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Sevagoth's wrist-mounted sidearm fires a chilling slow-moving slab, guaranteed to slow enemies for easier marksmanship. Charge the shot to fire a punishing high-velocity, high critical chance slab that punches through barriers. Deals additional headshot damage in Sevagoth's hands.

The Epitaph is SevagothIcon272 Sevagoth's signature wrist-mounted sidearm. Uncharged shots fire explosive slabs with extreme status chance and a guaranteed DmgColdSmall64 Cold proc, while fully charged shots possess extreme critical chance and critical multiplier with punch through.

Characteristics[]

Advantages over other Secondary weapons (excluding modular weapons):

  • No magazine; does not need to reload.
  • Charged Shot (wiki attack index 1)
    • Very high crit chance (48.00%)
    • Very high reload speed (0.60 s)
    • Very high total damage (300)
    • High crit multiplier (2.60x)
  • Uncharged Direct Hit (wiki attack index 2)
    • Very high reload speed (0.60 s)
    • Very high status chance (50.00%)
  • Uncharged AoE (wiki attack index 3)
    • High reload speed (0.60 s)
    • High status chance (50.00%)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Uncharged Shots:
    • Lowest critical multiplier of all secondaries.
    • Explosion inflicts self-stagger.
    • Explosion has a headshot multiplier of 1x and cannot trigger headshot conditions.
    • Explosion has linear Damage Falloff from 100% to 20% from central impact.
  • Projectiles have travel time. Uncharged shots have slower projectile speed with heavy arcing.
  • Charged Shot (wiki attack index 1)
    • Very low magazine (1)
    • Low ammo max (40)
    • Very low fire rate (1.50 attacks/sec)
    • Very low status chance (4.00%)
    • Very low disposition (●○○○○ (0.55x))
  • Uncharged Direct Hit (wiki attack index 2)
    • Very low crit chance (2.00%)
    • Very low magazine (1)
    • Low ammo max (40)
    • Low fire rate (1.50 attacks/sec)
    • Very low disposition (●○○○○ (0.55x))
    • Very low crit multiplier (1.20x)
  • Uncharged AoE (wiki attack index 3)
    • Very low active falloff slope (10.0m/%)
    • Very low crit chance (0.00%)
    • Very low magazine (1)
    • Very low total damage (20)
    • Low fire rate (1.50 attacks/sec)
    • Low ammo max (40)
    • Low disposition (●○○○○ (0.55x))
    • Very low crit multiplier (1.00x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Comparisons:

  • Epitaph Epitaph (Charged Shot), compared to EpitaphPrime Epitaph Prime (Charged Shot):
  • Uncharged Shot:
    • Lower base damage (20.00 vs. 30.00)
    • Lower base critical chance (2.00% vs. 4.00%)
    • Lower base critical multiplier (1.20x vs 1.80x)
    • Lower range (8m vs. 10m)

Acquisition[]

This weapon's blueprint and components can be acquired from Void Storm missions in Earth Proxima, Venus Proxima, and Saturn Proxima. All parts can be traded between players.

Item Source Chance Expected Nearly Guaranteed
Receiver Receiver Venus Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Receiver Receiver Saturn Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations
Receiver Receiver Earth Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Epitaph Blueprint Venus Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Epitaph Blueprint Saturn Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations
Epitaph Blueprint Earth Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Barrel Barrel Venus Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Barrel Barrel Saturn Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations
Barrel Barrel Earth Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Barrel
1
Receiver
1
OrokinCell Orokin Cell
7
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:N/A

Notes[]

  • Sevagoth's headshot bonus only applies to actual heads and not any other weak spot.
  • Epitaph draws ammo directly from the full ammo pool similar to bows, but does not "reload" between shots like them. The delay between shots is all based on its 1.5 fire-rate (0.67s), and Epitaph's displayed 0.6s reload time has no purpose.
  • A Specter with the Epitaph equipped will only use its Uncharged Shot.

Tips[]

  • Because of both its low fire rate and guaranteed DmgImpactSmall64 Impact proc on direct hits, the Epitaph is a perfect candidate for Mod TT 20px Hemorrhage to nearly guarantee DmgSlashSmall64 Slash procs on every hit.

Trivia[]

  • An epitaph is a phrase honoring a deceased person, commonly written on tombstones.

Known Bugs[]

  • When Mod TT 20px Suppress is installed, enemies will still react to the weapon being fired, and eventually get alerted, making it bad for stealth gameplay.
  • Mod TT 20px Galvanized Shot is multiplicative to base damage sources on direct hits in both firing modes.
    • For charged shots bonus is multiplied by charge bonus (2x).

Media[]

Epitaph Skins

Edit

Patch History[]

Update 37.0 (2024-10-02)

  • Reduced the audio gain on Epitaph Prime’s projectile and explosion.

Hotfix 35.0.7 (2024-01-09)

  • Fixed dual wielding with the Cirriped Epitaph Skin equipped causing the Epitaph to have offset issues.

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Secondary Weapon Ammo Pick Up Overrides

20 Ammo per Pick Up:

  • Epitaph

Many weapons have also had their maximum ammo capacity adjusted.

Secondary Weapons:

  • Epitaph: From 60 to 40
Headshot Damage Changes

During playtesting, the ammo changes alone weren’t enough to significantly change things for AoE weapons. So instead of tightening these values to be overly restrictive, we chose to address other factors that make these weapons so strong, such as headshot damage.

Our approach here is two-fold, to reduce the impact of headshots for AOE weapons, but to also make precision headshots pack a larger punch overall.

  • Radial damage no longer gains extra headshot damage or triggers headshot conditions.
    • This is primarily targeted at the Ignis Wraith - as a “flamethrower” weapon, it’s hard to imagine a blanket of elements being precise enough to target weak points specifically. Explosive projectiles themselves can still land headshots, so there is still a reason to aim with most weapons for maximum damage.

Hotfix 30.3.1 (2021-05-25)

  • Fixed the Epitaph moving around and being in random positions when swapping back and forth between Primary and Secondary weapons several times, when getting staggered or when throwing a Glaive while Dual Wielding.

Update 30.3 (2021-05-25)

  • Fixed arm cannon type (Epitaph) reticle area being blocked by a part of Zephyr Harrier's shoulder element.

Hotfix 30.0.8 (2021-04-27)

  • Fixed Wisp not raising her arm when firing the Epitaph.

Hotfix 30.0.7 (2021-04-22)

  • The Epitaph Blueprint is now tradeable.
  • Added updated wrist-mounted weapon animations (i.e. Epitaph).
    • Also fixes weird wrist angled animations.

Hotfix 30.0.6 (2021-04-20)

  • Fixed ability to equip the Synth Charge Mod to Epitaph.
    • Epitaph does not meet the magazine size requirement for Synth Charge.

Update 30.0 (2021-04-13)

  • Introduced.
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