The Explosive Barrel is a common environment object. These objects can take damage from any source, either from the Tenno or their enemies, and when destroyed they explode and deal damage to everything around it.
Tactics[]
- Against enemies, explosive barrels deal a percentage of enemy health and inflicts either Blast or Impact proc, but possess linear Damage Falloff. Against Tenno, the explosion deals negligible damage.
- Enemies within 0-2m of the explosion are knocked down, at 2-6m they will suffer a heavy stagger, and at 6-10m they will suffer a light stagger and take 800 damage. Enemies that die to the explosion are instead ragdolled.
- Barrels have an explosion radius of 10 meters.
- As having the health type of "Object", explosive barrels do not take critical damage, instead they only receive regular damage.
Variants[]
Grineer Exploding Barrel[]
The Grineer have their own variant of the explosive barrel. The only difference is the visual model, having Grineer script along the side ( ) that spell out "DEATH IS NEST", which translates to "Death is next".
Large Corpus Exploding Barrel[]
These are larger than normal barrels with extra bracing on their exterior. These barrels not only deal more damage than the normal explosive barrel but are also situated in places where their destruction can destroy the surrounding environment, opening up new pathways or secret rooms. These barrels can currently be found on the Corpus Ship, Corpus Ice Planet, or Infested Ship tilesets.
Enemies within 0-3m of the explosion are knocked down, at 3-8m they will suffer a heavy stagger, and at 8-12m they will suffer a light stagger and take 1200 damage.
Large Grineer Exploding Barrel[]
Like the Corpus variant, these are generally placed so that they can destroy a part of the environment to allow the player access to a new area. They can be found on the Grineer Asteroid, Grineer Sealab in a specific room that can be reached by jumping in a hole of water near a stair, and Kuva Fortress tilesets, as well as in Spy vaults on any Grineer tileset besides Grineer Forest.
LN2 Barrel[]
Found only on the Corpus Outpost, Corpus Ship and Corpus Ice Planet tilesets, these white and silver versions of the standard explosive barrel deal Cold damage and 9 procs that can freeze anything caught in its blast.
Biogas Barrel[]
Found only on the Corpus Gas City tileset, these barrels explode in a cloud of noxious fumes that lingers and deals Gas damage and can inflict its associated status effect.
Spent Radium Barrel[]
Similarly exclusive to the Corpus Gas City tileset, these barrels explode into a lingering Radiation cloud that deals damage over time and inflicts 10 stacks of the associated status effect.
Trivia[]
- The Corpus and the Grineer have these barrels on their ships and outposts, but since Update 13.0 (2014-04-09), the Grineer have their own version, with Grineer writing on it.
- The script on the Explosive Barrel, is translated to BEECLOUD, a well-known Corpus trademark.
- LN2 is the chemical formula for liquid nitrogen, a cryogenic fluid that is commonly used as a coolant.
Patch History[]
Update 35.0 (2023-12-13)
- Hovering your reticle over explosive barrels will now show its explosion radius!
- Fixed Exploding Barrels applying full damage to Defense objectives (moving targets, terminals etc.) As reported here: https://old.reddit.com/r/Warframe/comments/17b8u7b/why_did_this_barrel_oneshot_the_objective/
- Fixed Exploding Barrels dealing 100% of their damage to Companions and friendly NPCs. They will now only deal the same 30% damage that players receive.
Hotfix 34.0.8 (2023-11-09)
- Reduced the damage dealt to players by explosive barrels triggered by enemies.
- Barrels were applying 100% of their damage onto players instead of the intended 30%. This also fixes an issue where Kahl could get one shot if an enemy exploded a barrel next to him.
Update 34.0 (2023-10-18)
- Explosive Barrel Changes
Explosive Barrels on paper may seem like a blast, but their impact in-mission is not quite up to snuff. In this update, we’ve brought these environmental hazards back with a bang with the following changes:
- Explosive Barrels now deal a % of an enemy’s Health to help them scale with higher level content. Players will receive a reduced amount of damage from Barrels to prevent deadly accidents -- on par with the amount of damage they would have received before this change.
- Previously, these barrels dealt a flat damage value which had little impact on high-level foes.
- LN2 Barrels (Cold) and Spent Radium Barrels (Radiation) will now deal full stacks of Cold and Radiation Status Effects respectively for enemies standing within the shockwave.
- Removed the 0.35s delay before explosion upon Barrel destruction.
- Reduced the range of explosion from 15m to 10m and added scaling damage values based on how close the enemy is to the Barrel.
- Improved overall VFX of the Barrel explosion to showcase the blast radius, and make the kills feel punchier.
- Fixed explosion line of sight checks being blocked by other enemies. Explosions will still respect environmental obstacles (walls, etc.), but now enemies within the blast radius will not survive simply because they were standing behind someone else!
Update 31.6 (2022-06-09)
- Fixed exploding barrels triggering weapon Arcanes.
Update 31.2 (2022-03-16)
- Explosive Barrels will now knock down enemies; if they are within 0-2m they will be knocked down by the blast, at 2-6m they will suffer a heavy stagger, and at 6-10m they will suffer a light stagger and take 800 damage. For the Large Corpus Exploding Barrels, these values are 0-3m, 3-8m, and 8-12m with 1200 damage. If they die from the blast, they will ragdoll instead.
- When Blast damage was reworked in Update 27.2, enemies stopped getting knocked over by Explosive Barrels.