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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
  +
<div style="float:right; padding:0 0 0 15px; width:302px;" class="tabber-borderless"><tabber>
{{WeaponInfoboxAutomatic
 
  +
Vanilla/Prime={{WeaponInfoboxAutomatic|name=Exalted Blade (Weapon)}}
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name = Exalted Blade
+
|-|Umbra={{WeaponInfoboxAutomatic|name=Exalted Umbra Blade}}
  +
</tabber>
 
  +
</div>
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Statistics-->
 
|image =
 
|mastery level =
 
|slot =
 
|type =
 
|trigger =
 
 
<!--Utility-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|block resist =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities ={{Icon|Pol|V}}{{Icon|Pol|V}}{{Icon|Pol|Bar}} (Vanilla/Prime)<br />
 
{{Icon|Pol|Q}}{{Icon|Pol|Q}} (Umbra)
 
|stance polarity =
 
|users =
 
|introduced =
 
}}
 
 
{{Codex|Summon a sword of pure light and immense power.}}
 
{{Codex|Summon a sword of pure light and immense power.}}
 
<section begin=intro />
 
<section begin=intro />
'''Exalted Blade''' is [[Excalibur]], [[Excalibur/Prime|Excalibur Prime]], and [[Excalibur/Umbra|Excalibur Umbra]]'s signature [[Exalted Weapon]], which can only be used upon activating the [[Exalted Blade|ability of the same name]]. The weapon exclusively uses the [[Exalted Blade (Stance)|Exalted Blade]] stance.
+
'''Exalted Blade''' is {{WF|Excalibur}}, {{WF|Excalibur Prime}}, and {{WF|Excalibur Umbra}}'s signature [[Exalted Weapon]], which can only be used upon activating the [[Exalted Blade|ability of the same name]]. The weapon exclusively uses the [[Exalted Blade (Stance)|Exalted Blade]] stance.
 
<section end=intro />
 
<section end=intro />
   
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'''Advantages'''
 
'''Advantages'''
 
*High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
*Tied with [[Desert Wind]], [[Iron Staff]], and [[Valkyr Talons]] for the highest damage of all melee weapons.
 
 
**{{M|Chromatic Blade}} augment changes the damage from physical to a [[Damage#Primary Elemental Damage|primary elemental]] one based on Excalibur's Emissive Color.
**High {{Icon|Proc|Slash|text}} damage &ndash; effective against [[health]].
 
***{{M|Chromatic Blade}} augment changes the damage from physical to a [[Damage 2.0#Primary Elemental Damage|primary elemental]] one based on Excalibur's energy color.
 
 
*Good [[critical chance]].
 
*Good [[critical chance]].
*Can reach 100% [[status chance]] with Chromatic Blade.
+
*Good base [[status chance]].
  +
**Can reach over 100% status chance with a maxed {{M|Chromatic Blade}} and at least 189% [[Abilities#Ability_Strength|Ability Strength]].
*Attacks release waves with unlimited [[Punch Through|punch through]] up to '''40''' meters.
 
*Slide attacks trigger a [[Radial Blind]] that stuns enemies within '''5''' meters for '''6''' seconds.
+
*Attacks release waves with unlimited [[punch through]] up to '''40''' meters.
  +
*Slide attacks trigger a {{A|Radial Blind}} that stuns enemies within '''5''' meters for '''6''' seconds.
*Automatically blocks '''60%''' of frontal damage.
 
 
*Innate two {{Icon|Pol|V}} and one {{Icon|Pol|Bar}} polarities.
 
*Innate two {{Icon|Pol|V}} and one {{Icon|Pol|Bar}} polarities.
 
**[[Excalibur/Umbra|Excalibur Umbra]]'s Exalted Umbra Blade instead has innate two {{Icon|Pol|Umbra}} polarities.
 
**[[Excalibur/Umbra|Excalibur Umbra]]'s Exalted Umbra Blade instead has innate two {{Icon|Pol|Umbra}} polarities.
Line 186: Line 29:
 
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
 
*Low {{Icon|Proc|Impact|text}} and {{Icon|Proc|Puncture|text}} damage &ndash; less effective against [[shield]]s and [[armor]].
 
**With {{M|Chromatic Blade}}, damage cannot be increased with {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, or {{Icon|Proc|Slash|Text}} mods.
 
**With {{M|Chromatic Blade}}, damage cannot be increased with {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Puncture|Text}}, or {{Icon|Proc|Slash|Text}} mods.
*Low status chance without Chromatic Blade.
 
 
*Low [[attack speed]].
 
*Low [[attack speed]].
 
*Wave damage dissipates with range.
 
*Wave damage dissipates with range.
*Wave hits do '''not''' count towards the [[Melee 2.0#Combo Counter|Melee Combo Counter]].
+
*Wave hits do '''not''' count towards the [[Melee#Combo Counter|Melee Combo Counter]].
 
