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{{ItemVault}}
 
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
 
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
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{{Codex|Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.}}
 
{{Codex|Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.}}
The '''Euphona Prime''' is a [[Prime]] shotgun type sidearm and the signature weapon of [[Banshee/Prime|Banshee Prime]], capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the [[Alternate Fire]] shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off.
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The '''Euphona Prime''' is {{WF|Banshee Prime}}'s [[Signature Weapon|signature]] [[Prime]] shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the [[Alternate Fire]] shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off.
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
   
 
==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Impact|text}} or {{Icon|Proc|Slash|text}} damage depending on the firing type.
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This weapon deals primarily {{Icon|Proc|Impact|text}} on its primary fire and {{Icon|Proc|Slash|text}} damage on its alt-fire.
   
 
'''Advantages:'''
 
'''Advantages:'''
  +
*Primary fire shoots a long-ranged slug:
*High damage.
 
**Primary fire has high {{Icon|Proc|Impact|text}} damage – effective against [[shield]]s.
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**High {{Icon|Proc|Impact|text}} damage – effective against [[shield]]s.
 
**Tied with {{Weapon|Spira}}, {{Weapon|Spira Prime}}, {{Weapon|Lato Prime}}, and {{Weapon|Pandero}} for the third highest [[critical chance]] of all secondaries, behind {{Weapon|Plinx}} and {{Weapon|Akbolto Prime}}.
**Alt-fire has high {{Icon|Proc|Slash|text}} damage – effective against [[health]].
 
 
**High [[critical multiplier]].
**Alt-fire has the highest base damage of all shotgun-type secondaries.
 
 
**No damage falloff.
*Primary fire is tied with [[Spira]], [[Spira Prime]], [[Lato Prime]], and [[Pandero]] for the second highest [[critical chance]] of all secondaries, behind [[Akbolto Prime]].
 
  +
*[[Alternate Fire]] shoots a wide-spread close-ranged buckshot:
*Primary fire has high [[critical multiplier]].
 
*Alt-fire fires a very short range shotgun blast.
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**Highest base damage of all shotgun-type secondaries.
 
***High {{Icon|Proc|Slash|text}} damage – effective against [[health]].
**Alt-fire can be used even while rolling.
 
*Alt-fire has very high [[status chance]].
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**Very high [[status chance]].
**Can achieve 100% [[status chance]] per pellet with {{M|Scorch}}, {{M|Frostbite}}, {{M|Jolt}}, and {{M|Pistol Pestilence}}.
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***Can achieve 100% [[status chance]] per pellet with {{M|Scorch}}, {{M|Frostbite}}, {{M|Jolt}}, and {{M|Pistol Pestilence}}.
  +
*Pinpoint [[accuracy]].
*Comes with three {{Icon|Pol|V}} polarity slots.
+
*Innate three {{Icon|Pol|V}} polarities.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
  +
*Primary Fire:
*Primary fire has low {{Icon|Proc|Slash|text}} and {{Icon|Proc|Puncture|text}} damage – less effective against [[health]] and [[armor]].
 
*Alt-fire has low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against armor and [[shield]]s.
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**Low {{Icon|Proc|Slash|text}} and {{Icon|Proc|Puncture|text}} damage – less effective against [[health]] and [[armor]].
 
**Extremely low [[status chance]].
*Alt-fire has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by [[Projectile Speed]]).
 
 
**Projectile has travel time with heavy arcing.
*Primary fire has extremely low [[status chance]].
 
  +
*[[Alternate Fire]]:
*Alt-fire has extremely low [[critical chance]].
 
 
**Low {{Icon|Proc|Puncture|text}} and {{Icon|Proc|Impact|text}} damage – less effective against armor and [[shield]]s.
*Before 100% [[status chance]] on alt-fire, the listed [[status chance]] is the base chance per shot that at least one pellet will proc a status; the actual base [[status chance]] per pellet is ~3.5%.
 
 
**Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by [[projectile flight speed]]).
 
**Extremely low [[critical chance]].
 
**Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.5%.
  +
**Very large spread.
 
*Low [[fire rate]].
 
*Low [[fire rate]].
 
*Low [[reload speed]].
 
*Low [[reload speed]].
 
*Low magazine size.
 
*Low magazine size.
 
*Low maximum ammo capacity.
 
*Low maximum ammo capacity.
*Primary fire bullet has travel time with heavy arcing.
 
 
*Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.
 
*Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.
*Alt-fire has a very large spread.
 
   
 
==Notes==
 
==Notes==
  +
*Currently, Euphona Prime lacks a [[Signature Weapon]] bonus with {{WF|Banshee Prime}}.
 
*The Euphona Prime has two different firing modes with different characteristics:
 
*The Euphona Prime has two different firing modes with different characteristics:
 
**Normal shots fire a projectile that primarily deals {{Icon|Proc|Impact|Text}} damage, and has 30% base [[critical chance]].
 
**Normal shots fire a projectile that primarily deals {{Icon|Proc|Impact|Text}} damage, and has 30% base [[critical chance]].
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==Trivia==
 
==Trivia==
*Euphona Prime is the fourth standalone Prime piece of equipment, after [[Reaper Prime]], [[Dakra Prime]], and the [[Kavasa Prime Collar]], and the first standalone Prime Secondary weapon.
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*Euphona Prime is the fourth standalone Prime piece of equipment, after {{Weapon|Reaper Prime}}, {{Weapon|Dakra Prime}}, and the [[Kavasa Prime Collar]], and the first standalone Prime Secondary weapon.
 
