Release Date: July 31st, 2015
A duality of contrasting forces in a single entity, Equinox unleashes wrath like the onset of daybreak, or draws life to a close like dusk's approach. Shifting between two forms allows her to bolster Tenno strength in light or provide recuperative respite in darkness. Equinox dawned in Update 17.0 (2015-07-31).
Acquisition
Equinox requires a unique method to craft: Tenno must forge both the Equinox Night Aspect and Equinox Day Aspect in the Foundry – each of which requires its respective Neuroptics, Chassis, and Systems – before the Warframe itself can be built. Component and Aspect blueprints can be obtained by defeating Tyl Regor on Titania, Uranus. Equinox's main blueprint can be purchased from the Market.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
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Tyl Regor Assassination | 11.28% | ~ 8 Kills | 57 ± 19 Kills |
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Tyl Regor Assassination | 11.28% | ~ 8 Kills | 57 ± 19 Kills |
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Tyl Regor Assassination | 12.91% | ~ 7 Kills | 49 ± 16 Kills |
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Tyl Regor Assassination | 12.91% | ~ 7 Kills | 49 ± 16 Kills |
![]() |
Tyl Regor Assassination | 12.91% | ~ 7 Kills | 49 ± 16 Kills |
![]() |
Tyl Regor Assassination | 12.91% | ~ 7 Kills | 49 ± 16 Kills |
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Tyl Regor Assassination | 12.91% | ~ 7 Kills | 49 ± 16 Kills |
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Tyl Regor Assassination | 12.91% | ~ 7 Kills | 49 ± 16 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain
a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...)
(add drops in same rotation)
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs | |
Rush: ![]() | |||||
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Day Aspect
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
![]() | |||||
![]() 15,000 |
![]() 1 |
![]() 1,000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() |
Night Aspect
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
![]() | |||||
![]() 15,000 |
![]() 1 |
![]() 1,000 |
![]() 300 |
Time: 12 hrs | |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 150 |
![]() 1 |
![]() 150 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() | |||||
![]() 15,000 |
![]() 1 |
![]() 1 |
![]() 500 |
![]() 500 |
Time: 12 hrs |
Rush: ![]() |
Warframe Guides
See Category:Equinox Guides to read user-made guides on how to play this Warframe.
Notes
- Equinox's first Emissive Color determines which form she begins with during a mission – light-colored hues has her start in her Day Form, and dark-colored hues has her start in her Night Form. This does not affect her overall gameplay otherwise.
- Equinox currently requires the most components to build, requiring four blueprints each for the Night and Day Aspects, and one for the Warframe itself. This totals to 9 components.
- Equinox is one of the most expensive Warframes in credits to build, with the total cost amounting to
225,000. This includes the cost to buy the Equinox blueprint from the Market along with the cost in constructing a Forma.
- Equinox is currently the only Warframe that requires a Forma to build.
- Rushing through all the components requires
300. If a player desires to rush all of the components, including the main blueprint, it may be wiser to outright buy the Warframe from the market for
325, which saves
15 for the pre-installed Orokin Reactor and the Warframe slot.
- Equinox is currently the longest to build out of all Warframes. Each component to the Day and Night Aspects takes 12 hours to craft, the Aspects themselves both take 72 hours, and the Warframe itself takes another 72 hours, to a total of 156 hours at minimum.
Trivia
- Despite the androgynous nature of Equinox's design, former Community Editorial Coordinator Adam Ma has confirmed that Equinox is a female Warframe with a masculine form.[1]
- Equinox appears as her composite form (both day and night) in any shared space, such as in the player's Landing Craft, in Relays, or while using Archwings. This form can also be seen briefly when shifting between forms with
Metamorphosis.
- When customizing her appearance, a button in the bottom right of the screen labelled "Metamorphosis" allows players to switch between Equinox's three forms. However, leaving the Appearance menu reverts Equinox back to her Composite form.
- Equinox refers to a biannual event where daytime and night are of roughly equal duration.
- During her development, Equinox's separate forms were originally referred to as Anima and Animus, both of which are concepts in Jungian Psychology. They are respectively described as the feminine and masculine aspects of a person's psyche. Equinox is still referred to as 'AnimaAnimus' internally in the game files.
