The Euphona Prime is Banshee Prime's signature standalone Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off. It was released alongside Banshee Prime and Helios Prime.
Characteristics[]
- This weapon deals primarily Impact on its primary fire and Slash damage on its alt-fire.
- Primary fire shoots a long-ranged slug:
- Highest base damage of all non-shotgun secondaries.
- Very high critical chance.
- High critical multiplier.
- Pinpoint accuracy when aiming.
- No damage falloff.
- Alternate Fire shoots a wide-spread close-ranged buckshot:
- Highest base damage of all shotgun-type secondaries.
- Very high overall status chance.
- Innate multishot of 10 pellets.
- Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by Projectile Speed).
- Innate three polarities.
Advantages over other Secondary weapons (excluding modular weapons):
- Slug (wiki attack index 1)
- High crit chance (30.00%)
- Very high total damage (325)
- High crit multiplier (2.50x)
- Buckshot (wiki attack index 2)
- Very high total damage (880)
- High average number of procs per shot (0.9)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Primary Fire's projectile has travel time with heavy arcing.
- Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.
- Alternate Fire has very large spread.
- Slug (wiki attack index 1)
- Low reload speed (2.00 s)
- Low magazine (5)
- Low ammo max (40)
- Very low fire rate (1.50 attacks/sec)
- Very low status chance (2.00%)
- Low disposition (●●●○○ (0.90x))
- Buckshot (wiki attack index 2)
- Very low active falloff slope (6.1m/%)
- Very low crit chance (2.00%)
- Below average maximum falloff distance (12.0 m)
- Low reload speed (2.00 s)
- Low magazine (5)
- Low fire rate (1.50 attacks/sec)
- Low ammo max (40)
- Below average average number of crits per shot (0.2)
- Very low status chance (9.00%)
- Low disposition (●●●○○ (0.90x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Barrel | Blueprint | Receiver |
---|---|---|
Lith M7 Uncommon (V) Meso N3 Uncommon (V) Meso V5 Uncommon (V) Neo M1 Uncommon (V) |
Axi B1 Common (V) Axi H5 Common (V) Axi N5 Common (V) Axi O1 Common (V) Neo B6 Common (V) Neo H2 Common (V) Neo K1 Common (V) Neo L1 Common (V) Neo N7 Common (V) |
Axi E2 Rare (V) Meso E5 Rare (V) |
Manufacturing Requirements | |||||
---|---|---|---|---|---|
15,000 |
1 |
1 |
Orokin Cell 5 |
Time: 12 Hour(s) | |
Rush: 50 | |||||
Market Price: N/A | Blueprints Price:N/A |
Vaultings[]
- On December 7th, 2018, it was announced that Euphona Prime, alongside Banshee Prime and Helios Prime, would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built frames will remain as-is.
Notes[]
- Currently, Euphona Prime lacks a Signature Weapon bonus with Banshee Prime.
- The Euphona Prime has two different firing modes with different characteristics:
- Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.
Tips[]
- Projectile Speed mods will reduce the slug projectile drop, increase projectile speed, and increase the effective range of the buckshot secondary fire.
Trivia[]
- Euphona Prime is the fourth standalone Prime piece of equipment, after Reaper Prime, Dakra Prime, and the Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
- Euphona is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
- Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.
- Euphona Prime is the only signature weapon to not have a common counterpart.
- As of Update 25, Euphona Prime's default palette has gone from a brown, wood-like finish to a glossy white to be more in line with Orokin aesthetics.
Bugs[]
- If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.
Media[]
Euphona Prime Skins
Patch History[]
Hotfix 32.0.7 (2022-09-28)
- Fixed the following weapons not correctly playing their intended animations between shots:
- Euphona Prime - Fixed Warframe not spinning the gun between shots.
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Euphona Prime
Update 31.6 (2022-06-09)
- Fixed the Euphona Prime not playing the proper reload animation when the last shot in the magazine is from its alt fire.
Hotfix 31.0.8 (2022-01-12)
- Fixed Euphona Prime reload sound when using the gun as Secondary without a Glaive.
Update 29.6 (2020-12-18)
- Fixed missing “spinning around your finger” animation for the Euphona Prime Alt Fire.
Update 29.5 (2020-11-19)
- Fixed duplicate clip eject on Euphona Prime when the Oscira Pistol Skin is equipped.
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 3% to 9% (alt-fire).
Hotfix 27.0.9 (2020-01-09)
- Added pickup text to Euphona Prime.
Hotfix 25.7.2 (2019-08-30)
- Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
Update 25.7 (2019-08-29)
- Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.
Hotfix 23.0.2 (2018-06-15)
- Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
Update 21.7 (2017-09-09)
- Increased primary fire damage of Euphona Prime in Conclave.
- Reduced secondary fire damage of Euphona Damage in Conclave.
Update 21.0 (2017-06-29)
- Fixed Euphona Prime’s primary fire projectile not appearing when using low particle settings.
- Reduced the damage of primary and alt fire of Euphona Prime in Conclave.
Update 20.0 (2017-03-24)
- Euphona Prime's alt-fire stats added to Arsenal.
- Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.
Update 19.12 (2017-03-02)
- Flight Speed Mods can now be used on the Euphona Prime.
- Fixed the Euphona Prime doing no damage to ragdolled enemies.
Hotfix 19.11.5 (2017-02-28)
- Introduced.
Last updated: Hotfix 23.0.2 (2018-06-15)