Like all other Executioners she seems to have a built in reduction for duration based abilities (based on playtests, not confirmed):
- Cast: affected for 25% of the duration
- Cast: affected for 15% of the duration
- Cast and every following: affected for 2.25% of the duration
Contents
Behavior[edit | edit source]
- Her primary trick is an ability similar to Loki's Decoy. These decoys are partially transparent, much like
Mirage using
Eclipse in the shadows, and even make similar sounds. They can also be identified by their lack of Shields. These decoys can move, unlike Loki's.
- Should a player charge her position, she prefers to employ Smokescreen to disengage. She is still vulnerable to damage while invisible should players get lucky or cover the area in splash damage.
- Uncommonly at short distance she starts attack with her
Sheev, perhaps only if her abilities are on cooldown.
Trivia[edit | edit source]
- Harkonar wears the Harkonar armor set, which has been available long before the executioner's first appearance.
- Despite using the
Buzlok, it does not function in any way like the actual weapon. Instead, it acts as a slower charging
Vulkar that normal Ballista enemies use.
Bugs[edit | edit source]
- Despite the Codex stating that she has 100 shield, 125 cloned flesh, and 200 alloy armor at base, she actually has 500 shield, 200 cloned flesh, and 75 alloy armor at base
Patch History[edit | edit source]
- Fixed Executioner Harkonar missing a description in the Codex.
- Added an audio and visual FX to players when they are targeted by Executioner Harkonar.
- Executioner Harkonar has been equipped with a modified Buzlok that fires a single high-powered bullet, but emits a laser sight before firing to give players a chance to dodge or move out of LoS.
Media[edit | edit source]
Dhurnam • Dok Thul • Garesh • Gorth • Harkonar • Nok • Reth • Vay Molta • Zura |
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