Release Date: October 25th, 2012
Excalibur is a sword-themed Warframe. With the power to channel energy into his summoned blade, he is a mobile swordsman with potent methods of execution. He is one of three starter options for new players.
Acquisition
Excalibur is one of the three starter Warframes, alongside Mag and
Volt, during Awakening.
Excalibur's main blueprint can be purchased from the Market. Excalibur's component blueprints can be obtained from defeating Lieutenant Lech Kril on War, Mars.
Excalibur can also be bought complete from Teshin for
Drop | Chance | Expected | Nearly Guaranteed |
---|---|---|---|
Chassis Blueprint | 38.72% | 6 – 7 | 27 ± 9 |
Neuroptics Blueprint | 38.72% | ||
Systems Blueprint | 22.56% |
Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.
For more detailed definitions and information on how these number were obtained, visit here.Manufacturing Requirements | |||||
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Time: 72 hrs |
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Market Price: ![]() |
Blueprint Price: ![]() | ||||
Neuroptics | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
Chassis | |||||
![]() 15,000 |
![]() 1 |
![]() 1000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
Systems | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 220 |
Time: 12 hrs |
Rush: ![]() |
Warframe Guides
“I am the Lotus. I will guide you, but we must hurry.” Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within. |
See Category:Excalibur Guides to read user-made guides on how to play this Warframe.
Trivia
- It costs less platinum to purchase him outright than to rush construction of the components and main blueprint.
- He is the first of two Warframes with an unpolarized Aura slot,
Nekros being the second.
- Excalibur is similar in design to Hayden Tenno's suit from Digital Extremes' previous game Dark Sector. This is further reinforced with the Proto-Armor Skin, which is a near-exact copy of that very suit.
- Excalibur is named after the legendary sword of Arthur; King of the Britons. Many of his alternate helmets feature names based off Arthurian legend.
- An Excalibur is shown being ripped apart by Alad V while wearing the Pendragon Helmet and the Immortal Skin in "The Profit", a trailer for the PS4 release of WARFRAME.
- Prior to Update 14, Excalibur would use his equipped melee weapon when casting his abilities, regardless if it was impractical (casting
Radial Javelin with a
Galatine), nonsensical (
Slash Dashing with the
Kogake) or impossible (using any of his abilities without a melee weapon equipped). Update 14 changed this by making him generate an ethereal
Skana when using his abilities, rather than using his melee weapon.
- If there was no melee weapon equipped, then Excalibur would use the currently equipped weapon. (i.e. Radial Javelin with a
Braton). Humorously, ethereal copies of that weapon would appear upon using Radial Javelin.
- If there was no melee weapon equipped, then Excalibur would use the currently equipped weapon. (i.e. Radial Javelin with a
- Before Hotfix 22.8.3, Excalibur parts blueprints dropped from Ambulas on Hades, Pluto. This is now the drop location of
Trinity.
- In Update 23.0, Excalibur's
Exalted Blade received a physical form to allow for customization, replacing its previous form which was made from pure energy.
- The same update also allowed players to directly mod
Exalted Blade.
- The same update also allowed players to directly mod
- According to the Official Tenno Alphabet Cipher, the design on Excalibur's right shoulder is in fact a word that spells out "Hayden Tenno". The same word can be found on top of Excalibur's head.
- Excalibur's default helmet was added to the real-time strategy game Airmech as a victory gesture after Warframe beating Airmech in a vote of popularity between the two.
- This was originally intended to be Excalibur Prime's default helmet, however the reason for this change is unknown.
- Excalibur's default helmet (along with the default helmets of
Loki and
Chroma) are available as unlockable antenna toppers in Rocket League.
- Excalibur is the only frame that has 12 alternate helmets (with Excalibur Prime's being exclusive).
“Market forces dictate that you need to evolve or die.” This item is no longer available for purchase.
