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|secondary critical chance =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary critical damage =
|secondary status chance =
+
|secondary status chance =9.0
 
|secondary punchthrough =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary radius =
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}}
 
}}
 
{{Codex|Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.}}
 
{{Codex|Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.}}
The '''Euphona Prime''' is a [[Prime]] shotgun sidearm and the signature weapon of {{WF|Banshee Prime}}, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the [[Alternate Fire]] shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off.
+
The '''Euphona Prime''' is {{WF|Banshee Prime}}'s [[Signature Weapon|signature]] [[Prime]] shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the [[Alternate Fire]] shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off. It was released alongside {{WF|Banshee Prime}} and [[Helios Prime]].
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
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'''Advantages:'''
 
'''Advantages:'''
*Primary fire:
+
*Primary fire shoots a long-ranged slug:
 
**High {{Icon|Proc|Impact|text}} damage – effective against [[shield]]s.
 
**High {{Icon|Proc|Impact|text}} damage – effective against [[shield]]s.
**Tied with {{Weapon|Spira}}, {{Weapon|Spira Prime}}, {{Weapon|Lato Prime}}, and {{Weapon|Pandero}} for the third highest [[critical chance]] of all secondaries, behind {{Weapon|Plinx}} and {{Weapon|Akbolto Prime}}.
+
**Tied with {{Weapon|Spira}}, {{Weapon|Spira Prime}}, {{Weapon|Lato Prime}}, and {{Weapon|Pandero}} for the third highest [[critical chance]] of all secondaries, behind {{Weapon|Athodai}}/{{Weapon|Plinx}} and {{Weapon|Akbolto Prime}}.
 
**High [[critical multiplier]].
 
**High [[critical multiplier]].
 
**No damage falloff.
 
**No damage falloff.
  +
*[[Alternate Fire]] shoots a wide-spread close-ranged buckshot:
*Alt-fire:
 
 
**Highest base damage of all shotgun-type secondaries.
 
**Highest base damage of all shotgun-type secondaries.
 
***High {{Icon|Proc|Slash|text}} damage – effective against [[health]].
 
***High {{Icon|Proc|Slash|text}} damage – effective against [[health]].
**Very high [[status chance]].
+
**Very high overall [[status chance]].
***Can achieve 100% [[status chance]] per pellet with {{M|Scorch}}, {{M|Frostbite}}, {{M|Jolt}}, and {{M|Pistol Pestilence}}.
 
**Can be fired even while rolling.
 
 
*Pinpoint [[accuracy]].
 
*Pinpoint [[accuracy]].
 
*Innate three {{Icon|Pol|V}} polarities.
 
*Innate three {{Icon|Pol|V}} polarities.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Primary fire:
+
*Primary Fire:
 
**Low {{Icon|Proc|Slash|text}} and {{Icon|Proc|Puncture|text}} damage – less effective against [[health]] and [[armor]].
 
**Low {{Icon|Proc|Slash|text}} and {{Icon|Proc|Puncture|text}} damage – less effective against [[health]] and [[armor]].
 
**Extremely low [[status chance]].
 
**Extremely low [[status chance]].
 
**Projectile has travel time with heavy arcing.
 
**Projectile has travel time with heavy arcing.
  +
*[[Alternate Fire]]:
*Alt-fire:
 
 
**Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against armor and [[shield]]s.
 
**Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against armor and [[shield]]s.
**Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by [[projectile flight speed]]).
+
**Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by [[Projectile Speed]]).
 
**Extremely low [[critical chance]].
 
**Extremely low [[critical chance]].
**Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.5%.
 
 
**Very large spread.
 
**Very large spread.
 
*Low [[fire rate]].
 
*Low [[fire rate]].
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*Low maximum ammo capacity.
 
*Low maximum ammo capacity.
 
*Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.
 
*Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.
  +
  +
{{Acquisition|prime=Weapon}}
   
 
==Notes==
 
==Notes==
  +
*Currently, Euphona Prime lacks a [[Signature Weapon]] bonus with {{WF|Banshee Prime}}.
 
*The Euphona Prime has two different firing modes with different characteristics:
 
*The Euphona Prime has two different firing modes with different characteristics:
**Normal shots fire a projectile that primarily deals {{Icon|Proc|Impact|Text}} damage, and has 30% base [[critical chance]].
+
**Normal shots fire a projectile that primarily deals {{Icon|Proc|Impact|Text}} damage with high critical stats.
**Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on {{Icon|Proc|Slash|Text}} damage and has 30% base status chance.
+
**Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on {{Icon|Proc|Slash|Text}} damage and high status chance.
 
*Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.
 
*Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.
*The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 4.4 {{Icon|Proc|Impact|text}}, 17.6 {{Icon|Proc|Puncture|text}}, and 66.0 {{Icon|Proc|Slash|text}} (a total of 88).
 
   
 
==Trivia==
 
==Trivia==
 
*Euphona Prime is the fourth standalone Prime piece of equipment, after {{Weapon|Reaper Prime}}, {{Weapon|Dakra Prime}}, and the [[Kavasa Prime Collar]], and the first standalone Prime Secondary weapon.
 
