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A perfect balance of mobility and offense, Excalibur is the ideal Warframe for new players.

This is Excalibur, a master of gun and blade.

No matter your style, Tenno, the Excalibur Warframe is a formidable choice.

Excalibur is a sword-themed Warframe. With the power to channel energy into his summoned blade, he is a mobile swordsman with potent methods of execution. Excalibur is one of three starter options for new players.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 75 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Excalibur's component blueprints are acquired from Lieutenant Lech Kril (War, Mars). Excalibur can also be bought complete from Teshin for ReputationBlackx6460,000 once players have achieved Typhoon rank in the Conclave.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.

Warframe Guides

See Category:Excalibur Guides to read user-made guides on how to play this Warframe.

Trivia

  • It costs less platinum to purchase the Warframe outright than to rush construction of the components and frame.
  • He is the first of two Warframes with an unpolarized aura slot, Nekros being the second.
  • Excalibur is similar in design to Hayden Tenno's suit from Digital Extremes' previous game Dark Sector. This is further reinforced with the Proto-Armor Skin, which is a near-exact copy of that very suit.
  • Excalibur is named after the legendary sword of Arthur; King of the Britons. Many of his alternate helmets feature names based off Arthurian legend.
  • An Excalibur is shown being ripped apart by Alad V while wearing the Pendragon Helmet and the Immortal Skin in "The Profit", a trailer for the PS4 release of WARFRAME.
  • Prior to Update 14, Excalibur would use his equipped melee weapon when casting his abilities, regardless if it was impractical (Casting Radial Javelin with a Galatine), nonsensical (Slash Dashing with the Kogake) or impossible (Using any of his abilities without a melee weapon equipped). Update 14 changed this by making him generate an ethereal Skana when using his abilities, rather than using his melee weapon.
    • If there was no melee weapon equipped, then Excalibur would use the active weapon. (i.e. Radial Javelin with a Braton). Humorously, ethereal copies of that weapon would appear upon using Radial Javelin.
  • Before Hotfix 22.8.3, Excalibur parts blueprints dropped from Ambulas on Hades, Pluto. This is now the drop location of Trinity.
  • In Update 23.0, Excalibur's Exalted Blade received a physical form to allow for customization, replacing its previous form which was made from pure energy.
  • According to the Official Tenno Alphabet Cipher, the design on Excalibur's right shoulder is in fact a word that spells out "Hayden Tenno". The same word can be found on top of Excalibur's head.
  • Excalibur's default helmet was added to the real-time strategy game Airmech as a victory gesture after Warframe beating Airmech in a vote of popularity between the two.
    • This was originally intended to be Excalibur Prime's default helmet, however the reason for this change is unknown.
  • Excalibur's default helmet (along with the default helmets of Loki and Chroma) are available as unlockable antenna toppers in Rocket League.
  • Excalibur is the only frame that has 12 alternate helmets (with Excalibur Prime's being exclusive).

Edit Tab

The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. The war was over unless we found a new way. In our desperation we turned to the Void. The blinding night, the hellspace where our science and reason failed.

We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend. Excalibur was the first.

- Orokin 'Warframe' Archives

Excalibur Prime is the epitome of mobility and offense, and features the same abilities as Excalibur, but has unique mod polarities installed allowing for greater customization.

—In-game Description

Excalibur Prime is the Primed variant of Excalibur, possessing higher armor and energy, as well as an additional Madurai Pol polarity and a Madurai Pol Aura polarity.

Excalibur Prime is a Founders-exclusive Warframe.

Acquisition

The Excalibur Prime was only obtainable by upgrading a Warframe account to Founders status of Hunter or greater, which is no longer available. The Warframe came with its own warframe slot and was already augmented with an Orokin Reactor.

The Founders' program closed on the 1st of November, 2013, as announced on the warframe forums. This closure is inclusive of pack upgrades.

Notes

  • Excalibur Prime, compared to Excalibur:
    • Higher Armor (300 vs. 225)
    • Higher Energy (150/225 vs. 100/150)
    • Different Polarities (Vazarin PolMadurai PolMadurai Pol vs. Vazarin PolMadurai Pol)
    • Different Aura Polarity (Madurai Pol vs. None)
  • Excalibur Prime, compared to Excalibur Umbra:
    • Different Polarities (Vazarin PolMadurai PolMadurai Pol vs. Madurai PolUmbra PolUmbra PolUmbra Pol)
  • As a Prime Warframe, Excalibur Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Excalibur Prime is the first prime Warframe in game.
    • It is also the first prime Warframe to come with two different polarities, as opposed to one. This was followed by Ember Prime and Loki Prime.
  • There is a statue of Excalibur Prime inside the Orokin Derelict vaults, and one of the Lua Spy vaults.
    • Interestingly, at the start of Update 11.0 Excalibur Prime was given a short-lived full body skin called "Alabaster", which was explained by Digital Extremes as a test skin that was released by mistake. The skin's texture was similar to said Vault statues.
  • Compared to the later prime Warframes, Excalibur Prime has the least cosmetic difference compared to his standard counterpart, with the only significant additions being the Void Key-shaped emblem on his helmet and golden blades along his forearms.
  • When he was released, it was widely believed that Excalibur Prime had a slightly higher shield recharge rate compared to the non-prime variant.
    • While the existence of this feature can neither be confirmed, nor denied, Excalibur Prime currently does not possess this stat change.
  • Much like how Update 14.0 gave the standard Excalibur an ethereal Skana when using his abilities, Excalibur Prime uses an ethereal Skana Prime with his abilities, which was also added in the same update.
  • On the Chinese build of Warframe, Excalibur Umbra Prime serves as a stand-in for Excalibur Prime.