- When Equinox is equipped with Wisp's Agile animation, and unarmed, she will split into her day and night form. Similar to Wukong who spawns his Celestial twin with the same Animation
References
Release Date: April 2nd, 2019
Equinox Prime is the Primed variant of Equinox, possessing increased armor, health, energy capacity, and additional
and
polarities. Equinox Prime was released alongside
Stradavar Prime and
Tipedo Prime.
Acquisition
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Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
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![]() 5 |
Time: 72 hrs |
Rush: ![]() | |||||
Market Price: N/A | Blueprint Price: N/A | ||||
![]() | |||||
![]() 15,000 |
![]() 10 |
![]() 150 |
![]() 5 |
![]() 4000 |
Time: 12 hrs |
Rush: ![]() | |||||
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![]() 15,000 |
![]() 2 |
![]() 1,000 |
![]() 1,275 |
![]() 2,350 |
Time: 12 hrs |
Rush: ![]() | |||||
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![]() 15,000 |
![]() 2 |
![]() 575 |
![]() 225 |
![]() 5,400 |
Time: 12 hrs |
Rush: ![]() |
Warframe Guides
See Category:Equinox Prime Guides to read user-made guides on how to play this Warframe.
Notes
- Equinox Prime, compared to
Equinox:
- Higher Health (125/375 vs. 100/300)
- Higher Armor (150 vs. 125)
- Higher Energy (165/248 vs. 150/225)
- Different Polarities (
vs.
)
- Higher Mastery Rank required (5 vs. 0)
- As a Prime Warframe, Equinox Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make her release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.
- Equinox Prime features additional particle effects for two of her abilities.
- While switching form with
Metamorphosis, there will be swirling particles around her body, as well as stripes of energy that fly out and loop back to her. Switching from day to night and night to day have slightly different paths of particles.
- Casting
Rest & Rage will produce effects on affected enemies. In day form, vertical circling particles will appear around the enemies and then fade away. In night form, rotating sprinkling particles will appear above enemies for the duration of the ability.
- While switching form with
Trivia
- Equinox Prime Helmet in composite form is asymmetrical, with her right horn facing up and her left horn facing down. This is opposed to her day form and night form, where both horns face the same direction.
- This is opposite to her non-Primed variant, whose composite helmet is symmetrical and day/night forms' helmets are asymmetrical.
- Also, Equinox Prime's composite form seamlessly blends appearances of day form and night form together, instead of symmetrical division.
- Equinox Prime's Day Form uses mainly a dark blue hue, whereas Night Form uses white. This is the opposite of her non-Prime version which has Day Form in light colors and Night Form in dark.
- While Equinox's composite form more closely resembles her night form, with a slim build and decorative drapes, Equinox Prime's composite form bears a closer resemblance to her day form, having the gold ornaments of her day form and lacking the drapes of her night form.
- Equinox Prime only requires 4 parts, compared to her non-Primed variant, who requires 9 parts.
Bugs
- Helminth cyst is not visible on Equinox Prime, regardless of how big or how small it is.
- This bug later happened again with Sevagoth.
- Unlike her normal form, Equinox Prime’s drapes clip through the ground.
Media
Passive
When Equinox collects Health Orbs or Energy Orbs, 10% of the restored amount is converted into additional Energy and Health respectively. This effect stacks with
Equilibrium. Extra health generated from
Arcane Pulse and extra energy generated from
Arcane Energize and Zenurik's Energy Pulse do not amplify the conversion, as they are not considered as being from orbs.
Equinox can shift between two forms to alter her abilities: the offensive-focused Day-Form or the defensive/supportive-focused Night-Form. Customizing Equinox's primary emission color determines what form she starts with:
- Bright hues change default form to Day-Form;
- Dark hues change default form to Night-Form.
Note that players do not need to purchase color palettes to unlock the full potential of this trait.
While customizing her emission color, Equinox's active form is displayed in the form of an icon. Upon changing colors, her combined form in Arsenal preview will also change her stance animation to reflect the chosen form's personality.
Customizing the secondary emission and the energy colors will have no effect.
Forms and abilities can be cycled mid-mission using
Abilities
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![]() ENERGY: 25 KEY 1 |
Metamorphosis Switch forms, temporarily gaining bonus shields and armor in Night-Form, or bonus damage and speed in Day-Form. |
- Equinox transforms between her night or day forms, over 1 second. She acquires abilities exclusive to each form and gains bonuses that diminish over 10 / 15 / 20 / 25 seconds.
