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Revision as of 21:10, 27 June 2018

Template:Super Willy master equinox

Equinox rises from the edge of day and night. Her Day form offers offensive support while her Night form offers defensive support. She thrives between realms.

This is Equinox, a deadly duality.

A true Tenno must master the divide between night and day. Do you have what it takes?

Release Date: July 31st, 2015

A duality of contrasting forces in a single entity, Equinox unleashes wrath like the onset of daybreak, or draws life to a close like dusk's approach. Shifting between two forms allows her to bolster Tenno strength in light or provide recuperative respite in darkness. Equinox dawned in Update 17.0 (2015-07-31).

Acquisition

Equinox requires a unique method to craft: Tenno must forge both the Equinox Night Aspect and Equinox Day Aspect in the Foundry – each of which requires its respective Neuroptics, Chassis, and Systems – before the Warframe itself can be built. Component and Aspect blueprints can be obtained by defeating Tyl Regor on Titania, Uranus. Equinox's main blueprint can be purchased from the Market.
Item Source Chance Expected Nearly Guaranteed
AnimaAspect Night Aspect Blueprint Tyl Regor Assassination 11.28% ~ 8 Kills 57 ± 19 Kills
AnimusAspect Day Aspect Blueprint Tyl Regor Assassination 11.28% ~ 8 Kills 57 ± 19 Kills
Helmet Day Neuroptics Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
Chassis Day Chassis Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
Chassis Night Chassis Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
Helmet Night Neuroptics Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
Systems Night Systems Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills
Systems Day Systems Blueprint Tyl Regor Assassination 12.91% ~ 7 Kills 49 ± 16 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
Credits64
25,000
AnimusAspect
1
AnimaAspect
1
Forma
1
Time: 72 hrs
Rush: Platinum64 50
MarketIcon Market Price: PlatinumLarge325 Blueprint2 Blueprints Price: Credits 25,000

Day Aspect

Manufacturing Requirements
Credits64
25,000
Chassis
1
Neuroptics
1
Systems
1
OrokinCell
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis
Credits64
15,000
Gallium
1
Ferrite
1,000
Rubedo
300

Time: 12 hrs
Rush: Platinum64 25
Neuroptics Neuroptics
Credits64
15,000
AlloyPlate
150
NeuralSensors
1
Ferrite
150
Rubedo
500
Time: 12 hrs
Rush: Platinum64 25
Systems Systems
Credits64
15,000
ControlModule
1
Gallium
1
Salvage
500
Rubedo
500
Time: 12 hrs
Rush: Platinum64 25

Night Aspect

Manufacturing Requirements
Credits64
25,000
Chassis
1
Neuroptics
1
Systems
1
OrokinCell
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis
Credits64
15,000
Morphics
1
PolymerBundle
1,000
Plastids
300

Time: 12 hrs
Rush: Platinum64 25
Neuroptics Neuroptics
Credits64
15,000
AlloyPlate
150
NeuralSensors
1
PolymerBundle
150
Plastids
500
Time: 12 hrs
Rush: Platinum64 25
Systems Systems
Credits64
15,000
ControlModule
1
Morphics
1
NanoSpores
500
Plastids
500
Time: 12 hrs
Rush: Platinum64 25

Warframe Guides

Photo-4
“I am the Lotus. I will guide you, but we must hurry.”
Guides are created by users like you. They aren't as strictly regulated as most pages, so keep an eye out for dated or subjective information.
Have your own build and playstyle? You can contribute too! Instructions are within.

See Category:Equinox Guides to read user-made guides on how to play this Warframe.

Notes

  • Equinox's first Emissive Color determines which form she begins with during a mission – light-colored hues has her start in her Day Form, and dark-colored hues has her start in her Night Form. This does not affect her overall gameplay otherwise.
  • Equinox currently requires the most components to build, requiring four blueprints each for the Night and Day Aspects, and one for the Warframe itself. This totals to 9 components.
  • Equinox is one of the most expensive Warframes in credits to build, with the total cost amounting to Credits64 225,000. This includes the cost to buy the Equinox blueprint from the Market along with the cost in constructing a Forma.
    • Equinox is currently the only Warframe that requires a Forma to build.
  • Rushing through all the components requires Platinum64 300. If a player desires to rush all of the components, including the main blueprint, it may be wiser to outright buy the Warframe from the market for Platinum64 325, which saves Platinum64 15 for the pre-installed Orokin Reactor and the Warframe slot.
  • Equinox is currently the longest to build out of all Warframes. Each component to the Day and Night Aspects takes 12 hours to craft, the Aspects themselves both take 72 hours, and the Warframe itself takes another 72 hours, to a total of 156 hours at minimum.

Trivia

  • Despite the androgynous nature of Equinox's design, former Community Editorial Coordinator Adam Ma has confirmed that Equinox is a female Warframe with a masculine form.[1]
  • Equinox appears as her composite form (both day and night) in any shared space, such as in the player's Landing Craft, in Relays, or while using Archwings. This form can also be seen briefly when shifting between forms with Metamorphosis130xWhite Metamorphosis.
    • When customizing her appearance, a button in the bottom right of the screen labelled "Metamorphosis" allows players to switch between Equinox's three forms. However, leaving the Appearance menu reverts Equinox back to her Composite form.
  • Equinox refers to a biannual event where daytime and night are of roughly equal duration.
    • During her development, Equinox's separate forms were originally referred to as Anima and Animus, both of which are concepts in Jungian Psychology. They are respectively described as the feminine and masculine aspects of a person's psyche. Equinox is still referred to as 'AnimaAnimus' internally in the game files.
  • When Equinox is equipped with Wisp's Agile animation, and unarmed, she will split into her day and night form, similarly to Wukong who spawns his Celestial Twin with the same animation.

References

===Passive ===

When EquinoxIcon272 Equinox collects Health Orbs or Energy Orbs, 10% of the restored amount is converted into additional Energy and Health respectively.

  • EquinoxIcon272 Equinox's passive stacks additively with Mod TT 20px Equilibrium, for a total conversion of 120%.
  • Unlike Mod TT 20px Equilibrium, does not enable the pickup of orbs while their respective resource pool is full, even for the purpose of conversion.
    • This is likely an oversight, not an intentional design decision.
  • The effect of ArcanePulse Arcane Pulse does not apply to health from converted energy orbs.
  • The effects of ArcaneEnergize Arcane Energize and FocusEnergyPulse Energy Pulse do not apply to energy from converted health orbs.

Equinox can shift between two forms to alter her abilities: the offensive-focused Day-Form or the defensive/supportive-focused Night-Form. Customizing Equinox's primary emission color determines what form she starts with:

  • Bright hues change default form to Day-Form;
  • Dark hues change default form to Night-Form.

Note that players do not need to purchase color palettes to unlock the full potential of this trait.

While customizing her emission color, Equinox's active form is displayed in the form of an icon. Upon changing colors, her combined form in Arsenal preview will also change her stance animation to reflect the chosen form's personality.

Customizing the secondary emission and the energy colors will have no effect.

Forms and abilities can be cycled mid-mission using Metamorphosis130xWhite Metamorphosis.

Abilities 

View Maximization
Lotusiconsmall
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Main article: Metamorphosis (edit)
MetamorphosisModx256 Metamorphosis130xWhite
1
EnergyOrb25
Metamorphosis

Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form.


Introduced in Update 17.0 (2015-07-31)

Strength: 100 / 150 / 200 / 250 (armor bonus)
50 / 75 / 100 / 150 (shield bonus)
Duration: 10 / 15 / 20 / 25 s
Range: N/A

Strength: 10% / 15% / 20% / 25% (damage bonus)
5% / 10% / 12% / 15% (speed bonus)
Duration: 10 / 15 / 20 / 25 s
Range: N/A

Expand/Collapse
Main article: Rest & Rage (edit)
RestRageModx256 RestRage130xWhite
2
EnergyOrb25
Rest & Rage

In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage.


Introduced in Update 17.0 (2015-07-31)

Strength: N/A
Duration: 10 / 14 / 18 / 22 s
Range: 1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)
Misc:80 / 70 / 60 / 50 % (wakeup health threshold)

Strength: 20 / 30 / 40 / 50 % (damage vulnerability)
5 / 10 / 15 / 20 % (enemy speed bonus)
Duration: 10 / 14 / 18 / 22 s
Range: 1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)

Subsumable to Helminth
Expand/Collapse
Main article: Pacify & Provoke (edit)
PacifyProvokeModx256 PacifyProvoke130xWhite
3
EnergyOrb10
+0.5/s/enemy
+3/ability
Pacify & Provoke

In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies.


Introduced in Update 17.0 (2015-07-31)

Strength: 20% / 33% / 43% / 50% (damage reduction)
Duration: N/A
Range: 10 / 12 / 14 / 16 m

Strength: 5% / 10% / 15% / 20% (Ability Strength bonus)
Duration: N/A
Range: 10 / 12 / 14 / 16 m

Expand/Collapse
Main article: Mend & Maim (edit)
MendMaimModx256 MendMaim130xWhite
4
EnergyOrb50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

Strength: 10 / 15 / 20 / 25 (shields per kill)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength: 75 / 100 / 125 / 150 (aura DmgSlashSmall64 Slash damage)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

MetamorphosisIcon MetamorphosisIcon
RestRageIcon RestRageIcon RestRageIcon
PacifyProvokeIcon PacifyProvokeIcon
MendMainIcon MendMainIcon MendMainIcon

Equinox/Info

Patch History

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

EQUINOX
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 135 (from 125)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

EQUINOX PRIME
Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 160 (from 150)
Energy: Base Rank - 200 (from 165) / Max Rank - 250 (from 248)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Top Fixes:
  • Fixed Hema’s magazine size shrinking when it's used with Equinox equipped with the Duality Augment Mod.

