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A perfect balance of mobility and offense, Excalibur is the ideal Warframe for new players.

This is Excalibur, a master of gun and blade.

No matter your style, Tenno, Excalibur is a formidable choice.

Release Date: October 25th, 2012

Excalibur is a sword-themed Warframe. With the power to channel energy into his summoned blade, he is a mobile swordsman with potent methods of execution. He is one of three starter options for new players.

Acquisition

Excalibur is one of the three starter Warframes, alongside MagIcon272.png Mag and VoltIcon272.png Volt, during Awakening.

Excalibur's main blueprint can be purchased from the Market. Excalibur's component blueprints can be obtained from defeating Lieutenant Lech Kril on War, Mars.

Excalibur can also be bought complete from Teshin for ReputationBlackx64.png 60,000 once players have achieved Typhoon rank in the Conclave.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Lieutenant Lech Kril Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Systems.png Systems Blueprint Lieutenant Lech Kril Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Chassis.png Chassis Blueprint Lieutenant Lech Kril Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Credits64.png
25,000
Chassis
1
Neuroptics
1
Systems
1
OrokinCell.png
1
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 75 Blueprint Price: Credits64.png 35,000
Chassis Chassis
Credits64.png
15,000
Morphics.png
1
Ferrite.png
1000
Rubedo.png
300

Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Credits64.png
15,000
AlloyPlate.png
150
NeuralSensors.png
1
PolymerBundle.png
150
Rubedo.png
500
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Credits64.png
15,000
ControlModule.png
1
Morphics.png
1
Salvage.png
500
Plastids.png
220
Time: 12 hrs
Rush: Platinum64.png 25

Warframe Guides

Photo-4.png
“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Excalibur Guides to read user-made guides on how to play this Warframe.

Trivia

  • It costs less platinum to purchase him outright than to rush construction of the components and main blueprint.
  • He is the first of two Warframes with an unpolarized Aura slot, NekrosIcon272.png Nekros being the second.
  • Excalibur is similar in design to Hayden Tenno's suit from Digital Extremes' previous game Dark Sector. This is further reinforced with the Proto-Armor Skin, which is a near-exact copy of that very suit.
  • Excalibur is named after the legendary sword of Arthur; King of the Britons. Many of his alternate helmets feature names based off Arthurian legend.
  • An Excalibur is shown being ripped apart by Alad V while wearing the Pendragon Helmet and the Immortal Skin in "The Profit", a trailer for the PS4 release of WARFRAME.
  • Prior to Update 14, Excalibur would use his equipped melee weapon when casting his abilities, regardless if it was impractical (casting RadialJavelin130xDark.png Radial Javelin with a Galatine.png Galatine), nonsensical (SlashDash130xDark.png Slash Dashing with the Kogake.png Kogake) or impossible (using any of his abilities without a melee weapon equipped). Update 14 changed this by making him generate an ethereal Skana.png Skana when using his abilities, rather than using his melee weapon.
    • If there was no melee weapon equipped, then Excalibur would use the currently equipped weapon. (i.e. Radial Javelin with a Braton.png Braton). Humorously, ethereal copies of that weapon would appear upon using Radial Javelin.
  • Before Hotfix 22.8.3 (2018-01-11), Excalibur parts blueprints dropped from Ambulas on Hades, Pluto. This is now the drop location of TrinityIcon272.png Trinity.
  • In Update 23.0 (2018-06-15), Excalibur's ExaltedBlade130xDark.png Exalted Blade received a physical form to allow for customization, replacing its previous form which was made from pure energy.
    • The same update also allowed players to directly mod ExaltedBladeWeapon.png Exalted Blade.
  • According to the Official Tenno Alphabet Cipher, the design on Excalibur's right shoulder is in fact a word that spells out "Hayden Tenno". The same word can be found on top of Excalibur's head.
  • Excalibur's default helmet was added to the real-time strategy game Airmech as a victory gesture after Warframe beating Airmech in a vote of popularity between the two.
    • This was originally intended to be Excalibur Prime's default helmet, however the reason for this change is unknown.
  • Excalibur's default helmet (along with the default helmets of LokiIcon272.png Loki and ChromaIcon272.png Chroma) are available as unlockable antenna toppers in Rocket League.
  • Having 12 alternate helmets, Excalibur has the most alternate helmets out of any Warframe, with Excalibur Prime's being exclusive.

Edit Tab
AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
This item is no longer available for purchase.

The Sentients had won. They had turned our weapons, our technology, against us. The more advanced we became, the greater our losses. The war was over unless we found a new way. In our desperation we turned to the Void. The blinding night, the hellspace where our science and reason failed.

We took the twisted few that had returned from that place. We built a frame around them, a conduit of their affliction. Gave them the weapons of the old ways. Gun and blade. A new warrior, a new code was born. These rejects, these Tenno, became our saviors. Warrior-Gods cast in steel and fury striking our enemies in a way they could never comprehend. Excalibur was the first.

- Orokin 'Warframe' Archives
Excalibur Prime is the epitome of mobility and offense, and features the same abilities as Excalibur, but has unique mod polarities installed allowing for greater customization.
—In-game Description

Release Date: December 18th, 2012

Excalibur Prime is the Primed variant of ExcaliburIcon272.png Excalibur, possessing higher armor and energy, as well as an additional Madurai Pol.svg polarity and a Madurai Pol.svg Aura polarity. Excalibur Prime is a Founders-exclusive Warframe released alongside LatoPrime.png Lato Prime and SkanaPrime.png Skana Prime.

Acquisition

Excalibur Prime was only obtainable by upgrading a Warframe account to Founders status of Hunter or greater, which is no longer available. He came with his own Warframe slot and was already augmented with an Orokin Reactor.

The Founders' program closed on the 1st of November, 2013, as announced on the warframe forums. This closure is inclusive of pack upgrades.

Notes

  • Excalibur Prime, compared to ExcaliburIcon272.png Excalibur:
    • Higher Armor (300 vs. 225)
    • Higher Energy (150/225 vs. 100/150)
    • Different Polarities (Vazarin Pol.svgMadurai Pol.svgMadurai Pol.svg vs. Vazarin Pol.svgMadurai Pol.svg)
    • Different Aura Polarity (Madurai Pol.svg vs. None)
  • Excalibur Prime, compared to Excalibur UmbraIcon272.png Excalibur Umbra:
    • Different Polarities (Vazarin Pol.svgMadurai Pol.svgMadurai Pol.svg vs. Madurai Pol.svgUmbra Pol.pngUmbra Pol.pngUmbra Pol.png)
  • As a Prime Warframe, Excalibur Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Excalibur Prime is the first Prime Warframe in the game.
    • He is also the first Prime Warframe to come with two different polarities, as opposed to one. This was followed by Ember PrimeIcon272.png Ember Prime and Loki PrimeIcon272.png Loki Prime.
  • There is a statue of Excalibur Prime inside the Orokin Vaults on Deimos, and one of the Lua Spy vaults.
    • Interestingly, at the start of Update 11.0 (2013-11-20) Excalibur Prime was given a short-lived full body skin called "Alabaster", which was explained by Digital Extremes as a test skin that was released by mistake. The skin's texture was similar to said Vault statues.
  • Compared to the later prime Warframes, Excalibur Prime has the least cosmetic difference compared to his standard counterpart, with the only significant additions being the Void Key-shaped emblem on his helmet and golden blades along his forearms.
  • When he was released, it was widely believed that Excalibur Prime had a slightly higher shield recharge rate compared to the non-prime variant.
    • While the existence of this feature can neither be confirmed, nor denied, Excalibur Prime currently does not possess this stat change.
  • Much like how Update 14.0 (2014-07-18) gave the standard Excalibur an ethereal Skana.png Skana when using his abilities, Excalibur Prime uses an ethereal SkanaPrime.png Skana Prime with his abilities, which was also added in the same update.
  • On the Chinese build of Warframe, Excalibur Umbra Prime serves as a stand-in for Excalibur Prime.

Media

See also

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab
AladVPortrait d.png
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.

For the China-exclusive variant, see Excalibur/Umbra Prime.
From the shadow of the long night emerges a new Excalibur.
Ferocious and untamed, Umbra’s fury is second only to his mastery of the blade.

Release Date: June 15th, 2018

Excalibur Umbra is the Umbra variant of ExcaliburIcon272.png Excalibur, sporting higher armor and energy, as well as three Umbra Pol.png polarities while losing a Vazarin Pol.svg. Unique to Umbra is his display of sentience, allowing him to fight on his own when not piloted by the Operator.

He was first released in the Chinese build of WARFRAME as Excalibur UmbraIcon272.png Excalibur Umbra Prime and was later added to the Global build in Update 23.0 (2018-06-15) as a non-prime. He can be acquired through the The Sacrifice quest.

Acquisition

The blueprint for Excalibur Umbra is given to players upon completing the first mission of The Sacrifice quest, and the ability to build the Warframe is granted on completing the second mission. Unlike other Warframes, Umbra requires no further components and is crafted entirely from the single blueprint. However, even after being crafted, he cannot be used until the penultimate mission, where he is automatically Rank 30 with a free, pre-installed Orokin Reactor and Warframe slot.

A second blueprint will not be given on replays. Also unlike other quest-tied warframe, Cephalon Simaris does not sell Excalibur Umbra blueprints. Thus the player can only own one copy of Excalibur Umbra.

Manufacturing Requirements
Credits64.png
10,000
OrokinCell.png
1
Kuva.png
60
NanoSpores.png
1,200
AlloyPlate.png
1,600
Time: 10 s
Rush: Platinum64.png 0
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Notes

  • Excalibur Umbra, compared to ExcaliburIcon272.png Excalibur:
    • Higher Armor (300 vs. 225)
    • Higher Energy (150/225 vs. 100/150)
    • Different Polarities (Madurai Pol.svgUmbra Pol.pngUmbra Pol.pngUmbra Pol.png vs. Vazarin Pol.svgMadurai Pol.svg)
    • Different Aura Polarity (Madurai Pol.svg vs. None)
  • Excalibur Umbra, compared to Excalibur PrimeIcon272.png Excalibur Prime:
    • Different Polarities (Madurai Pol.svgUmbra Pol.pngUmbra Pol.pngUmbra Pol.png vs. Vazarin Pol.svgMadurai Pol.svgMadurai Pol.svg)
  • Umbra, along with the Skiajati.png Skiajati, will be obtained by the player already fully ranked. All the Mastery Rank points that would normally be granted from ranking up Warframe and weapon will be automatically received upon acquiring them.
    • Due to their unique nature both are also unable to be sold from the inventory.
  • Excalibur Umbra comes with three mod slots polarized with the unique Umbra Pol.pngUmbra polarity. He also comes with 3 Umbral Mods: Mod TT 20px.png Umbral Intensify, Mod TT 20px.png Umbral Fiber, and Mod TT 20px.png Umbral Vitality fusioned to rank 5 out of 10. His Skiajati.png Skiajati Nikana and Exalted Umbra Blade each have two Umbra Pol.png polarity slots and come with Mod TT 20px.png Sacrificial Pressure and Mod TT 20px.png Sacrificial Steel equipped.
  • In place of RadialBlind130xDark.png Radial Blind, Umbra has RadialHowl130xDark.png Radial Howl, which not only blinds enemies, but also removes any active damage resistances from Sentient units and Shadow Stalker within range.
  • Unlike other Warframes, Excalibur Umbra's sentience allows him to remain active after using Transference, supporting the Operator with abilities and equipped weapons. However, Umbra can be damaged, and will stop moving once all of his health is depleted.
    • Excalibur Umbra is incapable of using Arch-guns when in autonomous mode, as transferring out with the Operator will make him switch back to using his primary weapon.

Known Bugs

Due to Umbra's sentient passive, the following bugs can be observed:

  • If Exalted Blade is used and the player goes into Operator, on Transference into Umbra the ability will be toggled off. The same happens with any subsumed channeled ability like Silence, Gloom, etc.
  • If Mania applies the Lifted status effect on Umbra while Exalted Blade is active and the player switches to Operator and back into Umbra, he will be unable to use both Exalted Blade and the equipped melee weapon. Only the first few frames of the animation will play out, before the attack is canceled.
  • If Combo Counter is built with Weeping Wounds, Blood Rush or the Gladiator set bonus and Power Spike is used to maintain it, once the player switches to Exalted Blade and hits at least one enemy then let its combo duration reset, either on its own over time or by using a Heavy Attack, he will lose the Gladiator set bonus applying to Exalted Blade in addition to Weeping Wounds, Blood Rush and the Gladiator set bonus applying to the equipped melee weapon, even if combo remains on it. This seems to be the case for all exalted weapons.

In order for those mods to begin working properly again, the player must either use a Heavy Attack on the equipped melee weapon to lose all combo or wait for Power Spike to drop the combo to its previous multiplier.

Lore

AladVPortrait d.png
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers. Please complete The Sacrifice quest before proceeding.
Main article: The Sacrifice
But you won't have to imagine. A lovingly cultured Infestation swarms within your blood. Your transformation has begun, reshaping you into a sacred surrogate of the unholy Tenno... A Warframe with but a Single. Burning. Memory. It is... a miracle! But all miracles require sacrifice.
Excalibur Umbra was originally an Orokin Dax soldier who was punished by Ballas for attempting to interfere with his betrayal. The soldier was deliberately exposed to the Infestation to become an anti-Sentient weapon, a "miracle" that requires "sacrifice", and was fitted with a unique Transference Bolt that forced him to obey Ballas's whims. He was then psychologically tortured into rote obedience by forcing him to kill his son, Isaah.

As a result of Umbra's torment, he retains most of his sentience and is capable of acting on his own without the Tenno's control, even initially rejecting the Operator's Transference and going rogue. Umbra also carries the memories of his final moments before transforming into a Warframe, which the Operator discovers to contain codes that unlock Ballas's Vitruvian recordings of the Sentient's betrayal, the creation of Warframes, and the Tenno.

Umbra is first seen in a courtyard on Earth battling his creator and his allied Sentients, but due to Transference influence he is unable to disobey Ballas, allowing him to be easily destroyed by Natah. The Operator discovers Umbra's remains on Earth, which leads them to a containment cell on Lua housing Ballas's Vitruvian, allowing the Operator to rebuild Umbra. However, Umbra immediately goes rogue and flees across the solar system, but not before the Operator taps into his memories.

--We had created monsters we couldn't control. We drugged them, tortured them, eviscerated them... We brutalized their minds... but it did not work. Until they came. And it was not their force of will - not their Void devilry - not their alien darkness... It was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing-- And take away its pain.
—Ballas

After seeing all of Umbra's memories, the Operator reassures Umbra that they will fight Ballas together. Upon seeing this act of compassion, Umbra calms down and finally accepts the Operator's Transference. Together they battle Ballas on Earth, whose attempts to subdue Umbra prove futile when the Operator's Transference overpowers Ballas's control, allowing Umbra to wound his creator.

Trivia

  • Umbra is the Latin word for "shadow".
  • Excalibur Umbra is the first Umbra variant of a Warframe to be released in WARFRAME.
  • Excalibur Umbra is the only quest Warframe that cannot be purchased from the Market or be sold.
  • Excalibur Umbra's Agile and Noble animation sets are the only animation sets that are able to be used on other Warframes without prior purchase.
  • According to its Codex entry, the Skiajati, Umbra's signature weapon, is a Nikana.png Nikana "grafted" from Umbra's flesh.
  • In the Chinese build, Excalibur Umbra originated as part of their Founder's pack exclusive, as Excalibur Umbra Prime, gameplay-wise identical to Excalibur Prime. The pack also included the NikanaPrime.png Nikana Prime and the SpiraPrime.png Spira Prime, as well as the Gauvan Prime Sekhara, a shoulder accessory obtainable only through that Founder pack.
  • Upon release, Excalibur Umbra had the passive ability of Prime Warframes to gain energy from Orokin Void Death Orbs, as an erroneous leftover from his data origins as Excalibur Umbra Prime. This was later removed in Hotfix 23.0.3 (2018-06-19).
  • Umbra utilizes a different sword design for his ExaltedBlade130xDark.png Exalted Blade, which is named Exalted Umbra Blade. The stats for both weapons, however, are identical.
  • Upon completion of The Sacrifice quest, players will receive an Excalibur Umbra-exclusive Excalibur Umbra Sunder Helmet in their inbox, which is a battle-damaged version of the regular Umbra helmet.
  • Excalibur Umbra is the first Warframe confirmed to originally be a "human being". He is also the first frame to have had his face exposed due to damage to his helmet.
    • Ballas confirms that the first Warframes were created from human subjects as Infested-hybrids cultivated by the Helminth.
    • Aside from Excalibur Umbra, TitaniaIcon272.png Titania is the only frame with lore regarding her original creation.
    • Aside from his facial features exposed from his damaged helmet, XakuIcon272.png Xaku is the second Warframe that also has facial features when using the ability, TheVastUntime130xDark.png The Vast Untime
  • When interacting with Baro Ki'Teer, Baro will treat Umbra as he would be any other non-Prime frame.
  • Umbra's scarf and torso lining, along with his Orokin ornaments, remain visible when other Excalibur skins are equipped, similar to the Prime details of Prime Warframes when using TennoGen skins. Hotfix 25.4.1 (2019-07-24) added a "Toggle Prime Details" option, which removes his scarf, torso lining and ornaments on other skins when toggled on.
  • Looking closely, Shadow Stalker uses a unique variant of Excalibur Umbra's body, which lacks the Orokin ornaments and Umbra's signature scarf, along with a different loincloth design.
  • In the "The Sacrifice" teaser of TennoCon 2017, Umbra wielded a regular Nikana on the Orokin Moon tileset.
  • It was revealed at TennoCon 2018's Sound Panel that Excalibur Umbra's howls were voiced by [DE]Steve Sinclair, Game Director of Warframe.[1]
  • Before Update 24.6 when DE introduced the Two-Energy Colors, Excalibur Umbra used to have gold energy on Radial Howl and Exalted Umbra Blade. The gold energy can still be seen on Radial Howl when using different colors. This can be seen in The Sacrifice quest when Umbra goes berserk when equipping him the first time and also only in public sessions.
  • Despite having sentience, Umbra will become immobile during cutscenes of most cinematic quests, using Transference inside the Orbiter and when approaching Orphix fields like any other Warframes.