- These bonuses decay linearly every second until they equal zero on ability expiration.
- Stat bonus duration is affected by Ability Duration. The transformation time is not.
- The bonuses differ depending on Equinox's form:
- Upon switching to Night Form, Equinox can use Rest, Pacify, and Mend.
- She gains 100 / 150 / 200 / 250 armor and 50 / 75 / 100 / 150 shields, affected by Ability Strength.
- Both are additive with Equinox's current armor and shield capacity (e.g., a level-30 Equinox with a maxed
Redirection,
Steel Fiber, and
Intensify will have 300 + 100 × 4.4 + 150 × 1.3 = 935 shields and 100 × 2.1 + 250 × 1.3 = 535 armor within the first second of a rank-3 Metamorphosis after the initial transformation is complete).
- On missions with ice hazards, the shield decay rate is halved. When the ability ends, Equinox will be left with overshields equal to 50% of the listed maximum shield bonuses.
- Both are additive with Equinox's current armor and shield capacity (e.g., a level-30 Equinox with a maxed
- Upon switching to Day Form, Equinox can use Rage, Provoke, and Maim.
- She gains 10% / 15% / 20% / 25% weapon damage and 5% / 10% / 12% / 15% movement speed, affected by Ability Strength.
- The damage buff is additive with the base damage of weapons (e.g., with a maxed
Heavy Caliber and
Intensify, a weapon that inflicts 250 base damage will be increased to 250 × (1 + 1.65 + 0.25 × 1.3) = 743.75 within the first second of a rank-3 Metamorphosis after the initial transformation is complete).
- Does not work on melee weapons
- The movement speed buff is multiplicative with other movement speed modifiers (e.g., with a maxed
Rush and
Intensify, a rank-3 Metamorphosis will increase Equinox's sprint speed to (1 × 1.3) × (1 + 0.15 × 1.3) = 1.5535 within the first second after the initial transformation is complete).
- The damage buff is additive with the base damage of weapons (e.g., with a maxed
- Switching between forms removes any bonuses granted by the previous form. Only a single set of Metamorphosis buffs can be active at any given time.
- While switching, Equinox cannot cast any abilities but can perform all other actions such as moving and using weapons.
Pacify & Provoke and
Mend & Maim are deactivated upon casting Metamorphosis. However, casting Metamorphosis in Day Form while Provoke is active will increase the armor and shield bonuses for Equinox's Night Form.
- During the transformation, Equinox momentarily becomes whole with her night and day features merged together, then separates into the opposite form.
- Main article: Duality
Duality is a Warframe Augment Mod for Equinox that causes her opposite form to split from her when casting
Metamorphosis, creating a Specter armed with the weapon Equinox was using during casting.
Rank | Duration | Damage | Cost |
---|---|---|---|
0 | 7s | 100% | 6 |
1 | 8s | 150% | 7 |
2 | 9s | 200% | 8 |
3 | 10s | 300% | 9 |
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![]() ENERGY: 25 KEY 2 |
Rest & Rage In Night Form targets are put to sleep. In Day Form targets become more vulnerable to damage. |
- Equinox hypnotizes a target up to 20 / 30 / 40 / 50 meters away. Enemies within 1 / 3 / 3 / 5 meters are also affected. This lasts 10 / 14 / 18 / 22 seconds.
- Night Equinox lulls enemies into sleep, Day Equinox spurs them into hyperactivity.
- Duration is affected by Ability Duration.
- Cast range and targeted area radius are affected by Ability Range.
- Affected enemies are forced to sleep. They automatically wake up when the duration expires or their health reaches 80% / 70% / 60% / 50% of their current values.
- Wakeup health threshold is not affected by Ability Strength.
- Sleeping enemies are:
- Open to Melee Finisher attack prompts (default X );
- Susceptible to Stealth Damage Multipliers;
- Visually tethered to the ground by energy threads;
- Ragdolled in a sleeping posture when dealt damage;
- Cannot recover from stagger, knockdown, and ragdoll effects until they wake.
- Enemies retain their current alertness state on cast (i.e., unaware enemies put to sleep will remain unaware for this duration, while alerted enemies will remain alert). Enemies under the effects of Rest will always be susceptible to melee finishers and stealth damage multipliers; however, affected enemies that were previously alerted will not grant Stealth Kill Affinity Bonuses.