Media

  • The short-lived Alabaster Skin.
  • Excalibur Prime's updated Codex entry.

See also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

From the shadow of the long night emerges a new Excalibur.

Ferocious and untamed, Umbra’s fury is second only to his mastery of the blade.

Excalibur Umbra is the Umbra variant of Excalibur, sporting higher armor and energy, as well as three Umbra Pol polarities while losing a Vazarin Pol. Unique to Umbra is his display of sentience, allowing him to fight on his own when not piloted by the Operator.

He was first released in the Chinese build of WARFRAME as Excalibur Umbra Prime and was later added to the Global build in Update 23.0. The frame can be acquired through the The Sacrifice quest.

Manufacturing Requirements
Credits64
10,000
OrokinCell64
1
Kuva64
60
NanoSpores64
1,200
AlloyPlate64
1,600
Time: 10 s
Rush: Platinum64 0
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Acquisition

The blueprint for Excalibur Umbra is given to players upon completing the first mission of The Sacrifice quest, and the ability to build the Warframe is granted on completing the second mission. Unlike other Warframes, Umbra requires no further components and is constructed entirely from the single blueprint. However, even after being crafted, Umbra cannot be used until the penultimate mission. A second blueprint will not be given on replays.

At the end of the quest, players will receive Excalibur Umbra at rank-30 with a free, pre-installed Orokin Reactor, and Warframe slot.

Lore

The Sacrifice

But you won't have to imagine. A lovingly cultured Infestation swarms within your blood. Your transformation has begun, reshaping you into a sacred surrogate of the unholy Tenno... A Warframe with but a Single. Burning. Memory. It is... a miracle! But all miracles require sacrifice.

Excalibur Umbra was originally an Orokin Dax soldier who was punished by Ballas for attempting to interfere with his betrayal. The soldier was deliberately exposed to the Infestation to become an anti-Sentient weapon, a "miracle" that requires "sacrifice", and was fitted with a unique Transference Bolt that forced him to obey Ballas's whims. He was then psychologically tortured into rote obedience by forcing him to kill his son, Isaah.

As a result of Umbra's torment, he retains most of his sentience and is capable of acting on his own without the Tenno's control, even initially rejecting the Operator's Transference and going rogue. Umbra also carries the memories of his final moments before transforming into a Warframe, which the Operator discovers to contain codes that unlock Ballas's Vitruvian recordings of the Sentient's betrayal, the creation of Warframes, and the Tenno.

Umbra is first seen in a courtyard on Earth battling his creator and his allied Sentients, but due to Transference influence he is unable to disobey Ballas, allowing him to be easily destroyed by Natah. The Operator discovers Umbra's remains on Earth, which leads them to a containment cell on Lua housing Ballas's Vitruvian, allowing the Operator to rebuild Umbra. However, Umbra immediately goes rogue and flees across the solar system, but not before the Operator taps into his memories.

--We had created monsters we couldn't control. We drugged them, tortured them, eviscerated them... We brutalized their minds... but it did not work. Until they came. And it was not their force of will - not their Void devilry - not their alien darkness... It was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing-- And take away its pain.

—Ballas

After seeing all of Umbra's memories, the Operator reassures Umbra that they will fight Ballas together. Upon seeing this act of compassion, Umbra calms down and finally accepts the Operator's Transference. Together they battle Ballas on Earth, whose attempts to subdue Umbra prove futile when the Operator's Transference overpowers Ballas's control, allowing Umbra to wound his creator.

