4 25 +2.5/s |
Exalted Blade Summon a sword of pure light and immense power. Introduced in Update 16.9 (2015-06-17) |
Strength:100 / 125 / 200 / 250 (damage) | |
Duration:6 s (blind duration) | |||
Range:5 m (blind radius) | |||
Misc:
15 m/s (wave speed) |
Info
- Excalibur draws an ethereal Skana, the Exalted Blade, and wields it as his melee Exalted Weapon. Normal attacks inflict 100 / 125 / 200 / 250 damage within 2 meters.
- Damage is distributed between 15% Impact, 15% Puncture, and 70% Slash.
- Wall attacks inflict 400 / 500 / 800 / 1000 damage.
- Slide attacks inflict 214 / 267.5 / 428 / 536 damage and Blind enemies within 5 meters over a duration of 6 seconds at the cost of 25 energy.
- Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 damage, and slam attacks inflict an additional 50 Impact damage within 5 meters.
- Normal, slide, and aerial attacks will emit an energy wave in the direction of aim. Energy waves have the same base damage as the attacks that release them, inflicts Stagger, and fly at a constant speed of 15 m/s until they dissipate after 2.5s which corresponds to a maximum distance of 37.5 meters.
- The energy waves and Exalted Blade itself are considered separate entities and will both deal damage separately.
- Energy waves will punch through and hit enemies and terrain regardless of thickness up to their maximum range.
- Energy wave lifetime decreases 0.5s (7.5m) for every enemy hit from the max lifetime of 2.5s (37.5m).
- Wave damage falls off linearly with distance from 100% to 85% between 0 and 6.5m and 28% to 0% between 6.5m and 37.5m.
- Attacks and energy waves have a 2.0x critical multiplier, 15% critical chance and a 15% status chance.
- Damage is affected by Ability Strength and most mods.
- Being a Sword, Exalted Blade will always gain the 10% damage and attack speed bonuses of Excalibur's Passive.
- As an example, with a maxed Pressure Point, Shocking Touch and Intensify, the normal attacks and corresponding energy waves of a rank-3 Exalted Blade will deal
Base Damage × (1 + Swordsmanship Bonus + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) = 250 × (1 + 0.3) × (1 + 0.1 + 1.2) × (1 + 0.9) = 1,420.25 damage. - The mods that can be equipped on and affect Exalted Blade include:
- damage (e.g., Steel Charge)
- physical (e.g., Heavy Trauma)
- elemental (e.g., Molten Impact)
- faction (e.g., Smite Grineer)
- critical chance and damage (e.g., True Steel and Organ Shatter)
- status chance (e.g., Melee Prowess and Virulent Scourge)
- status duration (e.g., Lasting Sting)
- attack speed (e.g., Fury and Berserker Fury)
- Tennokai (e.g., Dreamer's Wrath)
- Condition Overload
- Drifting Contact
- Healing Return
- Relentless Combination
- Shattering Impact
- Enduring Affliction
- Note that apart from physical damage mods and Shattering Impact, all mods will still affect Exalted Blade when Chromatic Blade is equipped.
- While officially Set Mod bonuses do not affect Exalted Weapons (with the exception of the Sacrificial Mod Set), the Gladiator Mod Set can still apply if equipped on Melee and not on the Exalted Weapon itself.
- Each melee attack adds to the Melee Combo Counter while energy waves and radial damage from slam attacks do not.
- Slash status effects generated from waves while Relentless Combination is equipped will grant combo counts to Exalted Blade.
- Exalted Blade can not be equipped with weapon augments (e.g., Justice Blades), weapon-specific mods (e.g., Covert Lethality), Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g. Amalgam Organ Shatter).
- Riven Mods are not generated for Exalted Blade.
- The combo counter will reset when equipped with Xoris.
- Exalted Blade's combo counter decay is affected by Naramon's Power Spike.
- Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will cause enemies within range to suffer a Knockdown.
- Ground finishers inflict 400% of the total modified damage from normal attacks. Prompted Finishers inflict 3200% of the total modified damage from normal attacks as True damage.
- Exalted Blade costs 25 Energy to activate, then consumes 2.5 energy per second while active and will remain active until Excalibur's energy is depleted, or the ability is deactivated by pressing the ability key again.
- Exalted Blade's energy drain is not converted into shields by Augur Mods.
- Excalibur cannot replenish energy using Energy Vampire, Rally Point, Rift Plane's innate energy regeneration, Squad Energy Restores, Energy Siphon, Energy Nexus, Dreamer's Bond, and/or Wellspring while Exalted Blade is active.
- Energy Orbs, Orokin Void Death Orb's energy restores, Rage, Hunter Adrenaline, Spellbound Harvest, Arcane Energize, and Emergence Dissipate's Energy Motes can still replenish Excalibur's energy while Exalted Blade is active.
- Exalted Blade is affected by and can trigger Warframe Arcanes.
- Exalted Blade is not affected by and can not trigger Exodia Arcanes with the exception of Exodia Might, which Exalted Blade both triggers and is affected by.
- While active, Exalted Blade will use an exclusive stance with its own set of combo attacks.
- Ability Synergy: Slash Dash will receive a +10% bonus to its base damage from Excalibur's Passive and each hit will release an energy wave when Exalted Blade is active.
- Slash Dash hits add to Exalted Blade's Melee Combo Counter.
- Energy waves behave identically to those of Exalted Blade.
- The energy waves and Exalted Blade are considered separate entities and will deal damage separately.
- Waves will hit both the targeted enemy and all enemies behind it.
- Waves are affected by mods on both the equipped melee weapon and on Exalted Blade.
- The energy waves are able to deal critical hits and status effects.
- Critical and status performances are affected by equipped critical chance and damage mods, status chance mods, and Chromatic Blade.
- Can be cast while moving or sprinting without interruption.
Weapon
- Main article: Exalted Blade (Weapon)
Exalted Blade is Excalibur, Excalibur Prime, and Excalibur Umbra's signature Exalted Weapon, summoned by activating the ability of the same name. The weapon exclusively uses the Exalted Blade stance.
- This weapon deals primarily Slash damage.
- Chromatic Blade augment changes the damage from physical to a primary elemental one based on Excalibur's Emissive Color.
- Slide attacks trigger a Radial Blind that stuns enemies within 5 meters for 6 seconds.
- Innate two and one polarities.
- Excalibur Umbra's Exalted Umbra Blade instead has innate two polarities.
- Combo counter resets when equipped with Xoris.
Advantages
- Good critical chance.
- Good base status chance.
- Can reach over 100% status chance with a maxed Chromatic Blade and at least 189% Ability Strength.
- Attacks release waves with unlimited punch through up to 40 meters.
Disadvantages
- Low attack speed.
- Wave damage dissipates with range.
- Wave hits do not count towards the Melee Combo Counter or proc Tennokai.
- Damage isn't affected by the combo counter, even if built with the physical blade.
- Low wave flight speed.
- Requires energy to activate and keep active.
- Slide attack blinds do not open affected enemies to Finisher Attacks.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe or Melee, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Stance
- Main article: Exalted Blade (Stance)
Exalted Blade is a unique Stance exclusive to Exalted Blade that can only be acquired and used by activating Excalibur's fourth ability, Exalted Blade. This Stance overrides the Stance on any currently equipped melee weapon for as long as Exalted Blade remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Cutting Poise | 656.2%/s | 3.2s | |||||||||||||||||||||||
Forward (While Moving) |
Lancing Justice | 571.4%/s | 1.4s | |||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Virtuous Slash | 500.0%/s | 2.4s | |||||||||||||||||||||||
Block (While Blocking) |
Equal Laceration | 535.7%/s | 2.8s | |||||||||||||||||||||||
Heavy (Heavy Attack) |
Perfect Cut* | N / A | N / A | |||||||||||||||||||||||
Slide (While Sliding) |
Judged Severance | 210.5%/s | 0.9s | |||||||||||||||||||||||
Aerial (While In Air) |
Weightless Steel | N / A | N / A | |||||||||||||||||||||||
Wall (While Wall Latching) |
Weightless Steel | N / A | N / A | |||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Death's Mark | N / A | N / A | |||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | N / A | N / A | |||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Augment
- Main article: Chromatic Blade
Chromatic Blade is a Warframe Augment Mod for Excalibur's Exalted Blade that increases Exalted Blade's status chance while changing its damage from physical damage to a primary elemental damage, depending on Excalibur's chosen primary emission color.
Tips & Tricks
- Due to Exalted Blade's waves being able to unlimitedly punch through up to its maximum range, Exalted Blade is well suited to taking out hordes of enemies, especially if they are huddled together.
- Furthermore, Exalted Blade can be used to deal with enemies while in cover without requiring punch through mods.
- The innate slide attack blind provides a cheaper alternative to Radial Blind, albeit with greatly reduced duration and range. (Note that the Radial Blind power is cheaper both per meter of range and per second of effect, despite having a higher cost per cast.)
- Allows players to blind enemies and quickly deal with them without being delayed by finisher animations.
- Combined with Mag's Magnetize or a Void status effect, the sword waves can be redirected to hit the enemies inside multiple times until its maximum range can be reached.
- Crouching will allow the use of all Exalted Blade attacks while remaining entirely stationary; this can be extremely useful during boss fights, defense missions, survival, etc.
Maximization
Bugs
- Using this ability during an "Unarmed" bug will result in Exalted Blade having the same stats as your Melee Weapon, and sometimes will perform your Melee Weapon's Unsheathed attacks without the Waves.
- If Excalibur enters Bleedout state while Exalted Blade is active, Excalibur will use his melee and sometimes primary weapon rather than his secondary.