- Energy threads will visually strike enemies in the targeted area to indicate affected targets.
- Affected enemies are enraged. They receive 20% / 30% / 40% / 50% increased damage from all sources, and 5% / 10% / 15% / 20% movement speed and attack speed bonuses.
- Damage Vulnerability and enemy speed bonus are affected by Ability Strength.
- The damage vulnerability adds multiplicatively to the original damage the affected enemy would receive (e.g., with a maxed
Intensify, an enemy that would receive 250 damage will be dealt 250 × (1 + 0.5 × 1.3) = 412.5 damage under the effects of a rank-3 Rage).
- Casting Rage while Provoke is active will increase the percentage of damage vulnerability.
- Enraged enemies visually emit a ribbon of energy and energy particles.
- Energy threads will visually emit from Day Equinox to strike enemies in the targeted area.
- Rest and Rage's sleep and enrage effects can overlap on targets already affected by either version of the ability.
- Recasting on the same target will not refresh Rest or Rage effects; however, unaffected enemies can be acquired within the targeted area.
- Subsuming Equinox to the Helminth will offer Rest & Rage and its augments to be used by other Warframes. The Rest or Rage versions are determined by the Warframe's primary emission color.
- Main article: Calm & Frenzy
Calm & Frenzy is a Warframe Augment Mod for Equinox that aids her in spreading the effects of
Rest & Rage. Enemies slain while affected by Rest & Rage spreads it to others within close proximity, for the remaining duration.
Rank | Range | Duration | Cost |
---|---|---|---|
0 | 2m | 40% | 6 |
1 | 3m | 60% | 7 |
2 | 4m | 80% | 8 |
3 | 5m | 100% | 9 |
- Rest can be used for crowd control by using it on a large group of enemies, doing this will let you use stealth attacks on them while they are affected.
- Rage can be used make Maim more effective by having the aura of
Slash damage do more and acquire more charge for a more powerful release.
- It is possible to activate stealth kill affinity bonuses on enemies using low-damage automatic weapons (ex.
Grakata) by casting Rest on an unaware enemy. Affected enemies can then be shot repeatedly and then killed without changing their unaware state, allowing for the affinity multiplier to activate.
- When combined with awareness of nearby enemies and sufficient duration on the ability, Rest can be paired with
Covert Lethality to great effect. Casting the ability on otherwise-hard-to-kill enemies -- single targets, or small-to-medium-sized groups -- opens them up to stealth attacks and finisher moves.
- Note that this combination is only effective if the targeted enemies are actually vulnerable to stealth finishers. Some enemies, (such as certain infested units or robotic enemies), are either frequently troublesome to target with a finisher move (due to hitbox detection issues) -- such as the Infested Ancients -- or they are completely immune to finisher moves at the time of this writing (Hotfix 18.1.4 (2015-12-21)), because they do not trigger the finisher prompts.
- Units which are immune to stealth finishers are -- Rollers, all Regulator variants, all Osprey variants (including Mutalist Ospreys), Security Cameras, Corpus Turrets, Orokin Drones, and all Sentient enemies.
- Except for the enemies immune to stealth finishers listed above, this combination works against all enemies, regardless of their alertness level prior to becoming a target of Rest.
- Note that mods that affect melee attack-speed will also affect the speed of Finisher animations, so using attack-speed mods in conjunction with
Covert Lethality -- rather than just using damage mods -- is advised. (If your strategy is to consistently kill with stealth finishers, it doesn't really matter how much damage your normal attacks would otherwise do.)
- Note that this combination is only effective if the targeted enemies are actually vulnerable to stealth finishers. Some enemies, (such as certain infested units or robotic enemies), are either frequently troublesome to target with a finisher move (due to hitbox detection issues) -- such as the Infested Ancients -- or they are completely immune to finisher moves at the time of this writing (Hotfix 18.1.4 (2015-12-21)), because they do not trigger the finisher prompts.
![]() |
![]() ENERGY: 10 KEY 3 |
Pacify & Provoke In Night Form reduces damage inflicted by nearby enemies. In Day Form increases Ability Strength of nearby allies. Energy Drain Per Enemy: 1.5 / 1.25 / 1 / 0.5 s-1 Energy Drain Per Ability: 5 / 4.33 / 3.66 / 3 |
- Equinox emits a crippling or empowering aura with a radius of 10 / 12 / 14 / 16 meters. Pacify & Provoke will remain active indefinitely until deactivated by casting
Metamorphosis, by running out of energy, or by pressing the ability key again (default 3 ).