Notes

  • Excalibur Umbra, compared to Excalibur:
    • Higher Armor (300 vs. 225)
    • Higher Energy (150/225 vs. 100/150)
    • Different Polarities (Madurai PolUmbra PolUmbra PolUmbra Pol vs. Vazarin PolMadurai Pol)
    • Different Aura Polarity (Madurai Pol vs. None)
  • Excalibur Umbra, compared to Excalibur Prime:
    • Different Polarities (Madurai PolUmbra PolUmbra PolUmbra Pol vs. Vazarin PolMadurai PolMadurai Pol)
  • Umbra, along with the Skiajati, will be obtained by the player already fully ranked. All the Mastery Rank points that would normally be granted from ranking up Warframe and weapon will be automatically received upon acquiring them.
    • Due to their unique nature both are also unable to be sold from the inventory.
  • Excalibur Umbra comes with three mod slots polarized with the unique Umbra PolUmbra polarity. He also comes with 3 Umbral Mods: Umbral Intensify, Umbral Fiber, and Umbral Vitality fusioned to rank 5 out of 10. His Skiajati Nikana and Exalted Umbra Blade each have two Umbra Pol polarity slots and come with Sacrificial Pressure and Sacrificial Steel equipped.
    • Note that it's not possible to (re-)add an Umbra Pol polarity to a mod slot, so it's advised not to overwrite a pre-existing one.
  • In place of Radial Blind, Umbra has Radial Howl, which not only blinds enemies, but also removes any active damage resistances from Sentient units and Shadow Stalker within range.
  • Unlike other Warframes, Excalibur Umbra's sentience allows him to remain active after using Transference, supporting the Operator with abilities and equipped weapons. However, Umbra can be damaged, and will stop moving once all of his health is depleted.

Trivia

  • Umbra is the Latin word for "shadow".
  • Excalibur Umbra is the first Umbra variant of a Warframe to be released in WARFRAME.
  • Excalibur Umbra is the only quest Warframe that cannot be purchased from the Market or be sold.
  • Excalibur Umbra's agile and noble animations are the only animations that are able to be used on other Warframes without prior purchase.
  • According to its Codex entry, the Skiajati, Umbra's signature weapon, is a Nikana "grafted" from Umbra's flesh.
  • In the Chinese build, Excalibur Umbra originated as part of their Founder's pack exclusive, as Excalibur Umbra Prime, gameplay-wise identical to Excalibur Prime. The pack also included the Nikana Prime and the Spira Prime, as well as the Gauvan Prime Sekhara, a shoulder accessory obtainable only through that Founder pack.
  • Upon release, Excalibur Umbra had the passive ability of Prime Warframes to gain energy from Orokin Void Death Orbs, as an erroneous leftover from his data origins as Excalibur Umbra Prime. This was later removed in Hotfix 23.0.3.
  • Umbra utilizes a different sword design for his Exalted Blade, which is named Exalted Umbra Blade. The stats for both weapons, however, are identical.
  • Upon completion of The Sacrifice quest, players will receive an Excalibur Umbra-exclusive Excalibur Umbra Sunder Helmet in their inbox, which is a battle-damaged version of the regular Umbra helmet.
  • Excalibur Umbra is the first Warframe confirmed to originally be a "human being". He is also the first frame to have had his face exposed due to damage to his helmet.
    • Ballas confirms that Warframes are created from human subjects as Infested-hybrids cultivated by the Helminth.
  • When interacting with Baro Ki'Teer, Baro will treat Umbra as he would be any other non-Prime frame.
  • Umbra's scarf and torso lining, along with his Orokin ornaments, remain visible when other Excalibur skins are equipped, similar to the Prime details of Prime Warframes when using TennoGen skins.
  • Both Stalker and Shadow Stalker use a unique variant of Excalibur Umbra's body, which lacks the Orokin ornaments and Umbra's signature scarf, and has a different loincloth design.
  • In the "The Sacrifice" teaser of TennoCon 2017, Umbra wielded a regular Nikana on the Orokin Moon tileset.
  • It was revealed at TennoCon 2018's Sound Panel that Excalibur Umbra's howls were voiced by [DE]Steve Sinclair, Game Director of Warframe.[1]
  • Umbra can follow the Operator into The Quills' cave, although when the player transfers back into Umbra they will be teleported back outside.

Media

  • Umbra on official The Sacrifice info page header.
  • Umbra's introduction picture on The Sacrifice info page.
  • Launcher (English Version)

External Links

References


Edit Tab


From the shadow of the long night emerges a new Excalibur.

Excalibur Umbra Prime is the Founder exclusive Warframe for the Chinese build and serves as a stand-in for Excalibur Prime, which was only available in the Global build. It was released along with Spira Prime and Nikana Prime.

The visual likeness of the Warframe was later added to the Global build as Excalibur Umbra in Update 23.0. Unlike Umbra Prime, it has Radial Howl, more armor, and Sentience.

Acquisition

Excalibur Umbra Prime is purchasable for players of WARFRAME (China), with or without Spira Prime and Nikana Prime, as part of the Founders pack on the following Changyou link (CHI).