*Euphona Prime is the fourth standalone Prime piece of equipment, after {{Weapon|Reaper Prime}}, {{Weapon|Dakra Prime}}, and the [[Kavasa Prime Collar]], and the first standalone Prime Secondary weapon.
 
*''[[wiktionary:euphony|Euphona]]'' is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
 
*''[[wiktionary:euphony|Euphona]]'' is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
  +
*Euphona Prime is the first [[Signature Weapon]] to be [[prime]]d. However, Euphona Prime was implemented before signature weapon bonuses were added.
  +
 
==Bugs==
 
==Bugs==
  +
*When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
 
*If no other Prime weapons, nor items are equipped, [[Baro Ki'Teer]] will treat players equipped with Euphona Prime in his usual mocking tone.
 
*If no other Prime weapons, nor items are equipped, [[Baro Ki'Teer]] will treat players equipped with Euphona Prime in his usual mocking tone.
   
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Warframe Euphona Prime Drop Relics + Best Place to farm them. ( Guaranteed )
 
Warframe Euphona Prime Drop Relics + Best Place to farm them. ( Guaranteed )
 
Warframe Euphona Prime, Ditch the Crit? doingitraw
 
Warframe Euphona Prime, Ditch the Crit? doingitraw
  +
Warframe - All Prime Secondaries - Weapon Animations & Sounds (2013 - 2019)
  +
Warframe - All Prime Weapon Reloads in 1 minute (2013 - 2019)
 
</gallery>
 
</gallery>
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.2}}
  +
;Greater than 100% Status having meaning:
  +
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
  +
  +
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
  +
*(Undocumented) Status chance per projectile increased from 3% to 9% (alt-fire).
  +
  +
{{ver|27.0.9}}
  +
*Added pickup text to Euphona Prime.
  +
  +
{{ver|25.7.2}}
  +
*Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
  +
  +
{{ver|25.7}}
  +
*Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.
  +
 
{{ver|23.0.2}}
 
{{ver|23.0.2}}
 
*Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
 
*Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
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[[Category:Update 19]]
 
[[Category:Update 19]]
 
[[Category:Signature Weapons]]
 
[[Category:Signature Weapons]]
  +
[[Category:Single Sidearm]]

Revision as of 19:22, 25 August 2020

AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Euphona Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Euphona Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.

The Euphona Prime is Banshee PrimeIcon272 Banshee Prime's signature Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off. It was released alongside Banshee PrimeIcon272 Banshee Prime and Helios Prime.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
OrokinCell
5
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.

Advantages:

Disadvantages:

  • Primary Fire:
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against health and armor.
    • Extremely low status chance.
    • Projectile has travel time with heavy arcing.
  • Alternate Fire:
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and shields.
    • Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by Projectile Speed).
    • Extremely low critical chance.
    • Very large spread.
  • Low fire rate.
  • Low reload speed.
  • Low magazine size.
  • Low maximum ammo capacity.
  • Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.

Acquisition

Lua error: Module:Acquisition:194: t.buildTable(frame, ...): no wikitable rows made for "Euphona Prime". See dropLocations: table#1 {

   ["Euphona Prime"] = table#2 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Euphona Prime\" data-param2=\"Weapons\">EuphonaPrime</span>",
       ["name"] = "",
   },
   ["Euphona Prime Blueprint"] = table#3 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Euphona Prime\" data-param2=\"Weapons\">EuphonaPrime</span>",
       ["isBP"] = true,
       ["name"] = "",
   },

}.

Notes

  • Currently, Euphona Prime lacks a Signature Weapon bonus with Banshee PrimeIcon272 Banshee Prime.
  • The Euphona Prime has two different firing modes with different characteristics:
    • Normal shots fire a projectile that primarily deals Script error: The function "Proc" does not exist. damage with high critical stats.
    • Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on Script error: The function "Proc" does not exist. damage and high status chance.
  • Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.

Trivia

  • Euphona Prime is the fourth standalone Prime piece of equipment, after ReaperPrime Reaper Prime, DakraPrime Dakra Prime, and the Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
  • Euphona is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
  • Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.

Bugs

  • When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
  • If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.

Media

Euphona Prime Skins

Edit

Vaultings

Patch History

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 3% to 9% (alt-fire).

Hotfix 27.0.9 (2020-01-09)

  • Added pickup text to Euphona Prime.

Hotfix 25.7.2 (2019-08-30)

Update 25.7 (2019-08-29)

  • Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.

Hotfix 23.0.2 (2018-06-15)

  • Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.

Update 21.7 (2017-09-09)

  • Increased primary fire damage of Euphona Prime in Conclave.
  • Reduced secondary fire damage of Euphona Damage in Conclave.

Update 21.0 (2017-06-29)

  • Fixed Euphona Prime’s primary fire projectile not appearing when using low particle settings.
  • Reduced the damage of primary and alt fire of Euphona Prime in Conclave.

Update 20.0 (2017-03-24)

  • Euphona Prime's alt-fire stats added to Arsenal.
  • Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.

Update 19.12 (2017-03-02)

  • Flight Speed Mods can now be used on the Euphona Prime.
  • Fixed the Euphona Prime doing no damage to ragdolled enemies.

Hotfix 19.11.5 (2017-02-28)

  • Introduced.

Last updated: Hotfix 23.0.2 (2018-06-15)