Passive
Excalibur has improved mastery in the Tenno art of the blade, receiving +10% Attack Speed and +10% damage bonuses for melee attacks while wielding the following weapons:
- Swords, such as the Skana.
- Dual swords, such as the Dual Skana.
- Nikanas, such as the Dragon Nikana.
- Rapiers, such as the Destreza.
- Exalted Blade
- Bonuses are additive to mods such as Pressure Point and Fury.
Excalibur Umbra exhibits sentience, allowing him to remain active in combat even when a player uses Operator form, acting similarly to a Specter.
- Umbra can receive damage and healing in his specter form. Health and shields lost in his specter form will not be restored upon returning to Umbra unless all of Umbra's health is depleted.
- Once all of Umbra's health is depleted, he will stop moving or attacking.
- The player does not die or lose a revive, however, if Umbra's health is depleted.
- Umbra can use any equipped weapon and most abilities, which will take into account any mods installed.
- When enemies come within 3 meters of Umbra, he will automatically switch to the equipped melee weapon.
- If no melee weapon is equipped, Umbra will not attack enemies who approach him, but will still cast abilities.
- Umbra's weapons will still expend ammo reserves normally. Umbra is capable of looting ammo pickups, and will actively search for them should his ammo reserves be depleted.
- Depleting all ammo reserves displays a red ammunition icon above Umbra's head.
- Squad Ammo Restores will replenish ammo but only if the player is in range, even if Umbra himself is in range.
- If Umbra falls down a bottomless pit while in Specter mode, he will not be teleported back and will remain missing until players return to Warframe mode.
Radial Blind is also replaced with Radial Howl:
2 50 |
Radial Howl Let out a ferocious howl that stuns nearby enemies and causes Sentients to shed any built up resistances. Introduced in Update 23.0 (2018-06-15) |
Strength:N/A | |
Duration:7 / 10 / 12 / 15 s | |||
Range:8 / 12 / 15 / 25 m |
Info
- Excalibur Umbra expends 50 Energy to howls, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and stuns them for 7 / 10 / 12 / 15 seconds.
- Stunned enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
- Radial Howl will not affect enemies behind obstacles in the environment unless Excalibur Umbra has line of sight, or unless the enemy is aware of Excalibur Umbra within a short period of time (e.g., an enemy that spots Excalibur Umbra and runs out of view is still susceptible to Radial Howl if the ability is used within a small time frame).
- Enemies affected by the ability are stunned for the entire duration.
- Bosses are still able to move, attack, or use abilities while affected by the ability.
- Bosses will attack the player's last known location and will follow the sound of gunfire.
- Successive casts will reduce the duration of the ability's effect on bosses.
- Sentient fighters and Shadow Stalker will have their resistances removed if they are affected by Radial Howl.
- Security cameras will deactivate their laser barriers for the duration.
- Affected enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
Augment
- Main article: Radiant Finish
Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by Radial Blind and Radial Howl.
Radiant FinishTips & Tricks
- Radial Howl lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
- Radial Howl allows the removal of Sentient resistances without having to switch to Operator mode.
Bugs
- If Excalibur Umbra managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Howl will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Howl.
Abilities
1 25 |
Slash Dash Dash between enemies while slashing with the Exalted Blade. Introduced in Vanilla (2012-10-25) |
Strength:100 / 125 / 200 / 250 ( Slash damage) | |
Duration:N/A | |||
Range:6 / 8 / 10 / 12 m (range) ? / ? / ? / 7 m (chain range) |
Info
- Excalibur expends 25 Energy to dash forward 6 / 8 / 10 / 12 meters to cut enemies down with his Exalted Blade, automatically chaining to additional enemies within ? / ? / ? / 7 meters. Each strike inflicts 100 / 125 / 200 / 250 Slash damage with a guaranteed Slash proc and Knockdown.
- Slash Dash is affected by Aim Glide.
