“Market forces dictate that you need to evolve or die.” The Void Relics for this item have been removed from the drop tables at this time and are no longer available.
|
The Euphona Prime is Banshee Prime's signature Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off.
Manufacturing Requirements | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() 15,000 | ![]() 1 | ![]() 1 | ![]() 5 | Time: 12 hrs | |||||||
Rush: ![]() | |||||||||||
![]() ![]() | |||||||||||
Drop Locations
(V) Denotes Vaulted Void Relics (B) Denotes Baro Ki'Teer Exclusive Void Relic |
Characteristics
Edit
This weapon deals primarily Impact on its primary fire and
Slash damage on its alt-fire.
Advantages:
- Primary fire shoots a long-ranged slug:
- High
Impact damage – effective against shields.
- Tied with
Spira,
Spira Prime,
Lato Prime, and
Pandero for the third highest critical chance of all secondaries, behind
Plinx and
Akbolto Prime.
- High critical multiplier.
- No damage falloff.
- High
- Alternate Fire shoots a wide-spread close-ranged buckshot:
- Highest base damage of all shotgun-type secondaries.
- Very high status chance.
- Can achieve 100% status chance per pellet with
Scorch,
Frostbite,
Jolt, and
Pistol Pestilence.
- Can achieve 100% status chance per pellet with
- Pinpoint accuracy.
- Innate three
polarities.
Disadvantages:
- Primary Fire:
- Low
Slash and
Puncture damage – less effective against health and armor.
- Extremely low status chance.
- Projectile has travel time with heavy arcing.
- Low
- Alternate Fire:
- Low
Puncture and
Impact damage – less effective against armor and shields.
- Has linear damage falloff from 100% to ~1% from 6m to 12m target distance (distances are affected by projectile flight speed).
- Extremely low critical chance.
- Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.5%.
- Very large spread.
- Low
- Low fire rate.
- Low reload speed.
- Low magazine size.
- Low maximum ammo capacity.
- Hip-fire is very inaccurate, roughly double the hip-fire accuracy of sniper rifles.
Notes
Edit
- Currently, Euphona Prime lacks a Signature Weapon bonus with
Banshee Prime.
- The Euphona Prime has two different firing modes with different characteristics:
- Normal shots fire a projectile that primarily deals
Impact damage, and has 30% base critical chance.
- Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on
Slash damage and has 30% base status chance.
- Normal shots fire a projectile that primarily deals
- Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.
- The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 4.4
Impact, 17.6
Puncture, and 66.0
Slash (a total of 88).
Trivia
Edit
- Euphona Prime is the fourth standalone Prime piece of equipment, after
Reaper Prime,
Dakra Prime, and the Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
- Euphona is a Greek word that refers to pleasant sounds, typically letters, syllables, or words.
- Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.
Bugs
Edit
- When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
- If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.
Media
Edit
Euphona Prime Skins
Vaultings
Edit
- On December 7th, 2018, it was announced that
Banshee Prime, Euphona Prime, and Helios Prime would enter the Prime Vault and be retired from the reward tables on December 18th, 2018. Any preexisting components or fully-built frames will remain as-is.
Patch History
Edit
Hotfix 25.7.2
- Fixed Euphona Prime having incorrect aimed accuracy when using the slug fire mode. As reported here: https://www.reddit.com/r/Warframe/comments/cxkb1o/euphona_prime_worse/
- Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.
- Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
- Increased primary fire damage of Euphona Prime in Conclave.
- Reduced secondary fire damage of Euphona Damage in Conclave.
- Fixed Euphona Prime’s primary fire projectile not appearing when using low particle settings.
- Reduced the damage of primary and alt fire of Euphona Prime in Conclave.
- Euphona Prime's alt-fire stats added to Arsenal.
- Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.
- Flight Speed Mods can now be used on the Euphona Prime.
- Fixed the Euphona Prime doing no damage to ragdolled enemies.
- Introduced.
Last updated: Hotfix 23.0.2
Community content is available under CC-BY-SA
unless otherwise noted.