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Sevagoth's wrist-mounted sidearm fires a chilling slow-moving slab, guaranteed to slow enemies for easier marksmanship. Charge the shot to fire a punishing high-velocity, high critical chance slab that punches through barriers. Deals additional headshot damage in Sevagoth's hands.

The Epitaph is SevagothIcon272 Sevagoth's signature wrist-mounted sidearm. Uncharged shots fire explosive slabs with extreme status chance and a guaranteed Script error: The function "Proc" does not exist. proc, while fully charged shots possess extreme critical chance and critical multiplier with punch through.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – effective against health and shields.
  • Shots have a guaranteed Script error: The function "Proc" does not exist. proc on direct hits.
  • Uncharged shots:
    • Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Fossilized.
    • Tied with KuvaNukor Kuva Nukor and Tysis Tysis for the highest status chance of all secondaries.
    • Explodes in an 8 meter radius on impact with a surface or enemy.
      • Initial hit and explosion apply status separately.
      • Can benefit from (Mod TT 20px Primed) Mod TT 20px Fulmination.
    • Have a guaranteed Script error: The function "Proc" does not exist. proc.
  • Charged shots:
  • Deals +20% headshot damage when wielded by SevagothIcon272 Sevagoth.
  • No magazine; does not need to reload.
  • Innate two Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. damage – less effective against armor.
  • Uncharged shots:
    • Innate Script error: The function "Proc" does not exist. damage – less effective against Ferrite Armor and Infested Sinew.
    • Very low critical chance.
    • Lowest critical multiplier of all secondaries.
    • Explosion inflicts self-stagger.
    • Explosion have linear damage falloff from 100% to 20% from central impact.
  • Charged shots:
    • Very low status chance.
  • Very slow fire rate.
  • Projectiles have travel time.
    • Uncharged shots have slower projectile speed with heavy arcing.

Acquisition

This weapon's blueprint and components can be acquired from Void Storm missions in Earth Proxima, Venus Proxima, and Saturn Proxima. All parts can be traded between players.

Lua error: Module:Acquisition:194: t.buildTable(frame, ...): no wikitable rows made for "EpitaphA". See dropLocations: table#1 {

   ["EpitaphA"] = table#2 {
       ["icon"] = "<strong class=\"error scribunto-error\" title=\"pp(func): source is nil. \

stack traceback:\ Module:Acquisition:104: in function 'chunk'\ mw.lua:527: in function mw.lua:507\ [C]: ?\">Where is \"EpitaphA\"?</strong>",

       ["name"] = "",
   },
   ["EpitaphA Blueprint"] = table#3 {
       ["icon"] = "<strong class=\"error scribunto-error\" title=\"pp(func): source is nil. \

stack traceback:\ Module:Acquisition:104: in function 'chunk'\ mw.lua:527: in function mw.lua:507\ [C]: ?\">Where is \"EpitaphA\"?</strong>",

       ["isBP"] = true,
       ["name"] = "",
   },
   ["EpitaphA Chassis"] = table#4 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Chassis\" data-param2=\"Resources\">Chassis</span>",
       ["name"] = "Chassis",
   },
   ["EpitaphA Chassis Blueprint"] = table#5 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Chassis\" data-param2=\"Resources\">Chassis</span>",
       ["isBP"] = true,
       ["name"] = "Chassis",
   },
   ["EpitaphA Neuroptics"] = table#6 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Neuroptics\" data-param2=\"Resources\">Helmet</span>",
       ["name"] = "Neuroptics",
   },
   ["EpitaphA Neuroptics Blueprint"] = table#7 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Neuroptics\" data-param2=\"Resources\">Helmet</span>",
       ["isBP"] = true,
       ["name"] = "Neuroptics",
   },
   ["EpitaphA Systems"] = table#8 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Systems\" data-param2=\"Resources\">Systems</span>",
       ["name"] = "Systems",
   },
   ["EpitaphA Systems Blueprint"] = table#9 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Systems\" data-param2=\"Resources\">Systems</span>",
       ["isBP"] = true,
       ["name"] = "Systems",
   },
}.