*Low wave flight speed.
 
*Low wave flight speed.
 
*Requires energy to activate and keep active.
 
*Requires energy to activate and keep active.
  +
*Slide attack blinds do '''not''' open affected enemies to [[Finisher|Finisher Attacks]].
*As an [[Exalted Weapon]], it cannot get nor contribute to the set bonus of any [[Set Mods]] (excluding the [[Set Mods#Sacrificial Mod Set|Sacrificial Mod Set]]).
 
  +
*As an [[Exalted Weapon]], it cannot benefit from, nor contribute to the set bonus of any [[Set Mods]] (excluding the [[Set_Mods#Sacrificial Mod Set|Sacrificial Mod Set]]; the [[Set Mods#Gladiator Mod Set|Gladiator Mod Set]] can still apply if equipped on Melee or [[Sentinel#Robotic Weapons|Robotic Weapons]], and not on the Exalted Weapon itself).
 
  +
*Cannot equip [[Melee#Combo Counter|Melee Combo Counter Mods]] (except {{M|Drifting Contact}}), [[Acolyte Mods]] (e.g., {{M|Blood Rush}}), or [[:Category:Amalgam Mods|Amalgam Mods]] (e.g., {{M|Amalgam Organ Shatter}}).
{{WeaponBuildSection}}
 
  +
*Combo counter resets when equipped with {{Weapon|Xoris}}.
   
 
==Notes==
 
==Notes==
  +
*The Exalted Blade weapon appears in the [[Arsenal]] after unlocking Excalibur's {{A|Exalted Blade}} ability.
 
*While the arsenal states that Exalted Blade deals '''250''' damage and has an attack speed of '''0.833''', the actual stats are '''275''' damage and '''0.917''' attack speed due to Excalibur's [[Excalibur/Abilities#Swordsmanship|Swordsmanship]] passive.
 
*While the arsenal states that Exalted Blade deals '''250''' damage and has an attack speed of '''0.833''', the actual stats are '''275''' damage and '''0.917''' attack speed due to Excalibur's [[Excalibur/Abilities#Swordsmanship|Swordsmanship]] passive.
*Note that it's '''not''' possible to [[Polarization|(re-)add]] an {{Icon|Pol|Umbra}} polarity to a mod slot, so it's advised not to polarize the pre-existing ones on Exalted Umbra Blade.
+
*Note that it's only possible to [[Polarization|(re-)add]] an {{Icon|Pol|Umbra}} polarity to a mod slot with [[Umbra Forma]], so it's advised not to polarize the pre-existing ones on Exalted Umbra Blade, unless [[Umbra Forma]] can be acquired.
 
*{{M|Sacrificial Pressure}} and {{M|Sacrificial Steel}} don't show any set bonus while being equipped simultaneously on '''Exalted (Umbra) Blade''', but the set bonus effects are actually applied to the final stats.
 
*{{M|Sacrificial Pressure}} and {{M|Sacrificial Steel}} don't show any set bonus while being equipped simultaneously on '''Exalted (Umbra) Blade''', but the set bonus effects are actually applied to the final stats.
**With both mods equipped, Sacrificial Steel at max rank will show that it's granting +88% critical hit chance, implying there is no set bonus. But final critical hit chance of Exalted Umbra Blade will become 31.5%. Since the base critical hit chance is 15%, this means it is increased by 110%, equal to that of Sacrificial Steel with set bonus. <!-- Tested on Dec 8 2018 -->
+
**With both mods equipped, Sacrificial Steel at max rank will show that it's granting +220% critical hit chance, implying there is no set bonus. But final critical hit chance of Exalted Umbra Blade will become 56.25%. Since the base critical hit chance is 15%, this means it is increased by 275%, equal to that of Sacrificial Steel with set bonus. <!-- Tested on July 1 2020 -->
**This is also true and applies to all [[Exalted Weapon|Exalted melee]] and [[Garuda's Talons]].
+
**This is also true and applies to all [[Exalted Weapon|Exalted melee]] and {{Weapon|Garuda's Talons}}.
   
 
==Trivia==
 
==Trivia==
 
*Before the introduction of moddable [[Exalted Weapon]]s, the stats of Exalted Blade depended on the mods equipped on the player's [[Melee 2.0|melee]] weapon.
 
*Before the introduction of moddable [[Exalted Weapon]]s, the stats of Exalted Blade depended on the mods equipped on the player's [[Melee 2.0|melee]] weapon.
 
*Prior to {{ver|23}}, Exalted Blade lacked a physical hilt and was fully made out of energy. This was later changed to allow for colour customization.
 
