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(→‎Notes: - variable energy drain does not interrupt regen)
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| autoDrops = [[Nightwave]] Offerings
 
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}}'''Energy Siphon''' is an ''[[:Category:Auras|aura mod]]'' that regenerates the [[energy]] pools of a given [[squad]].
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'''Energy Siphon''' is an ''[[:Category:Auras|aura mod]]'' that regenerates the [[energy]] pools of a given [[squad]].
 
   
 
==Stats==
 
==Stats==
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<small>''* Aura mods increase the amount of Mod Capacity''</small>
 
<small>''* Aura mods increase the amount of Mod Capacity''</small>
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==Acquisition==
  +
*Available for 20 Creds from the Nightwave Store on a rotational basis.
   
 
==Notes==
 
==Notes==
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*Balancing changed.
 
*Balancing changed.
 
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}}
 
 
{{AuraNav}}
 
{{AuraNav}}
 
__NOTOC__
 
__NOTOC__
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[[es:Sifón de energía]]
 
[[es:Sifón de energía]]
 
[[fr:Siphon d'Énergie]]
 
[[fr:Siphon d'Énergie]]
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[[ru:Энергетический Источник]]
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Warframe Mods]]
 
[[Category:Warframe Mods]]

Revision as of 09:25, 26 September 2019

Energy Siphon is an aura mod that regenerates the energy pools of a given squad.

Stats

Rank Energy Regen/Second Cost *
0 +0.1 -2
1 +0.2 -3
2 +0.3 -4
3 +0.4 -5
4 +0.5 -6
5 +0.6 -7

* Aura mods increase the amount of Mod Capacity

Acquisition

  • Available for 20 Creds from the Nightwave Store on a rotational basis.

Notes

  • Can be stacked with other instances of Energy Siphon for a total of 2.4 energy regeneration per second in regular missions.
    • It can also stack with Zenurik's Energizing Dash, reaching a total of 8.4 energy regeneration per second while in a party.
    • Adding Mod TT 20px Coaction Drift on a 4 player cell will give ~2.86 energy regeneration per second, stack with Zenurik's Energizing Dash ~8.86.
  • If the player uses a channeled ability such as Absorb130xWhite Absorb or Undertow130xWhite Undertow, they will not regenerate energy until they deactivate that ability.
    • This only applies to channeled abilities with a constant energy drain, abilities with variable energy drain such as ArtemisBow130xWhite Artemis Bow, PacifyProvoke130xWhite Pacify & Provoke and Desecrate130xWhite Desecrate do not interrupt energy siphon.
  • The Sortie "Energy Reduction" condition also reduces the rate of energy regeneration.
  • Being idle for 2 minutes will cause the regeneration to stop.
  • Using only certain abilities off of cooldown, with the right build and duration/efficiency, Energy Siphon can allow a player to regenerate the energy spent on the ability before it ends, thus letting them use that ability infinitely.

Gallery

Patch History

Hotfix 19.11.5 (2017-02-28)

  • Fixed an issue with Warframe Auras not stacking in missions.

Hotfix 19.3.2 (2016-12-14)

  • Fixed Auras applying twice when using a Focus ability.

Hotfix 15.16.2 (2015-03-11)

  • AFK players will no longer receive any increase to their Warframe's energy supply.

Update 5.3 (2013-01-10)

  • Balancing changed.