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Sevagoth's wrist-mounted sidearm fires a chilling slow-moving slab, guaranteed to slow enemies for easier marksmanship. Charge the shot to fire a punishing high-velocity, high critical chance slab that punches through barriers. Deals additional headshot damage in Sevagoth's hands.

The Epitaph is SevagothIcon272.png Sevagoth's signature wrist-mounted sidearm. Uncharged shots fire explosive slabs with extreme status chance and a guaranteed DmgColdSmall64.png Cold proc, while fully charged shots possess extreme critical chance and critical multiplier with punch through.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64.png Slash damage.
  • Shots have a guaranteed DmgImpactSmall64.png Impact proc on direct hits.
  • Uncharged shots:
    • Deal innate DmgBlastSmall64.png Blast damage.
    • Tied with KuvaNukor.png Kuva Nukor and Tysis.png Tysis for the highest status chance of all secondaries.
    • Explodes in an 8 meter radius on impact with a surface or enemy.
      • Initial hit and explosion apply status separately.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • Explosion inflicts self-stagger.
      • Explosion have linear damage falloff from 100% to 20% from central impact.
      • Can benefit from Mod TT 20px.png Fulmination (Mod TT 20px.png Primed).
    • Have a guaranteed DmgColdSmall64.png Cold proc.
  • Charged shots:
  • Deals +20% headshot damage when wielded by SevagothIcon272.png Sevagoth.
  • Mod TT 20px.png Magnum Force's accuracy penalty is minimal on this weapon.
  • Innate two Madurai Pol.svg polarities.

Advantages:

  • No magazine; does not need to reload.
  • Charged Shot
    • Highest crit chance
    • Very high damage
    • Very high reload speed
    • High crit multiplier
  • Uncharged Direct Hit
  • Uncharged AoE

Disadvantages:

  • Uncharged shots have lowest critical multiplier of all secondaries.
  • Projectiles have travel time. Uncharged shots have slower projectile speed with heavy arcing.
  • Charged Shot
    • Very low magazine
    • Very low effective fire rate
    • Very low max ammo
    • Very low status chance
    • Very low disposition
  • Uncharged Direct Hit
    • Very low crit chance
    • Very low magazine
    • Low effective fire rate
    • Low max ammo
    • Very low disposition
    • Very low crit multiplier
  • Uncharged AoE
    • Very low crit chance
    • Very low magazine
    • Low max ammo
    • Very low damage
    • Very low disposition
    • Low crit multiplier

Acquisition[]

This weapon's blueprint and components can be acquired from Void Storm missions in Earth Proxima, Venus Proxima, and Saturn Proxima. All parts can be traded between players.

Item Source Chance Expected Nearly Guaranteed
Receiver.png Receiver Venus Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Receiver.png Receiver Saturn Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations
Receiver.png Receiver Earth Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Epitaph.png Blueprint Venus Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Epitaph.png Blueprint Saturn Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations
Epitaph.png Blueprint Earth Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Barrel.png Barrel Venus Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations
Barrel.png Barrel Saturn Proxima Void Storm 9.76% ~ 10 A Rotations 67 ± 22 A Rotations
Barrel.png Barrel Earth Proxima Void Storm 10% ~ 10 A Rotations 65 ± 21 A Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
CreditsLarge.png
20,000
Barrel.png
1
Receiver.png
1
OrokinCell.png
7
Time: 12 hrs
Rush: PlatinumLarge.png 35
MarketIcon.png Market Price: PlatinumLarge.png 225 Blueprint2.svg Blueprints Price:N/A

Notes[]

  • Sevagoth's headshot bonus only applies to actual heads and not any other weak spot.
  • Epitaph draws ammo directly from the full ammo pool similar to bows, but does not "reload" between shots like them. The delay between shots is all based on its 1.5 fire-rate (0.67s), and epitaph's displayed 0.6s reload time has no purpose.

Tips[]

  • Because of both its low fire rate and guaranteed DmgImpactSmall64.png Impact proc on direct hits, the Epitaph is a perfect candidate for Mod TT 20px.png Hemorrhage to nearly guarantee DmgSlashSmall64.png Slash procs on every hit.

Trivia[]

  • An epitaph is a phrase honoring a deceased person, commonly written on tombstones.

Bugs[]

  • When Suppress is installed, enemies will still react to the weapon being fired, and eventually get alerted, making it bad for stealth gameplay.

Media[]


Patch History[]

Hotfix 30.3.1 (2021-05-25)

  • Fixed the Epitaph moving around and being in random positions when swapping back and forth between Primary and Secondary weapons several times, when getting staggered or when throwing a Glaive while Dual Wielding.

Update 30.3 (2021-05-25)

  • Fixed arm cannon type (Epitaph) reticle area being blocked by a part of Zephyr Harrier's shoulder element.

Hotfix 30.0.8 (2021-04-27)

  • Fixed Wisp not raising her arm when firing the Epitaph.

Hotfix 30.0.7 (2021-04-22)

  • The Epitaph Blueprint is now tradeable.
  • Added updated wrist-mounted weapon animations (i.e. Epitaph).
    • Also fixes weird wrist angled animations.

Hotfix 30.0.6 (2021-04-20)

  • Fixed ability to equip the Synth Charge Mod to Epitaph.
    • Epitaph does not meet the magazine size requirement for Synth Charge.

Update 30.0 (2021-04-13)

  • Introduced.
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