Notes

  • Excalibur Umbra Prime, compared to Excalibur:
    • Higher Armor (250 vs. 225)
    • Higher Energy (150/225 vs. 100/150)
    • Different Polarities (Vazarin PolMadurai PolMadurai Pol vs. Vazarin PolMadurai Pol)
    • Different Aura Polarity (Madurai Pol vs. None)
  • Unlike Excalibur Umbra, Excalibur Umbra Prime's stats and abilities are identical to Excalibur Prime's.
    • In Update 23.0, Excalibur Prime's armor was increased from 250 to 300, making this the only difference between the Prime and Umbra Prime.
  • As a Prime Warframe, Excalibur Umbra Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
  • Just like Excalibur Prime, Excalibur Umbra Prime's Exalted Blade has a form similar to Skana Prime.
  • Players who purchase the Founders pack will receive the WARFRAME (China)-exclusive Gauvan Prime Sekhara, regardless of the pack's tier.

Gallery

  • Excalibur Umbra Prime in Codex.
  • Promotional material.
  • Background image of the Chinese Founder's page.
  • Chinese Founder's pack.
  • Chinese launcher.

Edit Tab

Swordsmanship

  • Swordsmanship: Umbra has improved mastery in the Tenno art of the blade, receiving +10% attack speed and +10% damage bonuses for melee attacks while wielding the following weapons:
  • Sentience: Umbra exhibits sentience, allowing him to remain active in combat even when a player uses Operator form, acting similarly to a Specter.
    • Umbra can receive damage and healing in his specter form. Health and shields lost in his specter form will not be restored upon returning to Umbra.
    • Umbra can use any equipped weapon and most abilities. Neither of these actions will consume ammunition nor energy, however.
      • Umbra will not cast or keep Exalted Blade active.
    • When enemies come within 3 meters of Umbra, he will automatically switch to the equipped melee weapon.
      • If no melee weapon is equipped, Umbra will not attack enemies who approach him, but will still cast abilities.
    • Once all of Umbra's health is depleted, he will stop moving or attacking.
      • The player does not die or lose a revive, however, if Umbra's health is depleted.
    • If Umbra falls down a bottomless pit while in Specter mode, he will not be teleported back and will remain missing until players return to Warframe mode.

Abilities 

SlashDashModU15 SlashDash
ENERGY
25
KEY
1
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:100 / 125 / 200 / 250
Duration:N/A
Range:6 / 8 / 10 / 12 m

Info
  • Excalibur dashes between enemies within a cone 6 / 8 / 10 / 12 meters long and cuts them down with his Exalted Blade. Each strike inflicts 100 / 125 / 200 / 250 base damage.
  • Damage is affected by Ability Strength, the Melee Combo Counter and some mods.
  • Excalibur's health and shields are immune to damage while dashing.
  • Airborne enemies, such as Hellions and Ospreys, can also be targeted.
  • If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
  • When Exalted Blade is active, Slash Dash will receive the following benefits:
    • Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive.
      • This additional damage bonus stacks with the aforementioned bonus received when using specific melee weapons.
    • Slash Dash hits will add to Exalted Blade's Melee Combo Counter.
    • Energy waves will be released when an enemy is hit by Slash Dash.
      • The energy waves and Exalted Blade are considered separate entities and will deal damage separately.
      • The waves behave identically to those of Exalted Blade.
      • Waves will hit both the targeted enemy and all enemies behind it.
      • Waves are affected by mods on both the equipped melee weapon and on Exalted Blade (Weapon).
      • The energy waves are able to deal critical hits and status effects.
        • Critical and status performances are affected by equipped critical chance and damage mods, status chance mods, and Chromatic Blade.
      • Channeling will only affect the wave's damage and not Slash Dash's damage.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Slash Dash can damage enemies across the Rift Plane.
  • Slash Dash is affected by and can trigger Warframe Arcanes.

Augment
SurgingDash2b
Main article: Surging Dash

Surging Dash is a Warframe Augment Mod for Excalibur, allowing each enemy hit by Slash Dash to add to the Warframe's Melee Combo Counter.


Rank Effect Cost
0 1 6
1 2 7
2 3 8
3 4 9

Tips & Tricks
  • Slash Dash will hit through a Grineer Shield Lancer's Shield.
  • Can be used to break Corpus ship windows and pass through laser doors mostly unharmed.
  • Perfect for medium-distance traveling.
  • With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.
  • Invulnerability allows players to deal with enemies by repeatedly casting Slash Dash without fear of damage or status proc effects.
  • Casting Slash Dash while Exalted Blade is active will allow players to increase the amount of damage they deal and hit a larger amount of enemies without having to build for range.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.