Media

External Links

References

Edit Tab

Passive

ExcaliburIcon272.png Excalibur has improved mastery in the Tenno art of the blade, receiving +10% attack speed and +10% damage bonuses for melee attacks while wielding the following weapons:

Excalibur UmbraIcon272.png Excalibur Umbra exhibits sentience, allowing him to remain active in combat even when a player uses Operator form, acting similarly to a Specter.

  • Umbra can receive damage and healing in his specter form. Health and shields lost in his specter form will not be restored upon returning to Umbra unless all of Umbra's health is depleted.
  • Once all of Umbra's health is depleted, he will stop moving or attacking.
    • The player does not die or lose a revive, however, if Umbra's health is depleted.
  • Umbra can use any equipped weapon and most abilities, which will take into account any mods installed. Neither of these actions will consume ammunition nor energy, however.
  • When enemies come within 3 meters of Umbra, he will automatically switch to the equipped melee weapon.
    • If no melee weapon is equipped, Umbra will not attack enemies who approach him, but will still cast abilities.
  • If Umbra falls down a bottomless pit while in Specter mode, he will not be teleported back and will remain missing until players return to Warframe mode.


Radial Blind is also replaced with Radial Howl:

RadialHowlMod.png RadialHowl.png
ENERGY:
50
KEY
2
Radial Howl
Let out ferocious howl that stuns nearby enemies and causes Sentients to shed any built up resistances.
Strength:N/A
Duration:7 / 10 / 12 / 15 s
Range:8 / 12 / 15 / 25 m
Expand/Collapse

Abilities 

View Maximization
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Main article: Slash Dash (edit)
SlashDashModU15.jpeg SlashDash.png
ENERGY:
25
KEY
1
Slash Dash
Dash between enemies while slashing with the Exalted Blade.
Strength:100 / 125 / 200 / 250
Duration:N/A
Range:6 / 8 / 10 / 12 m

Info
  • Excalibur dashes between enemies within a cone 6 / 8 / 10 / 12 meters long and cuts them down with his Exalted Blade. Each strike inflicts 100 / 125 / 200 / 250 base damage.
    • Base damage is 15% DmgImpactSmall64.png Impact, 15% DmgPunctureSmall64.png Puncture, and 70% DmgSlashSmall64.png Slash.
    • Cone length and dash velocity are affected by Ability Range.
    • Slash Dash is affected by Aim Glide
    • Slash Dash is affected by momentum, but will not change momentum outside of its animation. Thus, whichever way you were going before you cast Slash Dash you will continue to go unless stopped, by other means, at same speed. This will affect how far your Slash Dash will go when not targeted.
    • As Slash Dash's base Critical Chance and Status Chance are 0%, Slash Dash can not deal critical hits or status effects without flat bonuses to either metric.
  • Damage is affected by Ability Strength, the Melee Combo Counter and some mods.
  • Excalibur has health immunity during the dash animation, but not shield immunity.
  • Though Excalibur's health is immune during the animation, it is still possible for Mod TT 20px.png Adaptation to build stacks.
  • Airborne enemies, such as Hellions and Ospreys, can also be targeted, but are still difficult for Slash Dash to traverse to unless the aim button is held for Aim Glide physics to take effect.
  • If there are no enemies within its targeting area, Slash Dash will make Excalibur dash forward in the direction of aim, allowing it to be used as a mobility aid when reaching high places.
  • Can be used to pass through Laser Barriers unharmed in most cases.
  • Can be used while jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Slash Dash can damage enemies across the Rift Plane.
  • Slash Dash is affected by and can trigger Warframe Arcanes.
  • Ability Synergy:
    • When ExaltedBlade130xDark.png Exalted Blade is active, Slash Dash gains the following benefits:
      • Slash Dash will receive a 10% bonus to its base damage from Excalibur's passive as ExaltedBlade130xDark.png Exalted Blade is considered a longsword.
      • Slash Dash hits will add to Exalted Blade's Melee Combo Counter.
      • ExaltedBlade130xDark.png Exalted Blade will release an energy wave when an enemy is hit by Slash Dash.
        • The waves behave identically to those from normal swings of ExaltedBlade130xDark.png Exalted Blade.

Augment
Main article: Surging Dash

Surging Dash is a Warframe Augment Mod for ExcaliburIcon272.png Excalibur, allowing each enemy hit by SlashDash130xDark.png Slash Dash to add to the Warframe's Melee Combo Counter.


Rank Effect Cost
0 2 6
1 4 7
2 6 8
3 8 9



PurgingSlash.png
Main article: Purging Slash

Purging Slash is a PvE and Conclave Warframe Augment Mod for ExcaliburIcon272.png Excalibur's SlashDash130xDark.png Slash Dash that removes allies' debuffs and restores their shields when Slash Dashed into.


Rank Debuffs removed % max shields restored Cost
0 1 70% 6
1 2 70% 7
2 3 70% 8
3 4 70% 9


Tips & Tricks
  • Slash Dash will hit through a Grineer Shield Lancer's Shield.
  • With high Ability Range and not aiming at enemies, players can launch themselves into the air, travel with high velocity and long distance.
  • Can be used to break Corpus ship windows and pass through laser doors mostly unharmed.
  • Perfect for medium-distance traveling.
  • With the proper mods this is one of the most damage-efficient AoE abilities in the game, doing massive damage to multiple targets for very little cost.
  • Invulnerability allows players to deal with enemies by repeatedly casting Slash Dash without fear of damage or status proc effects during the animation. However, being that there is no invulnerability overlap between the end of the first cast and the beginning of the second cast, there is a small window for Excalibur to receive damage.
  • Casting Slash Dash while Exalted Blade is active will allow players to increase the amount of damage they deal and hit a larger amount of enemies without having to build for range.
  • Pressing the melee button at any time during the targeted Slash Dash cast will cancel the rest of ability's targets and summon your melee weapon instantly.