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Release Date: December 18th, 2012
Excalibur Prime is the Primed variant of Excalibur, possessing higher armor and energy, as well as an additional
polarity and a
Aura polarity. Excalibur Prime is a Founders-exclusive Warframe released alongside
Lato Prime and
Skana Prime.
Acquisition
Excalibur Prime was only obtainable by upgrading a Warframe account to Founders status of Hunter or greater, which is no longer available. He came with his own Warframe slot and was already augmented with an Orokin Reactor.
The Founders' program closed on the 1st of November, 2013, as announced on the warframe forums. This closure is inclusive of pack upgrades.
Notes
- Excalibur Prime, compared to
Excalibur:
- Excalibur Prime, compared to
Excalibur Umbra:
- As a Prime Warframe, Excalibur Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
Trivia
- Excalibur Prime is the first Prime Warframe in the game.
- He is also the first Prime Warframe to come with two different polarities, as opposed to one. This was followed by
Ember Prime and
Loki Prime.
- He is also the first Prime Warframe to come with two different polarities, as opposed to one. This was followed by
- There is a statue of Excalibur Prime inside the Orokin Derelict vaults, and one of the Lua Spy vaults.
- Interestingly, at the start of Update 11.0 Excalibur Prime was given a short-lived full body skin called "Alabaster", which was explained by Digital Extremes as a test skin that was released by mistake. The skin's texture was similar to said Vault statues.
- Compared to the later prime Warframes, Excalibur Prime has the least cosmetic difference compared to his standard counterpart, with the only significant additions being the Void Key-shaped emblem on his helmet and golden blades along his forearms.
- When he was released, it was widely believed that Excalibur Prime had a slightly higher shield recharge rate compared to the non-prime variant.
- While the existence of this feature can neither be confirmed, nor denied, Excalibur Prime currently does not possess this stat change.
- Much like how Update 14.0 gave the standard Excalibur an ethereal
Skana when using his abilities, Excalibur Prime uses an ethereal
Skana Prime with his abilities, which was also added in the same update.
- On the Chinese build of Warframe, Excalibur Umbra Prime serves as a stand-in for Excalibur Prime.
Media
See also
- Prime, the Orokin enhancement to a Warframe or weapon.
“You're not supposed to be in here! You're going to ruin the surprise!” The following section contains spoilers.
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- For the China-exclusive variant, see Excalibur/Umbra Prime.
Release Date: June 15th, 2018
Excalibur Umbra is the Umbra variant of Excalibur, sporting higher armor and energy, as well as three
polarities while losing a
. Unique to Umbra is his display of sentience, allowing him to fight on his own when not piloted by the Operator.
He was first released in the Chinese build of WARFRAME as Excalibur Umbra Prime and was later added to the Global build in Update 23.0. He can be acquired through the The Sacrifice quest.
Acquisition
The blueprint for Excalibur Umbra is given to players upon completing the first mission of The Sacrifice quest, and the ability to build the Warframe is granted on completing the second mission. Unlike other Warframes, Umbra requires no further components and is crafted entirely from the single blueprint. However, even after being crafted, he cannot be used until the penultimate mission, where he is automatically Rank 30 with a free, pre-installed Orokin Reactor and Warframe slot. A second blueprint will not be given on replays.
Manufacturing Requirements | |||||
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Time: 10 s |
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Lore
“You're not supposed to be in here! You're going to ruin the surprise!” The following section contains spoilers. Please complete The Sacrifice quest before proceeding.
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The Sacrifice
Excalibur Umbra was originally an Orokin Dax soldier who was punished by Ballas for attempting to interfere with his betrayal. The soldier was deliberately exposed to the Infestation to become an anti-Sentient weapon, a "miracle" that requires "sacrifice", and was fitted with a unique Transference Bolt that forced him to obey Ballas's whims. He was then psychologically tortured into rote obedience by forcing him to kill his son, Isaah.As a result of Umbra's torment, he retains most of his sentience and is capable of acting on his own without the Tenno's control, even initially rejecting the Operator's Transference and going rogue. Umbra also carries the memories of his final moments before transforming into a Warframe, which the Operator discovers to contain codes that unlock Ballas's Vitruvian recordings of the Sentient's betrayal, the creation of Warframes, and the Tenno.