- Aura radius is affected by Ability Range.
- Equinox utilizes different versions of the ability depending on her current form:
- Night Equinox emits a crippling aura that affects all enemies within range, reducing their damage up to 20% / 33% / 43% / 50% the closer they are to Equinox. While Pacify is active, 1.5 / 1.25 / 1 / 0.5 energy is drained per second for each enemy within the aura.
- The damage reduction falls-off with distance.
- The aura is itself divided into 4 subsequent "rings", each with 1/4 of the total radius of the ability.
- The inner most ring grants the listed damage reduction, while the outermost aura grants (where the damage reduction reaches its smallest value) grants half of that value.
- Damage reduction is affected by Ability Strength.
- The maximum value of damage reduction is calculated through the following formula:
Modified Damage Reduction = 1 − [Base Damage Reduction ÷ (1 + Ability Strength)].- With a rank-3 Pacify, and with a maxed
Intensify, Equinox reduces enemy damage in the inner most ring by 1 − [0.5 ÷ (1 + 0.3)] = 61.5385%, and by ~62% ÷ 2 = ~31% in the outer most.
- With a rank-3 Pacify, and with a maxed
- Energy drain per enemy is affected by Ability Efficiency.
- Despite being a channeled ability, this does not interrupt energy regeneration from
Energy Siphon or
Wellspring and it is unaffected by Ability Duration.
- Energy can still be gained from Energy Orbs, Limbo's Rift Plane, Trinity's
Energy Vampire, and Energy Restores while enemies are within the aura.
- The damage reduction falls-off with distance.
- Enemies in range are highlighted in Equinox's energy color. Color intensity scales with distance from Equinox, with the nearest enemies glowing the brightest.
- Day Equinox emits an empowering aura that grants Equinox and all ally Warframes within range an additional 5% / 10% / 15% / 20% Ability Strength. While Provoke is active, 5 / 4.33 / 3.66 / 3 energy is drained for each Warframe ability cast within the aura.
- Unlike Pacify, the Ability Strength bonus does not fall-off with distance
- Ability Strength bonus is affected by Ability Strength and cannot exceed 50% unless
Peaceful Provocation is equipped. Different instances of Provoke auras do not stack, only the strongest bonus will be applied.
- Provoke, after being affected by equipped Ability Strength mods, stacks additively with Ability Strength bonuses when applied to other abilities (e.g., with a maxed
Intensify, Equinox's abilities will gain 0.3 + 0.2 × 1.3 = 56% Ability Strength when cast while a rank-3 Provoke is active).
- In order to acquire the Ability Strength bonus from Provoke, allies only have to cast their abilities while inside the aura.
- Energy cost per ability is affected by Ability Efficiency.
- Despite being a channeled ability, this does not interrupt energy regeneration from
Energy Siphon or
Wellspring and it is unaffected by Ability Duration.
- The additional energy cost is only applied when abilities are activated within the aura, including Equinox's abilities. The energy cost is not applied for energy drains.
- While switching to Night Form will deactivate Provoke, the armor and shield bonuses from
Metamorphosis will gain additional Ability Strength. As such, the additional energy cost will be applied.
- Aura radius is visibly determined by wave-like strings of energy orbiting Equinox.
- Cast delay of 1.25 seconds is affected by
Natural Talent.
- Main article: Peaceful Provocation
Peaceful Provocation is a Warframe Augment Mod for Equinox that increases the effectiveness of
Pacify & Provoke. Pacify converts damage done to Equinox and her allies into an aura that slows enemies by up to 40%. Provoke converts damage done to enemies within the aura into up to 15% bonus Ability Strength.
Rank | Pacify Slow Effect | Provoke Ability Strength | Cost |
---|---|---|---|
0 | 20% | +6% | 6 |
1 | 30% | +9% | 7 |
2 | 35% | +12% | 8 |
3 | 40% | +15% | 9 |
- An ability strength of 250% is required to reach Provoke's maximum ability strength buff of 50%.
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![]() ENERGY: 50 KEY 4 |
Mend & Maim In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form. Energy Drain: 3.5 s-1 |
- Equinox calls forth the serenity of night or calamity of day, surrounding herself in an aura of moonlight's gleam or sunlight's glare with a radius of 10 / 12 / 15 / 18 meters.
