- For Kuva Lich's Thrall, see Kuva Lich/Main#Thrall.
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Enthrall Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out. Introduced in Update 23.5 (2018-08-24) |
Strength:250 / 500 / 750 / 1,000 ( Puncture damage/s) 250 / 500 / 750 / 1,000 (projectile Impact damage) | |
Duration:15 / 20 / 25 / 30 s (thrall duration) 10 s (pillar duration) | |||
Range:10 / 15 / 20 / 25 m (cast range) 0.5 / 1 / 1.5 / 2 m (pillar radius) 10 m (projectile seek range) | |||
Misc:
7 (max thralls active) |
Info
- Revenant releases his Sentient energy onto an enemy target within a range of 10 / 15 / 20 / 25 meters, converting it into an Alpha Thrall that is forced to fight for the Tenno cause. Alpha thrall's attacks spread the affliction to other enemies, also converting them into other alpha thralls on hit. All types of thralls remain under Revenant's control for 15 / 20 / 25 / 30 seconds and only 7 total thralls may exist at once.
- Duration is affected by Ability Duration.
- Cast range is affected by Ability Range.
- Casting speed is affected by Natural Talent and Speed Drift.
- Number of max thralls active is not affected by mods.
- The number of active thralls is tracked by the buff icon beside the shield and health bars.
- Thralls are tracked on the minimap as allied units represented by blue dots.
- Thralls can be attacked and damaged by all sources, whether from their own allies or Revenant's and his team's weapons and abilities.
- Thralls affected by Radiation status will result in turning Thralls back to enemy state for its duration.
- Thralls have high Threat Level, allowing them to draw fire away from Tenno.
- On death, alpha thralls leave behind an Eidolon energy pillar that lasts for 10 seconds. Each energy pillar continuously inflicts 250 / 500 / 750 / 1,000 Puncture damage per second to all enemies within a 0.5 / 1 / 1.5 / 2 meter radius; additionally, pillars generate homing energy projectiles that seek out nearby enemies within a range of 10 meters, exploding on impact to deal 250 / 500 / 750 / 1,000 Impact damage in a ? meter area with a 100% chance to stagger and a 100% chance to convert enemies hit into Beta Thralls as long as Revenant does not already have maximum thralls. Beta thralls also convert other enemies they hit into beta thralls up to the total thrall count, but they do not leave behind energy pillars on death.
- Damage per second and projectile damage are affected by Ability Strength.
- Projectile damage is affected by Vigorous Swap and Arcane Arachne.
- Pillar radius and projectile seek range are affected by Ability Range.
- Pillar duration is affected by Ability Duration.
- Projectile splash radius, stagger on hit, and beta enthrall chance on hit are not affected by mods.
- Energy pillars do not inflict damage per second nor launch projectiles against thralls.
- Damage per second and projectile damage are affected by Ability Strength.
- Ability Synergy:
- Enthrall costs no energy when used on an enemy stunned by Mesmer Skin.
- Reave steals shields and health 5 times more from thralls.
- Alpha and beta thralls killed by Danse Macabre leave behind pickups that grant 50 Overshields for Revenant and his allies.
- Energy pillars explode to disperse damage radially when struck by Danse Macabre lasers.
- Explosion deals the remaining damage of the pillar to surrounding enemies.
- Explosion damage diminishes with distance.
- Explosion radius is affected by Ability Range.
- Can be cast on a new enemy target if below the number of max thralls active.
- Casting Enthrall on a new target will not refresh the duration of existing Thralls.
- Cannot be recast on enemies already affected by Enthrall.
- Enemies under the effect of Enthrall will not increase or refresh Melee Combo when struck with a melee weapon.
- Exceptions to this are finisher attacks and slash procs with Relentless Combination.
- Enemies under the effect of Enthrall will not increase or refresh Sniper Combo when hit with a sniper rifle.
- Enemies under the effect of Enthrall cannot be used to initiate or refresh the buffs of Double Tap and Split Flights. However, on-headshot mods such as Argon Scope still function normally.
- Enemies under the effect of Enthrall cannot be use to trigger the effects of any arcanes that are triggered on crit, such as Arcane Acceleration, or on headshot, such as Arcane Consequence.
- Beam weapons that chain between multiple enemies (such as the Kuva Nukor or Tenet Cycron) will not chain to enthralled enemies, regardless of the original target.
- Casting Enthrall is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.
- Revenant visually extends his left arm forward and channels a stream of Sentient energy that envelops the target, creating an upward surge of energy particles that appears on the enemy until it is under his control.
- Thralls are visually distinguished from other enemies by a spectral Eidolon Vomvalyst mask and orbiting spines floating above their head.
- Revenant's Sentient energy trail, energy particles, thrall Vomvalyst mask and spine sparks, and energy pillar colors are affected by Revenant's chosen Warframe energy color.
Augment
- Main article: Thrall Pact
Thrall Pact is an Warframe Augment Mod for Revenant's Enthrall that grants him additional damage for the equipped primary weapon for every enemy he has enthralled.
Thrall PactTips & Tricks
- Helminth subsuming Mind Control and then casting Enthrall on it can create an invulnerable thrall for its duration.
- Nullifier Crewman can remove the enthralled effect from itself and nearby enthralled enemies.
- Sentients and bosses can be Enthralled but for a significantly shorter duration.
- Units that apply beneficial effects to allies, such as Ancient Healers, will immediately stop affecting their former allies once Enthralled and instead benefit Tenno.
- Enthralled enemies that can spawn additional units, such as Drahk Masters and Boilers, will spawn permanent Tenno-aligned units, unless affected by Radiation.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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