Bugs
  • It is possible to get stuck on an enemy during the duration of the ability, and in most cases the enemy will not take damage.

  • Expand/Collapse
    Main article: Radial Blind (edit)
    RadialBlindMod.png RadialBlind.png
    ENERGY:
    50
    KEY
    2
    Radial Blind
    Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
    Strength:N/A
    Duration:7 / 10 / 12 / 15 s
    Range:8 / 12 / 15 / 25 m
    Subsumable to Helminth

    Info
    • Excalibur summons and raises his Exalted Blade, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and blinds them for 7 / 10 / 12 / 15 seconds.
      • Duration is affected by Ability Duration.
      • Radius is affected by Ability Range.
      • Blinded enemies are vulnerable to melee finishers and susceptible to stealth damage bonus.
      • Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
    • Enemies affected by the ability are stunned for the entire duration.
      • Bosses are still able to move, attack, or use abilities while affected by the ability.
      • Bosses will attack the player's last known location and will follow the sound of gunfire.
      • Successive casts will reduce the duration of the ability's effect on bosses.
    • Security cameras will deactivate their laser barriers for the duration.
    • Blinded enemies have smoke diffusing from their eyes or similar body part for the effect's duration.
    • Can be recast while active to blind multiple new enemies.
    • Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
    • Has a cast time of 0.85 seconds, affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Subsuming Excalibur to the Helminth will offer Radial Blind and its augments to be used by other Warframes.

    Augment
    RadiantFinish3.png
    Main article: Radiant Finish

    Radiant Finish is a Warframe Augment Mod for ExcaliburIcon272.png Excalibur that increases the damage dealt by Finishers against enemies affected by RadialBlind130xDark.png Radial Blind and RadialHowl130xDark.png Radial Howl.

    Radiant Finish

    Tips & Tricks
    • Radial Blind let's players quickly disable enemies, especially if they are surrounded. This allows players to either escape or to deal with the enemies.
    • This ability can be used on some bosses to prevent them from using their abilities.

    Bugs
  • If Excalibur managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind.

  • Expand/Collapse
    Main article: Radial Javelin (edit)
    RadialJavelinMod.jpeg RadialJavelin.png
    ENERGY:
    75
    KEY
    3
    Radial Javelin
    Launches javelins towards enemies, dealing high damage and impaling them to walls.
    Strength:500 / 650 / 800 / 1000 (damage)
    Duration:N/A
    Range:15 / 18 / 22 / 25 m
    Misc:5 / 7 / 10 / 12 (javelins)

    Info
    • Excalibur summons 5 / 7 / 10 / 12 javelins against enemies within a radius of 15 / 18 / 22 / 25 meters. Excalibur then drives his weapon into the ground, launching the javelins into their targets. Each javelin inflicts 500 / 650 / 800 / 1000 damage and Panel.png staggers enemies.
      • Damage is distributed evenly between DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture and DmgSlashSmall64.png Slash.
      • Damage is affected by Ability Strength, while the number of javelins is not.
      • Enemies that survive the damage are temporarily stunned.
      • Radius is affected by Ability Range.
      • While javelins do not punch through objects or enemies, their striking position is optimized to ensure a successful hit on their targets when they spawn. This allows the javelins to bypass obstacles in the environment including walls, cover, and Grineer Shield Lancer shields.
      • Radial Javelin will not target enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view can still be targeted by Radial Javelin if the ability is used within a small time frame).
    • Each javelin appears as an ethereal Skana.png Skana. Excalibur Prime and Excalibur Umbra's javelins appear as ethereal SkanaPrime.png Skana Primes (Excalibur Umbra's Radial Javelin appear as "Umbra" Javelins).
    • Has a cast time of ~1 second and a post-cast animation delay of ~2.5 seconds.
    • Javelins can damage enemies across the Rift Plane.

    Augment
    FuriousJavelinMod.png
    Main article: Furious Javelin

    Furious Javelin is a Warframe Augment Mod that temporarily increases ExcaliburIcon272.png Excalibur's melee damage for every enemy hit by RadialJavelin130xDark.png Radial Javelin.


    Rank Damage Bonus per hit Duration Cost
    0 ?% 9s 6
    1 ?% 11s 7
    2 ?% 13s 8
    3 15% 16s 9

    Tips & Tricks
    • Useful for clearing out large swarms of enemies if one is surrounded.
    • Allows players to deal both damage and crowd control at the same time.

    Expand/Collapse
    Main article: Exalted Blade (edit)
    ExaltedBlade.png ExaltedBladeIcon.png
    ENERGY:
    25
    KEY
    4
    Exalted Blade
    Summon a sword of pure light and immense power.

    Energy Drain: 2.5 s-1

    Strength:100 / 125 / 200 / 250 (damage)
    Duration:6 s (blind duration)
    Range:5 m (blind radius)
    Misc:15 m/s (wave speed)
    37.5 m (wave range)

    Info

    Weapon
    ExaltedBladeWeapon.png
    Main article: Exalted Blade (Weapon)

    Exalted Blade is ExcaliburIcon272.png Excalibur, Excalibur PrimeIcon272.png Excalibur Prime, and Excalibur UmbraIcon272.png Excalibur Umbra's signature Exalted Weapon, which can only be used upon activating the ability of the same name. The weapon exclusively uses the Exalted Blade stance.

    Stance
    ExaltedBladeStance.png
    Main article: Exalted Blade (Stance)

    Exalted Blade is a unique Stance exclusive to ExaltedBladeWeapon.png Exalted Blade that can only be acquired and used by activating ExcaliburIcon272.png Excalibur's fourth ability, ExaltedBlade130xDark.png Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.

    Augment
    ChromaticBladeMod.png
    Main article: Chromatic Blade

    Chromatic Blade is a Warframe Augment Mod for ExcaliburIcon272.png Excalibur's ExaltedBlade130xDark.png Exalted Blade that increases ExaltedBladeWeapon.png Exalted Blade's status chance while changing its damage from physical damage to a primary elemental damage, depending on Excalibur's chosen primary emission color.