Hotfix 33.5.3 (2023-06-23)

  • Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
    • Fixed Equinox’ Mend & Maim heal being capped at 500 Health over 5 seconds.

Hotfix 33.0.11 (2023-05-24)

  • Fixed script error from deactivating Equinox’s Mend & Maim ability.

Hotfix 32.3.4 (2023-02-23)

  • Fixed Thrown Secondaries having odd offsets on Equinox Prime.

Hotfix 32.2.10 (2023-01-18)

  • Fixed script error with Equinox’s Rest & Rage.

Update 32.1 (2022-11-02)

  • Fixed ammo pools not being shared properly across NPCs (Equinox’s other half while using the Duality Augment Mod).
  • Fixed Equinox’s other half from her Duality Augment Mod using the player’s Archgun instead of their Primary/Secondary/Melee weapon from their loadout.
    • This falls in line with other AI fighters like Excalibur Umbra and Wukong’s clone - they only use your loadout weapons and not spawn in weapons.
  • Fixed script error with Equinox’s Metamorphosis.

Hotfix 32.0.9 (2022-10-05)

  • Reduced the Mastery Rank restriction of all Prime Warframes to 0.
    • Only 11/34 frames had any Mastery Rank restrictions, so we decided to make these consistent with the rest (there were no Mastery Rank restrictions on any non-Primed Warframes).

Hotfix 31.5.8 (2022-05-11)

  • Fixed Equinox’s Maim being able to chain stagger Eximus units with Overguard active.
    • Overguard as it was designed is resistant to CC, any form of stagger proc present with Warframe abilities is unintended at this time. It’s worth noting that we’re exploring some options on the topic of Overguard and its CC resistance.

Update 30.9 (2021-11-11)

  • Fixed the hoops attached to the waist of base Equinox Skin clipping through the leg when equipped on Equinox prime.

Hotfix 29.10.1 (2021-03-19)

  • Fixed a script error when casting Equinox’s Mend & Maim.

Hotfix 29.6.1 (2020-12-18)

  • Fixed a crash associated with Equinox abilities on Orphix Venom.

Update 29.5 (2020-11-19)

  • Fixed a ‘None’ option erroneously appearing as an Equinox Skin.
  • Fixed script error related to Equinox’s Rest & Rage.

Hotfix 29.3.0.1 (2020-10-27)

  • Fixed Equinox’s Duality Specter not using your Secondary weapon if you don’t have a Primary weapon in your loadout.

Hotfix 28.3.1 (2020-08-12)

  • Fixed script error at End of Mission when using Equinox.

Update 27.4 (2020-05-01)

  • Fixed Galvanik Shoulder Plates, Quaro, and Narvarr Prime armor clipping through Equinox’s shoulders on both of her forms.

Update 27.3 (2020-03-24)

  • Fixed Equinox Duality Augment causing the clone to hold their weapon funny if spawned during Pistol + Glaive mode.

Update 27.2 (2020-03-05)

  • Armor Change:
    • Equinox: 100 to 125
    • Equinox Prime: 120 to 150
    • Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.

Hotfix 27.0.9 (2020-01-09)

  • Fixed offsets for Equinox night form leg armor so it sits better on the leg.
  • Fixed single emissive colors not showing properly on Equinox.

Hotfix 25.7.6 (2019-09-18)

  • Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!

Update 25.7 (2019-08-29)

  • Added Arsenal Ability videos for Equinox!
  • Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
    • Equinox’s Mend and Maim: “In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.”
  • Fixed wonky cloth appearance on some Warframes, like Equinox Prime.

Hotfix 25.5.1 (2019-08-02)

  • Fixed the Subhuti Syandana clipping through Equinox’s Day Form.
  • Fixed Equinox having an incorrect Ability tip in her Abilities Arsenal screen.

Hotfix 24.5.8 (2019-04-02)

  • Introduced Equinox Prime.

Hotfix 23.0.6 (2018-06-27)

  • Fixed Equinox’s cloth appearing as gray patches while in the Star Chart.

Hotfix 23.0.3 (2018-06-19)

  • Fixed Equinox Background having the wrong UI Icon when selecting it in the UI Customization screen.

