽)
Module:Delay
(
edit
)
Module:Resources/data
(
view source
) (semi-protected)
Module:Tooltips
(
edit
)
Module:Tooltips/icon
(
view source
) (semi-protected)
Module:Version
(
view source
) (semi-protected)
Module:Version/data
(
edit
)
Module:Warframes/data
(
edit
)
Module:Weapons/data
(
view source
) (semi-protected)
Module:Weapons/data/archwing
(
edit
)
Module:Weapons/data/companion
(
edit
)
Module:Weapons/data/melee
(
edit
)
Module:Weapons/data/misc
(
edit
)
Module:Weapons/data/modular
(
edit
)
Module:Weapons/data/primary
(
edit
)
Module:Weapons/data/railjack
(
edit
)
Module:Weapons/data/secondary
(
edit
)
Follow on IG
TikTok
Join Fan Lab