- Slash Dash is affected by momentum, but will not change momentum outside of its animation. Thus, whichever way you were going before you cast Slash Dash you will continue to go unless stopped, by other means, at same speed. This will affect how far your Slash Dash will go when not targeted.
- Chained Slash Dash can be cancelled by jumping or rolling.
- Damage is affected by Ability Strength, the Melee Combo Counter and some mods.
- Slash Dash gains 25% additional damage for each combo multiplier, up to a 3.75x damage multiplier at 12x combo, or 4.0x with Venka Prime equipped at 13x combo.
- The mod stats that affect Slash Dash include:
- damage (e.g., Steel Charge)
- physical (e.g., Jagged Edge)
- elemental (e.g., Molten Impact)
- weapon augments (e.g., Justice Blades)
- The Scindo Manticore Skin's damage bonus applies to the ability.
- If the player has a longsword, dual sword, rapier, or nikana equipped, Slash Dash receives a 10% bonus to its base damage from Excalibur's Swordsmanship passive.
- With a maxed Pressure Point, Shocking Touch and Intensify, a rank-3 Slash Dash will deal
Base Damage × (1 + Damage Mods) × (1 + Elemental Mod) × (1 + Strength Mods) =
250 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1,358.5 damage. - Slash Dash is not affected by the equipped melee weapon's stats and innate effects, Faction Damage Mods, class-specific mods, Condition Overload, or Acolyte Mods.
- The only exceptions to this rule are:
- Venka Prime's modified Melee Combo Counter.
- The only exceptions to this rule are:
- Mods equipped on Exalted Blade do not affect Slash Dash unless it is active.
- Slash Dash's damage composition is not affected by Chromatic Blade.
- Slash Dash's cone length is not affected by melee range mods (e.g., Reach).
- Every instance of damage adds to the Melee Combo Counter regardless of the amount of enemies hit or if Excalibur physically made contact with the target.
- Excalibur has Health invulnerability to damage during Slash Dash. Shields will still take damage and Energy Draining affects can still be applied to Excalibur, such as from Ancient Disruptors.
- Airborne enemies, such as Hellions and Ospreys, can also be targeted, but are still difficult for Slash Dash to traverse to unless the aim button is held for Aim Glide physics to take effect.
- If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
- Can be used to pass through Laser Barriers unharmed in most cases.
- Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
- Slash Dash can damage enemies across the Rift Plane.
- Slash Dash is affected by and can trigger Warframe Arcanes.
- Arcane Blade Charger and Arcane Fury affect both the initial hit and the bleed proc damage of Slash Dash.
- Slash dash is affected by Melee Arcanes.
- Melee Retaliation increases both the initial hit and the bleed proc damage of Slash Dash.
- Ability Synergy:
- When Exalted Blade is active, Slash Dash gains the following benefits:
- Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as Exalted Blade is considered a longsword.
- Slash Dash hits will add to Exalted Blade's Melee Combo Counter.
- Exalted Blade will release an energy wave when an enemy is hit by Slash Dash.
- The waves behave identically to those from normal swings of Exalted Blade.
- When Exalted Blade is active, Slash Dash gains the following benefits:
Augment
- Main article: Purging Slash
Purging Slash is a PvE and Conclave Warframe Augment Mod for Excalibur's Slash Dash that removes allies' debuffs and restores their shields when Slash Dashed into.
- Main article: Surging Dash
Surging Dash is a Warframe Augment Mod for Excalibur, allowing each enemy hit by Slash Dash to add to the Warframe's Melee Combo Counter.
Surging DashTips & Tricks
- Slash Dash will hit through a Grineer Shield Lancer's Shield.
- With high Ability Range and not aiming at enemies, players can launch themselves into the air, travel with high velocity and long distance.
- Can be used to pass through Corpus laser doors mostly unharmed.
- Perfect for medium-distance traveling.
- With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.
