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+ | {{ItemVault}} |
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{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
{{Top|Orokin|Orokin|Orokin|Weapon|Weapons|Weapons|Prime|Prime|Prime|}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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}} |
}} |
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{{Codex|Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.}} |
{{Codex|Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.}} |
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− | The '''Euphona Prime''' is |
+ | The '''Euphona Prime''' is {{WF|Banshee Prime}}'s [[Signature Weapon|signature]] [[Prime]] shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the [[Alternate Fire]] shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off. |
{{BuildAutomatic|type=Weapon}} |
{{BuildAutomatic|type=Weapon}} |
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==Characteristics== |
==Characteristics== |
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− | This weapon deals primarily {{Icon|Proc|Impact|text}} |
+ | This weapon deals primarily {{Icon|Proc|Impact|text}} on its primary fire and {{Icon|Proc|Slash|text}} damage on its alt-fire. |
'''Advantages:''' |
'''Advantages:''' |
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+ | *Primary fire shoots a long-ranged slug: |
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⚫ | |||
− | ** |
+ | **High {{Icon|Proc|Impact|text}} damage – effective against [[shield]]s. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | *[[Alternate Fire]] shoots a wide-spread close-ranged buckshot: |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | **Very high [[status chance]]. |
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⚫ | |||
*Pinpoint [[accuracy]]. |
*Pinpoint [[accuracy]]. |
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⚫ | |||
− | *Alt-fire fires a very short range shotgun blast. |
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− | **Alt-fire can be used even while rolling. |
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− | *Alt-fire has very high [[Status Effect|status]] chance. |
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⚫ | |||
⚫ | |||
'''Disadvantages:''' |
'''Disadvantages:''' |
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+ | *Primary Fire: |
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⚫ | |||
− | * |
+ | **Low {{Icon|Proc|Slash|text}} and {{Icon|Proc|Puncture|text}} damage – less effective against [[health]] and [[armor]]. |
+ | **Extremely low [[status chance]]. |
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⚫ | |||
− | * |
+ | **Projectile has travel time with heavy arcing. |
+ | *[[Alternate Fire]]: |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | *Low rate of fire. |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | **Very large spread. |
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+ | *Low [[fire rate]]. |
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⚫ | |||
*Low magazine size. |
*Low magazine size. |
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*Low maximum ammo capacity. |
*Low maximum ammo capacity. |
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− | *Primary fire bullet has travel time with heavy arcing. |
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*Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles. |
*Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles. |
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− | *Alt-fire has a large, inconsistent spread. |
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− | *Alt-fire shot goes to the right and up. Horizontally it hits rightmost side of the reticle at 3m, worsening at longer distances. |
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==Notes== |
==Notes== |
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+ | *Currently, Euphona Prime lacks a [[Signature Weapon]] bonus with {{WF|Banshee Prime}}. |
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*The Euphona Prime has two different firing modes with different characteristics: |
*The Euphona Prime has two different firing modes with different characteristics: |
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− | **Normal shots fire a projectile that primarily deals {{Icon|Proc|Impact|Text}} damage, and has 30% base critical chance. |
+ | **Normal shots fire a projectile that primarily deals {{Icon|Proc|Impact|Text}} damage, and has 30% base [[critical chance]]. |
**Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on {{Icon|Proc|Slash|Text}} damage and has 30% base status chance. |
**Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on {{Icon|Proc|Slash|Text}} damage and has 30% base status chance. |
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*Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed. |
*Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed. |
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==Trivia== |
==Trivia== |
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− | *Euphona Prime is the fourth standalone Prime piece of equipment, after |
+ | *Euphona Prime is the fourth standalone Prime piece of equipment, after {{Weapon|Reaper Prime}}, {{Weapon|Dakra Prime}}, and the [[Kavasa Prime Collar]], and the first standalone Prime Secondary weapon. |
*''[[wiktionary:euphony|Euphona]]'' is a Greek word that refers to pleasant sounds, typically letters, syllables, or words. |
*''[[wiktionary:euphony|Euphona]]'' is a Greek word that refers to pleasant sounds, typically letters, syllables, or words. |
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+ | *Euphona Prime is the first [[Signature Weapon]] to be [[prime]]d. However, Euphona Prime was implemented before signature weapon bonuses were added. |
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==Bugs== |
==Bugs== |
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+ | *When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound. |
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− | *Currently Euphona Prime's alternative shot's spread is bugged. It spreads to the upper right of the crosshair instead of around the crosshair as normal shotguns do; the crosshair seems to always be at the lower-left outer edge of the spread. (See photo below) |
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+ | *If no other Prime weapons, nor items are equipped, [[Baro Ki'Teer]] will treat players equipped with Euphona Prime in his usual mocking tone. |
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==Media== |
==Media== |
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BansheePrimeBanner1.png |
BansheePrimeBanner1.png |
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EuphonaP.png|Euphona Prime in Codex. |
EuphonaP.png|Euphona Prime in Codex. |
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− | 2018-06-12 (1).png|Alternate fire spread (shots aimed directly at crosshair from 6m)|linktext=Euphona alt fire spread |
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</gallery> |
</gallery> |
