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==Stats== |
==Stats== |
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<small>''* Aura mods increase the amount of Mod Capacity''</small> |
<small>''* Aura mods increase the amount of Mod Capacity''</small> |
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+ | ==Acquisition== |
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+ | *Available for 20 Creds from the Nightwave Store on a rotational basis. |
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==Notes== |
==Notes== |
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*Balancing changed. |
*Balancing changed. |
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{{AuraNav}} |
{{AuraNav}} |
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__NOTOC__ |
__NOTOC__ |
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[[es:Sifón de energía]] |
[[es:Sifón de energía]] |
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[[fr:Siphon d'Énergie]] |
[[fr:Siphon d'Énergie]] |
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+ | [[ru:Энергетический Источник]] |
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[[Category:Mods]] |
[[Category:Mods]] |
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[[Category:Warframe Mods]] |
[[Category:Warframe Mods]] |
Revision as of 09:25, 26 September 2019
Energy Siphon is an aura mod that regenerates the energy pools of a given squad.
Stats
Rank | Energy Regen/Second | Cost * |
---|---|---|
0 | +0.1 | -2 |
1 | +0.2 | -3 |
2 | +0.3 | -4 |
3 | +0.4 | -5 |
4 | +0.5 | -6 |
5 | +0.6 | -7 |
* Aura mods increase the amount of Mod Capacity
Acquisition
- Available for 20 Creds from the Nightwave Store on a rotational basis.
Notes
- Can be stacked with other instances of Energy Siphon for a total of 2.4 energy regeneration per second in regular missions.
- It can also stack with Zenurik's Energizing Dash, reaching a total of 8.4 energy regeneration per second while in a party.
- Adding Coaction Drift on a 4 player cell will give ~2.86 energy regeneration per second, stack with Zenurik's Energizing Dash ~8.86.
- If the player uses a channeled ability such as Absorb or Undertow, they will not regenerate energy until they deactivate that ability.
- This only applies to channeled abilities with a constant energy drain, abilities with variable energy drain such as Artemis Bow, Pacify & Provoke and Desecrate do not interrupt energy siphon.
- The Sortie "Energy Reduction" condition also reduces the rate of energy regeneration.
- Being idle for 2 minutes will cause the regeneration to stop.
- Using only certain abilities off of cooldown, with the right build and duration/efficiency, Energy Siphon can allow a player to regenerate the energy spent on the ability before it ends, thus letting them use that ability infinitely.
Gallery
Patch History
Hotfix 19.11.5 (2017-02-28)
- Fixed an issue with Warframe Auras not stacking in missions.
Hotfix 19.3.2 (2016-12-14)
- Fixed Auras applying twice when using a Focus ability.
Hotfix 15.16.2 (2015-03-11)
- AFK players will no longer receive any increase to their Warframe's energy supply.
Update 5.3 (2013-01-10)
- Balancing changed.
Auras | |
---|---|
Madurai (Offensive) |
Dead Eye • Dreamer's Bond • Growing Power • Melee Guidance • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge • Swift Momentum |
Vazarin (Defensive) |
Aerodynamic • Combat Discipline • EMP Aura • Infested Impedance • Physique • Ready Steel • Rejuvenation • Shepherd • Stand United • Toxin Resistance |
Naramon (Utility) |
Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Holster Amp • Loot Detector • Mecha Empowered • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Sprint Boost |
Zenurik | Brief Respite |
Unreleased | Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection |