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For Kuva Lich's Thrall, see Kuva Lich/Main#Thrall.
EnthrallModx256 Enthrall130xWhite
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EnergyOrb25
Enthrall

Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out.


Introduced in Update 23.5 (2018-08-24)

AbilityStrengthBuff Strength:250 / 500 / 750 / 1,000 (DmgPunctureSmall64 Puncture damage/s)
250 / 500 / 750 / 1,000 (projectile DmgImpactSmall64 Impact damage)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (thrall duration)
10 s (pillar duration)
AbilityRangeBuff Range:10 / 15 / 20 / 25 m (cast range)
0.5 / 1 / 1.5 / 2 m (pillar radius)
10 m (projectile seek range)

Misc: 7 (max thralls active)
? m (projectile splash radius)
100 % (projectile stagger on hit)
100 % (beta enthrall chance on hit)
50 (overshields per pickup)

Info

  • Revenant expends EnergyOrb25 energy to release his Sentient energy onto an enemy target within a range of AbilityRangeBuff10 / 15 / 20 / 25 meters, converting it into an Alpha Thrall that is forced to fight for the Tenno cause. Alpha Thrall's attacks spread the affliction to other enemies, also converting them into other alpha thralls on hit. All types of thralls remain under Revenant's control for AbilityDurationBuff15 / 20 / 25 / 30 seconds and only 7 total thralls may exist at once.
    • Casting speed is affected by Casting Speed.
    • The number of active thralls is tracked by the buff icon beside the shield and health bars.
    • Thralls are tracked on the minimap as allied units represented by blue dots.
    • Thralls can be attacked and damaged by all sources, whether from their own allies or Revenant's and his team's weapons and abilities.
      • Thralls affected by DmgRadiationSmall64 Radiation status will result in turning Thralls back to enemy state for its duration.
    • Thralls have high Threat Level, allowing them to draw fire away from Tenno.
  • On death, Alpha Thralls leave behind an Eidolon energy pillar that lasts for AbilityDurationBuff10 seconds. Each energy pillar continuously inflicts AbilityStrengthBuff250 / 500 / 750 / 1,000 DmgPunctureSmall64 Puncture damage per second to all enemies within a AbilityRangeBuff0.5 / 1 / 1.5 / 2 meter radius; additionally, pillars generate homing energy projectiles that seek out nearby enemies within a range of AbilityRangeBuff10 meters, exploding on impact to deal AbilityStrengthBuff250 / 500 / 750 / 1,000 DmgImpactSmall64 Impact damage and guaranteed RollingDroneAvatar Stagger in a ? meter area and converts enemies hit into Beta Thralls as long as Revenant does not already have maximum thralls.
    • Beta Thralls also convert other enemies they hit into beta thralls up to the total Thrall count, but they do not leave behind energy pillars on death.
    • Projectile damage is affected by Mod TT 20px Vigorous Swap and ArcaneArachne Arcane Arachne.
    • Energy pillars do not inflict damage per second nor launch projectiles against thralls.
  • Ability Synergy:
    • Enthrall costs 0 energy when used on an enemy stunned by MesmerSkin130xWhite Mesmer Skin.
    • Reave130xWhite Reave steals AbilityStrengthBuff10% / 20% / 30% / 40% Health and Shields from Thralls (5x more than base).
    • Alpha and beta thralls killed by DanseMacabre130xWhite Danse Macabre leave behind pickups that grant 50 Overshields for Revenant and his allies.
    • Energy pillars explode to disperse damage radially when struck by Danse Macabre lasers.
      • Explosion deals the remaining damage of the pillar to surrounding enemies.
      • Explosion damage diminishes with distance.
  • Can be cast on a new enemy target if below the number of max thralls active.
    • Casting Enthrall on a new target will not refresh the duration of existing Thralls.
  • Cannot be recast on enemies already affected by Enthrall.
  • Enthrall has many undesired and detrimental effects to Revenant and his allies:
    • Enemies under the effect of Enthrall will not increase or refresh Melee Combo when struck with a melee weapon.
    • Enemies under the effect of Enthrall will not increase or refresh Sniper Combo when hit with a sniper rifle.
    • Enemies under the effect of Enthrall cannot be used to initiate or refresh the buffs of Mod TT 20px Double Tap, Mod TT 20px Split Flights, Mod TT 20px Growing Power or any Galvanized mods.
    • Enemies under the effect of Enthrall cannot be use to trigger the effects of any arcanes that are triggered on crit, such as ArcaneAcceleration Arcane Acceleration, or on headshot, such as ArcaneConsequence Arcane Consequence, or on status, such as PrimaryBlight Primary Blight and PrimaryFrostbite Primary Frostbite.
    • Beam weapons that chain between multiple enemies (such as the KuvaNukor Kuva Nukor or TenetCycron Tenet Cycron) will not chain to enthralled enemies, regardless of the original target.
    • Ocucor Ocucor's tendrils won't attach to enthralled enemies, but the main beam can be aimed and harm thralls.
    • Enthralled enemies cannot recharge IronSkin130xWhite Iron Skin's health when struck by a RhinoStomp130xWhite Rhino Stomp equipped with Mod TT 20px Reinforcing Stomp, nor will they be suspended by the base ability.
    • Killing enthralled enemies won't count towards Omikuji Omikuji, even if all challenge conditions are otherwise met.
    • BlazeArtillery130xWhite Blaze Artillery will not target enthralled enemies, but can still harm them by targeting an enemy in front or behind the enthralled enemy.
    • FireBlast130xWhite Fire Blast won't strip enthralled enemies' armor, nor will Inferno130xWhite Inferno target any thrall.
  • Casting Enthrall is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.
  • Revenant visually extends his left arm forward and channels a stream of Sentient energy that envelops the target, creating an upward surge of energy particles that appears on the enemy until it is under his control.
  • Thralls are visually distinguished from other enemies by a spectral Eidolon Vomvalyst mask and orbiting spines floating above their head.
  • Revenant's Sentient energy trail, energy particles, thrall Vomvalyst mask and spine sparks, and energy pillar colors are affected by Revenant's chosen Warframe energy color.

Augment

ThrallPactMod
Main article: Thrall Pact

Thrall Pact is an Warframe Augment Mod for RevenantIcon272 Revenant's Enthrall130xWhite Enthrall that grants him additional damage for the equipped primary weapon for every enemy he has enthralled.

Thrall Pact

Tips & Tricks

  • Helminth subsuming MindControl130xWhite Mind Control and then casting Enthrall on it can create an invulnerable thrall for its duration.
  • Nullifier Crewman can remove the enthralled effect from itself and nearby enthralled enemies.
  • Sentients and bosses can be Enthralled but for a significantly shorter duration.
  • Units that apply beneficial effects to allies, such as Ancient Healers, will immediately stop affecting their former allies once Enthralled and instead benefit Tenno.
  • Enthralled enemies that can spawn additional units, such as Drahk Masters and Boilers, will spawn permanent Tenno-aligned units, unless affected by DmgRadiationSmall64 Radiation.

Maximization

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See also[]