At the start of the mission, objective markers will appear showing the location of Excavators.

Travel to these points, and use Power Cores to activate the Excavators. Defend the Excavator until it can unearth what it was looking for. Up to three excavators can be activated at the same time.

—In-Game Description

Excavation is an Endless Mission type introduced in Update 14.5 for the Operation Cryotic Front event, and formally introduced as a standard mission type in Update 14.10. This game mode tasks players with searching and then extracting various artifacts buried deep within a planet's surface. This mission is the primary source of Cryotic64.png Cryotic.

Excavation game modes appear as outdoor Tilesets on Venus, Earth, Mars, Europa, Neptune, and Pluto, including available Dark Sector nodes.

Mechanics[edit | edit source]

Players will first need to travel to dig sites whose positions are located on the minimap by the Lotus every 60 seconds, with a maximum of 4 potential dig sites being available. Dig sites will not spawn near a freshly-excavated area, necessitating constant relocation as the mission progresses. Once players walk within 20 meters of a dig site, an Excavator will drop in on the location and start digging. An Excavator requires 100 seconds to accomplish its task, and must be protected from enemy fire during the duration of its operation in order to receive additional rewards. However, each Excavator only has 20 seconds worth of energy when deployed, thus players will have to locate PowerCell.png Power Cells which are carried by designated Power Carriers. Killing a Power Carrier will drop a Power Cell, and each cell adds 20 seconds worth of energy to the Extractor and restores its Shields. Holding a Power Cell will limit the player to their Secondary weapon or Melee weapon, identical to a Mobile Defense datamass, and is automatically consumed once the player walks within 5 meters of the Excavator. Extractors will only accept Power Cells if it lacks the necessary amount of energy to complete the task or if its shields are depleted.

Regardless if the Excavator is successfully defended or not, all players will receive Cryotic64.png Cryotic for every second the Excavator was active (thus awarding 100 Cryotic64.png Cryotic for a successfully-defended Excavator). Additionally, if the Excavator survives to complete its digging, all players will receive a random reward. Once at least one Excavator is defended, the mission's extraction point will be revealed, allowing players to complete the mission if they choose to. However, Alert Missions (Including Syndicate Alerts and Nightmare Alerts), Invasions, Kuva Lich Controlled Territory Missions and Sorties will only allow extraction after 500 units of Cryotic64.png Cryotic have been extracted; Void Fissure and Kuva Siphon/Flood missions unlock extraction after 200 units of Cryotic64.png Cryotic have been unearthed; and Mine of Karishh (Grendel Systems Locator) requires 800 units of Cryotic64.png Cryotic before extraction is made available.

Similar to Survival missions, the rewards for every successful excavation stack, and players can claim all artifacts that have been recovered upon extraction. Also, up to three Excavators can be active at once if desired, limited only by the squad's ability to defend them. While survival works by a reward every 5 minutes, Excavation is per extractor. With the ability to run multiple extractors simultaneously, and taking far less than 5 minutes each, Excavation missions lead to more frequent, and usually more numerous rewards.

Arbitration Mechanics[edit | edit source]

Arbitration Excavation missions, in addition to using Arbitrations reward tables and rotations, differ from standard Excavation missions as follows:

  • Excavators work more slowly, requiring 180 seconds (vice 100 seconds) to complete a dig, but retain the same power requirements (1 Power Cell per 20% progress) and Cryotic reward (1 Cryotic per 1% progress).
  • Mission rewards are granted for every 2 completed digs, rather than for every completed dig.

Locations[edit | edit source]

Planet Mission Name Faction Level Tileset
Earth Everest Grineer 1 - 6 Grineer Forest
Venus Kiliken Corpus 3 - 8 Corpus Outpost
Earth Tikal (Dark Sector) Infested 6 - 16 Grineer Forest
Mars Augustus Grineer 9 - 14 Grineer Settlement
Europa Valefor Corpus 18 - 23 Corpus Ice Planet
Europa Cholistan (Dark Sector) Infested 23 - 33 Corpus Ice Planet
Neptune Despina Corpus 27 - 32 Corpus Outpost
Pluto Hieracon (Dark Sector) Infested 35 - 45 Corpus Outpost
There are a total of 8 Excavation Missions

Rewards[edit | edit source]

Besides the bonus amounts of resources, affinity, and mods from the increase in enemies compared to normal missions, certain rewards can be awarded at the end of the mission if the mission is a success. Mission rewards will vary depending on the level of the mission's enemies (the starting level; this tier does not scale during a mission as higher level enemies spawn) and also depends on the amount of time spent.