Umbra is first seen in a courtyard on Earth battling his creator and his allied Sentients, but due to Transference influence he is unable to disobey Ballas, allowing him to be easily destroyed by Natah. The Operator discovers Umbra's remains on Earth, which leads them to a containment cell on Lua housing Ballas's Vitruvian, allowing the Operator to rebuild Umbra. However, Umbra immediately goes rogue and flees across the solar system, but not before the Operator taps into his memories.
After seeing all of Umbra's memories, the Operator reassures Umbra that they will fight Ballas together. Upon seeing this act of compassion, Umbra calms down and finally accepts the Operator's Transference. Together they battle Ballas on Earth, whose attempts to subdue Umbra prove futile when the Operator's Transference overpowers Ballas's control, allowing Umbra to wound his creator.
Notes
- Excalibur Umbra, compared to
Excalibur:
- Excalibur Umbra, compared to
Excalibur Prime:
- Umbra, along with the
Skiajati, will be obtained by the player already fully ranked. All the Mastery Rank points that would normally be granted from ranking up Warframe and weapon will be automatically received upon acquiring them.
- Due to their unique nature both are also unable to be sold from the inventory.
- Excalibur Umbra comes with three mod slots polarized with the unique
Umbra polarity. He also comes with 3 Umbral Mods:
Umbral Intensify,
Umbral Fiber, and
Umbral Vitality fusioned to rank 5 out of 10. His
Skiajati Nikana and Exalted Umbra Blade each have two
polarity slots and come with
Sacrificial Pressure and
Sacrificial Steel equipped.
- In place of
Radial Blind, Umbra has
Radial Howl, which not only blinds enemies, but also removes any active damage resistances from Sentient units and Shadow Stalker within range.
- Unlike other Warframes, Excalibur Umbra's sentience allows him to remain active after using Transference, supporting the Operator with abilities and equipped weapons. However, Umbra can be damaged, and will stop moving once all of his health is depleted.
- Excalibur Umbra is incapable of using Arch-guns when in autonomous mode, as transferring out with the Operator will make him switch back to using his primary weapon.
Trivia
- Umbra is the Latin word for "shadow".
- Excalibur Umbra is the first Umbra variant of a Warframe to be released in WARFRAME.
- Excalibur Umbra is the only quest Warframe that cannot be purchased from the Market or be sold.
- Excalibur Umbra's agile and noble animations are the only animations that are able to be used on other Warframes without prior purchase.
- According to its Codex entry, the Skiajati, Umbra's signature weapon, is a
Nikana "grafted" from Umbra's flesh.
- In the Chinese build, Excalibur Umbra originated as part of their Founder's pack exclusive, as Excalibur Umbra Prime, gameplay-wise identical to Excalibur Prime. The pack also included the
Nikana Prime and the
Spira Prime, as well as the Gauvan Prime Sekhara, a shoulder accessory obtainable only through that Founder pack.
- Upon release, Excalibur Umbra had the passive ability of Prime Warframes to gain energy from Orokin Void Death Orbs, as an erroneous leftover from his data origins as Excalibur Umbra Prime. This was later removed in Hotfix 23.0.3.
- Umbra utilizes a different sword design for his
Exalted Blade, which is named Exalted Umbra Blade. The stats for both weapons, however, are identical.
- Upon completion of The Sacrifice quest, players will receive an Excalibur Umbra-exclusive Excalibur Umbra Sunder Helmet in their inbox, which is a battle-damaged version of the regular Umbra helmet.
- Excalibur Umbra is the first Warframe confirmed to originally be a "human being". He is also the first frame to have had his face exposed due to damage to his helmet.
- Ballas confirms that Warframes are created from human subjects as Infested-hybrids cultivated by the Helminth.
- Aside from Excalibur Umbra,
Titania is the only frame with lore regarding her original creation.
