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Exalted Blade is a unique Stance exclusive to ExaltedBladeWeapon.png Exalted Blade that can only be acquired and used by activating ExcaliburIcon272.png Excalibur's fourth ability, ExaltedBlade130xDark.png Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.


Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Cutting Poise
(While Not Moving)
Default Melee Attack
Default Melee Attack 300%
Ranged 300%
Default Melee Attack
Default Melee Attack 300%
Ranged 100%
Default Melee Attack
Default Melee Attack 200%
Ranged 100%
Default Melee Attack
Default Melee Attack 100%
Ranged 100% Knockdown b.png
Default Melee Attack
Default Melee Attack 300%
Ranged 300% Knockdown b.png
656.2%/s 3.2s ExaltedBladeCombo0.gif
Lancing Justice
(While Moving)
Default Melee Attack
Default Melee Attack 100%
Ranged 100%
Default Melee Attack
Default Melee Attack 100%
Ranged 100%
Default Melee Attack
Default Melee Attack 100%
Ranged 100%
Default Melee Attack
Default Melee Attack 100%
Ranged 100%
571.4%/s 1.4s ExaltedBladeCombo1.gif
Virtuous Slash
(While Blocking & Moving)
Default Melee Attack
Default Melee Attack 200%
Ranged 100% Panel.png
Default Melee Attack
Default Melee Attack 100%
Ranged 100% Panel.png
Default Melee Attack
Default Melee Attack 100%
Ranged 200% Panel.png
Default Melee Attack
Default Melee Attack 200%
Ranged 200% Panel.png
500.0%/s 2.4s ExaltedBladeCombo2.gif
Equal Laceration
(While Blocking)
Default Melee Attack
Default Melee Attack 300%
Ranged 200%
Default Melee Attack
Default Melee Attack 200%
Ranged 300% Ragdoll b.png
Default Melee Attack
Default Melee Attack 300%
Ranged 200% Ragdoll b.png
535.7%/s 2.8s ExaltedBladeCombo3.gif
Perfect Cut
(Heavy Attack)
Heavy Attack
 500% Lifted b.png
Heavy Attack
 500% Knockdown b.png
0.0%/s N/A SwordComboHeavy.gif
Judged Severance
(While Sliding)
Default Melee Attack
360° Attack 200%
210.5%/s 0.9s ExaltedBladeComboSlide.gif
Weightless Steel
(While In Air)
Default Melee Attack
Default Melee Attack 200%
Ranged 300%
Default Melee Attack
Default Melee Attack 200%
Ranged 300%
Default Melee Attack
Default Melee Attack 300% Knockdown b.png
Ranged 100%
0.0%/s N/A SwordComboAir.gif
Weightless Steel
(While Wall Latching)
Default Melee Attack
 300% Knockdown b.png
0.0%/s N/A SwordComboWall.gif
Death's Mark
(On Knocked Down Enemy)
Default Melee Attack
 250% DmgSlashSmall64.png
0.0%/s N/A SwordComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A SwordComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Acquisition[]

  • Exalted Blade is a unique stance that can only be temporarily obtained through the use of ExcaliburIcon272.png Excalibur's ExaltedBlade130xDark.png Exalted Blade. There are no other possible methods to obtain this stance.

Notes[]

  • Judged Severance will make Excalibur perform a RadialBlind130xDark.png Radial Blind after the slide attack. This Radial Blind has less range and duration than the standard ability, and lacks the ability to open blinded enemies to finisher attacks, but otherwise has the same effect on enemies, and still costs Energy.
  • This stance can not be ranked up manually and instead ranks up with the ability rank of ExaltedBlade130xDark.png Exalted Blade. As such, every combo will only become available when the ability reaches max rank.
  • Weightless Steel and Death's Mark, despite being featured on all Swords, are the only attacks that don't feature the Exalted Blade's waves.

Trivia[]

Bugs[]

  • The damage of Exalted Blade's energy waves is based on the damage multiplier of the combo that Excalibur is currently performing AS the energy wave hits, and NOT based on the attack that actually created the energy wave. For example, if you shoot an energy wave with Lancing Justice (100% damage) and then start the first attack of Cutting Poise (300% damage) right before the wave hits, the energy wave will deal 300% damage despite being created by an attack with a 100% damage multiplier. If Excalibur is not currently performing any attack when a wave hits, the wave will deal 100% damage regardless of what attack created the wave.

Media[]

See Also[]

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