RadialBlindMod RadialBlind
ENERGY
50
KEY
2
Radial Blind
Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
Strength:N/A
Duration:7 / 10 / 12 / 15 s
Range:8 / 12 / 15 / 25 m

Info
  • Excalibur summons and raises his Exalted Blade, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and blinds them for 7 / 10 / 12 / 15 seconds.
    • Duration is affected by Ability Duration.
    • Radius is affected by Ability Range.
    • Blinded enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
    • Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
  • Enemies affected by the ability are stunned for the entire duration.
    • Bosses are still able to move, attack, or use abilities while affected by the ability.
    • Bosses will attack the player's last known location and will follow the sound of gunfire.
    • Successive casts will reduce the duration of the ability's effect on bosses.
  • Security cameras will deactivate their laser barriers for the duration.
  • Blinded enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
  • Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Has a cast time of 0.85 seconds, affected by Natural Talent and Speed Drift.

Augment
RadiantFinish3
Main article: Radiant Finish

Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by Radial Blind and Radial Howl.


Rank Damage Multiplier Cost
0 150% 6
1 200% 7
2 250% 8
3 300% 9

Tips & Tricks
  • Radial Blind let's players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
  • Covert Lethality allows for lethal damage to be dealt to units blinded by this ability.
  • This ability can be used on some bosses to prevent them from using their abilities.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • If Excalibur managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind.

RadialHowlMod RadialHowl
ENERGY
50
KEY
2
Radial Howl
Let out a ferocious howl that stuns nearby enemies and causes Sentients to shed any built up resistances.
Strength:N/A
Duration:7 / 10 / 12 / 15 s
Range:8 / 12 / 15 / 25 m

Info
  • Excalibur Umbra howls, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and stuns them for 7 / 10 / 12 / 15 seconds.
    • Duration is affected by Ability Duration.
    • Radius is affected by Ability Range.
    • Stunned enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
    • Radial Howl will not affect enemies behind obstacles in the environment unless Excalibur Umbra has line of sight, or unless the enemy is aware of Excalibur Umbra within a short period of time (e.g., an enemy that spots Excalibur Umbra and runs out of view is still susceptible to Radial Howl if the ability is used within a small time frame).
  • Enemies affected by the ability are stunned for the entire duration.
    • Bosses are still able to move, attack, or use abilities while affected by the ability.
    • Bosses will attack the player's last known location and will follow the sound of gunfire.
    • Successive casts will reduce the duration of the ability's effect on bosses.
  • Sentient fighters and Shadow Stalker will have their resistances removed if they are affected by Radial Howl.
  • Security cameras will deactivate their laser barriers for the duration.
  • Affected enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
  • Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Has a cast time of 0.9 seconds, affected by Natural Talent and Speed Drift.

Augment
RadiantFinish3
Main article: Radiant Finish

Radiant Finish is a Warframe Augment Mod for Excalibur that increases the damage dealt by Finishers against enemies affected by Radial Blind and Radial Howl.

Radiant Finish

Tips & Tricks
  • Radial Howl lets players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
  • Covert Lethality allows for lethal damage to be dealt to units stunned by this ability.
  • Radial Howl allows the removal of Sentient resistances without having to switch to Operator mode.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • If Excalibur Umbra managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Howl will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Howl.


RadialJavelinMod RadialJavelin
ENERGY
75
KEY
3
Radial Javelin
Launches javelins towards enemies, dealing high damage and impaling them to walls.
Strength:500 / 650 / 800 / 1000 (damage)
Duration:N/A
Range:15 / 18 / 22 / 25 m
Misc:5 / 7 / 10 / 12 (javelins)

Info
  • Excalibur summons 5 / 7 / 10 / 12 javelins against enemies within a radius of 15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts 500 / 650 / 800 / 1000 damage.
    • Damage is distributed evenly between Impact b Impact, Puncture b Puncture and Slash b Slash.
    • Damage is affected by Ability Strength, while the number of javelins is not.
    • Enemies that survive the damage are temporarily stunned.
    • Radius is affected by Ability Range.
    • While javelins do not Punch Through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and Grineer Shield Lancer shields.
    • Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame).
  • Each javelin appears as an ethereal Skana. Excalibur Prime's javelins appear as ethereal Skana Primes.
  • Has a cast time of ~1 second and a post-cast animation delay of ~2.5 seconds.
  • Javelins can damage enemies across the Rift Plane.

Augment
FuriousJavelin
Main article: Furious Javelin

Furious Javelin is a Warframe Augment Mod that temporarily increases Excalibur's melee damage for every enemy hit by Radial Javelin.


[[[Mod#Mod Rank|Rank]] Damage Bonus per hit Duration Cost
0 3% 6s 6
1 3% 8s 7
2 4% 10s 8
3 5% 12s 9

Tips & Tricks
  • Useful for clearing out large swarms of enemies if one is surrounded.
  • Allows players to deal both damage and crowd control at the same time.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


ExaltedBlade ExaltedBladeIcon
ENERGY
25
KEY
4
Exalted Blade
Summon a sword of pure light and immense power.