- Aside from his facial features exposed from his damaged helmet,
Xaku is the second Warframe that also has facial features when using the ability,
The Vast Untime
- When interacting with Baro Ki'Teer, Baro will treat Umbra as he would be any other non-Prime frame.
- Umbra's scarf and torso lining, along with his Orokin ornaments, remain visible when other Excalibur skins are equipped, similar to the Prime details of Prime Warframes when using TennoGen skins. Hotfix 25.4.1 added a "Toggle Prime Details" option, which removes his scarf, torso lining and ornaments on other skins when toggled on.
- Looking closely, Shadow Stalker uses a unique variant of Excalibur Umbra's body, which lacks the Orokin ornaments and Umbra's signature scarf, along with a different loincloth design.
- In the "The Sacrifice" teaser of TennoCon 2017, Umbra wielded a regular Nikana on the Orokin Moon tileset.
- It was revealed at TennoCon 2018's Sound Panel that Excalibur Umbra's howls were voiced by [DE]Steve Sinclair, Game Director of Warframe.[1]
- Before Update 24.6 when DE introduced the Two-Energy Colors, Excalibur Umbra used to have gold energy on Radial Howl and Exalted Umbra Blade. The gold energy can still be seen on Radial Howl when using different colors. This can be seen in The Sacrifice quest when Umbra goes berserk when equipping him the first time and also only in public sessions.
Media
External Links
References
Passive
Excalibur has improved mastery in the Tenno art of the blade, receiving +10% attack speed and +10% damage bonuses for melee attacks while wielding the following weapons:
- Swords, such as the
Skana.
- Dual swords, such as the
Dual Skana.
- Nikanas, such as the
Dragon Nikana.
- Rapiers, such as the
Destreza.
- Bonuses are additive to mods such as
Pressure Point and
Fury.
Excalibur Umbra exhibits sentience, allowing him to remain active in combat even when a player uses Operator form, acting similarly to a Specter.
- Umbra can receive damage and healing in his specter form. Health and shields lost in his specter form will not be restored upon returning to Umbra unless all of Umbra's health is depleted.
- Once all of Umbra's health is depleted, he will stop moving or attacking.
- The player does not die or lose a revive, however, if Umbra's health is depleted.
- Umbra can use any equipped weapon and most abilities, which will take into account of any mods installed. Neither of these actions will consume ammunition nor energy, however.
- Umbra will not cast or keep
Exalted Blade active.
- Umbra will not cast or keep
- When enemies come within 3 meters of Umbra, he will automatically switch to the equipped melee weapon.
- If no melee weapon is equipped, Umbra will not attack enemies who approach him, but will still cast abilities.
- If Umbra falls down a bottomless pit while in Specter mode, he will not be teleported back and will remain missing until players return to Warframe mode.
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![]() ENERGY: 50 KEY 2 |
Radial Howl Let out ferocious howl that stuns nearby enemies and causes Sentients to shed any built up resistances. |
Strength:N/A |
Duration:7 / 10 / 12 / 15 s | |||
Range:8 / 12 / 15 / 25 m |
- Excalibur Umbra howls, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and stuns them for 7 / 10 / 12 / 15 seconds.
- Duration is affected by Ability Duration.
- Radius is affected by Ability Range.
- Stunned enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
- Radial Howl will not affect enemies behind obstacles in the environment unless Excalibur Umbra has line of sight, or unless the enemy is aware of Excalibur Umbra within a short period of time (e.g., an enemy that spots Excalibur Umbra and runs out of view is still susceptible to Radial Howl if the ability is used within a small time frame).
- Enemies affected by the ability are stunned for the entire duration.
- Bosses are still able to move, attack, or use abilities while affected by the ability.
- Bosses will attack the player's last known location and will follow the sound of gunfire.
- Successive casts will reduce the duration of the ability's effect on bosses.
- Sentient fighters and Shadow Stalker will have their resistances removed if they are affected by Radial Howl.