    Rank Status chance Cost
    0 100% 6
    1 200% 7
    2 250% 8
    3 300% 9

    Tips & Tricks
    • Due to Exalted Blade's waves being able to unlimitedly punch through up to its maximum range, Exalted Blade is well suited to taking out hordes of enemies, especially if they are huddled together.
      • Furthermore, Exalted Blade can be used to deal with enemies while in cover without requiring punch through mods.
    • The innate slide attack blind provides a cheaper alternative to Radial Blind, albeit with greatly reduced duration and range. (Note that the Radial Blind power is cheaper both per meter of range and per second of effect, despite having a higher cost per cast.)
      • Allows players to blind enemies and quickly deal with them without being delayed by finisher animations.
    • Combined with MagIcon272.png Mag's Magnetize130xDark.png Magnetize or a DmgVoidSmall64.png Void status effect, the sword waves can be redirected to hit the enemies inside multiple times until its maximum range can be reached.
    • Crouching will allow the use of all Exalted Blade attacks while remaining entirely stationary; this can be extremely useful during boss fights, defense missions, survival, etc.

    Bugs
  • Using this ability during an "Unarmed" bug will result in Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
  • Energy Leech Eximus does not increase the energy drain of Exalted Blade while active.
  • If Excalibur enters Bleedout state while Exalted Blade is active, Excalibur will use his melee and sometimes primary weapon rather than his secondary.
  • Equipping Mod TT 20px.png Reflex Guard can make Excalibur sporadically not take damage if Exalted Blade auto-blocks damage.

  • Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    SlashDash.png SlashDash.png
    RadialBlind.png RadialBlind.png
    RadialJavelin.png RadialJavelin.png
    ExaltedBladeIcon.png ExaltedBladeIcon.png

    Edit Tab

    Hotfix 31.5.7 (2022-05-06)

    • Fixed another case of Excalibur Umbra losing all function (and being unable to transference back to him) after being spiked by a Void Manifestation.

    Update 31.5 (2022-04-27)

    • Fixed Bloodshed sigil fully appearing when entering Operator mode while using Excalibur Umbra.
    • Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.

    Update 31.2 (2022-03-16)

    Hotfix 31.0.3 (2021-12-17)

    • Fixed a crash when attempting to Transference to Umbra at the moment he died.

    Hotfix 30.7.6 (2021-09-23)

    • Fixed an issue where Client players teleport to Excalibur Umbra when using Transference.
      • (Might still happen in rare circumstances where multiple people are using their operator at the same time, work is ongoing)

    Update 30.7 (2021-09-08)

    • Fixed a crash that could occur when Transferring from Excalibur Umbra to a Necramech.
    • Fixed UI not updating when attempting to Invigorate Excalibur Umbra which then resulted in a script error.

    Update 30.5 (2021-07-06)

    • Fixed Excalibur’s Furious Javelin buff becoming permanent and stacking on itself by manipulating recasting and buff timer.

    Update 30.3 (2021-05-25)

    • Fixed Excalibur's Exalted Blade being invisible when using Pistols and Glaives.

    Hotfix 30.2.1 (2021-05-13)

    • Fixed Excalibur Umbra not attacking when in Melee range when you have no Melee weapon equipped.

    Update 29.10 (2021-03-19)

    • Fixed Umbra Excalibur no longer using guns when you Transference to Operator mode and he is fighting autonomously.
    • Fixed Excalibur Umbra holding his sheath during the whole final cinematic in The Sacrifice Quest.
    • Fixed Excalibur Umbra equipped with Melee-only not moving or attacking enemies unless they are close, while the player is using the Operator.
    • Fixed a script error that would occur in the Sacrifice if you used Protea's Temporal Anchor right before Transferring into Umbra.

    Hotfix 29.8.1 (2021-02-18)

    • Fixed Excalibur Umbra falling through the map if Transference is used in certain places within the Cambion Drift. As reported here.

    Update 29.8 (2021-02-11)

    • Fixed a script error when casting Excalibur’s Slash Dash.

    Hotfix 29.5.9 (2020-12-15)

    • Fixed script error with Excalibur’s Slash Dash.

    Update 29.5 (2020-11-19)

    • Added shadow casting light to Excalibur’s Exalted Blade when Deferred Rendering is enabled.

    Update 29.3 (2020-10-27)

    • Fixed Umbra’s sentience not functioning after Transferring into a Necramech.

    Update 29.0 (2020-08-25)

    • Fixed Exaclibur with Chromatic Blade equipped missing the active element icon in the Appearance tab.

    Update 28.1 (2020-07-08)

    Xoris Interaction Changes

    Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

    Warframe Abilities / Exalted Warframe weapons affected by this are:

    • Excalibur Exalted Blade

    The full breakdown can be read here.

    Update 27.4 (2020-05-01)

    • Excalibur Umbra Ability videos have been added to their respective Arsenals!
    • Minor tweaks to Excalibur’s Radial Javelin cast effect and gave it some ground interaction (ice chunks when cast over ice, etc).
    • Fixes towards clipping issues from upper leg armor pieces on Excalibur.
    • Fixed Excalibur’s Ion Helmet appearing as his default in the Conclave Arsenal after being equipped in the co-op Arsenal. This also fixed being unable to equip the Ion helmet while in the Conclave Arsenal.
    • Fixed a script error that could occur if you were swinging Excalibur’s Exalted Blade at the same time as you activated a context action.
    • Fixed script error that could occur when jumping down into the darkness in the Apostasy Prologue as Excalibur Umbra.

    Hotfix 27.3.10 (2020-04-08)

    • Fixed a script error when casting Exacalibur’s Radial Javelin.

    Hotfix 27.0.12 (2020-01-23)

    • Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.

    Hotfix 25.7.6 (2019-09-18)

    • Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.

    Hotfix 25.7.2 (2019-08-30)

    • Fixed Umbra’s Howl FX appearing as lines instead of lightning beams.

    Update 25.7 (2019-08-29)

    • Fixed the Narvarr Prime Shoulder Armor clipping through Excalibur Umbra.

    Hotfix 25.6.3 (2019-08-14)

    • Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires.

    Update 25.6 (2019-08-08)

    Furious Javelin - Radial Javelin Augment - Excalibur
    • Increase duration and damage on the buff

    Hotfix 25.4.1.1 (2019-07-24)

    • Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible.