Energy Drain: 2.5 s-1

Strength:100 / 125 / 200 / 250 (damage)
Duration:6 s (blind duration)
Range:5 m (blind radius)
Misc:15 m/s (wave speed)
40 m (wave range)

Info
  • Excalibur draws an ethereal Skana and wields it as his melee weapon. Normal attacks inflict 100 / 125 / 200 / 250 damage within 2 meters.
  • Normal, slide, and aerial attacks will emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them and fly at a constant speed of 15 m/s until they dissipate at a maximum distance of 40 meters.
    • The energy waves and Exalted Blade itself are considered separate entities and will both deal damage separately.
    • Energy waves will punch through and hit enemies and terrain regardless of thickness up to their maximum range.
    • Wave damage falls off with distance.
    • Wave range, damage fall off, and flight speed are not affected by mods.
    • Enemies hit by the waves will suffer a stagger.
  • Attacks and energy waves have a 200% critical damage multiplier with a 15% critical chance and a 10% status chance.
  • Damage is affected by Ability Strength, the Melee Combo Counter, most mods, and buffs.
  • Exalted Blade consumes 2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again.
  • Excalibur will auto-block any frontal attacks while Exalted Blade is active. Exalted Blade will also continue to block 60% of the frontal damage even while attacking or performing other actions.
    • Damage reduction is not affected by Ability Strength.
    • Exalted Blade's auto-block can parry enemy attacks if channeling.
  • Excalibur is unable to use any other weapon or equipped gear (e.g. Scanners, Fishing Spears) while Exalted Blade is active, but can use all other abilities.
  • Exalted Blade is affected by and can trigger Warframe and Exodia Arcanes.
  • While active, Exalted Blade will use an exclusive stance with its own set of combo attacks.
  • Slash Dash will receive a +10% bonus to its base damage from Excalibur's Swordsmanship passive and each hit will release an energy wave when Exalted Blade is active.
    • Slash Dash hits add to Exalted Blade's Melee Combo Counter.
    • Energy waves behave identically to those of Exalted Blade.
      • The energy waves and Exalted Blade are considered separate entities and will deal damage separately.
    • Waves will hit both the targeted enemy and all enemies behind it.
    • Waves are affected by mods on both the equipped melee weapon and on Exalted Blade (Weapon).
    • The energy waves are able to deal critical hits and status effects.
      • Critical and status performances are affected by equipped critical chance and damage mods, status chance mods, and Chromatic Blade.
    • Channeling will only affect the wave's damage and not Slash Dash's damage.
  • Can be cast while moving or sprinting without interruption.

Weapon
EWExaltedBlade
Main article: Exalted Blade (Weapon)

Exalted Blade is Excalibur's signature Exalted Weapon, which can only be used upon activating the ability of the same name.


Stance
ExaltedBladeStance
Main article: Exalted Blade (Stance)

Exalted Blade is a unique Stance exclusive to Exalted Blade (Weapon) that can only be acquired and used by activating Excalibur's fourth ability, Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.

Augment
ChromaticBladeMod
Main article: Chromatic Blade

Chromatic Blade is a Warframe Augment Mod for Excalibur's Exalted Blade that increases Exalted Blade (Weapon)'s status chance while changing its damage from physical damage to a primary elemental damage, depending on Excalibur's chosen energy color.


Rank Status chance Cost
0 25% 6
1 30% 7
2 40% 8
3 50% 9

Tips & Tricks
  • Due to Exalted Blade's waves being able to unlimitedly punch through up to its maximum range, Exalted Blade is well suited to taking out hordes of enemies, especially if they are huddled together.
    • Furthermore, Exalted Blade can be used to deal with enemies while in cover without requiring Punch Through mods.
  • The innate slide attack blind provides a cheaper alternative to Radial Blind, albeit with greatly reduced duration and range.
    • Allows players to blind enemies and quickly deal with them without being delayed by finisher animations.
  • Exalted Blade's ability to automatically block gives players a slight boost in terms of survivability.
  • Combined with Mag's Magnetize, the sword waves can be redirected to hit the enemies inside multiple times until its maximum range can be reached.
  • Crouching will allow the use of all Exalted Blade attacks while remaining entirely stationary; this can be extremely useful during boss fights, defense missions, survival, etc.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs
  • Using this ability during an "Unarmed" bug will result in Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
  • Energy Leech Eximus does not increase the energy drain of Exalted Blade while active.
  • If Excalibur enters Bleedout state while Exalted Blade is active, Excalibur will use his melee and sometimes primary weapon rather than his secondary.
  • Equipping Reflex Guard can make Excalibur sporadically not take damage if Exalted Blade auto-blocks damage.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

SlashDash SlashDash
RadialBlind RadialBlind
RadialJavelin RadialJavelin
ExaltedBladeIcon ExaltedBladeIcon

Edit Tab

Excalibur can be equipped with the following items:

Cosmetics

Augments

See also

Edit Tab

Hotfix 23.6.2
  • Fixed issues with Umbra going invisible after transferring back to him from Operator mode.

