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Exalted Blade is a unique Stance exclusive to EWExaltedBlade.png Exalted Blade that can only be acquired and used by activating ExcaliburIcon272.png Excalibur's fourth ability, ExaltedBlade130xDark.png Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.


Combos

Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Cutting Poise
(While Not Moving)
Default Melee Attack
300%
Default Melee Attack
300%
Default Melee Attack
200%
Default Melee Attack
100%
Default Melee Attack
300% Knockdown b.png
375.0%/s 3.2s ExaltedBladeCombo0.gif
Lancing Justice
(While Moving)
Default Melee Attack
100%
Default Melee Attack
100%
Default Melee Attack
100%
Default Melee Attack
100%
285.7%/s 1.4s ExaltedBladeCombo1.gif
Virtuous Slash
(While Blocking & Moving)
Default Melee Attack
200%
Default Melee Attack
100%
Default Melee Attack
100%
Default Melee Attack
200%
250.0%/s 2.4s ExaltedBladeCombo2.gif
Equal Laceration
(While Blocking)
Default Melee Attack
300%
Default Melee Attack
200%
Default Melee Attack
300% Ragdoll b.png
285.7%/s 2.8s ExaltedBladeCombo3.gif
Judged Severance
(While Sliding)
360° Attack
200%
210.5%/s 0.9s Panel.png
Weightless Steel
(While In Air)
Default Melee Attack
200%
Default Melee Attack
200%
Default Melee Attack
300% Knockdown b.png
0.0%/s N/A SwordComboAir.gif
Weightless Steel
(While Wall Latching)
Default Melee Attack
300% Knockdown b.png
0.0%/s N/A SwordComboWall.gif
Death's Mark
(On Knocked Down Enemy)
Default Melee Attack
250% DmgSlashSmall64.png
0.0%/s N/A SwordComboFinisherGround.gif
360° Attack 360° Attack • Slam Slam Attack • Ranged Ranged Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
200%
 Attack does double damage 
Default Melee Attack
2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 
*Combos that are shared across all stances of the weapon type.

Acquisition[]

  • Exalted Blade is a unique stance that can only be temporarily obtained through the use of ExcaliburIcon272.png Excalibur's ExaltedBlade130xDark.png Exalted Blade. There are no other possible methods to obtain this stance.

Notes[]

  • Judged Severance will make Excalibur perform a RadialBlind130xDark.png Radial Blind after the slide attack. This Radial Blind has less range and duration than the standard ability, and lacks the ability to open blinded enemies to finisher attacks, but otherwise has the same effect on enemies, and still costs Energy.
  • This stance can not be ranked up manually and instead ranks up with the ability rank of ExaltedBlade130xDark.png Exalted Blade. As such, every combo will only become available when the ability reaches max rank.
  • Weightless Steel and Death's Mark, despite being featured on all Swords, are the only attacks that don't feature the Exalted Blade's waves.

Trivia[]

Bugs[]

  • The damage of Exalted Blade's energy waves is based on the damage multiplier of the combo that Excalibur is currently performing AS the energy wave hits, and NOT based on the attack that actually created the energy wave. For example, if you shoot an energy wave with Lancing Justice (100% damage) and then start the first attack of Cutting Poise (300% damage) right before the wave hits, the energy wave will deal 300% damage despite being created by an attack with a 100% damage multiplier. If Excalibur is not currently performing any attack when a wave hits, the wave will deal 100% damage regardless of what attack created the wave.

Media[]

See Also[]

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