- Invulnerability allows players to deal with enemies by repeatedly casting Slash Dash without fear of damage from enemies or status procs during the animation. However, being that there is no invulnerability overlap between the end of the first cast and the beginning of the second cast, there is a small window for Excalibur to receive damage.
- Casting Slash Dash while Exalted Blade is active will allow players to increase the amount of damage they deal and hit a larger amount of enemies without having to build for range.
- Pressing the melee button at any time during the targeted Slash Dash cast will cancel the rest of ability's targets and summon your melee weapon instantly.
Bugs
- It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.
2 50 |
Radial Blind Emits a bright flash of light, blinding all enemies in a small radius for several seconds. Introduced in Vanilla (2012-10-25) |
Strength:N/A | |
Duration:7 / 10 / 12 / 15 s | |||
Range:8 / 12 / 15 / 25 m | |||
Subsumable to Helminth |
Info
- Excalibur expends 50 Energy to summon and raise his Exalted Blade, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and Blind them for 7 / 10 / 12 / 15 seconds.
- Blinded enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
- Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
- Enemies affected by the ability are stunned for the entire duration.
- Bosses are still able to move, attack, or use abilities while affected by the ability.
- Bosses will attack the player's last known location and will follow the sound of gunfire.
- Successive casts will reduce the duration of the ability's effect on bosses.
- Security cameras will deactivate their laser barriers for the duration.
- Blinded enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
- Can be recast while active to blind multiple new enemies.
- Subsuming Excalibur to the Helminth will offer Radial Blind and its augments to be used by other Warframes.
Augment
- Main article: Radiant Finish
Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by Radial Blind and Radial Howl.
Radiant FinishTips & Tricks
- Radial Blind lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
- This ability can be used on some bosses to prevent them from using their abilities.
Bugs
- If Excalibur managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind.
3 75 |
Radial Javelin Launches javelins towards enemies, dealing high damage and impaling them to walls. Introduced in Vanilla (2012-10-25) |
Strength:500 / 650 / 800 / 1000 (damage) | |
Duration:N/A | |||
Range:15 / 18 / 22 / 25 m |
Info
- Excalibur expends 75 Energy to summon javelins against enemies within a radius of 15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts 500 / 650 / 800 / 1000 damage evenly distributed between Impact, Puncture, adn Slash, with a guaranteed Slash proc and Stagger.
- While javelins do not punch through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and Grineer Shield Lancer shields.
- Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame).
- Each javelin appears as an ethereal Skana. Excalibur Prime and Excalibur Umbra javelins appear as ethereal Skana Primes and "Umbra" Javelins respectively.
Augment
- Main article: Furious Javelin
Furious Javelin is a Warframe Augment Mod that temporarily increases Excalibur's melee damage for every enemy hit by Radial Javelin.
Furious JavelinTips & Tricks
- Useful for clearing out large swarms of enemies if one is surrounded.
- Allows players to deal both damage and crowd control at the same time.
4 25 +2.5/s |
Exalted Blade Summon a sword of pure light and immense power. Introduced in Update 16.9 (2015-06-17) |
Strength:100 / 125 / 200 / 250 (damage) | |
Duration:6 s (blind duration) | |||
Range:5 m (blind radius) | |||
Misc:
15 m/s (wave speed) |
Info
- Excalibur draws an ethereal Skana, the Exalted Blade, and wields it as his melee Exalted Weapon. Normal attacks inflict 100 / 125 / 200 / 250 damage within 2 meters.
- Damage is distributed between 15% Impact, 15% Puncture, and 70% Slash.
- Wall attacks inflict 400 / 500 / 800 / 1000 damage.
- Slide attacks inflict 214 / 267.5 / 428 / 536 damage and blind enemies within 5 meters over a duration of 6 seconds at the cost of 25 energy.
- Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 damage, and slam attacks inflict an additional 50 Impact damage within 5 meters.