Update 23.2

  • Fixed Umbra sometimes falling out of the level due to not teleporting to safety when using Transference.

Hotfix 23.1.3

  • Fixed an issue where you could confuse 'The Sacrifice' Umbra if replaying the quest with an Umbra.

Hotfix 23.1.2

  • Fixed Umbra losing Armor in Infested Salvage missions when he shouldn't.

Update 23.1

  • Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra.
  • Fixed Magus Nourish not working with Umbra.

Hotfix 23.0.8

  • Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
  • Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.

Hotfix 23.0.7

  • Fixed Transferring back to Umbra resulting in falling through the floor sometimes.

Hotfix 23.0.6

  • Fixed some of Umbra’s attachments appearing to float away from his body.

Hotfix 23.0.5

  • Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot.
  • Fixed the Iliac Syandana not playing nicely with Umbra’s scarf.

Hotfix 23.0.4

  • Fixed Umbra triggering Operator Virtuos Arcanes.
  • Fixed obtaining Umbra too early if you change your Arsenal loadout right before equipping him.
  • Fixed Clients Transferring into Umbra killing their forward momentum.

Hotfix 23.0.3

  • Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade.
  • Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.
  • Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra.
  • Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.
  • Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra.
  • Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active.
  • Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.

Hotfix 23.0.2

  • Fixed entering your Arsenal with Excalibur’s Exalted Blade active causing no Mods to appear in the Modding UI.
  • Fixed Energy colour element not appearing when you change your Energy colour on an Excalibur equipped with the Chromatic Blade Augment.
  • Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe.
  • Fixed not transferring back to your Warframe when Umbra dies while you are in Operator Void Mode.
  • Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg.
  • Fixed having a perpetual Helminth Cyst on sentience Umbra.
  • Fixed autonomous Umbra in Dojo Duels using Conclave loadout.

Hotfix 23.0.1

  • Excalibur Umbra can now be linked in chat. (undocumented)
  • Fixed missing jump action for Umbra to get down from ledges.

Update 23.0

  • Excalibur Umbra introduced.
  • Increased Excalibur Prime’s Armor from 250 to 300.

MODDABLE ‘EXALTED’ WEAPONS!

Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

  • Excalibur/Prime’s Exalted Blade
    • We gave the Blade a partial physical design (hilt) so that you can customize its appearance (Energy color is still determined by Excalibur’s)!

Exalted Weapons work in the following ways:

  • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
  • All Exalted weapons use the Mod classes expected for the class of weapon.
  • Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Riven Mods are not generated for Exalted Weapons.

Update 22.20

  • Fixed a script error with Excalibur’s Slash Dash.

Update 22.18

  • Removed Excalibur’s 3 second cooldown on Radial Blind.

Update 22.16

  • Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.

Update 22.9

  • Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw.

Hotfix 22.8.3

  • Boss Reward Location Changes:
    • In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
      • Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts

Update 22.2

  • Fixed a script error when casting Excalibur’s Exalted Blade ability.

Update 22.0

  • Toned down the smoke FX of Excalibur’s Radial Blind.

Hotfix 21.1.1

  • Fixed a crash that would occur when activating Excalibur’s Exalted Blade (and other similar abilities) then entering the Arsenal and going to the Melee weapon upgrades screen in Captura and the Simulacrum.

Update 21.1

  • Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting.

Hotfix 21.0.8

  • Fixed an issue where Clients downed while using Excalibur’s Exalted Blade would be unable to switch weapons when revived.

Hotfix 21.0.7

  • Fixed casting and deactivating Excalibur’s Exalted Blade while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.

Hotfix 21.0.4

  • Fixed the Berserker Mod not applying to Excalibur’s Exalted Blade and its waves.

Update 21.0

  • Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers.

Update 20.7

Update 20.0

  • Lowered the brightness on Excalibur's Blind cast and Drone Explosion deaths to avoid excessive bloom.

Update 19.10

  • Fixed Excalibur and Limbo having a duplicate skin to equip.

Update 19.9

  • Fixed using Excalibur's Exalted Blade during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.

Update 19.2

  • Excalibur’s Radial Blind is now affected by casting speed mods.

Update 19.0

Hotfix: The Silver Grove 2

  • Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.

Hotfix: Specters of the Rail 12

  • Fixed a crash when casting Exalted Blade while you have an active Glaive thrown out.

Update 18.13

  • Exalted Blade Changes:
    • Exalted Blade's damage now diminish according to distance travelled and enemies punctured.
    • Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind
  • Fixed being able to use Exalted Blade endlessly without Energy consumption.

Hotfix 18.10.4

  • Increased the resolution and slightly altered the tinting of Excalibur Prime.

