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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
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<div style="float:right; padding:0 0 0 15px; width:302px;" class="tabber-borderless"><tabber>
{{WeaponInfoboxAutomatic
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Vanilla/Prime={{WeaponInfoboxAutomatic|name=Exalted Blade}}
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name = Exalted Blade
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|-|Umbra={{WeaponInfoboxAutomatic|name=Exalted Umbra Blade}}
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</tabber>
 
  +
</div>
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Statistics-->
 
|image =
 
|mastery level =
 
|slot =
 
|type =
 
|trigger =
 
 
<!--Utility-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|block resist =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance = 15
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities ={{Icon|Pol|V}}{{Icon|Pol|V}}{{Icon|Pol|Bar}} (Vanilla/Prime)<br />
 
{{Icon|Pol|Q}}{{Icon|Pol|Q}} (Umbra)
 
|stance polarity =
 
|users =
 
|introduced =
 
}}
 
 
{{Codex|Summon a sword of pure light and immense power.}}
 
{{Codex|Summon a sword of pure light and immense power.}}
 
<section begin=intro />
 
<section begin=intro />
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==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Slash|text}} damage.
+
This weapon deals primarily {{D|Slash}} damage.
   
 
'''Advantages'''
 
'''Advantages'''
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
+
*High {{D|Slash}} damage &ndash; effective against [[health]].
 
**{{M|Chromatic Blade}} augment changes the damage from physical to a [[Damage#Primary Elemental Damage|primary elemental]] one based on Excalibur's Emissive Color.
 
**{{M|Chromatic Blade}} augment changes the damage from physical to a [[Damage#Primary Elemental Damage|primary elemental]] one based on Excalibur's Emissive Color.
 
*Good [[critical chance]].
 
*Good [[critical chance]].
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*Attacks release waves with unlimited [[punch through]] up to '''40''' meters.
 
*Attacks release waves with unlimited [[punch through]] up to '''40''' meters.
 
*Slide attacks trigger a {{A|Radial Blind}} that stuns enemies within '''5''' meters for '''6''' seconds.
 
*Slide attacks trigger a {{A|Radial Blind}} that stuns enemies within '''5''' meters for '''6''' seconds.
*Innate two {{Icon|Pol|V}} and one {{Icon|Pol|Bar}} polarities.
+
*Innate two {{Pol|Madurai}} and one {{Pol|Naramon}} polarities.
**[[Excalibur/Umbra|Excalibur Umbra]]'s Exalted Umbra Blade instead has innate two {{Icon|Pol|Umbra}} polarities.
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**[[Excalibur/Umbra|Excalibur Umbra]]'s Exalted Umbra Blade instead has innate two {{Pol|Umbra}} polarities.
   
 
'''Disadvantages'''
 
'''Disadvantages'''
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
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*Low {{D|Impact}} and {{D|Puncture}} damage &ndash; less effective against [[shield]]s and [[armor]].
**With {{M|Chromatic Blade}}, damage cannot be increased with {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, or {{Icon|Proc|Slash|Text}} mods.
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**With {{M|Chromatic Blade}}, damage cannot be increased with {{D|Impact}}, {{D|Puncture}}, or {{D|Slash}} mods.
 
*Low [[attack speed]].
 
*Low [[attack speed]].
 
*Wave damage dissipates with range.
 
*Wave damage dissipates with range.
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*The Exalted Blade weapon appears in the [[Arsenal]] after unlocking Excalibur's {{A|Exalted Blade}} ability.
 
*The Exalted Blade weapon appears in the [[Arsenal]] after unlocking Excalibur's {{A|Exalted Blade}} ability.
 
*While the arsenal states that Exalted Blade deals '''250''' damage and has an attack speed of '''0.833''', the actual stats are '''275''' damage and '''0.917''' attack speed due to Excalibur's [[Excalibur/Abilities#Swordsmanship|Swordsmanship]] passive.
 