  • Enemy level tier (in average):
    • Tier 1: Level 1 - 10
    • Tier 2: Level 11 - 20
    • Tier 3: Level 21+
    • Note: While most missions obey these enemy level tiers, there are a few exceptions, such as Valefor. Refer to the table above for a more accurate list of mission enemy level tiers.
  • Drop Rotation (the rewards rotation starts again after every 4th successful extraction):
    • Rotation A: 1st, 2nd; 5th, 6th; 9th, 10th; etc.
    • Rotation B: 3rd; 7th; 11th; etc.
    • Rotation C: 4th; 8th; 12th; etc.
  • The easy way to remember the Rotations is AABC with each successful excavation moving onto the next letter
  • Rewards stack the longer you play.
  • The Rewards for Tier 2 and 3 Excavations are identical to the rewards for Tier 2 and 3 Survival missions
View Rewards List

Rotation A Rotation B Rotation C
Credits64.png 2000 Credit Cache 14.29% FusionCorePackSilversingle.png Hornet Strike 7.69% VoidProjectionsIronD.png Lith B7 Relic 11.06%
Credits64.png 2000 Credit Cache 14.29% FusionCorePackSilversingle.png Incendiary Coat 7.69% VoidProjectionsIronD.png Lith D3 Relic 11.06%
Credits64.png 2000 Credit Cache 14.29% FusionCorePackSilversingle.png Intensify 7.69% VoidProjectionsIronD.png Lith N5 Relic 11.06%
Credits64.png 2000 Credit Cache 14.29% FusionCorePackSilversingle.png Parry 7.69% VoidProjectionsIronD.png Lith N6 Relic 11.06%
Endo64.png 100 Endo 14.29% FusionCorePackSilversingle.png Serration 7.69% VoidProjectionsIronD.png Lith P4 Relic 11.06%
Endo64.png 100 Endo 14.29% FusionCorePackSilversingle.png Steel Fiber 7.69% VoidProjectionsIronD.png Lith P5 Relic 11.06%
Endo64.png 100 Endo 14.29% VoidProjectionsIronD.png Lith B7 Relic 7.69% VoidProjectionsIronD.png Lith T4 Relic 11.06%
VoidProjectionsIronD.png Lith D3 Relic 7.69% FusionCorePackSilversingle.png Arrow Mutation 3.76%
VoidProjectionsIronD.png Lith N5 Relic 7.69% FusionCorePackSilversingle.png Cleanse Grineer 3.76%
VoidProjectionsIronD.png Lith N6 Relic 7.69% FusionCorePackSilversingle.png Pistol Ammo Mutation 3.76%
VoidProjectionsIronD.png Lith P4 Relic 7.69% FusionCorePackSilversingle.png Rifle Ammo Mutation 3.76%
VoidProjectionsIronD.png Lith P5 Relic 7.69% FusionCorePackSilversingle.png Shotgun Ammo Mutation 3.76%
VoidProjectionsIronD.png Lith T4 Relic 7.69% FusionCorePackSilversingle.png Sniper Ammo Mutation 3.76%

Locations:

Up to date as of Hotfix 29.5.6

Rotation A Rotation B Rotation C
Credits64.png 2500 Credit Cache 16.67% FusionCorePackSilversingle.png Charged Shell 7.14% VoidProjectionsSilverD.png Neo D2 Relic 11.06%
Credits64.png 2500 Credit Cache 16.67% FusionCorePackSilversingle.png Fast Deflection 7.14% VoidProjectionsSilverD.png Neo E2 Relic 11.06%
Credits64.png 2500 Credit Cache 16.67% FusionCorePackSilversingle.png Hornet Strike 7.14% VoidProjectionsSilverD.png Neo I2 Relic 11.06%
Endo64.png 100 Endo 16.67% FusionCorePackSilversingle.png Provoked 7.14% VoidProjectionsSilverD.png Neo N13 Relic 11.06%
Endo64.png 100 Endo 16.67% FusionCorePackSilversingle.png Serration 7.14% VoidProjectionsSilverD.png Neo S14 Relic 11.06%
Endo64.png 100 Endo 16.67% FusionCorePackSilversingle.png Steel Fiber 7.14% VoidProjectionsSilverD.png Neo T2 Relic 11.06%
FusionCorePackSilversingle.png Vital Sense 7.14% VoidProjectionsSilverD.png Neo Z6 Relic 11.06%
VoidProjectionsBronzeD.png Meso C6 Relic 7.14% FusionCorePackSilversingle.png Arrow Mutation 3.76%
VoidProjectionsBronzeD.png Meso E4 Relic 7.14% FusionCorePackSilversingle.png Cleanse Corpus 3.76%
VoidProjectionsBronzeD.png Meso G2 Relic 7.14% FusionCorePackSilversingle.png Pistol Ammo Mutation 3.76%
VoidProjectionsBronzeD.png Meso I1 Relic 7.14% FusionCorePackSilversingle.png Rifle Ammo Mutation 3.76%
VoidProjectionsBronzeD.png Meso K3 Relic 7.14% FusionCorePackSilversingle.png Shotgun Ammo Mutation 3.76%
VoidProjectionsBronzeD.png Meso N10 Relic 7.14% FusionCorePackSilversingle.png Sniper Ammo Mutation 3.76%
VoidProjectionsBronzeD.png Meso P2 Relic 7.14%

Locations:

Up to date as of Hotfix 29.5.6

Rotation A Rotation B Rotation C
Credits64.png 3000 Credit Cache 25% FusionCorePackSilversingle.png Flow 6.67% VoidProjectionsGoldD.png Axi A10 Relic 11.06%
Credits64.png 3000 Credit Cache 25% FusionCorePackSilversingle.png Hell's Chamber 6.67% VoidProjectionsGoldD.png Axi A11 Relic 11.06%
Credits64.png 3000 Credit Cache 25% FusionCorePackSilversingle.png Hornet Strike 6.67% VoidProjectionsGoldD.png Axi B3 Relic 11.06%
Endo64.png 400 Endo 25% FusionCorePackSilversingle.png Serration 6.67% VoidProjectionsGoldD.png Axi C5 Relic 11.06%
FusionCorePackSilversingle.png Split Chamber 6.67% VoidProjectionsGoldD.png Axi T4 Relic 11.06%
FusionCorePackSilversingle.png Stabilizer 6.67% VoidProjectionsGoldD.png Axi W1 Relic 11.06%
FusionCorePackSilversingle.png Steel Fiber 6.67% VoidProjectionsGoldD.png Axi Z1 Relic 11.06%
FusionCorePackSilversingle.png Stretch 6.67% FusionCorePackSilversingle.png Arrow Mutation 3.76%
VoidProjectionsSilverD.png Neo D2 Relic 6.67% FusionCorePackSilversingle.png Cleanse Infested 3.76%
VoidProjectionsSilverD.png Neo E2 Relic 6.67% FusionCorePackSilversingle.png Pistol Ammo Mutation 3.76%
VoidProjectionsSilverD.png Neo I2 Relic 6.67% FusionCorePackSilversingle.png Rifle Ammo Mutation 3.76%
VoidProjectionsSilverD.png Neo N13 Relic 6.67% FusionCorePackSilversingle.png Shotgun Ammo Mutation 3.76%
VoidProjectionsSilverD.png Neo S14 Relic 6.67% FusionCorePackSilversingle.png Sniper Ammo Mutation 3.76%
VoidProjectionsSilverD.png Neo T2 Relic 6.67%
VoidProjectionsSilverD.png Neo Z6 Relic 6.67%

Locations:

Up to date as of Hotfix 29.5.6

Excavation rewards follow a similar logic to Survival missions and draw from the same pools of possible rewards, with each excavator successfully deployed counting as a 5-minute interval. This makes Excavation missions ideal to farm Relics, since its reward rotation is quicker than a Survival rotation.