    Hotfix 25.4.1 (2019-07-24)

    • Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine!
    • Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur).

    Update 25.4 (2019-07-18)

    • Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.

    Hotfix 25.2.3 (2019-06-25)

    • Fixed Aura Mods stacking twice while using Operator mode with Umbra.
    • Fixed a [PH] tag in Excalibur’s Slash Dash tooltip.

    Update 25.2 (2019-06-19)

    • Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur!

    Update 25.1 (2019-06-05)

    • Fixed Zanuka being unable to capture Excalibur.

    Hotfix 23.6.2 (2018-08-31)

    • Fixed issues with Umbra going invisible after transferring back to him from Operator mode.

    Update 23.2 (2018-08-02)

    • Fixed Umbra sometimes falling out of the level due to not teleporting to safety when using Transference.

    Hotfix 23.1.3 (2018-07-26)

    • Fixed an issue where you could confuse 'The Sacrifice' Umbra if replaying the quest with an Umbra.

    Hotfix 23.1.2 (2018-07-24)

    • Fixed Umbra losing Armor in Infested Salvage missions when he shouldn't.

    Update 23.1 (2018-07-18)

    • Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra.
    • Fixed Magus Nourish not working with Umbra.

    Hotfix 23.0.8 (2018-07-09)

    • Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
    • Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.

    Hotfix 23.0.7 (2018-06-28)

    • Fixed Transferring back to Umbra resulting in falling through the floor sometimes.

    Hotfix 23.0.6 (2018-06-27)

    • Fixed some of Umbra’s attachments appearing to float away from his body.

    Hotfix 23.0.5 (2018-06-22)

    • Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot.
    • Fixed the Iliac Syandana not playing nicely with Umbra’s scarf.

    Hotfix 23.0.4 (2018-06-20)

    • Fixed Umbra triggering Operator Virtuos Arcanes.
    • Fixed obtaining Umbra too early if you change your Arsenal loadout right before equipping him.
    • Fixed Clients Transferring into Umbra killing their forward momentum.

    Hotfix 23.0.3 (2018-06-19)

    • Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade.
    • Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.
    • Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra.
    • Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.
    • Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra.
    • Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active.
    • Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.

    Hotfix 23.0.2 (2018-06-15)

    • Fixed entering your Arsenal with Excalibur’s Exalted Blade active causing no Mods to appear in the Modding UI.
    • Fixed Energy colour element not appearing when you change your Energy colour on an Excalibur equipped with the Chromatic Blade Augment.
    • Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe.
    • Fixed not transferring back to your Warframe when Umbra dies while you are in Operator Void Mode.
    • Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg.
    • Fixed having a perpetual Helminth Cyst on sentience Umbra.
    • Fixed autonomous Umbra in Dojo Duels using Conclave loadout.

    Hotfix 23.0.1 (2018-06-15)

    • Excalibur Umbra can now be linked in chat. (undocumented)
    • Fixed missing jump action for Umbra to get down from ledges.

    Update 23.0 (2018-06-15)

    • Introduced Excalibur Umbra.
    • Increased Excalibur Prime’s Armor from 250 to 300.

    MODDABLE ‘EXALTED’ WEAPONS!

    Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

    If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

    • Excalibur/Prime’s Exalted Blade
      • We gave the Blade a partial physical design (hilt) so that you can customize its appearance (Energy color is still determined by Excalibur’s)!

    Exalted Weapons work in the following ways:

    • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
    • All Exalted weapons use the Mod classes expected for the class of weapon.
    • Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
    • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
    • Riven Mods are not generated for Exalted Weapons.

    Update 22.20 (2018-05-17)

    • Fixed a script error with Excalibur’s Slash Dash.

    Update 22.18 (2018-04-20)

    • Removed Excalibur’s 3 second cooldown on Radial Blind.

    Update 22.16 (2018-03-15)

    • Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.

    Update 22.9 (2018-01-17)

    • Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw.

    Hotfix 22.8.3 (2018-01-11)

    • Boss Reward Location Changes:
      • In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
        • Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts

    Update 22.2 (2017-11-01)

    • Fixed a script error when casting Excalibur’s Exalted Blade ability.

    Update 22.0 (2017-10-12)

    • Toned down the smoke FX of Excalibur’s Radial Blind.

    Hotfix 21.1.1 (2017-07-20)

    • Fixed a crash that would occur when activating Excalibur’s Exalted Blade (and other similar abilities) then entering the Arsenal and going to the Melee weapon upgrades screen in Captura and the Simulacrum.

    Update 21.1 (2017-07-19)

    • Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting.

    Hotfix 21.0.8 (2017-07-13)

    • Fixed an issue where Clients downed while using Excalibur’s Exalted Blade would be unable to switch weapons when revived.

    Hotfix 21.0.7 (2017-07-13)

    • Fixed casting and deactivating Excalibur’s Exalted Blade while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.

    Hotfix 21.0.4 (2017-07-05)

    • Fixed the Berserker Mod not applying to Excalibur’s Exalted Blade and its waves.

    Update 21.0 (2017-06-29)

    • Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers.

    Update 20.7 (2017-06-07)

    Update 20.0 (2017-03-24)

    • Lowered the brightness on Excalibur's Blind cast and Drone Explosion deaths to avoid excessive bloom.

    Update 19.10 (2017-02-09)

    • Fixed Excalibur and Limbo having a duplicate skin to equip.

    Update 19.9 (2017-02-01)

    • Fixed using Excalibur's Exalted Blade during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.

    Update 19.2 (2016-12-01)

    • Excalibur’s Radial Blind is now affected by casting speed mods.

    Update 19.0 (2016-11-11)

    Hotfix: The Silver Grove 2 (2016-08-22)

    • Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.

    Hotfix: Specters of the Rail 0.12 (2016-07-20)

    • Fixed a crash when casting Exalted Blade while you have an active Glaive thrown out.

    Update 18.13 (2016-05-27)

    • Exalted Blade Changes:
      • Exalted Blade's damage now diminish according to distance travelled and enemies punctured.
      • Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind
    • Fixed being able to use Exalted Blade endlessly without Energy consumption.

