Exalted Blade is Excalibur, Excalibur Prime, and Excalibur Umbra's signature Exalted Weapon, summoned by activating the ability of the same name. The weapon exclusively uses the Exalted Blade stance.
Refer to the weapon's ability page for a list of mods that affect the weapon.
Characteristics[]
- This weapon deals primarily Slash damage.
- Chromatic Blade augment changes the damage from physical to a primary elemental one based on Excalibur's Emissive Color.
- Slide attacks trigger a Radial Blind that stuns enemies within 5 meters for 6 seconds.
- Innate two and one polarities.
- Excalibur Umbra's Exalted Umbra Blade instead has innate two polarities.
- Combo counter resets when equipped with Xoris.
Advantages
- Good critical chance.
- Good base status chance.
- Can reach over 100% status chance with a maxed Chromatic Blade and at least 189% Ability Strength.
- Attacks release waves with unlimited punch through up to 40 meters.
Disadvantages
- Low attack speed.
- Wave damage dissipates with range.
- Wave hits do not count towards the Melee Combo Counter or proc Tennokai.
- Damage isn't affected by the combo counter, even if built with the physical blade.
- Low wave flight speed.
- Requires energy to activate and keep active.
- Slide attack blinds do not open affected enemies to Finisher Attacks.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Melee Weapons, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Notes[]
- The Exalted Blade weapon appears in the Arsenal after unlocking Excalibur's Exalted Blade ability.
- While the arsenal states that Exalted Blade deals 250 damage and has an attack speed of 0.833, the actual stats are 275 damage and 0.917 attack speed due to Excalibur's Swordsmanship passive.
- Note that it's only possible to (re-)add an polarity to a mod slot with Umbra Forma, so it's advised not to polarize the pre-existing ones on Exalted Umbra Blade, unless Umbra Forma can be acquired.
- This is also true and applies to all Exalted melee and Garuda Talons.
- As an Exalted Weapon, this weapon comes with an Orokin Catalyst pre-installed.
Trivia[]
- Before the introduction of moddable Exalted Weapons, the stats of Exalted Blade depended on the mods equipped on the player's melee weapon.
- Prior to Update 23.0 (2018-06-15), Exalted Blade lacked a physical hilt and was fully made out of energy. This was later changed to allow for colour customization.
- On Excalibur Prime and Excalibur Umbra, the sword is named Exalted Prime Blade and Exalted Umbra Blade respectively and they have different forms. Their stats, however, are identical to Exalted Blade.
- The energy on Exalted Prime Blade is more prominent than on the other two variants.
- The design of Exalted Blade's hilt bears a general resemblance to Skana.
- Exalted Prime Blade has the form of a Skana Prime, and all other prime Warframes using Radial Blind will be holding an Exalted Prime Blade as well.
- Exalted Umbra Blade uses an original design reminiscent of a kopesh.
- While equipped with the Zato skin, the Exalted Blade will take the shape of an unsheathed Oku Nikana.
Media[]
Patch History[]
Update 35.1 (2024-02-20)
- Fixed Excalibur Umbra’s Exalted Blade not draining Energy after being disarmed while dual wielding with Glaive.
- Fixed Exalted Melee weapons experiencing animation issues if they were deactivated after parrying.
- Fixed being unable to switch back to Secondary weapon after hitting the “Switch Weapon” binding while Exalted Melee weapon is active and you don’t have a Primary weapon equipped.
Update 33.0 (2023-04-26)
- Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Life Strike not working when installed on Exalted Melee Weapons.
Update 29.5 (2020-11-19)
- Fixed de-equipping a Scanner not returning you to your active Exalted weapon if one was equipped prior.
- Fixed the Carnis, Jugulus, and Saxum Mod Sets not being equippable on Exalted Melee.
Hotfix 29.1.1 (2020-09-18)
- Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.
Hotfix 28.2.1 (2020-08-01)
- Fixed inability to Melee block with your Exalted weapon until the normal weapon's combo times out.
Hotfix 27.4.2 (2020-05-04)
- Removed Stance Forma eligibility on Exalted weapons due to Stance Forma providing no benefit to these weapons.
Hotfix 27.2.2 (2020-03-06)
- Increased the base Status Chance of Exalted Blade to 15% (from 10%), while also changing the Chromatic Blade Augment to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximum:
- Chromatic Blade 50% to 300% Status Chance
Update 26.0 (2019-10-31)
- Parry Angle set to 60.
- Range increased from 1 to 2.8.
- Heavy Attacks added.
- Slam Attack increased from 500 to 750.
Update 24.4 (2019-03-08)
- MELEE REVISIT - PHASE 1 - "Flow"
- Let The Gun & Blade Flow
Swap between your gun and melee at the press of a button, no holstering required!
- Keybinds!
Notable Keybind changes:
- Your left mouse button is gun fire, always, instantly.
- Your right mouse button is now aim, always, instantly.
- Additional Information and Changes
- Exalted weapons will also benefit from the uninterrupted swaps! Be aware that Energy will still drain, even when swapping between weapons!
Update 23.0 (2018-06-15)
- Introduced as a moddable weapon.
Last updated: Hotfix 27.2.2 (2020-03-06)
See Also[]
- Exalted Blade, the ability that summons the weapon.
- Exalted Blade (Stance), the weapon's exclusive stance.
- Excalibur, the weapon's user.