*Prior to {{ver|23}}, Exalted Blade lacked a physical hilt and was fully made out of energy. This was later changed to allow for colour customization.
*On [[Excalibur/Prime|Excalibur Prime]] and [[Excalibur/Umbra|Excalibur Umbra]], the sword is named '''Exalted Prime Blade''' and '''Exalted Umbra Blade''' respectively and they have different forms. Their stats, however, are identical to Exalted Blade.
+
*On {{WF|Excalibur Prime}} and {{WF|Excalibur Umbra}}, the sword is named '''Exalted Prime Blade''' and '''Exalted Umbra Blade''' respectively and they have different forms. Their stats, however, are identical to Exalted Blade.
 
**The energy on Exalted Prime Blade is more prominent than on the other two variants.
 
**The energy on Exalted Prime Blade is more prominent than on the other two variants.
*The design of Exalted Blade's hilt bears a general resemblance to [[Skana]].
+
*The design of Exalted Blade's hilt bears a general resemblance to {{Weapon|Skana}}.
**Exalted Prime Blade has the form of a [[Skana Prime]], while Exalted Umbra Blade uses an original design.
+
**Exalted Prime Blade has the form of a {{Weapon|Skana Prime}}, while Exalted Umbra Blade uses an original design.
  +
**All other prime warframes using [[Radial Blind]] will be holding an Exalted Prime Blade as well.
   
 
==Media==
 
==Media==
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ExaltedBladeP.png|Excalibur Prime's Exalted Prime Blade.
 
ExaltedBladeP.png|Excalibur Prime's Exalted Prime Blade.
 
ExaltedBladeU.png|Excalibur Umbra's Exalted Umbra Blade.
 
ExaltedBladeU.png|Excalibur Umbra's Exalted Umbra Blade.
  +
ExaltedBladeZ.png|Excalibur Zato's Exalted Blade.
  +
Mag Exalted Blade1231.jpg|Mag Prime with an Exalted Prime Blade.
 
</gallery>
 
</gallery>
 
<!--
 
<!--
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|29.5}}
  +
*Fixed de-equipping a Scanner not returning you to your active Exalted weapon if one was equipped prior.
  +
*Fixed the Carnis, Jugulus, and Saxum Mod Sets not being equippable on Exalted Melee.
  +
  +
{{ver|29.1.1}}
  +
*Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.
  +
  +
{{ver|28.2.1}}
  +
*Fixed inability to Melee block with your Exalted weapon until the normal weapon's combo times out.
  +
  +
{{ver|27.4.2}}
  +
*Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons.
  +
  +
{{ver|27.2.2}}
  +
*Increased the base Status Chance of Exalted Blade to 15% (from 10%), while also changing the Chromatic Blade Augment to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximum:
  +
**Chromatic Blade 50% to 300% Status Chance
  +
  +
{{ver|26}}
  +
*Parry Angle set to 60.
  +
*Range increased from 1 to 2.8.
  +
*Heavy Attacks added.
  +
*Slam Attack increased from 500 to 750.
  +
  +
{{ver|24.4}}
  +
;MELEE REVISIT - PHASE 1 - "Flow"
  +
  +
;Let The Gun & Blade Flow
  +
Swap between your gun and melee at the press of a button, no holstering required!
  +
  +
;Keybinds!
  +
Notable Keybind changes:
  +
  +
*Your left mouse button is gun fire, always, instantly.
  +
*Your right mouse button is now aim, always, instantly.
  +
  +
;Additional Information and Changes:
  +
*Exalted weapons will also benefit from the uninterrupted swaps! Be aware that Energy will still drain, even when swapping between weapons!
  +
 
{{ver|23}}
 
{{ver|23}}
 
*Introduced as a moddable weapon.
 
*Introduced as a moddable weapon.
 
}}
}}<div align="right">''Last updated: {{ver|23.2.1}}''</div>
 
  +
{{Ver/Lu|27.2.2}}
   
 
==See Also==
 
==See Also==
*[[Exalted Blade]], the ability that summons the weapon.
+
*{{A|Exalted Blade}}, the ability that summons the weapon.
 
*[[Exalted Blade (Stance)]], the weapon's exclusive stance.
 
*[[Exalted Blade (Stance)]], the weapon's exclusive stance.
*[[Excalibur]], the weapon's user.
+
*{{WF|Excalibur}}, the weapon's user.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
 
[[de:Erhabene Klinge (Waffe)]]
 
[[de:Erhabene Klinge (Waffe)]]
  +
[[es:Espada exaltada (Arma)]]
  +
[[fr:Lame Exaltée (Arme)]]
 
[[Category:Excalibur]]
 
[[Category:Excalibur]]
 
[[Category:Sword]]
 
[[Category:Sword]]

Revision as of 17:09, 11 June 2021

Lua error in Module:Weapons/infobox at line 52: p.buildInfobox(frame): weapon with name "Exalted Blade (Weapon)" does not exist in Module:Weapons/data.