As an example of a possible reward sequence, successfully deploying four excavators in Everest, Earth, could result in players receiving a batch of 1500 credits, 80 Endo, a Lith S8 Relic, and finally an Arrow Mutation mod, in that order.

Dark Sector Excavation[edit | edit source]

These Excavation missions have a higher level range than the planet they're found on, but yield greater Affinity and Credits due to the inherent bonuses of Dark Sectors.

Healing Interactions With Excavators[edit | edit source]

Main article: Defense Objects

Only static defense objects can be healed or receive damage reduction from other sources in accordance with the tables below:

Healing and Shield Restoration Sources
Healing source Normal effect Effect on all types of static defendable objects (Cryopods, Excavators, etc)
GaraIcon272.png Gara's Mod TT 20px.pngMending Splinters 3 HP per sec for each active splinter Same as normal
HildrynIcon272.png Hildryn's Haven130xDark.png Haven 500 Max Shields
80% faster Shield recharge
Same as normal
ProteaIcon272.png Protea's GrenadeFan130xDark.png Grenade Fan 500 Shield restore on attach
50 Shield restore per second
Same as normal
TrinityIcon272.png Trinity's Blessing130xDark.png Blessing Up to 100% HP and Shield restore Heal for 500 over 5 seconds, can’t stack
TrinityIcon272.png Trinity's WellOfLife130xDark.png Well Of Life 100 HP/sec + 1% life steal 100 HP/sec, no life steal
EquinoxIcon272.png Equinox's MendMaim130xDark.png Mend & Maim (Mend) 25 Shields for each enemy killed
Burst heal based on how much damage was dealt
Shields per enemy killed and heal for 500 over 5 seconds, can’t stack
Vazarin's Protective Dash 5 seconds invulnerability
60% Heal over 5 seconds
No invulnerability
Heal for 500 over 5 seconds, can’t stack
KhoraIcon272.png Khora's Venari130xDark.png Venari Heal for 50 HP/sec Same as normal
HydroidIcon272.png Hydroid's Mod TT 20px.pngCurative Undertow Heals 30% hp every 1.5 secs when ally stands on it Heal for 100 per 1.5 sec
HarrowIcon272.png Harrow's Penance130xDark.png Penance Heals allies for a % of damage dealt Heals are capped up to 50 per second.
OberonIcon272.png Oberon's Renewal130xDark.png Renewal 125 burst heal
50 health per sec
Same as normal
GarudaIcon272.png Garuda's BloodAltar130xDark.png Blood Altar Heals by % of missing health/second No effect
InarosIcon272.png Inaros' ScarabSwarm130xDark.png Scarab Swarm Heals for damage dealt by Swarm Projectile divided by allies in range. Same as normal
NidusIcon272.png Nidus' Ravenous130xDark.png Ravenous Heal allies standing on it for 20 HP per second Same as normal
WispIcon272.png Wisp's Reservoirs130xDark.png Reservoirs (Vitality mote) Increase max hp by 300 and heal for 30 HP per second Same as normal
VoltIcon272.png Volt's Mod TT 20px.pngCapacitance Grants shields based on 3% of damage dealt Capped at 250 shields, no overshields
TitaniaIcon272.png Titania's passive 4 HP per Second for 20 Seconds Same as normal
NLMagistar.png Sancti Magistar Heals for damage dealt in an AoE Heal for up to 500 over 5 seconds, can’t stack with other players. Going from a burst to Heal over Time.
Ancient Healer Specter Heal for 100 HP every 20 seconds Same as normal
Mod TT 20px.pngRejuvenation Heal 3 HP per sec Same as normal
ArcanePulse64x.pngArcane Pulse 60% chance to heal for 150 HP when picking up a health orb with a 15 sec cooldown Same as normal
Damage Reduction Sources
Damage Reduction Sources Normal effect Effect on all types of static Defendable objects (Cryopods, Excavators, etc)
TrinityIcon272.png Trinity's Blessing130xDark.png Blessing 50% Damage reduction Capped at 50% Damage Reduction
MirageIcon272.png Mirage's Mod TT 20px.pngTotal Eclipse Grants 75% Damage reduction to allies Capped at 50% Damage Reduction
TitaniaIcon272.png Titania's Tribute130xDark.png Tribute (Thorns buff) 50% damage redirected to enemies No effect
GaraIcon272.png Gara's SplinterStorm130xDark.png Splinter Storm 70% Damage reduction Capped at 50% Damage Reduction
EmberIcon272.png Ember's Mod TT 20px.pngImmolated Radiance 50% of Immolates Damage reduction applies to allies Capped at 45% Damage Reduction
BaruukIcon272.png Baruuk's DesolateHands130xDark.png Desolate Hands 80% Damage reduction Capped at 50% Damage Reduction
HarrowIcon272.png Harrow's Mod TT 20px.pngWarding Thurible 40% Damage Reduction Capped at 50% Damage Reduction
NezhaIcon272.png Nezha's WardingHalo130xDark.png Warding Halo Absorbs 90% of damage Capped at 50% Damage Reduction