- Aura radius is affected by Ability Range.
- Mend & Maim drain 3.5 energy per second while active. Mend & Maim will end when Equinox's energy is depleted, Equinox is incapacitated, Mend & Maim is deactivated by casting
Metamorphosis, or by pressing the ability key again (default 4 ).
- Activation energy cost is affected by Ability Efficiency, and the channeling energy cost is affected by Ability Efficiency and Ability Duration.
Energy Siphon is deactivated while Mend & Maim is channeled.
- While channeling, energy can still be gained from Energy Orbs, Limbo's Rift Plane, Trinity's
Energy Vampire, but not from Energy Restores.
- Equinox utilizes different versions of the ability depending on her current form:
- Night Equinox emits a regenerative aura that grants 10 / 15 / 20 / 25 Shield per enemy killed within range to Equinox and her allies inside the aura. Mend accumulates 50% / 55% / 60% / 75% of damage dealt to enemies' shield and health while they are within the aura radius. Though the accumulation occurs only when the enemy is killed, whether they are still inside the aura or not. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
- Shield per kill is affected by Ability Strength, while hitpoint conversion percentage is not.
- Shields gained from enemies killed can accumulate Overshields.
- The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
- Hitpoints restored per ally is calculated with the following expression: HP Restored per Ally = Total Accumulated HP ÷ (Equinox + Number of Allies).
- When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
- Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
- Affected allies includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
- On Defense Objects, Mend restores up to 500 shields over 5 seconds which does not stack with similar restoration effects.
- Day Equinox emits a lacerating aura that deals 75 / 100 / 125 / 150
Slash damage with a 100% status chance to all enemies within range. Maim accumulates 50% / 55% / 60% / 75% of damage dealt to enemies' shield and health while they are within the aura radius as
Slash damage. Though the accumulation occurs only when the enemy is killed, whether they are still inside the aura or not. Upon deactivating Maim, all stored damage is released in a violent burst that affects all enemies within range.
- Aura damage is affected by Ability Strength, while the damage conversion percentage is not.
Slash status effect causes a Bleed DoT on the target that inflicts 35% of Maim's base damage per tick for a total of 6 ticks over 6 seconds. The Bleed damage bypasses armor.
- Enemies damaged by the aura are temporarily stunned.
- The aura damage, proc, and stun will only apply once to each individual enemy.
- Aura damage does not affect inert objects with health pool, such as Storage Containers or Kubrow Dens, while releasing stored damage does.
- The total amount of accumulated damage is visible under Maim's icon beside Equinox's shield and health indicators.
- Upon deactivation the total accumulated damage is transformed into an AoE
Slash damage, which bypasses obstacles in the environment, against all enemies currently within the aura. Damage diminishes with distance but is not divided among the enemies.
- AoE Damage (for each enemy) = Accumulated Damage × (1 - Distance to the Enemy ÷ Aura Radius)
- Damage calculation here is before enemy's damage reduction
- Casting
Maim while
Provoke is active will increase the aura damage.
- Affected enemies are visually lashed by energy whips as they receive damage.
- Maim can be recast to apply the aura damage, proc, and stun on previously affected enemies; however, recasting requires deactivation which will discharge all stored damage.
- Aura range is visibly determined by the glistening wave-like energy on all surfaces around Equinox.
- Enemies in range are highlighted in Equinox's energy color at its highest color intensity.
- Cast delay of 2 seconds and deactivation delay of 1 second are affected by
Natural Talent.
- Main article: Energy Transfer
Energy Transfer is a Warframe Augment Mod for Equinox that allows
Mend & Maim to remain active when switching forms via
Metamorphosis, transforming the stored damage OR health charge into the corresponding opposite.
Rank | Charge Conserved | Cost |
---|---|---|
0 | 50% | 6 |
1 | 65% | 7 |
2 | 80% | 8 |
3 | 100% | 9 |
- Mend can easily acquire a sufficient amount of charge to heal any allies and recover shields.
- Mend & Maim will only absorb allies' damage on enemy health if a Warframe ability is involved.[citation needed]
- While active, Mend & Maim will continue to store damage even in operator mode.
- As Maim deals only
Slash damage, it is less effective against heavily armored enemies like Grineer.
