1 25 |
Enthrall Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out. Introduced in Update 23.5 (2018-08-24) |
Strength:250 / 500 / 750 / 1,000 (damage / sec) | |
Duration:15 / 20 / 25 / 30 s (thrall duration) 10 s (pillar duration) | |||
Range:10 / 15 / 20 / 25 m (cast range) 0.5 / 1 / 1.5 / 2 m (effect radius) | |||
Misc: 4 (max thralls active) |
Info
- Revenant releases his Sentient energy onto an enemy target within a range of 10 / 15 / 20 / 25 meters, converting it into a thrall that is forced to fight for the Tenno cause. Thrall attacks afflict other enemies into thralls up to a maximum of 4; all thralls remain under Revenant's control for 15 / 20 / 25 / 30 seconds.
- Duration is affected by Ability Duration.
- Cast range is affected by Ability Range.
- Casting speed is affected by Natural Talent and Speed Drift.
- Number of max thralls active is not affected by mods.
- The number of active thralls is tracked by the buff icon beside the shield and health bars.
- Thralls can be attacked and damaged by all sources, whether from their own allies or Revenant's and his team's weapons and abilities.
- On death, thralls leave behind an energy pillar that lasts for 10 seconds, inflicting 250 / 500 / 750 / 1,000 damage per second to all enemies within a 0.5 / 1 / 1.5 / 2 meter radius.
- Damage per second is affected by Ability Strength.
- Effect radius is affected by Ability Range.
- Duration is affected by Ability Duration.
- Energy pillars do not inflict damage on thralls.
- Synergy: Enthrall synergizes with Revenant's other abilities when used in tandem
- Enthrall costs no energy when used on an enemy stunned by Mesmer Skin.
- Reave steals additional shields and health from thralls.
- Thralls killed by Danse Macabre leave behind pickups that grant overshields for Revenant and his allies.
- Can be cast on a new enemy target if below the number of max thralls active.
- Cannot be recast on enemies already affected by Enthrall.
- Casting Enthrall is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.
- Thralls are visually distinguished from other enemies by a spectral Eidolon Vomvalyst skull and orbiting spines floating above their head.
- Revenant's Sentient energy trail, enthralling energy particles, thrall Vomvalyst skull and spine sparks, and energy pillar colors are affected by Revenant's chosen Warframe energy color.
Augment
- Main article: Thrall Pact
Thrall Pact is an Warframe Augment Mod for Revenant's Enthrall that grants him additional damage for the equipped primary weapon for every enemy he has enthralled.
Rank | Effect | Cost |
---|---|---|
0 | +10% | 6 |
1 | +15% | 7 |
2 | +20% | 8 |
3 | +25% | 9 |
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.
- Maximized Ability Duration increases
thrall duration to 91.8 seconds and pillar duration to 30.6 seconds.
- Reduces cast range to 8.5 meters and effect radius to 0.68 meters.
- Maximized Ability Efficiency reduces
cost to 6.25 energy.
- Reduces thrall duration to 12 seconds and pillar duration to 4 seconds.
- Maximized Ability Range increases
cast range to 70 meters and effect radius to 5.6 meters.
- Reduces damage to 400 damage/sec.
- Maximized Ability Strength increases
damage to 4120 damage/sec.
- Without Energy Conversion and Growing Power, increases
damage to 3370 damage/sec.
- Increases cost to 38.75 energy.
- Reduces thrall duration to 21.75 seconds and pillar duration to 7.25 seconds.