Banshee Prime's signature shotgun is an instrument of devastation that fires both focused and broad shots.

The Euphona Prime is Banshee PrimeIcon272.png Banshee Prime's signature Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off. It was released alongside Banshee PrimeIcon272.png Banshee Prime and Helios Prime.

Characteristics[edit | edit source]

This weapon deals primarily Impact b.svg Impact on its primary fire and Slash b.svg Slash damage on its alt-fire.

Advantages:

Disadvantages:

Acquisition

Euphona Prime's main and component blueprints are acquired from the following Void Relics.

Blueprint BarrelBarrel ReceiverReceiver
Neo H2 Common (V)
Neo K1 Common (V)
Neo L1 Common (V)
Neo N7 Common (V)
Axi B1 Common (V)
Axi N5 Common (V)
Axi O1 Common (V)
Meso N3 Uncommon (V)
Meso V5 Uncommon (V)
Neo M1 Uncommon (V)
Axi E2 Rare (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Manufacturing Requirements
Credits64.png
15,000
Barrel
1
Receiver
1
OrokinCell64.png
5
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Vaultings[edit | edit source]

Notes[edit | edit source]

  • Currently, Euphona Prime lacks a Signature Weapon bonus with Banshee PrimeIcon272.png Banshee Prime.
  • The Euphona Prime has two different firing modes with different characteristics:
    • Normal shots fire a projectile that primarily deals Impact b.svg Impact damage with high critical stats.
    • Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on Slash b.svg Slash damage and high status chance.
  • Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.

Tips[edit | edit source]

Weapon Loadouts[edit source]

Trivia[edit | edit source]

  • Euphona Prime is the fourth standalone Prime piece of equipment, after ReaperPrime.png Reaper Prime, SwordPrime.png Dakra Prime, and the Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
  • Euphona is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
  • Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.

Bugs[edit | edit source]

  • When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
  • If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.

Media[edit | edit source]

Euphona Prime Skins

Patch History[edit | edit source]

Update 29.5

  • Fixed duplicate clip eject on Euphona Prime when the Oscira Pistol Skin is equipped.

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 3% to 9% (alt-fire).

Hotfix 27.0.9

  • Added pickup text to Euphona Prime.

Hotfix 25.7.2

Update 25.7

  • Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.

Hotfix 23.0.2

  • Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.

Update 21.7

  • Increased primary fire damage of Euphona Prime in Conclave.
  • Reduced secondary fire damage of Euphona Damage in Conclave.

Update 21.0

  • Fixed Euphona Prime’s primary fire projectile not appearing when using low particle settings.
  • Reduced the damage of primary and alt fire of Euphona Prime in Conclave.

Update 20.0

  • Euphona Prime's alt-fire stats added to Arsenal.
  • Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.

Update 19.12

  • Flight Speed Mods can now be used on the Euphona Prime.
  • Fixed the Euphona Prime doing no damage to ragdolled enemies.

Hotfix 19.11.5

  • Introduced.

Last updated: Hotfix 23.0.2

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