Lua error: Module:Acquisition:194: t.buildTable(frame, ...): no wikitable rows made for "EpitaphB". See dropLocations: table#1 {

   ["EpitaphB"] = table#2 {
       ["icon"] = "<strong class=\"error scribunto-error\" title=\"pp(func): source is nil. \

stack traceback:\ Module:Acquisition:104: in function 'chunk'\ mw.lua:527: in function mw.lua:507\ [C]: ?\">Where is \"EpitaphB\"?</strong>",

       ["name"] = "",
   },
   ["EpitaphB Blueprint"] = table#3 {
       ["icon"] = "<strong class=\"error scribunto-error\" title=\"pp(func): source is nil. \

stack traceback:\ Module:Acquisition:104: in function 'chunk'\ mw.lua:527: in function mw.lua:507\ [C]: ?\">Where is \"EpitaphB\"?</strong>",

       ["isBP"] = true,
       ["name"] = "",
   },
   ["EpitaphB Chassis"] = table#4 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Chassis\" data-param2=\"Resources\">Chassis</span>",
       ["name"] = "Chassis",
   },
   ["EpitaphB Chassis Blueprint"] = table#5 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Chassis\" data-param2=\"Resources\">Chassis</span>",
       ["isBP"] = true,
       ["name"] = "Chassis",
   },
   ["EpitaphB Neuroptics"] = table#6 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Neuroptics\" data-param2=\"Resources\">Helmet</span>",
       ["name"] = "Neuroptics",
   },
   ["EpitaphB Neuroptics Blueprint"] = table#7 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Neuroptics\" data-param2=\"Resources\">Helmet</span>",
       ["isBP"] = true,
       ["name"] = "Neuroptics",
   },
   ["EpitaphB Systems"] = table#8 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Systems\" data-param2=\"Resources\">Systems</span>",
       ["name"] = "Systems",
   },
   ["EpitaphB Systems Blueprint"] = table#9 {
       ["icon"] = "<span class=\"tooltip tooltip-full \" data-param=\"Systems\" data-param2=\"Resources\">Systems</span>",
       ["isBP"] = true,
       ["name"] = "Systems",
   },
}.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Barrel
1
Receiver
1
OrokinCell
7
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:N/A

Notes

  • Sevagoth's headshot bonus only applies to actual heads and not any other weak spot.
  • Arsenal does not list critical and status stats for uncharged shots.
  • Epitaph does not reload, despite displaying a 0.6s reload time. Instead, it draws directly from the full ammo pool, similar to Bows.

Tips

  • Because of both its low fire rate and guaranteed Script error: The function "Proc" does not exist. proc on direct hits, the Epitaph is a perfect candidate for Mod TT 20px Hemorrhage to nearly guarantee Script error: The function "Proc" does not exist. procs on every hit.

Media

Epitaph Skins

Edit

Trivia

  • An epitaph is a phrase honoring a deceased person, commonly written on tombstones.

Patch History

Hotfix 30.3.1 (2021-05-25)

  • Fixed the Epitaph moving around and being in random positions when swapping back and forth between Primary and Secondary weapons several times, when getting staggered or when throwing a Glaive while Dual Wielding.

Update 30.3 (2021-05-25)

  • Fixed arm cannon type (Epitaph) reticle area being blocked by a part of Zephyr Harrier's shoulder element.

Hotfix 30.0.8 (2021-04-27)

  • Fixed Wisp not raising her arm when firing the Epitaph.

Hotfix 30.0.7 (2021-04-22)

  • The Epitaph Blueprint is now tradeable.
  • Added updated wrist-mounted weapon animations (i.e. Epitaph).
    • Also fixes weird wrist angled animations.

Hotfix 30.0.6 (2021-04-20)

  • Fixed ability to equip the Synth Charge Mod to Epitaph.
    • Epitaph does not meet the magazine size requirement for Synth Charge.

Update 30.0 (2021-04-13)

  • Introduced.
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