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Equilibrium

When EquinoxIcon272 Equinox collects Health Orbs or Energy Orbs, 10% of the restored amount is converted into additional Energy and Health respectively. This effect stacks with Mod TT 20px Equilibrium. Extra health generated from ArcanePulse Arcane Pulse and extra energy generated from ArcaneEnergize Arcane Energize and Zenurik's Energy Pulse do not amplify the conversion, as they are not considered as being from orbs.

Equinox can shift between two forms to alter her abilities: the offensive-focused Day-Form or the defensive/supportive-focused Night-Form.

Equinox will begin any mission in either Day-Form or Night-Form. The default form can be determined by changing the primary emission color:

  • Bright hues change default form to Day-Form;
  • Dark hues change default form to Night-Form.

Upon changing colors, Equinox's combined form in Arsenal preview will change her stance animation to reflect the chosen form's personality.

Customizing the secondary emission and the energy colors will have no effect.

Abilities 

MetamorphosisModx256 Metamorphosis130xWhite
1
EnergyOrb25
Metamorphosis

Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form.


Introduced in Update 17.0 (2015-07-31)

Strength: 100 / 150 / 200 / 250 (armor bonus)
50 / 75 / 100 / 150 (shield bonus)
Duration: 10 / 15 / 20 / 25 s
Range: N/A

Strength: 10% / 15% / 20% / 25% (damage bonus)
5% / 10% / 12% / 15% (speed bonus)
Duration: 10 / 15 / 20 / 25 s
Range: N/A

Expand/Collapse


RestRageModx256 RestRage130xWhite
2
EnergyOrb25
Rest & Rage

In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage.


Introduced in Update 17.0 (2015-07-31)

Strength: N/A
Duration: 10 / 14 / 18 / 22 s
Range: 1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)
Misc:80 / 70 / 60 / 50 % (wakeup health threshold)

Strength: 20 / 30 / 40 / 50 % (damage vulnerability)
5 / 10 / 15 / 20 % (enemy speed bonus)
Duration: 10 / 14 / 18 / 22 s
Range: 1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)

Subsumable to Helminth
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PacifyProvokeModx256 PacifyProvoke130xWhite
3
EnergyOrb10
+0.5/s/enemy
+3/ability
Pacify & Provoke

In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies.


Introduced in Update 17.0 (2015-07-31)

Strength: 20% / 33% / 43% / 50% (damage reduction)
Duration: N/A
Range: 10 / 12 / 14 / 16 m

Strength: 5% / 10% / 15% / 20% (Ability Strength bonus)
Duration: N/A
Range: 10 / 12 / 14 / 16 m

Expand/Collapse


MendMaimModx256 MendMaim130xWhite
4
EnergyOrb50
+3.5/s
Mend & Maim

In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.


Introduced in Update 17.0 (2015-07-31)

Strength: 10 / 15 / 20 / 25 (shields per kill)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength: 75 / 100 / 125 / 150 (aura DmgSlashSmall64 Slash damage)
Duration: N/A
Range: 10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

Expand/Collapse


Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

MetamorphosisIcon MetamorphosisIcon
RestRageIcon RestRageIcon RestRageIcon
PacifyProvokeIcon PacifyProvokeIcon
MendMainIcon MendMainIcon MendMainIcon
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