- Normal, slide, and aerial attacks will emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them, inflicts Stagger, and fly at a constant speed of 15 m/s until they dissipate after 2.5s which corresponds to a maximum distance of 37.5 meters.
- The energy waves and Exalted Blade itself are considered separate entities and will both deal damage separately.
- Energy waves will punch through and hit enemies and terrain regardless of thickness up to their maximum range.
- Energy wave lifetime decreases 0.5s (7.5m) for every enemy hit from the max lifetime of 2.5s (37.5m).
- Wave damage falls off linearly with distance from 100% to 85% between 0 and 6.5m and 28% to 0% between 6.5m and 37.5m.
- Attacks and energy waves have a 200% critical multiplier with a 15% critical chance and a 15% status chance.
- Damage is affected by Ability Strength, most mods and buffs, but not the Melee Combo Counter.
- Being a Sword, Exalted Blade will always gain the 10% damage and attack speed bonuses of Excalibur's Passive.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks and corresponding energy waves of a rank-3 Exalted Blade will deal
Base Damage × (1 + Swordsmanship Bonus + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 0.3) × (1 + 0.1 + 1.2) × (1 + 0.9) = 1,420.25 damage. - The mods that can be equipped on and affect Exalted Blade include:
- damage (e.g., Steel Charge)
- physical (e.g., Heavy Trauma)
- elemental (e.g., Molten Impact)
- faction (e.g., Smite Grineer)
- critical chance and damage (e.g., True Steel and Organ Shatter)
- status chance (e.g., Melee Prowess and Virulent Scourge)
- status duration (e.g., Lasting Sting)
- attack speed (e.g., Fury and Berserker Fury)
- Condition Overload
- Drifting Contact
- Healing Return
- Relentless Combination
- Shattering Impact
- Enduring Affliction
- Note that apart from physical damage mods and Shattering Impact, all mods will still affect Exalted Blade when Chromatic Blade is equipped.
- While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself.
- Each melee attack adds to the Melee Combo Counter while energy waves and radial damage from slam attacks do not.
- Slash status effects generated from waves while Relentless Combination is equipped will grant combo counts to Exalted Blade.
- Exalted Blade can not be equipped with weapon augments (e.g., Justice Blades), weapon-specific mods (e.g., Covert Lethality), Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g. Amalgam Organ Shatter).
- Riven Mods are not generated for Exalted Blade.
- The combo counter will reset when equipped with Xoris.
- Exalted Blade's combo counter decay is affected by Power Spike.
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a knockdown.
- Ground finishers inflict 400% of the total modified damage from normal attacks. Prompted Finishers inflict 3200% of the total modified damage from normal attacks as True damage.
- Exalted Blade costs 25 Energy to activate, then consumes 2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Exalted Blade's energy drain is not converted into shields by Augur Mods.
- Excalibur cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, Energy Nexus, Dreamer's Bond, and/or Wellspring while Exalted Blade is active.
- Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes can still replenish Excalibur's energy while Exalted Blade is active.
- Exalted Blade is affected by and can trigger Warframe Arcanes.
- Exalted Blade is not affected by and can not trigger Exodia Arcanes with the exception of Exodia Might, which Exalted Blade both triggers and is affected by.
- While active, Exalted Blade will use an exclusive stance with its own set of combo attacks.
- Ability Synergy: Slash Dash will receive a +10% bonus to its base damage from Excalibur's Passive and each hit will release an energy wave when Exalted Blade is active.
- Slash Dash hits add to Exalted Blade's Melee Combo Counter.
- Energy waves behave identically to those of Exalted Blade.
- The energy waves and Exalted Blade are considered separate entities and will deal damage separately.
- Waves will hit both the targeted enemy and all enemies behind it.
- Waves are affected by mods on both the equipped melee weapon and on Exalted Blade.
- The energy waves are able to deal critical hits and status effects.
- Critical and status performances are affected by equipped critical chance and damage mods, status chance mods, and Chromatic Blade.
