No edit summary |
No edit summary |
||
Line 188: | Line 188: | ||
*[[Alternate Fire]]: |
*[[Alternate Fire]]: |
||
**Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against armor and [[shield]]s. |
**Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against armor and [[shield]]s. |
||
− | **Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by [[ |
+ | **Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by [[Projectile Speed]]). |
**Extremely low [[critical chance]]. |
**Extremely low [[critical chance]]. |
||
**Very large spread. |
**Very large spread. |
Revision as of 19:22, 25 August 2020
The Euphona Prime is Banshee Prime's signature Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off. It was released alongside Banshee Prime and Helios Prime.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
5 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.
Advantages:
- Primary fire shoots a long-ranged slug:
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Tied with Spira, Spira Prime, Lato Prime, and Pandero for the third highest critical chance of all secondaries, behind Athodai/ Plinx and Akbolto Prime.
- High critical multiplier.
- No damage falloff.
- Alternate Fire shoots a wide-spread close-ranged buckshot:
- Highest base damage of all shotgun-type secondaries.
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Very high overall status chance.
- Highest base damage of all shotgun-type secondaries.
- Pinpoint accuracy.
- Innate three Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Primary Fire:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against health and armor.
- Extremely low status chance.
- Projectile has travel time with heavy arcing.
- Alternate Fire:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and shields.
- Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by Projectile Speed).
- Extremely low critical chance.
- Very large spread.
- Low fire rate.
- Low reload speed.
- Low magazine size.
- Low maximum ammo capacity.
- Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.
Acquisition
Lua error: Module:Acquisition:194: t.buildTable(frame, ...): no wikitable rows made for "Euphona Prime". See dropLocations: table#1 {
["Euphona Prime"] = table#2 { ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Euphona Prime\" data-param2=\"Weapons\"></span>", ["name"] = "", }, ["Euphona Prime Blueprint"] = table#3 { ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Euphona Prime\" data-param2=\"Weapons\"></span>", ["isBP"] = true, ["name"] = "", },
}.
Notes
- Currently, Euphona Prime lacks a Signature Weapon bonus with Banshee Prime.
- The Euphona Prime has two different firing modes with different characteristics:
- Normal shots fire a projectile that primarily deals Script error: The function "Proc" does not exist. damage with high critical stats.
- Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on Script error: The function "Proc" does not exist. damage and high status chance.
- Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.
Trivia
- Euphona Prime is the fourth standalone Prime piece of equipment, after Reaper Prime, Dakra Prime, and the Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
- Euphona is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
- Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.
Bugs
- When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
- If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.
Media
Euphona Prime Skins
Vaultings
- On December 7th, 2018, it was announced that Banshee Prime, Euphona Prime, and Helios Prime would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built frames will remain as-is.
Patch History
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 3% to 9% (alt-fire).
Hotfix 27.0.9 (2020-01-09)
- Added pickup text to Euphona Prime.
Hotfix 25.7.2 (2019-08-30)
- Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
Update 25.7 (2019-08-29)
- Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.
Hotfix 23.0.2 (2018-06-15)
- Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
Update 21.7 (2017-09-09)
- Increased primary fire damage of Euphona Prime in Conclave.
- Reduced secondary fire damage of Euphona Damage in Conclave.
Update 21.0 (2017-06-29)
- Fixed Euphona Prime’s primary fire projectile not appearing when using low particle settings.
- Reduced the damage of primary and alt fire of Euphona Prime in Conclave.
Update 20.0 (2017-03-24)
- Euphona Prime's alt-fire stats added to Arsenal.
- Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.
Update 19.12 (2017-03-02)
- Flight Speed Mods can now be used on the Euphona Prime.
- Fixed the Euphona Prime doing no damage to ragdolled enemies.
Hotfix 19.11.5 (2017-02-28)
- Introduced.
Last updated: Hotfix 23.0.2 (2018-06-15)