Unlike other Executioners, Dok Thul is immune to Equinox's Rest ability and wont be a target for certain abilities like Nyx's Mind Control.
Like all other Executioners he seems to have a built in reduction for duration based abilities (based on playtests, not confirmed):
- Cast: affected for 50% of the duration
- Cast: affected for 30% of the duration
- Cast and every following: affected for 5% of the duration
Behavior[edit | edit source]
- Dok Thul deploys special Sikula/Carabus drones that can utilize the Medi-Ray ability to heal nearby Executioners.
- Furthermore he is capable of employing a special variant of Magnetize on allies, it seems like it only applies on allied Executioners, multiple casts on the same ally will overwrite each other. This grants them immunity to all damage and absorbs all weapons fire, thus shielding their teammates from player attacks. After the duration expires the Bullet Attractor sphere explodes, dealing damage to unwary Tenno. This power has a cooldown of approximately 12 seconds.
- Beyond that, Dok Thul has little else to offer his team beyond his Hind and Amphis, allowing him to deal plenty of damage to Tenno both at range and up-close.
Trivia[edit | edit source]
- The name Dok Thul is a play on the word doctor, fitting of his own role amongst his peers.
Bugs[edit | edit source]
- Despite the Codex stating that he has 100 shield, 125 cloned flesh, and 200 alloy armor at base, he actually has 600 shield, 600 cloned flesh, and 300 alloy armor at base
|Dhurnam • Dok Thul • Garesh • Gorth • Harkonar • Nok • Reth • Vay Molta • Zura|