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Expel Corpus is a mod that increases the damage of secondary weapons against Corpus.

Stats[]

Normal
Rank Effect Cost
0 x1.05 4
1 x1.1 5
2 x1.15 6
3 x1.2 7
4 x1.25 8
5 x1.3 9


Flawed
Rank Effect Cost
0 x1.025 2
1 x1.05 3
2 x1.075 4
3 x1.1 5

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Demolisher Anti MOA 15% 25% 3.75% 27 1 0.0375
Demolisher Bursa 15% 25% 3.75% 27 1 0.0375
Demolisher Hyena 15% 25% 3.75% 27 1 0.0375
Demolisher Machinist 15% 25% 3.75% 27 1 0.0375

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Has no effect on Corrupted and Narmer Corpus (e.g. Corrupted Crewman, Narmer Crewman).
  • Despite being listed as a multiplier, it will stack additively with other sources of Damage to Corpus.
    • For example, if you had a Riven Mod with x0.5 Damage to Corpus and a max rank Expel Corpus with x1.3 Damage to Corpus, you would have a 1 - 0.5 + 0.3 = x0.8 multiplier for damage against Corpus with both mods equipped.


Gallery[]

Patch History[]

Update 34.0 (2023-10-18)

  • Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
    • For example: Smite Corpus (at max rank)
      • Was: “+30% Damage to Corpus.”
      • Now: “x1.3 Damage to Corpus.”
    • This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula!

Update 9.0 (2013-07-13)

  • 12x new Mods: Faction "Bane" (melee, pistol, shotgun, rifle).
  • Introduced
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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