- Security cameras will deactivate their laser barriers for the duration.
- Affected enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
- Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
- Has a cast time of 0.9 seconds, affected by
Natural Talent and
Speed Drift.
- Main article: Radiant Finish
Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by
Radial Blind and
Radial Howl.
Rank | Damage by Finisher | Cost |
---|---|---|
0 | 150% | 6 |
1 | 200% | 7 |
2 | 250% | 8 |
3 | 300% | 9 |
- Radial Howl lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
- Radial Howl allows the removal of Sentient resistances without having to switch to Operator mode.
- If Excalibur Umbra managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Howl will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Howl.
Abilities
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![]() ENERGY: 25 KEY 1 |
Slash Dash Dash between enemies while slashing with the Exalted Blade. |
Strength:100 / 125 / 200 / 250 |
Duration:N/A | |||
Range:6 / 8 / 10 / 12 m |
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![]() ENERGY: 50 KEY 2 |
Radial Blind Emits a bright flash of light, blinding all enemies in a small radius for several seconds. |
Strength:N/A |
Duration:7 / 10 / 12 / 15 s | |||
Range:8 / 12 / 15 / 25 m |
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![]() ENERGY: 75 KEY 3 |
Radial Javelin Launches javelins towards enemies, dealing high damage and impaling them to walls. |
Strength:500 / 650 / 800 / 1000 (damage) |
Duration:N/A | |||
Range:15 / 18 / 22 / 25 m | |||
Misc:5 / 7 / 10 / 12 (javelins) |
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![]() ENERGY: 25 KEY 4 |
Exalted Blade Summon a sword of pure light and immense power. Energy Drain: 2.5 s-1 |
Strength:100 / 125 / 200 / 250 (damage) |
Duration:6 s (blind duration) | |||
Range:5 m (blind radius) | |||
Misc:15 m/s (wave speed) 37.5 m (wave range) |
Strength Mods | Duration Mods | Range Mods |
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Excalibur can be equipped with the following items:
Cosmetics
TennoGen
TennoGen
TennoGen
Discord Nitro (retired)
TennoGen
TennoGen
TennoGen
TennoGen
TennoGen
XB1™ Exclusive
PS4™ Exclusive
PS4™ Exclusive
Switch™ Exclusive
PC Exclusive
TennoGen
TennoGen
TennoGen
Augments
See also
- Fixed script error with Excalibur’s Slash Dash.
- Added shadow casting light to Excalibur’s Exalted Blade when Deferred Rendering is enabled.
- Fixed Umbra’s sentience not functioning after Transferring into a Necramech.
- Fixed Exaclibur with Chromatic Blade equipped missing the active element icon in the Appearance tab.
- Xoris Interaction Changes
Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.
Warframe Abilities / Exalted Warframe weapons affected by this are:
- Excalibur Exalted Blade
The full breakdown can be read here.
- Excalibur Umbra Ability videos have been added to their respective Arsenals!
- Minor tweaks to Excalibur’s Radial Javelin cast effect and gave it some ground interaction (ice chunks when cast over ice, etc).
- Fixes towards clipping issues from upper leg armor pieces on Excalibur.
- Fixed Excalibur’s Ion Helmet appearing as his default in the Conclave Arsenal after being equipped in the co-op Arsenal. This also fixed being unable to equip the Ion helmet while in the Conclave Arsenal.
- Fixed a script error that could occur if you were swinging Excalibur’s Exalted Blade at the same time as you activated a context action.
- Fixed script error that could occur when jumping down into the darkness in the Apostasy Prologue as Excalibur Umbra.
- Fixed a script error when casting Exacalibur’s Radial Javelin.
- Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.
- Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.
- Fixed Umbra’s Howl FX appearing as lines instead of lightning beams.
- Fixed the Narvarr Prime Shoulder Armor clipping through Excalibur Umbra.
- Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires.
- Furious Javelin - Radial Javelin Augment - Excalibur
- Increase duration and damage on the buff
- Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible.
- Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine!
- Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur).
- Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
- Fixed Aura Mods stacking twice while using Operator mode with Umbra.
- Fixed a [PH] tag in Excalibur’s Slash Dash tooltip.
- Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur!
- Fixed Zanuka being unable to capture Excalibur.
- Fixed issues with Umbra going invisible after transferring back to him from Operator mode.
- Fixed Umbra sometimes falling out of the level due to not teleporting to safety when using Transference.
- Fixed an issue where you could confuse 'The Sacrifice' Umbra if replaying the quest with an Umbra.
- Fixed Umbra losing Armor in Infested Salvage missions when he shouldn't.
- Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra.
- Fixed Magus Nourish not working with Umbra.
- Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
- Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.
- Fixed Transferring back to Umbra resulting in falling through the floor sometimes.
- Fixed some of Umbra’s attachments appearing to float away from his body.
- Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot.
- Fixed the Iliac Syandana not playing nicely with Umbra’s scarf.
- Fixed Umbra triggering Operator Virtuos Arcanes.
- Fixed obtaining Umbra too early if you change your Arsenal loadout right before equipping him.
- Fixed Clients Transferring into Umbra killing their forward momentum.
- Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade.
- Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.
- Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra.
- Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.
- Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra.
- Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active.
- Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.
- Fixed entering your Arsenal with Excalibur’s Exalted Blade active causing no Mods to appear in the Modding UI.
- Fixed Energy colour element not appearing when you change your Energy colour on an Excalibur equipped with the Chromatic Blade Augment.
- Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe.
- Fixed not transferring back to your Warframe when Umbra dies while you are in Operator Void Mode.
- Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg.
- Fixed having a perpetual Helminth Cyst on sentience Umbra.
- Fixed autonomous Umbra in Dojo Duels using Conclave loadout.
- Excalibur Umbra can now be linked in chat. (undocumented)
- Fixed missing jump action for Umbra to get down from ledges.
- Excalibur Umbra introduced.
- Increased Excalibur Prime’s Armor from 250 to 300.
MODDABLE ‘EXALTED’ WEAPONS!
Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!
If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:
- Excalibur/Prime’s Exalted Blade
- We gave the Blade a partial physical design (hilt) so that you can customize its appearance (Energy color is still determined by Excalibur’s)!
Exalted Weapons work in the following ways:
- They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
- All Exalted weapons use the Mod classes expected for the class of weapon.
- Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
- While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
- Riven Mods are not generated for Exalted Weapons.
- Fixed a script error with Excalibur’s Slash Dash.
- Removed Excalibur’s 3 second cooldown on Radial Blind.
- Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.
- Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw.
- Boss Reward Location Changes:
- In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
- Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts
- In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
- Fixed a script error when casting Excalibur’s Exalted Blade ability.
- Toned down the smoke FX of Excalibur’s Radial Blind.
- Fixed a crash that would occur when activating Excalibur’s Exalted Blade (and other similar abilities) then entering the Arsenal and going to the Melee weapon upgrades screen in Captura and the Simulacrum.
- Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting.
- Fixed an issue where Clients downed while using Excalibur’s Exalted Blade would be unable to switch weapons when revived.
- Fixed casting and deactivating Excalibur’s Exalted Blade while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.
- Fixed the Berserker Mod not applying to Excalibur’s Exalted Blade and its waves.
- Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers.
- Augment: Added
Chromatic Blade for
Exalted Blade
- Lowered the brightness on Excalibur's Blind cast and Drone Explosion deaths to avoid excessive bloom.
- Fixed Excalibur and Limbo having a duplicate skin to equip.
- Fixed using Excalibur's Exalted Blade during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.
- Excalibur’s Radial Blind is now affected by casting speed mods.
- Fixed Excalibur’s Exalted Blade wall attack not producing an energy wave as per: https://www.reddit.com/r/Warframe/comments/57za5m/exalted_blade_not_shooting_wave_if_wall_attacking/
- Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.