    Hotfix 18.10.4 (2016-05-02)

    • Increased the resolution and slightly altered the tinting of Excalibur Prime.

    Update 18.10 (2016-04-29)

    • Added PBR Upgrades on Excalibur Prime.

    Update 18.7 (2016-03-30)

    • Fixed badge placements on Excalibur.

    Update 18.5 (2016-03-04)

    • Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
    • Fixed Excalibur not properly earning Focus when using Exalted Blade.

    Hotfix 18.4.7 (2016-02-04)

    • Fixed Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin.

    Hotfix 18.4.1 (2016-01-25)

    • Fixed an error with Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use.

    Update 18.4 (2016-01-22)

    • Fixed a visual FX issue that would occur with Radial Javelin when used at max speed.

    Hotfix 18.3.1 (2016-01-14)

    • Fixed Excalibur's passive not properly applying to Rapier weapons.

    Hotfix 18.2.4 (2016-01-08)

    • Fixed a memory leak that would occur with Radial Javelin's projectile FX.

    Update 18.2 (2016-01-05)

    • Fixed an error preventing players from using their weapons or abilities after using Exalted Blade.
    • Fixed an error that would prevent Clients from being able to use their powers if meleeing while Exalted Blade was ending, or being deactivated due to a Nullifier bubble.

    Update 18.0 (2015-12-03)

    • Excalibur is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
    • Fixed players being able to cast Radial Blind continuously while firing a weapon.

    Update 17.5 (2015-10-01)

    • Fixed Excalibur not receiving credit for kills from Exalted Blade.

    Update 17.2 (2015-08-19)

    • Reduced camera shake FX when using Excalibur’s Exalted Blade.

    Update 17.0 (2015-07-31)

    • Energy effects from elemental Mods will no longer display on Exalted Blade.
    • Fixed Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.
    • Fixed Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.
    • Fixed Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.

    Hotfix 16.11.5 (2015-07-15)

    • Fixed instances of Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
    • Fixed players receiving a ‘power in use’ message when casting Exalted Blade while switching to a melee weapon.
    • Fixed Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.

    Update 16.10 (2015-06-25)

    • Fixed channeling when using Exalted Blade’s melee or projectile attacks not consuming additional energy.
    • Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
    • Fixed Slash Dash causing the player to dash through Nullifier bubbles.

    Hotfix 16.9.4 (2015-06-22)

    • Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.

    Hotfix 16.9.2.1 (2015-06-19)

    • Fixed Exalted Blade copying melee Stance Mods.
    • Fixed an issue causing Exalted Blade to not properly release energy waves.

    Hotfix 16.9.2 (2015-06-19)

    • Fixed Exalted Blade’s melee attacks always counting as though it were channeled.

    Hotfix 16.9.1 (2015-06-17)

    • Fixed Exalted Blade not inheriting any melee mods.

    Update 16.9 (2015-06-17)

    Excalibur Rework
    • First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter.
    • Third Ability: Super Jump has been removed from Excalibur’s Abilities.
    • Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.
    • Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.
    • Stat changes: Excalibur Armor: Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.
    • Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.
    • Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime.

    Hotfix 16.3.3 (2015-04-13)

    Hotfix 16.3.1.2 (2015-04-10)

    • Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.

    Hotfix 16.3.1 (2015-04-10)

    • Fixed a game freeze that could occur when using Radial Javelin on ragdolled enemies.

    Update 16.2 (2015-04-01)

    • Fixed enemies becoming immune to melee attacks when hit with Radial Javelin.

    Hotfix 16.1.4 (2015-03-27)

    • Fixed animation timing for Radial Javelin when used with cast speed Mods.

    Hotfix 16.1.2 (2015-03-25)

    • Radial Javelin will now double check that enemies are within range before launching.

    Hotfix 16.0.4 (2015-03-23)

    • Removed dead animation time at the end of Radial Javelin and Radial Blind casting animations.

    Update 16.0 (2015-03-19)

    • Excalibur has been given a visual update via PBR!

    Update 15.13 (2015-02-05)

    • Increased damage bonus to Furious Javelin Mod.

    Update 15.9 (2015-01-08)

    • Added Melee Combo Counter to Excalibur’s Slash Dash.
    • Fixed Radial Javelin doing 2x damage when cast by Client.

    Update 15.6 (2014-12-11)

    Hotfix 15.5.6 (2014-12-02)

    • Fixed Radial Javelin not stunning enemies who survive the attack.

    Hotfix 15.5.3 (2014-11-28)

    • Fixed an issue in Hive Infestation that caused Radial Javelin to cease functioning.

    Update 15.2 (2014-11-13)

    • Radial Javelin will now check for line of sight when targeting enemies.

    Update 15.0 (2014-10-24)

    • Augment: Added Mod TT 20px.png Furious Javelin for RadialJavelin130xDark.png Radial Javelin
    • Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works.
    • Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected.
    • Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time.

    Update 14.0 (2014-07-18)

    • Excalibur now make up one of the starter Warframe options.

    Update 13.5 (2014-05-28)

    • Prime: Tweaked the Excalibur Prime Channeling visual effects.

    Hotfix 13.4.1 (2014-05-23)

    • Prime: Updated the material and tint on the Excalibur Prime.

    Hotfix 13.0.3 (2014-04-10)

    • Prime: Improved the visuals on the Excalibur Prime Channeling effect.

    Update 13.0 (2014-04-09)

    • Tweaked the cast sounds of Excalibur.

    Update 11.2 (2013-12-04)

    • Armor increased from 50 to 65.

    Update 9.8 (2013-09-03)

    • Added cooldown to Radial Blind to avoid exploits.

    Update 9.6 (2013-08-16)

    • Radial Blind now uses Energy Colours.

    Update 8.1 (2013-06-07)

    • Fixed arm fins on clipping through the arm when using iron sights.

    Update 6.5 (2013-02-22)

    • Radial Javelin plus Nyx's Absorb no longer kills nearby Clients.

    Update 5.3 (2013-01-10)

    • Warframe Blueprints for Excalibur added.

    Update 5.0 (2012-12-18)

    • Introduced Excalibur Prime.

    Vanilla (2012-10-25)

    • Introduced.

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