Source: https://forums.warframe.com/topic/1189247-warframe-revised-railjack-revisited-part-1-update-274/


Notes[edit | edit source]

  • On their own Excavators cannot regenerate health but can replenish their shields. An Excavator's shields can also be replenished by delivering a Power Cell to it or using Warframe powers like MagIcon272.png Mag's Shield Polarize.
  • GaraIcon272.png Gara can use her Splinter Storm to give up to 50% damage reduction to any excavator and is also able to reset the timer of the ability with MassVitrify130xDark.png Mass Vitrify.
  • Lost Excavator health can be restored by using a Warframe equipped with the Mod TT 20px.pngRejuvenation Aura.
  • KhoraIcon272.png Khora can directly heal an Excavator by using Venari's Heal posture while having it in the reticle.
  • Lost Excavator health can also be restored by using Protective Dash in the Vazarin Focus tree. Prior to Update 27.4, this previously made the Excavator invulnerable for a short time as well, but now heals flat HP/second.
  • Power cells can be more easily picked up by keeping your Use control (default X ) held down while running over one (or standing under one as it falls to the ground). As with datamasses, they can be dropped by switching to your primary weapon.
  • Excavation is the one of the few missions from which Cryotic64.png Cryotic can be reliably acquired.
    • While Cryotic64.png Cryotic is also a cache reward in Bounty, Hive and Uranus Sabotage missions, gathering this resource in those missions is not nearly as efficient as in Excavation.
  • 4 Power Cells are enough to complete one excavation.
  • During a Void Fissure on an Excavation mission, fissures will appear and spawn enemies even when an excavator is not powered, or has not been placed. Squads with players who are low on Reactant may wish to temporarily halt excavator progress until they have enough to open their relic.
  • The upper limit on rate of Cryotic and mission reward gains from a non-Arbitration Excavation mission, based solely on dig site spawn rates and excavator dig times, is 120 Cryotic and 1 mission reward per minute (600 Cryotic and 5 mission rewards per 5 minutes).
    • For Arbitration Excavation missions, this upper limit is reduced to 100 Cryotic and 0.5 mission rewards per minute (500 Cryotic and 2.5 mission rewards per 5 minutes).

Bugs[edit | edit source]

