Excavators are special Excavation mission objectives. Players must protect them and supply them with power via Power Cells dropped from Power Carriers in order to progress in the mission.
Excavators produce Cryotic upon finishing excavation or getting destroyed in quantities of up to 100 if the Excavator was not destroyed. The amount of Cryotic supplied by a destroyed reactor is equal to how many seconds it was active before being destroyed.
Plugging a Power Cell into an excavator instantly replenishes its Shields.
Patch History[]
Update 32.0 (2022-09-07)
- Fixed Steel Path Excavators spawning at level 1 while enemies are level 135. This was a UI bug only, health scaling was working as intended.
Update 31.5 (2022-04-27)
- Reworked Excavator landing FX.
Update 29.0 (2020-08-25)
- Fixed Excavators hovering slightly off the ground in one of the Plains of Eidolon cave tiles.
Update 28.3 (2020-08-12)
- Fixed ability to teleport Excavators with Nova’s Wormhole.
Update 27.2 (2020-03-05)
- Excavation Health/Shield Scaling Changes
Excavation missions have had the same property since launch: all Excavators have 500 Shield, 2500 Health no matter the mission level. As of our coming PC mainline update, both Health and Shields will scale following the same formula as Mobile Defense Terminals. Shield Regeneration of Excavators will be a percent of health vs. flat value to deal with scaling shields.

Why: This change will bring Excavation in line with existing mission types that have scaling properties after several years of having flat values. True to our initial goal of fixing inconsistencies, we are making these mission objectives scale in a consistent manner to other mission objectives.
Update 14.5 (2014-08-28)
- Introduced along with Excavation.
See also[]
- Excavation, the Mission type where this object appears as primary objective.