*''[[wiktionary:euphony|Euphona]]'' is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
 
*''[[wiktionary:euphony|Euphona]]'' is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
  +
*Euphona Prime is the first [[Signature Weapon]] to be [[prime]]d. However, Euphona Prime was implemented before signature weapon bonuses were added.
  +
 
==Bugs==
 
==Bugs==
  +
*When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
 
*If no other Prime weapons, nor items are equipped, [[Baro Ki'Teer]] will treat players equipped with Euphona Prime in his usual mocking tone.
 
*If no other Prime weapons, nor items are equipped, [[Baro Ki'Teer]] will treat players equipped with Euphona Prime in his usual mocking tone.
   
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Warframe Euphona Prime Drop Relics + Best Place to farm them. ( Guaranteed )
 
Warframe Euphona Prime Drop Relics + Best Place to farm them. ( Guaranteed )
 
Warframe Euphona Prime, Ditch the Crit? doingitraw
 
Warframe Euphona Prime, Ditch the Crit? doingitraw
  +
Warframe - All Prime Secondaries - Weapon Animations & Sounds (2013 - 2019)
 
</gallery>
 
</gallery>
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<!--{{SkinGallery}} -->
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{{SkinGallery}}
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==Vaultings==
  +
*On [https://www.warframe.com/news/chroma-prime-access-ends-december-18 December 7th, 2018], it was announced that {{WF|Banshee Prime}}, Euphona Prime, and [[Helios/Prime|Helios Prime]] would enter the [[Prime Vault]] and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built frames will remain as-is.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.0.9}}
  +
*Added pickup text to Euphona Prime.
  +
  +
{{ver|25.7.2}}
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*Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
  +
  +
{{ver|25.7}}
  +
*Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.
  +
 
{{ver|23.0.2}}
 
{{ver|23.0.2}}
 
*Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
 
*Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
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{{ver|19.11.5}}
 
{{ver|19.11.5}}
 
*Introduced.
 
*Introduced.
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}}
}}<div align="right">''Last updated: {{ver|23.0.2.1}}''</div>
 
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{{ver/Lu|23.0.2}}
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__
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[[Category:Impact Damage Weapons]]
 
[[Category:Impact Damage Weapons]]
 
[[Category:Update 19]]
 
[[Category:Update 19]]
  +
[[Category:Signature Weapons]]
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[[Category:Single Sidearm]]

Revision as of 18:22, 4 February 2020

AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Euphona Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Euphona Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.

The Euphona Prime is Banshee PrimeIcon272 Banshee Prime's signature Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
OrokinCell
5
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.

Advantages:

Disadvantages:

  • Primary Fire:
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against health and armor.
    • Extremely low status chance.
    • Projectile has travel time with heavy arcing.
  • Alternate Fire:
    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and shields.
    • Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by projectile flight speed).
    • Extremely low critical chance.
    • Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.5%.
    • Very large spread.
  • Low fire rate.
  • Low reload speed.
  • Low magazine size.
  • Low maximum ammo capacity.
  • Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.

Notes

  • Currently, Euphona Prime lacks a Signature Weapon bonus with Banshee PrimeIcon272 Banshee Prime.
  • The Euphona Prime has two different firing modes with different characteristics:
    • Normal shots fire a projectile that primarily deals Script error: The function "Proc" does not exist. damage, and has 30% base critical chance.
    • Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on Script error: The function "Proc" does not exist. damage and has 30% base status chance.
  • Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.
  • The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 4.4 Script error: The function "Proc" does not exist., 17.6 Script error: The function "Proc" does not exist., and 66.0 Script error: The function "Proc" does not exist. (a total of 88).

Trivia

  • Euphona Prime is the fourth standalone Prime piece of equipment, after ReaperPrime Reaper Prime, DakraPrime Dakra Prime, and the Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
  • Euphona is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
  • Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.

Bugs

  • When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
  • If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.

Media

Euphona Prime Skins

Edit

Vaultings

Patch History

Hotfix 27.0.9 (2020-01-09)

  • Added pickup text to Euphona Prime.

Hotfix 25.7.2 (2019-08-30)

Update 25.7 (2019-08-29)

  • Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.

Hotfix 23.0.2 (2018-06-15)

  • Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.

Update 21.7 (2017-09-09)

  • Increased primary fire damage of Euphona Prime in Conclave.
  • Reduced secondary fire damage of Euphona Damage in Conclave.

Update 21.0 (2017-06-29)

  • Fixed Euphona Prime’s primary fire projectile not appearing when using low particle settings.
  • Reduced the damage of primary and alt fire of Euphona Prime in Conclave.

Update 20.0 (2017-03-24)

  • Euphona Prime's alt-fire stats added to Arsenal.
  • Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.

Update 19.12 (2017-03-02)

  • Flight Speed Mods can now be used on the Euphona Prime.
  • Fixed the Euphona Prime doing no damage to ragdolled enemies.

Hotfix 19.11.5 (2017-02-28)

  • Introduced.

Last updated: Hotfix 23.0.2 (2018-06-15)