Update 23.0 (2018-06-15)

  • Fixed colors not blending correctly into Equinox’s Night form design.

Hotfix 22.12.3 (2018-02-12)

  • Fixed a script error when using Transference as Equinox

Update 22.10 (2018-01-25)

  • Mend restores shield (Depends on power strength) per enemy killed to Equinox and nearby Allies that are within range.

Hotfix 19.5.4 (2017-01-03)

  • Fixed a crash caused by Metamorphosis.

Update: The Silver Grove (2016-08-19)

  • Conclave: Rest & Rage range reduced.

Hotfix: Specters of the Rail 0.13 (2016-07-26)

  • Conclave: Reduced the duration of Metamorphosis.

Update: Specters of the Rail 0.0 (2016-07-08)

  • Conclave: Mend and Maim can now only be activated at 100 energy.

Hotfix 18.13.3 (2016-06-02)

  • Fixed a gradual decrease in performance that could occur in long duration missions if a player cast Metamorphosis ability while having a Sigil equipped.

Update 18.13 (2016-05-27)

  • Added a HUD Power Strength buff indicator for Provoke.

Hotfix 18.6.3 (2016-03-23)

  • Fixed a crash that would occur when randomizing Equinox’s appearance.

Hotfix 18.5.5 (2016-03-08)

  • Fixed Equinox turning all white when using Metamorphosis to switch from Day to Night form.

Update 18.5 (2016-03-04)

  • Conclave: Metamorphosis - Mod TT 20px Push & Pull
  • Rest & Rage will now slow boss-type enemies instead of putting them to sleep.
  • Fixed an issue with visual ability FX lingering for too long.

Hotfix 18.4.7 (2016-02-04)

Update 18.3 (2016-01-13)

  • Conclave: Rest and Rage no longer require a target to activate in Conclave.

Hotfix 18.2.1 (2016-01-05)

  • Conclave: Fixed Conclave Mobility not being properly normalized, and Movement Speed being adjusted by mistake.

Hotfix 18.0.4 (2015-12-08)

  • Fixed Mend & Maim visual FX not properly displaying if the player is stealthed while the Ability is active.
  • Conclave: Targets affected by Rest will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally.
  • Conclave: Increased damage and speed bonus of Metamorphosis Day Form in PvP.
  • Conclave: Increased radius of Pacify & Provoke aura in PvP.
  • Fixed an error that would cause changing the color customization of an Archwing to also change the color customizations on Equinox.

Update 17.12 (2015-11-25)

  • Fixed Rest & Rage Ability ending early when switching forms

Update 17.7 (2015-10-14)

  • Fixed Equinox’s cloth dangles appearing on other Warframes after selecting a Conclave loadout.

Hotfix 17.5.4 (2015-10-02)

  • Conclave: Fixed Equinox's Energy colour not properly affecting states in PvP matches.

Hotfix 17.5.3 (2015-10-02)

  • 4th Ability has had its energy drain-per-second changed from 5 to 3.5

Update 17.5 (2015-10-01)

  • Rest & Rage has had its base range doubled.
  • Overhealing from Mend will now restore shields.
  • Switching between forms with Equinox has been reduced to a 1 second delay.
  • Fixed Maim doing damage to the player when deactivated on a Rampart.

Update 17.1 (2015-08-12)

  • Power Efficiency Mods now apply to Pacify and Provoke.

Hotfix 17.0.5 (2015-08-07)

  • Players that did not receive a unique helmet for Equinox has been given a helmet retroactively.

Hotfix 17.0.4 (2015-08-06)

  • Fixed visual issues with attachments on Equinox’s Day-form.
  • Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry.
  • Fixed players not being able to equip Arcane Enhancements on Equinox’s Helmet.

Hotfix 17.0.3 (2015-08-04)

  • Conclave: Duration increased of Rest in PvP.
  • Conclave: The first hit on a Target that is affected by Rest does no damage and wakes them up in PvP.
  • Fixed Equinox sliding instead of jogging when using Rest/Rage while moving.
  • Fixed Equinox being able to heal Defense objectives.
  • Fixed Mend HUD buff indicator not going away if you then use Metamorphosis.
  • Fixed the Harkonar Syandana not sitting properly on Equinox when in Night-form.

Hotfix 17.0.1 (2015-07-31)

  • Fixed Clients seeing Equinox using the wrong idle animations on Night and Day forms.
  • Fixed one Aspect of Equinox requiring two helmets, instead of a helmet, chassis and systems.
  • Fixed the positioning of the new ‘cape’ Syandanas on Equinox.

Update 17.0 (2015-07-31)

  • Introduced.

Ability SFX

Images

Videos