Energy Siphon is an Aura that regenerates all team members' energy.
Stats
Rank | Regen | Cost | Conclave |
---|---|---|---|
0 | +0.1 | -2* | C1 |
1 | +0.2 | -3* | C1 |
2 | +0.3 | -4* | C1 |
3 | +0.4 | -5* | C1 |
4 | +0.5 | -6* | C1 |
5 | +0.6 | -7* | C1 |
* Aura mods increase the amount of Mod Power
Notes
- Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in Trials.
- It can also stack with Zenurik's Energy Overflow, reaching a total of 6.4 energy regeneration per second while in a classic party, and 8.8 energy regeneration per second while in trials
- If the player uses a channeled ability such as Absorb or Undertow, they will not regenerate energy until they deactivate that ability.
- Being idle for 90 seconds will cause the regeneration to stop.
Gallery
Patch History
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See also
Auras | |
---|---|
Madurai (Offensive) |
Dead Eye • Growing Power • Melee Guidance • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge • Swift Momentum |
Vazarin (Defensive) |
Aerodynamic • Combat Discipline • EMP Aura • Infested Impedance • Physique • Ready Steel • Rejuvenation • Shepherd • Stand United • Toxin Resistance |
Naramon (Utility) |
Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Holster Amp • Loot Detector • Mecha Empowered • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Sprint Boost |
Zenurik | Brief Respite |
Universal | Dreamer's Bond |
Unreleased | Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection |