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*[[Alternate Fire]]:
 
*[[Alternate Fire]]:
 
**Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against armor and [[shield]]s.
 
**Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against armor and [[shield]]s.
**Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by [[projectile flight speed]]).
+
**Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by [[Projectile Speed]]).
 
**Extremely low [[critical chance]].
 
**Extremely low [[critical chance]].
 
**Very large spread.
 
**Very large spread.

Revision as of 19:22, 25 August 2020

AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Euphona Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Euphona Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.

The Euphona Prime is Banshee PrimeIcon272 Banshee Prime's signature Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off. It was released alongside Banshee PrimeIcon272 Banshee Prime and Helios Prime.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
OrokinCell
5
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.

Advantages:

Disadvantages:

  • Primary Fire:
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against health and armor.
    • Extremely low status chance.
    • Projectile has travel time with heavy arcing.
  • Alternate Fire:
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and shields.
    • Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by Projectile Speed).
    • Extremely low critical chance.
    • Very large spread.
  • Low fire rate.
  • Low reload speed.
  • Low magazine size.
  • Low maximum ammo capacity.
  • Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.

Acquisition

Lua error: Module:Acquisition:194: t.buildTable(frame, ...): no wikitable rows made for "Euphona Prime". See dropLocations: table#1 {

   ["Euphona Prime"] = table#2 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Euphona Prime\" data-param2=\"Weapons\">EuphonaPrime</span>",
       ["name"] = "",
   },
   ["Euphona Prime Blueprint"] = table#3 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Euphona Prime\" data-param2=\"Weapons\">EuphonaPrime</span>",
       ["isBP"] = true,
       ["name"] = "",
   },

}.

Notes

  • Currently, Euphona Prime lacks a Signature Weapon bonus with Banshee PrimeIcon272 Banshee Prime.
  • The Euphona Prime has two different firing modes with different characteristics:
    • Normal shots fire a projectile that primarily deals Script error: The function "Proc" does not exist. damage with high critical stats.
    • Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on Script error: The function "Proc" does not exist. damage and high status chance.
  • Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.

Trivia

  • Euphona Prime is the fourth standalone Prime piece of equipment, after ReaperPrime Reaper Prime, DakraPrime Dakra Prime, and the Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
  • Euphona is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
  • Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.

Bugs

  • When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
  • If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.

Media

Euphona Prime Skins

Edit

Vaultings

Patch History

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 3% to 9% (alt-fire).

Hotfix 27.0.9 (2020-01-09)

  • Added pickup text to Euphona Prime.

Hotfix 25.7.2 (2019-08-30)

Update 25.7 (2019-08-29)

  • Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.

Hotfix 23.0.2 (2018-06-15)

  • Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.

Update 21.7 (2017-09-09)

  • Increased primary fire damage of Euphona Prime in Conclave.
  • Reduced secondary fire damage of Euphona Damage in Conclave.

Update 21.0 (2017-06-29)

  • Fixed Euphona Prime’s primary fire projectile not appearing when using low particle settings.
  • Reduced the damage of primary and alt fire of Euphona Prime in Conclave.

Update 20.0 (2017-03-24)

  • Euphona Prime's alt-fire stats added to Arsenal.
  • Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.

Update 19.12 (2017-03-02)

  • Flight Speed Mods can now be used on the Euphona Prime.
  • Fixed the Euphona Prime doing no damage to ragdolled enemies.

Hotfix 19.11.5 (2017-02-28)

  • Introduced.

Last updated: Hotfix 23.0.2 (2018-06-15)