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{{Codex|Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.}}
 
{{Codex|Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.}}
'''Exergis''' is a [[Corpus]] shotgun that shatters a crystal into enemies, puncturing them with devastating {{Icon|Proc|Radiation|Text}} shards. Its extremely high damage output, large [[status chance]], and reload speed make up for its single round, poor [[critical chance]], and [[critical multiplier]].
+
'''Exergis''' is a [[Corpus]] shotgun that shatters a crystal into enemies, puncturing them with devastating {{D|Radiation}} shards. Its extremely high damage output, large [[status chance]], and reload speed make up for its single round, poor [[critical chance]], and [[critical multiplier]].
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|Text}} damage.
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This weapon deals primarily {{D|Slash}} damage.
   
 
'''Advantages'''
 
'''Advantages'''
*Highest base damage of primary shotguns.
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*Highest base damage of primary shotguns.
**High {{Icon|Proc|Slash|Text}} and good {{Icon|Proc|Puncture|Text}} damage – effective against [[health]] and [[armor]].
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**High {{D|Slash}} and good {{D|Puncture}} damage – effective against [[health]] and [[armor]].
**Innate {{Icon|Proc|Radiation|Text}} damage – effective against [[Alloy Armor]], [[Robotic (Health)|Robotic]], and [[Infested Sinew]].
+
**Innate {{D|Radiation}} damage – effective against {{D|Alloy Armor}}, {{D|Robotic}}, and {{D|Infested Sinew}}.
 
*Very high [[status chance]] per bullet.
 
*Very high [[status chance]] per bullet.
**Innate {{Icon|Proc|Radiation|Text}} confuses enemies and makes them indiscriminately attack each other.
+
**Innate {{D|Radiation}} confuses enemies and makes them indiscriminately attack each other.
**Can achieve over 100% [[status chance]] per pellet with three of the following: {{M|Toxic Barrage}}, {{M|Shell Shock}}, {{M|Frigid Blast}} and {{M|Scattering Inferno}}. 
+
**Can achieve over 100% [[status chance]] per pellet with three of the following: {{M|Toxic Barrage}}, {{M|Shell Shock}}, {{M|Frigid Blast}} and {{M|Scattering Inferno}}.
 
*Fairly fast [[reload speed]].
 
*Fairly fast [[reload speed]].
  +
**No auto-reload delay
 
*Innate infinite [[punch through]] on bodies, and 0.5 meter [[punch through]] for surfaces.
 
*Innate infinite [[punch through]] on bodies, and 0.5 meter [[punch through]] for surfaces.
 
*Innate [[multishot]] of 3 pellets.
 
*Innate [[multishot]] of 3 pellets.
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'''Disadvantages'''
 
'''Disadvantages'''
*Innate {{Icon|Proc|Radiation|text}} damage – less effective against [[Shielded]], [[Damage/Infested|Infested]], and [[Fossilized]].
+
*Innate {{D|Radiation}} damage – less effective against {{D|Shield}}, {{D|Infested}}, and {{D|Fossilized}}.
*Low {{Icon|Proc|Impact|Text}} damage – less effective against [[shield]]s.
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*Low {{D|Impact}} damage – less effective against {{D|Shield}}s.
 
*Has linear damage falloff from 100% to 49.2% from 30m to 60m target distance (distances are affected by [[Projectile Speed]]).
 
*Has linear damage falloff from 100% to 49.2% from 30m to 60m target distance (distances are affected by [[Projectile Speed]]).
 
*Projectiles have travel time.
 
*Projectiles have travel time.
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*Extremely low magazine size of just one round; must reload after every shot.
 
*Extremely low magazine size of just one round; must reload after every shot.
 
*Lowest pellet count of all pellet shotguns.
 
*Lowest pellet count of all pellet shotguns.
*Narrow pellet spread makes it harder to hit multiple enemies at once.
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*Narrow pellet spread makes it harder to hit multiple enemies at once.
   
 
==Acquisition==
 
==Acquisition==
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==Notes==
 
==Notes==
*Although the Arsenal shows a huge accuracy increase when using {{M|Tainted Shell}}, there doesn't seem to be a notable accuracy difference in practice.
+
*Although the Arsenal shows a huge accuracy increase when using {{M|Tainted Shell}}, there doesn't seem to be a notable accuracy difference in practice.
   
 
==Tips==
 
==Tips==
*As the Exergis is a single-shot weapon, its firing speed is determined by its reload speed and fire rate stat instead. Thus, any mods that decrease firing speed can be equipped with a relatively small penalty, while those that increase it should be avoided in favor of reload speed mods.
+
*As the Exergis is a single-shot weapon, its firing speed is largely determined by its reload speed. Thus, any mods that decrease firing speed can be equipped with a relatively small penalty, while those that increase it should be avoided in favor of reload speed mods.
**The delay between shooting and automatically reloading is determined by firing speed, even on single-shot weapons like the Exergis; a slower firing speed means a longer delay. This can be countered by pressing reload immediately after firing.
 
 
*Excluding automatic and beam shotguns, the Exergis has the highest accuracy rating/narrowest pellet spread in its class. Combined with the fact above, this makes it an extremely strong candidate for {{M|Vicious Spread}}.
 
