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Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.

Exergis is a Corpus shotgun that shatters a crystal into enemies, puncturing them with devastating DmgRadiationSmall64.png Radiation shards. Its extremely high damage output, large status chance, and reload speed make up for its single round, poor critical chance, and critical multiplier.


  • This weapon deals primarily DmgSlashSmall64.png Slash damage.
  • Innate multishot of 3 pellets.
  • Innate Vazarin Pol.svg polarity.


  • No auto-reload delay.
  • Innate infinite punch through on bodies, and 0.5 meter punch through for surfaces.
  • Tightest pellet spread of all pellet shotguns.
  • Normal Attack
    • Very high damage
    • High reload speed
    • High status chance


  • Has linear damage falloff from 100% to 49.2% from 30m to 60m target distance (distances are affected by Projectile Speed).
  • Projectiles have travel time.
  • Lowest pellet count of all pellet shotguns.
  • Normal Attack
    • Very low crit chance
    • Very low magazine
    • Below average effective fire rate
    • Below average average number of procs per shot
    • Very low average number of crits per shot
    • Very low max ammo
    • Very low multishot
    • Below average disposition
    • Very low crit multiplier


The Exergis's blueprint can be purchased from the Market.

Manufacturing Requirements
Repeller Systems.png
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png20,000


  • Although the Arsenal shows a huge accuracy increase when using Mod TT 20px.png Tainted Shell, there doesn't seem to be a notable accuracy difference in practice.


  • As the Exergis is a single-shot weapon, its firing speed is largely determined by its reload speed. Thus, any mods that decrease firing speed can be equipped with a relatively small penalty, while those that increase it should be avoided in favor of reload speed mods.
    • Alternatively, equipping Mod TT 20px.png Ammo Stock (Mod TT 20px.png Primed) may be desirable to increase magazine size and thus also increase the gun's overall DPS.
    • Notably, using both Mod TT 20px.png Burdened Magazine and Mod TT 20px.png Primed Ammo Stock increases the magazine size to 3, which allows this weapon's relatively high fire rate to work in its favor.
  • Excluding automatic and beam shotguns, the Exergis has the highest accuracy rating/narrowest pellet spread in its class. Combined with the fact above, this makes it an extremely strong candidate for Mod TT 20px.png Vicious Spread.
  • The Exergis is capable of holding up to six different damage types at once; DmgRadiationSmall64.png Radiation, the three physical damage types, one secondary element, and either an additional secondary element, or a primary one. This gives the weapon the potential to fare extremely well against all enemy factions without the need to change mod configuration for each, as well as giving it a very large pool of possible status effects to proc per shot.
  • The Exergis' infinite punch through against bodies synergizes with Magnetize130xDark.png Magnetize and DmgVoidSmall64.png Void status, causing the pellets to continually rebound towards the center of the bubble.


  • The projectile is made from a crystal that grows as the user "reloads" the weapon, hovering between two points before being shattered and its projectiles expelled outward. Not only is this unique for any weapon in Warframe, but it makes increasing Multishot more realistic, as the weapon can simply shatter a more powerful crystal into more shards.
  • The weapon's name is a corruption of the word "Exert" and "Exegesis", A critical explanation of text, mainly religious text.


Exergis Skins Edit

Patch History[]

Update 30.9 (2021-11-11)

  • Fixed weapons with 1 bullet in their magazine (Exergis) bypassing the Fire Rate limit if equipped with a max rank Arcane Pistoleer.

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning:

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 12% to 36%.

Hotfix 25.7.4 (2019-09-05)

  • Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.

Update 24.2 (2018-12-18)

  • Introduced.

See also[]

  • Plinx.png Plinx, the secondary counterpart of this weapon.
  • Galvacord.png Galvacord, the melee counterpart of this weapon.