*While the arsenal states that Exalted Blade deals '''250''' damage and has an attack speed of '''0.833''', the actual stats are '''275''' damage and '''0.917''' attack speed due to Excalibur's [[Excalibur/Abilities#Swordsmanship|Swordsmanship]] passive.
*Note that it's only possible to [[Polarization|(re-)add]] an {{Icon|Pol|Umbra}} polarity to a mod slot with [[Umbra Forma]], so it's advised not to polarize the pre-existing ones on Exalted Umbra Blade, unless [[Umbra Forma]] can be acquired.
+
*Note that it's only possible to [[Polarization|(re-)add]] an {{Pol|Umbra}} polarity to a mod slot with [[Umbra Forma]], so it's advised not to polarize the pre-existing ones on Exalted Umbra Blade, unless [[Umbra Forma]] can be acquired.
 
*{{M|Sacrificial Pressure}} and {{M|Sacrificial Steel}} don't show any set bonus while being equipped simultaneously on '''Exalted (Umbra) Blade''', but the set bonus effects are actually applied to the final stats.
 
*{{M|Sacrificial Pressure}} and {{M|Sacrificial Steel}} don't show any set bonus while being equipped simultaneously on '''Exalted (Umbra) Blade''', but the set bonus effects are actually applied to the final stats.
 
**With both mods equipped, Sacrificial Steel at max rank will show that it's granting +220% critical hit chance, implying there is no set bonus. But final critical hit chance of Exalted Umbra Blade will become 56.25%. Since the base critical hit chance is 15%, this means it is increased by 275%, equal to that of Sacrificial Steel with set bonus. <!-- Tested on July 1 2020 -->
 
**With both mods equipped, Sacrificial Steel at max rank will show that it's granting +220% critical hit chance, implying there is no set bonus. But final critical hit chance of Exalted Umbra Blade will become 56.25%. Since the base critical hit chance is 15%, this means it is increased by 275%, equal to that of Sacrificial Steel with set bonus. <!-- Tested on July 1 2020 -->
 
**This is also true and applies to all [[Exalted Weapon|Exalted melee]] and {{Weapon|Garuda's Talons}}.
 
**This is also true and applies to all [[Exalted Weapon|Exalted melee]] and {{Weapon|Garuda's Talons}}.
  +
*As an Exalted Weapon, this weapon comes with an {{Icon|Item|Orokin Catalyst}} [[Orokin Catalyst]] pre-installed.
   
 
==Trivia==
 
==Trivia==
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**The energy on Exalted Prime Blade is more prominent than on the other two variants.
 
**The energy on Exalted Prime Blade is more prominent than on the other two variants.
 
*The design of Exalted Blade's hilt bears a general resemblance to {{Weapon|Skana}}.
 
*The design of Exalted Blade's hilt bears a general resemblance to {{Weapon|Skana}}.
**Exalted Prime Blade has the form of a {{Weapon|Skana Prime}}, while Exalted Umbra Blade uses an original design.
+
**Exalted Prime Blade has the form of a {{Weapon|Skana Prime}}, while Exalted Umbra Blade uses an original design reminiscent of a khopesh.
**All other prime warframes using [[Radial Blind]] will be holding an Exalted Prime Blade as well.
+
**All other prime warframes using [[Radial Blind]] will be holding an Exalted Prime Blade as well.
   
 
==Media==
 
==Media==
<gallery type="slideshow" position="center" widths="600">
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<gallery widths="300" position="center" spacing="small">
 
ExaltedBladeR.png|Excalibur's Exalted Blade.
 
ExaltedBladeR.png|Excalibur's Exalted Blade.
 
ExaltedBladeP.png|Excalibur Prime's Exalted Prime Blade.
 
ExaltedBladeP.png|Excalibur Prime's Exalted Prime Blade.
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</gallery>
 
</gallery>
 
<!--
 
<!--
<gallery widths="302" position="center" columns="1">
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<gallery widths="300" position="center" spacing="small">
   
 
</gallery>
 
</gallery>

Revision as of 18:30, 13 October 2021

Summon a sword of pure light and immense power.

Exalted Blade is ExcaliburIcon272 Excalibur, Excalibur PrimeIcon272 Excalibur Prime, and Excalibur UmbraIcon272 Excalibur Umbra's signature Exalted Weapon, which can only be used upon activating the ability of the same name. The weapon exclusively uses the Exalted Blade stance.