*Excluding automatic and beam shotguns, the Exergis has the highest accuracy rating/narrowest pellet spread in its class. Combined with the fact above, this makes it an extremely strong candidate for {{M|Vicious Spread}}.
*The Exergis is capable of holding up to six different damage types at once; {{Icon|Proc|Radiation|Text}}, the three physical damage types, one secondary element, and either an additional secondary element, or a primary one. This gives the weapon the potential to fare extremely well against all enemy factions without the need to change mod configuration for each, as well as giving it a very large pool of possible status effects to proc per shot.
+
*The Exergis is capable of holding up to six different damage types at once; {{D|Radiation}}, the three physical damage types, one secondary element, and either an additional secondary element, or a primary one. This gives the weapon the potential to fare extremely well against all enemy factions without the need to change mod configuration for each, as well as giving it a very large pool of possible status effects to proc per shot.
  +
*The Exergis' infinite punch through against bodies synergizes with {{A|Magnetize}} and {{D|Void}} status, causing the pellets to continually rebound towards the center of the bubble.
*The Exergis can have up to 3 shots in its magazine, using a magazine capacity [[Riven Mod]] (2x positive and 1x negative), {{M|Ammo Stock}} and a non-maxed out {{M|Burdened Magazine}}. The returns from a build like this are miniscule, as user is forced to trade off 3 mod slots for this.
 
*The Exergis synergizes well with a [[Magnetize]] build for [[Mag]] or [[Xata's Whisper]] for [[Xaku]] (or any frame the [[Helminth]] subsumes it to), as the innate infinite punch through against bodies means that each pellet will strike the edge of the ability or [[Damage/Void Damage|Void status effect}} and continually rebound towards the center of the bubble until either of the effects expire, dealing damage and potential status effects each time they strike.
 
 
{{WeaponBuildSection}}
 
   
 
==Trivia==
 
==Trivia==
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Exergis Arsenal 3.png
 
Exergis Arsenal 3.png
 
</gallery><gallery widths="300" position="center" columns="2">
 
</gallery><gallery widths="300" position="center" columns="2">
<!--videos-->
 
Exergis Shotgun Is It Really That Good? (VS Tigris Prime)
 
Warframe Exergis - 3 forma build
 
Warframe Build - EXERGIS ENERGISE - 2 forma
 
 
Warframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)
 
Warframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)
 
Warframe - All Corpus Weapon Reloads in 1 minute (2012 - 2019)
 
Warframe - All Corpus Weapon Reloads in 1 minute (2012 - 2019)

Revision as of 02:43, 13 June 2021

Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.

Exergis is a Corpus shotgun that shatters a crystal into enemies, puncturing them with devastating DmgRadiationSmall64 Radiation shards. Its extremely high damage output, large status chance, and reload speed make up for its single round, poor critical chance, and critical multiplier.

Characteristics

This weapon deals primarily DmgSlashSmall64 Slash damage.

Advantages

Disadvantages

  • Innate DmgRadiationSmall64 Radiation damage – less effective against Shield, Infested, and Fossilized.
  • Low DmgImpactSmall64 Impact damage – less effective against Shields.
  • Has linear damage falloff from 100% to 49.2% from 30m to 60m target distance (distances are affected by Projectile Speed).
  • Projectiles have travel time.
  • Very low critical chance.
  • Lowest critical multiplier of all primary weapons.
  • Extremely low magazine size of just one round; must reload after every shot.
  • Lowest pellet count of all pellet shotguns.
  • Narrow pellet spread makes it harder to hit multiple enemies at once.

Acquisition

The Exergis's blueprint can be purchased from the Market.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
ArgonCrystal
2
RepellerSystems
2
Oxium
175
Salvage
8,500
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits20,000

Notes

  • Although the Arsenal shows a huge accuracy increase when using Mod TT 20px Tainted Shell, there doesn't seem to be a notable accuracy difference in practice.

Tips

  • As the Exergis is a single-shot weapon, its firing speed is largely determined by its reload speed. Thus, any mods that decrease firing speed can be equipped with a relatively small penalty, while those that increase it should be avoided in favor of reload speed mods.
  • Excluding automatic and beam shotguns, the Exergis has the highest accuracy rating/narrowest pellet spread in its class. Combined with the fact above, this makes it an extremely strong candidate for Mod TT 20px Vicious Spread.
  • The Exergis is capable of holding up to six different damage types at once; DmgRadiationSmall64 Radiation, the three physical damage types, one secondary element, and either an additional secondary element, or a primary one. This gives the weapon the potential to fare extremely well against all enemy factions without the need to change mod configuration for each, as well as giving it a very large pool of possible status effects to proc per shot.
  • The Exergis' infinite punch through against bodies synergizes with Magnetize130xWhite Magnetize and DmgVoidSmall64 Void status, causing the pellets to continually rebound towards the center of the bubble.

Trivia

  • The projectile is made from a crystal that grows as the user "reloads" the weapon, hovering between two points before being shattered and its projectiles expelled outward. Not only is this unique for any weapon in Warframe, but it makes increasing Multishot more realistic, as the weapon can simply shatter a more powerful crystal into more shards.

Media

Exergis Skins

Edit

Patch History

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 12% to 36%.

Hotfix 25.7.4 (2019-09-05)

  • Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.

Update 24.2 (2018-12-18)

  • Introduced.

See also

  • Plinx Plinx, the secondary counterpart of this weapon.
  • Galvacord Galvacord, the melee counterpart of this weapon.