- Can be cast while moving or sprinting without interruption.
Weapon
- Main article: Exalted Blade (Weapon)
Exalted Blade is Excalibur, Excalibur Prime, and Excalibur Umbra's signature Exalted Weapon, summoned by activating the ability of the same name. The weapon exclusively uses the Exalted Blade stance.
- This weapon deals primarily Slash damage.
- Chromatic Blade augment changes the damage from physical to a primary elemental one based on Excalibur's Emissive Color.
- Slide attacks trigger a Radial Blind that stuns enemies within 5 meters for 6 seconds.
- Innate two and one polarities.
- Excalibur Umbra's Exalted Umbra Blade instead has innate two polarities.
- Combo counter resets when equipped with Xoris.
Advantages
- Good critical chance.
- Good base status chance.
- Can reach over 100% status chance with a maxed Chromatic Blade and at least 189% Ability Strength.
- Attacks release waves with unlimited punch through up to 40 meters.
Disadvantages
- Low attack speed.
- Wave damage dissipates with range.
- Wave hits do not count towards the Melee Combo Counter or proc Tennokai.
- Damage isn't affected by the combo counter, even if built with the physical blade.
- Low wave flight speed.
- Requires energy to activate and keep active.
- Slide attack blinds do not open affected enemies to Finisher Attacks.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Melee Weapons, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Stance
- Main article: Exalted Blade (Stance)
Exalted Blade is a unique Stance exclusive to Exalted Blade that can only be acquired and used by activating Excalibur's fourth ability, Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Cutting Poise | 656.2%/s | 3.2s | |||||||||||||||||||||||
Forward (While Moving) |
Lancing Justice | 571.4%/s | 1.4s | |||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Virtuous Slash | 500.0%/s | 2.4s | |||||||||||||||||||||||
Block (While Blocking) |
Equal Laceration | 535.7%/s | 2.8s | |||||||||||||||||||||||
Heavy (Heavy Attack) |
Perfect Cut* | N / A | N / A | |||||||||||||||||||||||
Slide (While Sliding) |
Judged Severance | 210.5%/s | 0.9s | |||||||||||||||||||||||
Aerial (While In Air) |
Weightless Steel | N / A | N / A | |||||||||||||||||||||||
Wall (While Wall Latching) |
Weightless Steel | N / A | N / A | |||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Death's Mark | N / A | N / A | |||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | |||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack View Full Legend
View Full Legend
|
Augment
- Main article: Chromatic Blade
Chromatic Blade is a Warframe Augment Mod for Excalibur's Exalted Blade that increases Exalted Blade's status chance while changing its damage from physical damage to a primary elemental damage, depending on Excalibur's chosen primary emission color.
Tips & Tricks
- Due to Exalted Blade's waves being able to unlimitedly punch through up to its maximum range, Exalted Blade is well suited to taking out hordes of enemies, especially if they are huddled together.
- Furthermore, Exalted Blade can be used to deal with enemies while in cover without requiring punch through mods.
- The innate slide attack blind provides a cheaper alternative to Radial Blind, albeit with greatly reduced duration and range. (Note that the Radial Blind power is cheaper both per meter of range and per second of effect, despite having a higher cost per cast.)
- Allows players to blind enemies and quickly deal with them without being delayed by finisher animations.
- Combined with Mag's Magnetize or a Void status effect, the sword waves can be redirected to hit the enemies inside multiple times until its maximum range can be reached.
- Crouching will allow the use of all Exalted Blade attacks while remaining entirely stationary; this can be extremely useful during boss fights, defense missions, survival, etc.
Bugs
- Using this ability during an "Unarmed" bug will result in Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
- If Excalibur enters Bleedout state while Exalted Blade is active, Excalibur will use his melee and sometimes primary weapon rather than his secondary.
Strength Mods | Duration Mods | Range Mods |
---|---|---|