Entropy is an effect associated with the Cephalon Suda Syndicate, that is activated by acquiring affinity with a Syndicate Weapon or a weapon equipped with a Weapon Augment Mod.

When triggered:

  • All enemies within 25 meters of the player receive 1,000 Magnetic b Magnetic damage and guaranteed Status Effect.
  • The player recovers 25% of their base (unmodded) Energy.
  • Base (unmodded) Energy increases by 25% for 30 seconds.

Entropy WeaponsEdit

Source Amount

SynoidGammacor Synoid Gammacor

SyndicateCSSimulor Synoid Simulor

Entropy ModsEdit

Source Amount (at maxed rank) Weapon
+1 CorpusMachineGun Supra (SupraVandal Vandal)
+1 CorpusKickNPunch Obex (PrismaObex Prisma)
+1 Kestrel Kestrel
+1 Bolto Bolto


  • Affinity towards an entropy trigger only builds up as long as the weapon is being held and receiving affinity, but the source of that affinity need not be the weapon itself. Affinity generated by allies, objectives, affinity orbs or the casting of warframe powers all count towards the weapon's affinity and thus charge the entropy trigger.
  • The burst of damage has the potential to deal 1,750 damage to shields, since magnetic damage has a +75% bonus to them, completely removing shields on all corpus until higher levels in one burst.
    • Inversely, heavy Grineer with alloy armor will be hardly affected by the blast as their armor reduces magnetic damage dealt to them by 50%.


  • The fact that entropy weapons can charge and trigger while held but without ever needing to be fired make them uniquely suited to loadouts that prioritize using abilities over weapons, as merely holding the weapon provides additional energy generation. This energy is very useful for caster builds and comes without a tradeoff; such builds will be spending their time casting abilities instead of shooting their weapons anyway, and most other weapons provide no benefit if never actually fired.
    • Equipping one weapon with entropy gives the player the option of switching to that weapon and generating bonus energy during times when the player is expecting to mostly rely on casting abilities, and switching back to their other weapon when that weapon is needed. For example, a Nidus may carry the Synoid Gammacor while outputting damage via their abilities, and switch to a Vectis Prime if a priority target presents itself outside of reach.
  • Extra energy fuels the mod Mod TT 20pxQuick Thinking for stronger defenses.

Energy BoostEdit

View Energy Boost List
Warframe Energy Boost
AshIcon272 Ash +25
Ash Prime +25
AtlasIcon272 Atlas +38
BansheeIcon272 Banshee +38
ChromaIcon272 Chroma +38
EmberIcon272 Ember +38
Ember Prime +38
EquinoxIcon272 Equinox +38
ExcaliburIcon272 Excalibur +25
Excalibur Prime +25
FrostIcon272 Frost +25
Frost Prime +25
HydroidIcon272 Hydroid +25
InarosIcon272 Inaros +25
IvaraIcon272 Ivara +44
LimboIcon272 Limbo +38
LokiIcon272 Loki +38
Loki Prime +44
MagIcon272 Mag +25
Mag Prime +25
MesaIcon272 Mesa +25
MirageIcon272 Mirage +38
NekrosIcon272 Nekros +25
NezhaIcon272 Nezha +38
NovaIcon272 Nova +38
Nova Prime +44
NyxIcon272 Nyx +38
Nyx Prime +38
OberonIcon272 Oberon +25
RhinoIcon272 Rhino +25
Rhino Prime +25
SarynIcon272 Saryn +38
Saryn Prime +50
TrinityIcon272 Trinity +38
Trinity Prime +38
ValkyrIcon272 Valkyr +25
VaubanIcon272 Vauban +38
VoltIcon272 Volt +25
Volt Prime +50
WukongIcon272 Wukong +25
ZephyrIcon272 Zephyr +25

*Values were rounded to the nearest whole number, as decimal Energy amounts are not displayed.

See AlsoEdit

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