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Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.

Exergis is a Corpus shotgun that shatters a crystal into enemies, puncturing them with devastating Radiation DamageDmgRadiationSmall64.png Radiation shards. Its extremely high damage output, large status chance, and reload speed make up for its single round, poor critical chance, and critical multiplier.

Characteristics[]

This weapon deals primarily Slash DamageDmgSlashSmall64.png Slash damage.

Advantages

Disadvantages

Acquisition[]

The Exergis's blueprint can be purchased from the Market.

Manufacturing Requirements
Credits64.png
20,000
ArgonCrystal64.png
2
RepellerSystems64.png
2
Oxium64.png
175
Salvage64.png
8,500
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png20,000

Notes[]

  • Although the Arsenal shows a huge accuracy increase when using Tainted Shell12?cb=20190608095452 Tainted Shell, there doesn't seem to be a notable accuracy difference in practice.

Tips[]

  • As the Exergis is a single-shot weapon, its firing speed is largely determined by its reload speed. Thus, any mods that decrease firing speed can be equipped with a relatively small penalty, while those that increase it should be avoided in favor of reload speed mods.
  • Excluding automatic and beam shotguns, the Exergis has the highest accuracy rating/narrowest pellet spread in its class. Combined with the fact above, this makes it an extremely strong candidate for Vicious Spread12?cb=20190608095452 Vicious Spread.
  • The Exergis is capable of holding up to six different damage types at once; Radiation DamageDmgRadiationSmall64.png Radiation, the three physical damage types, one secondary element, and either an additional secondary element, or a primary one. This gives the weapon the potential to fare extremely well against all enemy factions without the need to change mod configuration for each, as well as giving it a very large pool of possible status effects to proc per shot.
  • The Exergis' infinite punch through against bodies synergizes with MagnetizeMagnetize130xDark.png Magnetize and Void DamageDmgVoidSmall64.png Void status, causing the pellets to continually rebound towards the center of the bubble.

Trivia[]

  • The projectile is made from a crystal that grows as the user "reloads" the weapon, hovering between two points before being shattered and its projectiles expelled outward. Not only is this unique for any weapon in Warframe, but it makes increasing Multishot more realistic, as the weapon can simply shatter a more powerful crystal into more shards.

Media[]

Exergis Skins Edit

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 12% to 36%.

Hotfix 25.7.4 (2019-09-05)

  • Fixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.

Update 24.2 (2018-12-18)

  • Introduced.

See also[]