  • Sometimes when a host migration occurs, Power Carriers will stop spawning and the ones that were already spawned in the area will not drop a power cell when killed. However, any Power Cells left on the ground before the migration occurs will remain.
  • The excavator's hitbox is larger than the size of the excavator itself. This can be seen if the player attempts to shoot an enemy near the excavator as the shots will not hit the enemy because the excavators' hitbox is in front of them.
  • Despite being a machine, the Excavator has flesh-type health.
  • Attempting to pick up an energy cell immediately after climbing up will cause a player to fall out of the map.
  • After approaching an excavation zone the excavator may not spawn. This can always be fixed by eliminating existing enemies in the map.
  • Picking up a powercell while equipped with a dual-wield secondary weapon will force single-wield animations, even after dropping the powercell. This causes both weapons to clip since single-wield animations have both hands together, among other graphical problems. No effect on gameplay.
  • Occasionally the dig site's location will not be marked on the mini-map, causing the dig site to not activate.
  • Any players who join after the mission has started (even if an extractor has not been started) will not receive any reward (besides Cryotic64.png Cryotic) for a full extractor.
  • Power Carriers may stop spawning making it impossible to proceed. Allowing enemies to destroy one of your Extractors should fix this and trigger Power Carriers to appear again.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 29.0.8

  • Fixed certain Excavation spawns not scaling in level with the rest of the enemies.

Update 29.0

  • Fixed script error after host migration in an Excavation mission that could result in the mission not progressing.

Hotfix 28.3.1

  • Fixed script error after Host migration in an Excavation mission that could result in the mission not progressing.

Hotfix 27.5.6.1

  • Fixed a script error that could occur when joining an Excavation mission in progress.

Hotfix 27.4.1

  • Fixed a script error that could break the Excavation HUD.

Hotfix 27.3.11

  • Fixed a script error with Excavator missions.

Update 27.2

Excavation Health/Shield Scaling Changes

Excavation missions have had the same property since launch: all Excavators have 500 Shield, 2500 Health no matter the mission level. As of our coming PC mainline update, both Health and Shields will scale following the same formula as Mobile Defense Terminals. Shield Regeneration of Excavators will be a percent of health vs. flat value to deal with scaling shields.

U27.2Excavation.jpg

Why: This change will bring Excavation in line with existing mission types that have scaling properties after several years of having flat values. True to our initial goal of fixing inconsistencies, we are making these mission objectives scale in a consistent manner to other mission objectives.

Update 25.7

  • Excavation used to use the base node for enemy count scaling, now difficulty properly scales alongside current enemy level - meaning that the higher the enemy level, the more simultaneous enemies you’ll have to face!
  • Fixed auto-dropping the Excavation Power Cell when picking up Primary Ammo with only a Primary weapon equipped.
  • Fixed towards enemies pursuing the cold, dead corpses of players in Excavation missions.

Update 25.0

  • Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations

Update 24.4

Individual Extraction - Non-Wave Endless!

You are now able to extract from Survival, Excavation, and Defection missions independent of your squad.

  • Once the 'mission complete' interval is met, players can head to extraction any time they choose (i.e 5 minutes for Survival).
  • Any player at extraction triggers a countdown timer.
  • If all players leave the extraction zone, the countdown timer is cancelled.
  • When the timer is up, the extraction ship arrives and any players in the extraction zone leave.
  • Anyone still playing can extract later any time they choose.

Update 22.15

  • Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.
  • All Lotus transmissions will appear on the right side of the screen as to not obscure the Excavation UI.
  • Added a subtle blue Shield charge FX (similar to Warframe Shield charge FX) to the Excavator when its Shields are recharged by a Power Cell.

Update 22.14

Excavation Objective UI Changes

In the simplest of terms, UI for Excavation missions has been cleaned up and simplified!

  • Endless Excavation missions now display ‘Digs Completed’ instead of ‘Total Cryotic Excavated’. The number of ‘Digs Completed’ is what counts towards the tiered Rewards in the Endless modes, and this change saves you some mental math!
    • You can still see the total Cryotic Excavated on the Mission Progress screen.

Hotfix 22.13.4

Invasion Changes

With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way 'endless' variants work within the system. As a result, the following mission completion requirements have been scaled back:

  • Excavation from 1000 Cryotic to 500 Cryotic.

Update 16.0

Excavation Mission Changes
  • The Excavation scanner has been removed from the Mission instead giving 3 dig sites at once.
  • Dig sites will appear in an order that gives players a reasonable tour through the map starting at the closest dig site.
  • Added a small ramp-up to the spawns so that players don't get jumped right away when entering the Mission.

Update 14.5

See also[edit | edit source]

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