Update 18.10

  • Added PBR Upgrades on Excalibur Prime.

Update 18.7

  • Fixed badge placements on Excalibur.

Update 18.5

  • Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
  • Fixed Excalibur not properly earning Focus when using Exalted Blade.

Hotfix 18.4.7

  • Fixed Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin.

Hotfix 18.4.1

  • Fixed an error with Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use.

Update 18.4

  • Fixed a visual FX issue that would occur with Radial Javelin when used at max speed.

Hotfix 18.3.1

  • Fixed Excalibur's passive not properly applying to Rapier weapons.

Hotfix 18.2.4

  • Fixed a memory leak that would occur with Radial Javelin's projectile FX.

Update 18.2

  • Fixed an error preventing players from using their weapons or abilities after using Exalted Blade.
  • Fixed an error that would prevent Clients from being able to use their powers if meleeing while Exalted Blade was ending, or being deactivated due to a Nullifier bubble.

Update 18.0

  • Excalibur is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
  • Fixed players being able to cast Radial Blind continuously while firing a weapon.

Update 17.5

  • Fixed Excalibur not receiving credit for kills from Exalted Blade.

Update 17.2

  • Reduced camera shake FX when using Excalibur’s Exalted Blade.

Update 17.0

  • Energy effects from elemental Mods will no longer display on Exalted Blade.
  • Fixed Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.
  • Fixed Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.
  • Fixed Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.

Hotfix 16.11.5

  • Fixed instances of Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
  • Fixed players receiving a ‘power in use’ message when casting Exalted Blade while switching to a melee weapon.
  • Fixed Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.

Update 16.10

  • Fixed channeling when using Exalted Blade’s melee or projectile attacks not consuming additional energy.
  • Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
  • Fixed Slash Dash causing the player to dash through Nullifier bubbles.

Hotfix 16.9.4

  • Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.

Hotfix 16.9.2.1

  • Fixed Exalted Blade copying melee Stance Mods.
  • Fixed an issue causing Exalted Blade to not properly release energy waves.

Hotfix 16.9.2

  • Fixed Exalted Blade’s melee attacks always counting as though it were channeled.

Hotfix 16.9.1

  • Fixed Exalted Blade not inheriting any melee mods.

Update 16.9

  • Excalibur Rework
    • First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter.
    • Third Ability: Super Jump has been removed from Excalibur’s Abilities.
    • Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.
    • Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.
    • Stat changes: Excalibur Armor: Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.
    • Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.
  • Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime.

Hotfix 16.3.3

Hotfix 16.3.1.2

  • Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.

Hotfix 16.3.1

  • Fixed a game freeze that could occur when using Radial Javelin on ragdolled enemies.

Update 16.2

  • Fixed enemies becoming immune to melee attacks when hit with Radial Javelin.

Hotfix 16.1.4

  • Fixed animation timing for Radial Javelin when used with cast speed Mods.

Hotfix 16.1.2

  • Radial Javelin will now double check that enemies are within range before launching.

Hotfix 16.0.4

  • Removed dead animation time at the end of Radial Javelin and Radial Blind casting animations.

Update 16.0

  • Excalibur has been given a visual update via PBR!

Update 15.13

  • Increased damage bonus to Furious Javelin Mod.

Update 15.9

  • Added Melee Combo Counter to Excalibur’s Slash Dash.
  • Fixed Radial Javelin doing 2x damage when cast by Client.

Update 15.6

Hotfix 15.5.6

  • Fixed Radial Javelin not stunning enemies who survive the attack.

Hotfix 15.5.3

  • Fixed an issue in Hive Infestation that caused Radial Javelin to cease functioning.

Update 15.2

  • Radial Javelin will now check for line of sight when targeting enemies.

Update 15.0

  • Augment: Radial Javelin - Furious Javelin
  • Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works.
  • Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected.
  • Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time.

Update 14.0

  • Excalibur now make up one of the starter Warframe options.

Update 13.5

  • Prime: Tweaked the Excalibur Prime Channeling visual effects.

Hotfix 13.4.1

  • Prime: Updated the material and tint on the Excalibur Prime.

Hotfix 13.0.3

  • Prime: Improved the visuals on the Excalibur Prime Channeling effect.

Update 13.0

  • Tweaked the cast sounds of Excalibur.

Update 11.2

  • Armor increased from 50 to 65.

Update 9.8

  • Added cooldown to Radial Blind to avoid exploits.

Update 9.6

  • Radial Blind now uses Energy Colours.

Update 8.1

  • Fixed arm fins on clipping through the arm when using iron sights.

Update 6.5

  • Radial Javelin plus Nyx's Absorb no longer kills nearby Clients.

Update 5.3

  • Warframe Blueprints for Excalibur added.

Vanilla

  • Introduced.
Last updated:Hotfix 23.6.2

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Update 16.9

After Update 15

Pre Update 15

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