- As damage accumulation/health conversion rate is not affected by Ability Strength, Mend & Maim wouldn't require high Ability Strength to be effective, especialy if built for effect upon deactivation.
- Note that Mend's shield retored per kill is still affected by Ability Strength.
Strength Mods | Duration Mods | Range Mods |
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Equinox can be equipped with the following items:
Cosmetics
Augments
See Also
Hotfix 31.5.8 (2022-05-11)
- Fixed Equinox’s Maim being able to chain stagger Eximus units with Overguard active.
- Overguard as it was designed is resistant to CC, any form of stagger proc present with Warframe abilities is unintended at this time. It’s worth noting that we’re exploring some options on the topic of Overguard and its CC resistance.
Update 30.9 (2021-11-11)
- Fixed the hoops attached to the waist of base Equinox Skin clipping through the leg when equipped on Equinox prime.
Hotfix 29.10.1 (2021-03-19)
- Fixed a script error when casting Equinox’s Mend & Maim.
Hotfix 29.6.1 (2020-12-18)
- Fixed a crash associated with Equinox abilities on Orphix Venom.
Update 29.5 (2020-11-19)
- Fixed a ‘None’ option erroneously appearing as an Equinox Skin.
- Fixed script error related to Equinox’s Rest & Rage.
Hotfix 29.3.0.1 (2020-10-27)
- Fixed Equinox’s Duality Specter not using your Secondary weapon if you don’t have a Primary weapon in your loadout.
Hotfix 28.3.1 (2020-08-12)
- Fixed script error at End of Mission when using Equinox.
Update 27.4 (2020-05-01)
- Fixed Galvanik Shoulder Plates, Quaro, and Narvarr Prime armor clipping through Equinox’s shoulders on both of her forms.
Update 27.3 (2020-03-24)
- Fixed Equinox Duality Augment causing the clone to hold their weapon funny if spawned during Pistol + Glaive mode.
Update 27.2 (2020-03-05)
- Armor Change:
- Equinox: 100 to 125
- Equinox Prime: 120 to 150
- Why: The conversation surrounding Arcane Guardian led to a significant review of Armor stats on Warfarmes. The Majority of Warframes received an increase in the Armor stat to increase survivability. Compounded with Shield Gating and the numerous other changes covered, we expect a much more fair feeling playing field for all Warframes.
Hotfix 27.0.9 (2020-01-09)
- Fixed offsets for Equinox night form leg armor so it sits better on the leg.
- Fixed single emissive colors not showing properly on Equinox.
Hotfix 25.7.6 (2019-09-18)
- Added “Dayform” and “Nightform” icons beside the emissive color selection in Equinox’s Appearance screen. Choosing a dark or a light color for your emissive will change what form you spawn into mission as -- this just makes it easy to see which one!
Update 25.7 (2019-08-29)
- Added Arsenal Ability videos for Equinox!
- Updated the following Warframe Ability Descriptions to better explain the Ability. Below are the latest edits:
- Equinox’s Mend and Maim: “In Night-Form, allies’ Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with the Bleed Status Effect. Deactivate to cast a wave of slashing force, or restore Health and Shields to Equinox and allies in Night Form.”
- Fixed wonky cloth appearance on some Warframes, like Equinox Prime.
Hotfix 25.5.1 (2019-08-02)
- Fixed the Subhuti Syandana clipping through Equinox’s Day Form.
- Fixed Equinox having an incorrect Ability tip in her Abilities Arsenal screen.
Hotfix 24.5.8 (2019-04-02)
- Introduced Equinox Prime.
Hotfix 23.0.6 (2018-06-27)
- Fixed Equinox’s cloth appearing as gray patches while in the Star Chart.
Hotfix 23.0.3 (2018-06-19)
- Fixed Equinox Background having the wrong UI Icon when selecting it in the UI Customization screen.
Update 23.0 (2018-06-15)
- Fixed colors not blending correctly into Equinox’s Night form design.
Hotfix 22.12.3 (2018-02-12)
- Fixed a script error when using Transference as Equinox
Update 22.10 (2018-01-25)
- Mend restores shield (Depends on power strength) per enemy killed to Equinox and nearby Allies that are within range.
Hotfix 19.5.4 (2017-01-03)
- Fixed a crash caused by Metamorphosis.
Update: The Silver Grove (2016-08-19)
- Conclave: Rest & Rage range reduced.