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Warframe Euphona Prime Drop Relics + Best Place to farm them. ( Guaranteed ) |
Warframe Euphona Prime Drop Relics + Best Place to farm them. ( Guaranteed ) |
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Warframe Euphona Prime, Ditch the Crit? doingitraw |
Warframe Euphona Prime, Ditch the Crit? doingitraw |
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+ | Warframe - All Prime Secondaries - Weapon Animations & Sounds (2013 - 2019) |
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</gallery> |
</gallery> |
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+ | |||
− | + | {{SkinGallery}} |
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+ | |||
+ | ==Vaultings== |
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+ | *On [https://www.warframe.com/news/chroma-prime-access-ends-december-18 December 7th, 2018], it was announced that {{WF|Banshee Prime}}, Euphona Prime, and [[Helios/Prime|Helios Prime]] would enter the [[Prime Vault]] and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built frames will remain as-is. |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|27.0.9}} |
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+ | *Added pickup text to Euphona Prime. |
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+ | |||
+ | {{ver|25.7.2}} |
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+ | *Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/ |
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+ | |||
+ | {{ver|25.7}} |
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+ | *Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime. |
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+ | |||
+ | {{ver|23.0.2}} |
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+ | *Fixed Euphona Primes bullet spread not being based on the crosshair as a center point. |
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+ | |||
{{ver|21.7}} |
{{ver|21.7}} |
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*Increased primary fire damage of Euphona Prime in Conclave. |
*Increased primary fire damage of Euphona Prime in Conclave. |
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{{ver|19.11.5}} |
{{ver|19.11.5}} |
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*Introduced. |
*Introduced. |
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+ | }} |
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− | }}<div align="right">''Last updated: {{ver|22.19.1}}''</div> |
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+ | {{ver/Lu|23.0.2}} |
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− | |||
{{WeaponNav}} |
{{WeaponNav}} |
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__NOTOC__ |
__NOTOC__ |
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[[Category:Impact Damage Weapons]] |
[[Category:Impact Damage Weapons]] |
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[[Category:Update 19]] |
[[Category:Update 19]] |
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+ | [[Category:Signature Weapons]] |
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+ | [[Category:Single Sidearm]] |
Revision as of 18:22, 4 February 2020
The Euphona Prime is Banshee Prime's signature Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
5 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. on its primary fire and Script error: The function "Proc" does not exist. damage on its alt-fire.
Advantages:
- Primary fire shoots a long-ranged slug:
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Tied with Spira, Spira Prime, Lato Prime, and Pandero for the third highest critical chance of all secondaries, behind Plinx and Akbolto Prime.
- High critical multiplier.
- No damage falloff.
- Alternate Fire shoots a wide-spread close-ranged buckshot:
- Highest base damage of all shotgun-type secondaries.
- High Script error: The function "Proc" does not exist. damage – effective against health.
- Very high status chance.
- Can achieve 100% status chance per pellet with Scorch, Frostbite, Jolt, and Pistol Pestilence.
- Highest base damage of all shotgun-type secondaries.
- Pinpoint accuracy.
- Innate three Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Primary Fire:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against health and armor.
- Extremely low status chance.
- Projectile has travel time with heavy arcing.
- Alternate Fire:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and shields.
- Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by projectile flight speed).
- Extremely low critical chance.
- Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.5%.
- Very large spread.
- Low fire rate.
- Low reload speed.
- Low magazine size.
- Low maximum ammo capacity.
- Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.
Notes
- Currently, Euphona Prime lacks a Signature Weapon bonus with Banshee Prime.
- The Euphona Prime has two different firing modes with different characteristics:
- Normal shots fire a projectile that primarily deals Script error: The function "Proc" does not exist. damage, and has 30% base critical chance.
- Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on Script error: The function "Proc" does not exist. damage and has 30% base status chance.
- Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.
- The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 4.4 Script error: The function "Proc" does not exist., 17.6 Script error: The function "Proc" does not exist., and 66.0 Script error: The function "Proc" does not exist. (a total of 88).
Trivia
- Euphona Prime is the fourth standalone Prime piece of equipment, after Reaper Prime, Dakra Prime, and the Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
- Euphona is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
- Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.
Bugs
- When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
- If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.
Media
Euphona Prime Skins
Vaultings
- On December 7th, 2018, it was announced that Banshee Prime, Euphona Prime, and Helios Prime would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built frames will remain as-is.
Patch History
Hotfix 27.0.9 (2020-01-09)
- Added pickup text to Euphona Prime.
Hotfix 25.7.2 (2019-08-30)
- Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
Update 25.7 (2019-08-29)
- Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.
Hotfix 23.0.2 (2018-06-15)
- Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
Update 21.7 (2017-09-09)
- Increased primary fire damage of Euphona Prime in Conclave.
- Reduced secondary fire damage of Euphona Damage in Conclave.
Update 21.0 (2017-06-29)
- Fixed Euphona Prime’s primary fire projectile not appearing when using low particle settings.
- Reduced the damage of primary and alt fire of Euphona Prime in Conclave.
Update 20.0 (2017-03-24)
- Euphona Prime's alt-fire stats added to Arsenal.
- Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.
Update 19.12 (2017-03-02)
- Flight Speed Mods can now be used on the Euphona Prime.
- Fixed the Euphona Prime doing no damage to ragdolled enemies.
Hotfix 19.11.5 (2017-02-28)
- Introduced.
Last updated: Hotfix 23.0.2 (2018-06-15)