Refer to the weapon's ability page for a list of mods that affect the weapon.

Characteristics

This weapon deals primarily DmgSlashSmall64 Slash damage.

Advantages

Disadvantages

Notes

  • The Exalted Blade weapon appears in the Arsenal after unlocking Excalibur's ExaltedBlade130xWhite Exalted Blade ability.
  • While the arsenal states that Exalted Blade deals 250 damage and has an attack speed of 0.833, the actual stats are 275 damage and 0.917 attack speed due to Excalibur's Swordsmanship passive.
  • Note that it's only possible to (re-)add an Umbra Pol polarity to a mod slot with Umbra Forma, so it's advised not to polarize the pre-existing ones on Exalted Umbra Blade, unless Umbra Forma can be acquired.
  • Mod TT 20px Sacrificial Pressure and Mod TT 20px Sacrificial Steel don't show any set bonus while being equipped simultaneously on Exalted (Umbra) Blade, but the set bonus effects are actually applied to the final stats.
    • With both mods equipped, Sacrificial Steel at max rank will show that it's granting +220% critical hit chance, implying there is no set bonus. But final critical hit chance of Exalted Umbra Blade will become 56.25%. Since the base critical hit chance is 15%, this means it is increased by 275%, equal to that of Sacrificial Steel with set bonus.
    • This is also true and applies to all Exalted melee and "Garuda's Talons" wasn't found in Module:Weapons/data.
  • As an Exalted Weapon, this weapon comes with an OrokinCatalyst Orokin Catalyst pre-installed.

Trivia

  • Before the introduction of moddable Exalted Weapons, the stats of Exalted Blade depended on the mods equipped on the player's melee weapon.
  • Prior to Update 23.0 (2018-06-15), Exalted Blade lacked a physical hilt and was fully made out of energy. This was later changed to allow for colour customization.
  • On Excalibur PrimeIcon272 Excalibur Prime and Excalibur UmbraIcon272 Excalibur Umbra, the sword is named Exalted Prime Blade and Exalted Umbra Blade respectively and they have different forms. Their stats, however, are identical to Exalted Blade.
    • The energy on Exalted Prime Blade is more prominent than on the other two variants.
  • The design of Exalted Blade's hilt bears a general resemblance to Skana Skana.
    • Exalted Prime Blade has the form of a SkanaPrime Skana Prime, while Exalted Umbra Blade uses an original design reminiscent of a khopesh.
    • All other prime warframes using Radial Blind will be holding an Exalted Prime Blade as well.

Media

Patch History

Update 29.5 (2020-11-19)

  • Fixed de-equipping a Scanner not returning you to your active Exalted weapon if one was equipped prior.
  • Fixed the Carnis, Jugulus, and Saxum Mod Sets not being equippable on Exalted Melee.

Hotfix 29.1.1 (2020-09-18)

  • Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.

Hotfix 28.2.1 (2020-08-01)

  • Fixed inability to Melee block with your Exalted weapon until the normal weapon's combo times out.

Hotfix 27.4.2 (2020-05-04)

  • Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons.

Hotfix 27.2.2 (2020-03-06)

  • Increased the base Status Chance of Exalted Blade to 15% (from 10%), while also changing the Chromatic Blade Augment to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximum:
    • Chromatic Blade 50% to 300% Status Chance

Update 26.0 (2019-10-31)

  • Parry Angle set to 60.
  • Range increased from 1 to 2.8.
  • Heavy Attacks added.
  • Slam Attack increased from 500 to 750.

Update 24.4 (2019-03-08)

MELEE REVISIT - PHASE 1 - "Flow"
Let The Gun & Blade Flow

Swap between your gun and melee at the press of a button, no holstering required!

Keybinds!

Notable Keybind changes:

  • Your left mouse button is gun fire, always, instantly.
  • Your right mouse button is now aim, always, instantly.
Additional Information and Changes
  • Exalted weapons will also benefit from the uninterrupted swaps! Be aware that Energy will still drain, even when swapping between weapons!

Update 23.0 (2018-06-15)

  • Introduced as a moddable weapon.

Last updated: Hotfix 27.2.2 (2020-03-06)

See Also