Hotfix: Specters of the Rail 0.13 (2016-07-26)
- Conclave: Reduced the duration of Metamorphosis.
Update: Specters of the Rail 0.0 (2016-07-08)
- Conclave: Mend and Maim can now only be activated at 100 energy.
Hotfix 18.13.3 (2016-06-02)
- Fixed a gradual decrease in performance that could occur in long duration missions if a player cast Metamorphosis ability while having a Sigil equipped.
Update 18.13 (2016-05-27)
- Added a HUD Power Strength buff indicator for Provoke.
Hotfix 18.6.3 (2016-03-23)
- Fixed a crash that would occur when randomizing Equinox’s appearance.
Hotfix 18.5.5 (2016-03-08)
- Fixed Equinox turning all white when using Metamorphosis to switch from Day to Night form.
Update 18.5 (2016-03-04)
- Conclave: Metamorphosis -
Push & Pull
- Rest & Rage will now slow boss-type enemies instead of putting them to sleep.
- Fixed an issue with visual ability FX lingering for too long.
Hotfix 18.4.7 (2016-02-04)
- Augment: Metamorphosis -
Duality
- Augment: Rest & Rage -
Calm & Frenzy
- Augment: Pacify & Provoke -
Peaceful Provocation
- Conclave: Lowered the damage of Maim Ability in Conclave.
Update 18.3 (2016-01-13)
- Conclave: Rest and Rage no longer require a target to activate in Conclave.
Hotfix 18.2.1 (2016-01-05)
- Conclave: Fixed Conclave Mobility not being properly normalized, and Movement Speed being adjusted by mistake.
Hotfix 18.0.4 (2015-12-08)
- Fixed Mend & Maim visual FX not properly displaying if the player is stealthed while the Ability is active.
- Conclave: Targets affected by Rest will be immune to damage for 1 second on Wake, there is no immunity if Rest expires naturally.
- Conclave: Increased damage and speed bonus of Metamorphosis Day Form in PvP.
- Conclave: Increased radius of Pacify & Provoke aura in PvP.
- Fixed an error that would cause changing the color customization of an Archwing to also change the color customizations on Equinox.
Update 17.12 (2015-11-25)
- Fixed Rest & Rage Ability ending early when switching forms
Update 17.7 (2015-10-14)
- Fixed Equinox’s cloth dangles appearing on other Warframes after selecting a Conclave loadout.
Hotfix 17.5.4 (2015-10-02)
- Conclave: Fixed Equinox's Energy colour not properly affecting states in PvP matches.
Hotfix 17.5.3 (2015-10-02)
- 4th Ability has had its energy drain-per-second changed from 5 to 3.5
Update 17.5 (2015-10-01)
- Rest & Rage has had its base range doubled.
- Overhealing from Mend will now restore shields.
- Switching between forms with Equinox has been reduced to a 1 second delay.
- Fixed Maim doing damage to the player when deactivated on a Rampart.
Update 17.1 (2015-08-12)
- Power Efficiency Mods now apply to Pacify and Provoke.
Hotfix 17.0.5 (2015-08-07)
- Players that did not receive a unique helmet for Equinox has been given a helmet retroactively.
Hotfix 17.0.4 (2015-08-06)
- Fixed visual issues with attachments on Equinox’s Day-form.
- Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry.
- Fixed players not being able to equip Arcane Enhancements on Equinox’s Helmet.
Hotfix 17.0.3 (2015-08-04)
- Conclave: Duration increased of Rest in PvP.
- Conclave: The first hit on a Target that is affected by Rest does no damage and wakes them up in PvP.
- Fixed Equinox sliding instead of jogging when using Rest/Rage while moving.
- Fixed Equinox being able to heal Defense objectives.
- Fixed Mend HUD buff indicator not going away if you then use Metamorphosis.
- Fixed the Harkonar Syandana not sitting properly on Equinox when in Night-form.
Hotfix 17.0.1 (2015-07-31)
- Fixed Clients seeing Equinox using the wrong idle animations on Night and Day forms.
- Fixed one Aspect of Equinox requiring two helmets, instead of a helmet, chassis and systems.
- Fixed the positioning of the new ‘cape’ Syandanas on Equinox.
Update 17.0 (2015-07-31)
- Introduced.
Ability SFX
- Using any ability (download)
- Using
Mend & Maim (download)
Images
Videos
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