Summon a sword of pure light and immense power.

Exalted Blade is ExcaliburIcon272 Excalibur, Excalibur PrimeIcon272 Excalibur Prime, and Excalibur UmbraIcon272 Excalibur Umbra's signature Exalted Weapon, which can only be used upon activating the ability of the same name. The weapon exclusively uses the Exalted Blade stance.


Refer to the weapon's ability page for a list of mods that affect the weapon.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • High Script error: The function "Proc" does not exist. damage – effective against health.
  • Good critical chance.
  • Good base status chance.
  • Attacks release waves with unlimited punch through up to 40 meters.
  • Slide attacks trigger a RadialBlind130xWhite Radial Blind that stuns enemies within 5 meters for 6 seconds.
  • Innate two Script error: The function "Pol" does not exist. and one Script error: The function "Pol" does not exist. polarities.
    • Excalibur Umbra's Exalted Umbra Blade instead has innate two Script error: The function "Pol" does not exist. polarities.

Disadvantages

Notes

  • The Exalted Blade weapon appears in the Arsenal after unlocking Excalibur's ExaltedBlade130xWhite Exalted Blade ability.
  • While the arsenal states that Exalted Blade deals 250 damage and has an attack speed of 0.833, the actual stats are 275 damage and 0.917 attack speed due to Excalibur's Swordsmanship passive.
  • Note that it's only possible to (re-)add an Script error: The function "Pol" does not exist. polarity to a mod slot with Umbra Forma, so it's advised not to polarize the pre-existing ones on Exalted Umbra Blade, unless Umbra Forma can be acquired.
  • Mod TT 20px Sacrificial Pressure and Mod TT 20px Sacrificial Steel don't show any set bonus while being equipped simultaneously on Exalted (Umbra) Blade, but the set bonus effects are actually applied to the final stats.
    • With both mods equipped, Sacrificial Steel at max rank will show that it's granting +220% critical hit chance, implying there is no set bonus. But final critical hit chance of Exalted Umbra Blade will become 56.25%. Since the base critical hit chance is 15%, this means it is increased by 275%, equal to that of Sacrificial Steel with set bonus.
    • This is also true and applies to all Exalted melee and "Garuda's Talons" wasn't found in Module:Weapons/data.

Trivia

  • Before the introduction of moddable Exalted Weapons, the stats of Exalted Blade depended on the mods equipped on the player's melee weapon.
  • Prior to Update 23.0 (2018-06-15), Exalted Blade lacked a physical hilt and was fully made out of energy. This was later changed to allow for colour customization.
  • On Excalibur PrimeIcon272 Excalibur Prime and Excalibur UmbraIcon272 Excalibur Umbra, the sword is named Exalted Prime Blade and Exalted Umbra Blade respectively and they have different forms. Their stats, however, are identical to Exalted Blade.
    • The energy on Exalted Prime Blade is more prominent than on the other two variants.
  • The design of Exalted Blade's hilt bears a general resemblance to Skana Skana.
    • Exalted Prime Blade has the form of a SkanaPrime Skana Prime, while Exalted Umbra Blade uses an original design.
    • All other prime warframes using Radial Blind will be holding an Exalted Prime Blade as well.

Media

Patch History

Update 29.5 (2020-11-19)

  • Fixed de-equipping a Scanner not returning you to your active Exalted weapon if one was equipped prior.
  • Fixed the Carnis, Jugulus, and Saxum Mod Sets not being equippable on Exalted Melee.

Hotfix 29.1.1 (2020-09-18)

  • Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.

Hotfix 28.2.1 (2020-08-01)

  • Fixed inability to Melee block with your Exalted weapon until the normal weapon's combo times out.

Hotfix 27.4.2 (2020-05-04)

  • Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons.

Hotfix 27.2.2 (2020-03-06)

  • Increased the base Status Chance of Exalted Blade to 15% (from 10%), while also changing the Chromatic Blade Augment to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximum:
    • Chromatic Blade 50% to 300% Status Chance

Update 26.0 (2019-10-31)

  • Parry Angle set to 60.
  • Range increased from 1 to 2.8.
  • Heavy Attacks added.
  • Slam Attack increased from 500 to 750.

Update 24.4 (2019-03-08)

MELEE REVISIT - PHASE 1 - "Flow"
Let The Gun & Blade Flow

Swap between your gun and melee at the press of a button, no holstering required!

Keybinds!

Notable Keybind changes:

  • Your left mouse button is gun fire, always, instantly.
  • Your right mouse button is now aim, always, instantly.
Additional Information and Changes
  • Exalted weapons will also benefit from the uninterrupted swaps! Be aware that Energy will still drain, even when swapping between weapons!

Update 23.0 (2018-06-15)

  • Introduced as a moddable weapon.

Last updated: Hotfix 27.2.2 (2020-03-06)

See Also