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**Energy pillars do '''not''' inflict damage per second nor launch projectiles against thralls.
 
**Energy pillars do '''not''' inflict damage per second nor launch projectiles against thralls.
 
**The homing projectiles have a chance to enthrall a new target.
 
**The homing projectiles have a chance to enthrall a new target.
  +
**Enemies enthralled by the homing projectiles will not leave behind an energy pillar on death.
 
*'''Synergy:''' Enthrall synergizes with Revenant's other abilities when used in tandem
 
*'''Synergy:''' Enthrall synergizes with Revenant's other abilities when used in tandem
 
**Enthrall costs no energy when used on an enemy stunned by {{A|Mesmer Skin}}.
 
**Enthrall costs no energy when used on an enemy stunned by {{A|Mesmer Skin}}.

Revision as of 00:40, 28 April 2019

EnthrallModx256 Enthrall130xWhite
1
EnergyOrb25
Enthrall

Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out.


Introduced in Update 23.5 (2018-08-24)

AbilityStrengthBuff Strength:250 / 500 / 750 / 1,000 (damage / sec)
 ? (projectile damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (thrall duration)
10 s (pillar duration)
AbilityRangeBuff Range:10 / 15 / 20 / 25 m (cast range)
0.5 / 1 / 1.5 / 2 m (effect radius)
? m (projectile range)

Misc: 7 (max thralls active)
50 (overshields per pickup)

Info

  • Revenant releases his Sentient energy onto an enemy target within a range of 10 / 15 / 20 / 25 meters, converting it into a thrall that is forced to fight for the Tenno cause. Thrall attacks spread the affliction to other enemies, also converting them into thralls up to a maximum of 7; all thralls remain under Revenant's control for 15 / 20 / 25 / 30 seconds.
    • Duration is affected by Ability Duration.
    • Cast range is affected by Ability Range.
    • Casting speed is affected by Mod TT 20px Natural Talent and Mod TT 20px Speed Drift.
    • Number of max thralls active is not affected by mods.
    • The number of active thralls is tracked by the buff icon beside the shield and health bars.
    • Thralls are tracked on the minimap as allied units represented by blue dots.
    • Thralls can be attacked and damaged by all sources, whether from their own allies or Revenant's and his team's weapons and abilities.
      • Attack, and Proc on Thralls with Script error: The function "Proc" does not exist. damage weapons will result in turning Thralls back to enemy state while in Proc duration.
  • On death, thralls leave behind an Eidolon energy pillar that lasts for 10 seconds. Energy pillar continuously inflicts 250 / 500 / 750 / 1,000 Script error: The function "Proc" does not exist. damage per second to all enemies within a 0.5 / 1 / 1.5 / 2 meter radius; additionally, pillars generate homing energy projectiles that seek out nearby enemies within a range of ? meters, dealing ? Script error: The function "Proc" does not exist. damage with a 100% status chance.
    • Damage per second and projectile damage are affected by Ability Strength.
    • Effect radius is affected by Ability Range.
    • Duration is affected by Ability Duration.
    • Energy pillars do not inflict damage per second nor launch projectiles against thralls.
    • The homing projectiles have a chance to enthrall a new target.
    • Enemies enthralled by the homing projectiles will not leave behind an energy pillar on death.
  • Synergy: Enthrall synergizes with Revenant's other abilities when used in tandem
    • Enthrall costs no energy when used on an enemy stunned by MesmerSkin130xWhite Mesmer Skin.
    • Reave130xWhite Reave steals shields and health 5 times more from thralls.
    • Thralls killed by DanseMacabre130xWhite Danse Macabre leave behind pickups that grant 50 Overshields for Revenant and his allies.
    • Energy pillars explode to disperse damage radially when struck by Danse Macabre lasers.
  • Can be cast on a new enemy target if below the number of max thralls active.
  • Cannot be recast on enemies already affected by Enthrall.
  • Casting Enthrall is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.
  • Revenant visually extends his left arm forward and channels a stream of Sentient energy that envelops the target, creating an upward surge of energy particles that appears on the enemy until it is under his control.
  • Thralls are visually distinguished from other enemies by a spectral Eidolon Vomvalyst mask and orbiting spines floating above their head.
  • Revenant's Sentient energy trail, energy particles, thrall Vomvalyst mask and spine sparks, and energy pillar colors are affected by Revenant's chosen Warframe energy color.

Augment

ThrallPactMod
Main article: Thrall Pact

Thrall Pact is an Warframe Augment Mod for RevenantIcon272 Revenant's Enthrall130xWhite Enthrall that grants him additional damage for the equipped primary weapon for every enemy he has enthralled.


Rank Effect Cost
0 +10% 6
1 +15% 7
2 +20% 8
3 +25% 9

Tips & Tricks

  • Nullifier Crewman And Nullifier Targets can remove the "enthralled" effect from itself and nearby enthralled enemies. Highly advisable to avoid Enthralling Nullifier Crewman.
  • Sentient Enemies such as Battalysts, Conculysts, etc. can be Enthralled, however the duration may be slightly shorter.
  • Enthralled eximus enemies and enemies such as Ancient Healers and other enemies with auras provide bonuses for the duration they are enthralled
  • Enthralled Sniper Crewman can deploy permanent Ratel Allies that last until killed by enemies.
  • When enthralled Boilers are killed, they will drop spawn pods that spawn infested allies that last until killed.
    • However, if a boiler is killed while affected by a radiation proc, it will spawn enemies instead as normal.
  • The Helmet Aura from a Scrambus or Comba will be used against enemies and not affect players and their allies while Enthralled.
  • Enthralling Drahk Master will instantly turn the Drahks they summon as well as any already summoned into allies for the duration the Drahk Master is enthralled. Similar enemies and their alternative counter parts along with Corpus Techs share this similar effect when enthralled.
  • Certain enemies Such as a Juggernaut can only be enthralled for an extremely short period of time, as can Ancient Disruptors and enemies under the effects of their Aura.
  • Kuva Guardians Can be Enthralled, but only after losing their Kesheg Kesheg.
  • Enthrall Can be used against the Stalker & Shadow Stalker to render him Completely Harmless to the entire group for a time.

Maximization

Lotusiconsmall
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Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. To view an individual ability's interactive maximization, visit the ability's main page.

thrall duration to 91.8 seconds and pillar duration to 30.6 seconds.
    • Reduces cast range to 8.5 meters and effect radius to 0.68 meters.
cost to 6.25 energy.
    • Reduces thrall duration to 12 seconds and pillar duration to 4 seconds.
cast range to 70 meters and effect radius to 5.6 meters.

    • Reduces damage to 400 damage/sec.
damage to 4120 damage/sec.
damage to 3370 damage/sec.
    • Increases cost to 38.75 energy.
    • Reduces thrall duration to 21.75 seconds and pillar duration to 7.25 seconds.

Bugs

  • Hyekkas, Drahks, and other Summonable Enemies summoned by their Enthrall130xWhite Enthralled Masters can Impede Progress in Defense Missions and their Syndicate variations unless they and their masters are killed in order to progress.
    • The Same can happen With any kind of Bursa if they are Enthralled During the Hackable phase, from which they must be Killed a Second Time (Depending on the duration Enthrall Lasts for.) in order to progress in Defense missions
  • Projectiles from pillars can damage and stagger thralls, if the projectiles targeted said enemies prior to them becoming thralls.
  • Pillars can sometimes be detonated by player weapon attacks landing a hit on them, rather than just Danse Macabre's lasers.

Expand/Collapse


See also