Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.

Exergis is a Corpus shotgun that shatters a crystal into enemies, puncturing them with devastating Radiation b.png Radiation shards. Its extremely high damage output, large status chance, and reload speed make up for its single round, poor critical chance, and critical multiplier.

Manufacturing Requirements
Credits64.png
20,000
ArgonCrystal64.png
2
RepellerSystems64.png
2
Oxium64.png
175
Salvage64.png
8,500
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png20,000

Characteristics[edit | edit source]

This weapon deals primarily Slash b.svg Slash damage.

Advantages

Disadvantages

  • Innate Radiation b.png Radiation damage – less effective against Shielded, Infested, and Fossilized.
  • Low Impact b.svg Impact damage – less effective against shields.
  • Has linear damage falloff from 100% to 49.2% from 30m to 60m target distance (distances are affected by Projectile Speed).
  • Projectiles have travel time.
  • Very low critical chance.
  • Lowest critical multiplier of all primary weapons.
  • Extremely low magazine size of just one round; requires frequent reloading.
  • Lowest pellet count of all shotguns.
  • Narrow pellet spread makes it harder to hit multiple enemies at once.

Tips[edit | edit source]

  • As the Exergis is a single-shot weapon, its firing speed is determined by its reload speed and fire rate stat instead. Thus, any mods that decrease firing speed can be equipped with a relatively small penalty, while those that increase it should be avoided in favor of reload speed mods.
    • The delay between shooting and automatically reloading is determined by firing speed, even on single-shot weapons like the Exergis; a slower firing speed means a longer delay. This can be countered by pressing reload immediately after firing.
  • Excluding automatic and beam shotguns, the Exergis has the highest accuracy rating/narrowest pellet spread in its class. Combined with the fact above, this makes it an extremely strong candidate for Mod TT 20px.pngVicious Spread.
  • The Exergis is capable of holding up to six different damage types at once; Radiation b.png Radiation, the three physical damage types, one secondary element, and either an additional secondary element, or a primary one. This gives the weapon the potential to fare extremely well against all enemy factions without the need to change mod configuration for each, as well as giving it a very large pool of possible status effects to proc per shot.
  • Exergis can have up to 3 shots in its magazine, using a magazine capacity riven (2x positive and 1x negative),Mod TT 20px.pngAmmo Stock and a non-maxed out Mod TT 20px.pngBurdened Magazine. The returns from a build like this are miniscule, as user is forced to trade off 3 mod slots for this.

Notes[edit | edit source]

  • Although the Arsenal shows a huge accuracy increase when using Mod TT 20px.pngTainted Shell, there doesn't seem to be a notable accuracy difference in practice.

Trivia[edit | edit source]

  • The projectile is made from a crystal that grows as the user "reloads" the weapon, hovering between two points before being shattered and its projectiles expelled outward. Not only is this unique for any weapon in Warframe, but it makes increasing Multishot more realistic, as the weapon can simply shatter a more powerful crystal into more shards.

Media[edit | edit source]

                                                                                                                                                                      

Exergis Skins

Patch History[edit | edit source]

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 12% to 36%.

Hotfix 25.7.4

  • Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.

Update 24.2

  • Introduced.

See also[edit | edit source]

  • Plinx.png Plinx, the secondary counterpart of this weapon.
  • Galvacord.png Galvacord, the melee counterpart of this weapon.
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