1 (325 damage per pellet)
10 (88 damage per pellet)
100% damage to 6 m
1% damage past 12 m
Euphona Prime is 's Banshee Prime signature standalone Prime shotgun sidearm, capable of two different firing modes. The primary fire shoots a slug for longer range engagements while the Alternate Fire shoots wider spread shots for close range fights. The weapon deals extreme damage per shot, kept in check by its low magazine, slow fire rate, and difficulty to use at long distances owing to the primary fire's arcing projectile bullet and the alt-fire's massive damage fall-off. It was released alongside and Banshee Prime Helios Prime.
Characteristics [ ]
This weapon deals primarily
on its primary fire and Impact damage on its alt-fire.
Primary fire shoots a long-ranged slug:
Alternate Fire shoots a wide-spread close-ranged buckshot:
Highest base damage of all shotgun-type secondaries.
Very high overall
status chance. Innate multishot of 10 pellets. Innate three polarities.
Euphona Prime's main and component blueprints are acquired from the following
Common ( Axi B1 V) Common ( Axi H5 V) Common ( Axi N5 V) Common ( Axi O1 V) Common ( Neo B6 V) Common ( Neo H2 V) Common ( Neo K1 V) Common ( Neo L1 V) Common ( Neo N7 V)
Uncommon ( Lith M7 V) Uncommon ( Meso N3 V) Uncommon ( Meso V5 V) Uncommon ( Neo M1 V)
Rare ( Axi E2 V) Rare ( Meso E5 V)
Vaultings [ ]
Notes [ ]
Currently, Euphona Prime lacks a
Signature Weapon bonus with . Banshee Prime The Euphona Prime has two different firing modes with different characteristics:
Normal shots fire a projectile that primarily deals
damage with high critical stats. Impact Using Alternate Fire will shoot a spread of hitscan pellets akin to a shotgun, which focus on damage and high status chance. Slash Its primary fire has bullet drop, and slightly spreads at long distances. It also enforces a ragdoll-like effect if a headshot is performed.
Tips [ ]
Projectile Speed mods will reduce the slug projectile drop, increase projectile speed, and increase the effective range of the buckshot secondary fire.
Trivia [ ]
Euphona Prime is the fourth standalone Prime piece of equipment, after
, Reaper Prime , and the Dakra Prime Kavasa Prime Collar, and the first standalone Prime Secondary weapon.
is a Greek word that refers to pleasant sounds, typically letters, syllables, or words. Euphona Euphona Prime is the first Signature Weapon to be primed. However, Euphona Prime was implemented before signature weapon bonuses were added.
Bugs [ ]
When reloading immediately after an alt-fire shot, the default secondary reload animation will play with no sound.
If no other Prime weapons, nor items are equipped, Baro Ki'Teer will treat players equipped with Euphona Prime in his usual mocking tone.
Media [ ]
Warframe - All Prime Secondaries - Weapon Animations & Sounds (2013 - 2019)
Warframe - All Prime Weapon Reloads in 1 minute (2013 - 2019)
Euphona Prime Skins
Patch History [ ]
Fixed missing “spinning around your finger” animation for the Euphona Prime Alt Fire.
Fixed duplicate clip eject on Euphona Prime when the Oscira Pistol Skin is equipped.
Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
(Undocumented) Status chance per projectile increased from 3% to 9% (alt-fire).
Added pickup text to Euphona Prime.
Fixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Euphona Prime.
Fixed Euphona Primes bullet spread not being based on the crosshair as a center point.
Increased primary fire damage of Euphona Prime in Conclave.
Reduced secondary fire damage of Euphona Damage in Conclave.
Fixed Euphona Prime’s primary fire projectile not appearing when using low particle settings.
Reduced the damage of primary and alt fire of Euphona Prime in Conclave.
Euphona Prime's alt-fire stats added to Arsenal.
Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.
Flight Speed Mods can now be used on the Euphona Prime.
Fixed the Euphona Prime doing no damage to ragdolled enemies.
Last updated: (2018-06-15) Hotfix 23.0.2
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