- For Kuva Lich's Thrall, see Kuva Lich/Main#Thrall.
|
![]() 1 |
Enthrall Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out. Introduced in Update 23.5 (2018-08-24) |
250 / 500 / 750 / 1,000 (projectile |
10 s (pillar duration) | |||
0.5 / 1 / 1.5 / 2 m (pillar radius) 10 m (projectile seek range) | |||
|
Misc:
7 (max thralls active) |
Info
- Revenant expends
25 energy to release his Sentient energy onto an enemy target within a range of
10 / 15 / 20 / 25 meters, converting it into an Alpha Thrall that is forced to fight for the Tenno cause. Alpha Thrall's attacks spread the affliction to other enemies, also converting them into other alpha thralls on hit. All types of thralls remain under Revenant's control for
15 / 20 / 25 / 30 seconds and only 7 total thralls may exist at once.
- Casting speed is affected by Casting Speed.
- The number of active thralls is tracked by the buff icon beside the shield and health bars.
- Thralls are tracked on the minimap as allied units represented by blue dots.
- Thralls can be attacked and damaged by all sources, whether from their own allies or Revenant's and his team's weapons and abilities.
- Thralls affected by
Radiation status will result in turning Thralls back to enemy state for its duration.
- Thralls affected by
- Thralls have high Threat Level, allowing them to draw fire away from Tenno.
- On death, Alpha Thralls leave behind an Eidolon energy pillar that lasts for
10 seconds. Each energy pillar continuously inflicts
250 / 500 / 750 / 1,000
Puncture damage per second to all enemies within a
0.5 / 1 / 1.5 / 2 meter radius; additionally, pillars generate homing energy projectiles that seek out nearby enemies within a range of
10 meters, exploding on impact to deal
250 / 500 / 750 / 1,000
Impact damage and guaranteed
Stagger in a ? meter area and converts enemies hit into Beta Thralls as long as Revenant does not already have maximum thralls.
- Beta Thralls also convert other enemies they hit into beta thralls up to the total Thrall count, but they do not leave behind energy pillars on death.
- Projectile damage is affected by
Vigorous Swap and
Arcane Arachne. - Energy pillars do not inflict damage per second nor launch projectiles against thralls.
- Ability Synergy:
- Enthrall costs 0 energy when used on an enemy stunned by
Mesmer Skin.
Reave steals
10% / 20% / 30% / 40% Health and Shields from Thralls (5x more than base).- Alpha and beta thralls killed by
Danse Macabre leave behind pickups that grant 50 Overshields for Revenant and his allies. - Energy pillars explode to disperse damage radially when struck by Danse Macabre lasers.
- Explosion deals the remaining damage of the pillar to surrounding enemies.
- Explosion damage diminishes with distance.
- Enthrall costs 0 energy when used on an enemy stunned by
- Can be cast on a new enemy target if below the number of max thralls active.
- Casting Enthrall on a new target will not refresh the duration of existing Thralls.
- Cannot be recast on enemies already affected by Enthrall.
- Enthrall has many undesired and detrimental effects to Revenant and his allies:
- Enemies under the effect of Enthrall will not increase or refresh Melee Combo when struck with a melee weapon.
- Exceptions to this are finisher attacks and slash procs with
Relentless Combination.
- Exceptions to this are finisher attacks and slash procs with
- Enemies under the effect of Enthrall will not increase or refresh Sniper Combo when hit with a sniper rifle.
- Enemies under the effect of Enthrall cannot be used to initiate or refresh the buffs of
Double Tap,
Split Flights,
Growing Power or any Galvanized mods. - Enemies under the effect of Enthrall cannot be use to trigger the effects of any arcanes that are triggered on crit, such as
Arcane Acceleration, or on headshot, such as
Arcane Consequence, or on status, such as
Primary Blight and
Primary Frostbite. - Beam weapons that chain between multiple enemies (such as the
Kuva Nukor or
Tenet Cycron) will not chain to enthralled enemies, regardless of the original target.
Ocucor's tendrils won't attach to enthralled enemies, but the main beam can be aimed and harm thralls.- Enthralled enemies cannot recharge
Iron Skin's health when struck by a
Rhino Stomp equipped with
Reinforcing Stomp, nor will they be suspended by the base ability. - Killing enthralled enemies won't count towards
Omikuji, even if all challenge conditions are otherwise met.
Blaze Artillery will not target enthralled enemies, but can still harm them by targeting an enemy in front or behind the enthralled enemy.
Fire Blast won't strip enthralled enemies' armor, nor will
Inferno target any thrall.
- Enemies under the effect of Enthrall will not increase or refresh Melee Combo when struck with a melee weapon.
- Casting Enthrall is a One-Handed Action that allows the player to perform attacks, movement and parkour Maneuvers.
- Revenant visually extends his left arm forward and channels a stream of Sentient energy that envelops the target, creating an upward surge of energy particles that appears on the enemy until it is under his control.
- Thralls are visually distinguished from other enemies by a spectral Eidolon Vomvalyst mask and orbiting spines floating above their head.
- Revenant's Sentient energy trail, energy particles, thrall Vomvalyst mask and spine sparks, and energy pillar colors are affected by Revenant's chosen Warframe energy color.
Augment

- Main article: Thrall Pact
Thrall Pact is an Warframe Augment Mod for
Revenant's
Enthrall that grants him additional damage for the equipped primary weapon for every enemy he has enthralled.
Tips & Tricks
- Helminth subsuming
Mind Control and then casting Enthrall on it can create an invulnerable thrall for its duration. - Nullifier Crewman can remove the enthralled effect from itself and nearby enthralled enemies.
- Sentients and bosses can be Enthralled but for a significantly shorter duration.
- Units that apply beneficial effects to allies, such as Ancient Healers, will immediately stop affecting their former allies once Enthralled and instead benefit Tenno.
- Enthralled enemies that can spawn additional units, such as Drahk Masters and Boilers, will spawn permanent Tenno-aligned units, unless affected by
Radiation.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded


