Euphona Prime has returned from the Prime Vault for a limited time. Please click here for more information about the current Prime Vault offers on the official WARFRAME website. |
The Euphona Prime is Banshee Prime's signature standalone Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off. It was released alongside
Banshee Prime and Helios Prime.
Characteristics
This weapon deals primarily Impact on its primary fire and
Slash damage on its alt-fire.
Advantages:
- Primary fire shoots a long-ranged slug:
- Highest base damage of all non-shotgun secondaries.
- High
Impact damage – effective against shields.
- Very high critical chance.
- High critical multiplier.
- Pinpoint accuracy when aiming.
- No damage falloff.
- Alternate Fire shoots a wide-spread close-ranged buckshot:
- Highest base damage of all shotgun-type secondaries.
- Very high overall status chance.
- Innate multishot of 10 pellets.
- Innate three
polarities.
Disadvantages:
- Primary Fire:
- Alternate Fire:
- Low
Puncture and
Impact damage – less effective against armor and shields.
- Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by Projectile Speed).
- Extremely low critical chance.
- Very large spread.
- Very low fire rate.
- Low
- Low magazine size.
- Low reload speed.
- Low max ammo.
Acquisition
Euphona Prime's main and component blueprints are acquired from the following Void Relics.
Blueprint | ![]() |
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---|---|---|
Neo B6 Common Axi H5 Common Neo H2 Common (V) Neo K1 Common (V) Neo L1 Common (V) Neo N7 Common (V) Axi B1 Common (V) Axi N5 Common (V) Axi O1 Common (V) |
Lith M7 Uncommon Meso N3 Uncommon (V) Meso V5 Uncommon (V) Neo M1 Uncommon (V) |
Meso E5 Rare Axi E2 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 5 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() ![]() |
Vaultings
- On December 7th, 2018, it was announced that Euphona Prime, alongside
Banshee Prime and Helios Prime, would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built frames will remain as-is.
Notes
- Currently, Euphona Prime lacks a Signature Weapon bonus with
Banshee Prime.
- The Euphona Prime has two different firing modes with different characteristics:
- Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.
Tips
- Projectile Speed mods will reduce the slug projectile drop, increase projectile speed, and increase the effective range of the buckshot secondary fire.
Trivia
- Euphona Prime is the fourth standalone Prime piece of equipment, after
Reaper Prime,
Dakra Prime, and the Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
- Euphona is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
- Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.
Bugs
- When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
- If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.
Media
Euphona Prime Skins
Patch History
- Fixed missing āspinning around your fingerā animation for the Euphona Prime Alt Fire.
- Fixed duplicate clip eject on Euphona Prime when the Oscira Pistol Skin is equipped.
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 3% to 9% (alt-fire).
- Added pickup text to Euphona Prime.
- Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
- Fixed Mirageās Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.
- Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
- Increased primary fire damage of Euphona Prime in Conclave.
- Reduced secondary fire damage of Euphona Damage in Conclave.
- Fixed Euphona Primeās primary fire projectile not appearing when using low particle settings.
- Reduced the damage of primary and alt fire of Euphona Prime in Conclave.
- Euphona Prime's alt-fire stats added to Arsenal.
- Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.
- Flight Speed Mods can now be used on the Euphona Prime.
- Fixed the Euphona Prime doing no damage to ragdolled enemies.
- Introduced.
Last updated: Hotfix 23.0.2