Hotfix: Specters of the Rail 12
- Fixed a crash when casting Exalted Blade while you have an active Glaive thrown out.
- Exalted Blade Changes:
- Exalted Blade's damage now diminish according to distance travelled and enemies punctured.
- Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind
- Fixed being able to use Exalted Blade endlessly without Energy consumption.
- Increased the resolution and slightly altered the tinting of Excalibur Prime.
- Added PBR Upgrades on Excalibur Prime.
- Fixed badge placements on Excalibur.
- Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
- Fixed Excalibur not properly earning Focus when using Exalted Blade.
- Fixed Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin.
- Fixed an error with Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use.
- Fixed a visual FX issue that would occur with Radial Javelin when used at max speed.
- Fixed Excalibur's passive not properly applying to Rapier weapons.
- Fixed a memory leak that would occur with Radial Javelin's projectile FX.
- Fixed an error preventing players from using their weapons or abilities after using Exalted Blade.
- Fixed an error that would prevent Clients from being able to use their powers if meleeing while Exalted Blade was ending, or being deactivated due to a Nullifier bubble.
- Excalibur is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
- Fixed players being able to cast Radial Blind continuously while firing a weapon.
- Fixed Excalibur not receiving credit for kills from Exalted Blade.
- Reduced camera shake FX when using Excalibur’s Exalted Blade.
- Energy effects from elemental Mods will no longer display on Exalted Blade.
- Fixed Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.
- Fixed Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.
- Fixed Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.
- Fixed instances of Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
- Fixed players receiving a ‘power in use’ message when casting Exalted Blade while switching to a melee weapon.
- Fixed Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.
- Fixed channeling when using Exalted Blade’s melee or projectile attacks not consuming additional energy.
- Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
- Fixed Slash Dash causing the player to dash through Nullifier bubbles.
- Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.
- Fixed Exalted Blade copying melee Stance Mods.
- Fixed an issue causing Exalted Blade to not properly release energy waves.
- Fixed Exalted Blade’s melee attacks always counting as though it were channeled.
- Fixed Exalted Blade not inheriting any melee mods.
- Excalibur Rework
- First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter.
- Third Ability: Super Jump has been removed from Excalibur’s Abilities.
- Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.
- Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.
- Stat changes: Excalibur Armor: Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.
- Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.
- Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime.
- Augment: Added
Radiant Finish for
Radial Blind
- Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.
- Fixed a game freeze that could occur when using Radial Javelin on ragdolled enemies.
- Fixed enemies becoming immune to melee attacks when hit with Radial Javelin.
- Fixed animation timing for Radial Javelin when used with cast speed Mods.
- Radial Javelin will now double check that enemies are within range before launching.
- Removed dead animation time at the end of Radial Javelin and Radial Blind casting animations.
- Excalibur has been given a visual update via PBR!
- Increased damage bonus to Furious Javelin Mod.
- Added Melee Combo Counter to Excalibur’s Slash Dash.
- Fixed Radial Javelin doing 2x damage when cast by Client.
- Augment: Added
Surging Dash for
Slash Dash
- Fixed Radial Javelin not stunning enemies who survive the attack.
- Fixed an issue in Hive Infestation that caused Radial Javelin to cease functioning.
- Radial Javelin will now check for line of sight when targeting enemies.
- Augment: Added
Furious Javelin for
Radial Javelin
- Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works.
- Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected.
- Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time.
- Excalibur now make up one of the starter Warframe options.
- Prime: Tweaked the Excalibur Prime Channeling visual effects.
- Prime: Updated the material and tint on the Excalibur Prime.
- Prime: Improved the visuals on the Excalibur Prime Channeling effect.
- Tweaked the cast sounds of Excalibur.
- Armor increased from 50 to 65.
- Added cooldown to Radial Blind to avoid exploits.
- Radial Blind now uses Energy Colours.
- Fixed arm fins on clipping through the arm when using iron sights.
- Radial Javelin plus Nyx's Absorb no longer kills nearby Clients.
- Warframe Blueprints for Excalibur added.
- Introduced.
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