Exergis is a Corpus shotgun that shatters a crystal into enemies, puncturing them with devastating Radiation shards. Its extremely high damage output, large status chance, and reload speed make up for its single round, poor critical chance, and critical multiplier.
|Time: 12 hrs|
|Market Price: 225||Blueprints Price:20,000|
This weapon deals primarily Slash damage.
- Highest base damage of all non-Archwing weapons.
- Very high status chance.
- Second-tighest pellet spread of all shotguns, behind Astilla.
- Fairly fast reload speed.
- Innate 0.5 meter Punch Through.
- Innate polarity.
- Innate Radiation damage – less effective against Shielded, Infested, and Fossilized.
- Low Impact damage – less effective against shields.
- Has linear damage falloff from 100% to 49.2% from 30m to 60m target distance (distances are affected by Projectile Speed).
- Projectiles have travel time.
- Very low critical chance.
- Lowest critical multiplier of all primary weapons.
- Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~13.82%.
- Extremely low magazine size of just one round; requires frequent reloading.
- Lowest pellet count of all shotguns.
- Narrow pellet spread makes it harder to hit multiple enemies at once.
- As the Exergis is a single-shot weapon, its firing speed is almost entirely determined by its reload speed stat instead. Thus, any mods that decrease firing speed can be equipped with impunity, while those that increase it should be avoided in favor of reload speed mods.
- The delay between shooting and automatically reloading is determined by firing speed, even on single-shot weapons like the Exergis; a slower firing speed means a longer delay. This can be countered by pressing reload immediately after firing.
- Excluding automatic and beam shotguns, the Exergis has the highest accuracy rating/narrowest pellet spread in its class. Combined with the fact above, this makes it an extremely strong candidate for Tainted Shell.
- While the Exergis is capable of inflicting multiple status effects per shot when at 100% status chance like most other shotguns, it's only capable of three at a time due to its extremely low pellet count. Hell's Chamber and other multishot mods can remedy this, bringing the pellet count up to a minimum of 6 with an added 60% chance of firing 7.
- The Exergis is capable of holding up to six different damage types at once; Radiation, the three physical damage types, one secondary element, and either an additional secondary element, or a primary one. This gives the weapon the potential to fare extremely well against all enemy factions without having to have a different mod configuration for each, as well as giving it a very large pool of possible status effects to proc per shot.