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{{ModBox
 
{{ModBox
| image = EnergySiphonModU145.png
+
| image = EnergySiphonModU145.png
| polarity = {{Icon|Pol|Bar}}
+
| polarity = {{Icon|Pol|Bar}}
| rarity = Uncommon
+
| rarity = Uncommon
  +
| transmutable = f
| droppedby = [[Alerts]]
 
  +
| autoDrops = [[Nightwave]] Offerings
}}
 
'''Energy Siphon''' is an [[Aura]] that regenerates all team members' [[energy]].
+
}}'''Energy Siphon''' is an ''[[:Category:Auras|aura mod]]'' that regenerates the [[energy]] pools of a given [[squad]].
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
! Regen
+
! Energy Regen/Second
! [[Mods#Mod Power Cost|Cost]]
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! [[Mod#Attributes|Cost]] *
! [[Conclave]]
 
 
|-
 
|-
| 0 || +0.1 || -2* || C1
+
| 0 || +0.1 || -2
 
|-
 
|-
| 1 || +0.2 || -3* || C1
+
| 1 || +0.2 || -3
 
|-
 
|-
| 2 || +0.3 || -4* || C1
+
| 2 || +0.3 || -4
 
|-
 
|-
| 3 || +0.4 || -5* || C1
+
| 3 || +0.4 || -5
 
|-
 
|-
| 4 || +0.5 || -6* || C1
+
| 4 || +0.5 || -6
 
|-
 
|-
| 5 || +0.6 || -7* || C1
+
| 5 || +0.6 || -7
 
|}
 
|}
<small>''* Aura mods increase the amount of Mod Power''</small>
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<small>''* Aura mods increase the amount of Mod Capacity''</small>
  +
==Acquisition==
  +
*Available for 20 Creds from the Nightwave Store on a rotational basis.
   
 
==Notes==
 
==Notes==
* Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in [[Trial]]s.
+
* Can be stacked with other instances of Energy Siphon for a total of 2.4 energy regeneration per second in regular missions.
  +
** It can also stack with [[Focus/Zenurik|Zenurik]]'s Energizing Dash, reaching a total of 8.4 energy regeneration per second while in a party.
* If the player uses a channeled abilitiy such as [[Absorb]] or [[Undertow]], they will not regenerate energy until they deactivate that ability.
 
  +
** Adding {{M|Coaction Drift}} on a 4 player cell will give ~2.86 energy regeneration per second, stack with [[Focus/Zenurik|Zenurik]]'s Energizing Dash ~8.86.
* Becoming idle for prolonged periods will cause the regeneration to stop.
 
 
* If the player uses a channeled ability such as {{A|Absorb}} or {{A|Undertow}}, they will not regenerate energy until they deactivate that ability.
  +
** This only applies to channeled abilities with a constant energy drain, abilities with variable energy drain such as {{A|Artemis Bow}}, {{A|Pacify & Provoke}} and {{A|Desecrate}} do not interrupt energy siphon.
  +
* The [[Sortie]] "Energy Reduction" condition also reduces the rate of energy regeneration.
 
* Being idle for 2 minutes will cause the regeneration to stop.
  +
* Using only certain abilities off of cooldown, with the right build and duration/efficiency, Energy Siphon can allow a player to regenerate the energy spent on the ability before it ends, thus letting them use that ability infinitely.
   
 
==Gallery==
 
==Gallery==
Line 39: Line 45:
 
</gallery>
 
</gallery>
   
==See also==
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==Patch History==
  +
{{Scrollbox/Article|
* [[Aura]]
 
  +
{{ver|19.11.5}}
  +
*Fixed an issue with Warframe Auras not stacking in missions.
   
  +
{{ver|19.3.2}}
  +
*Fixed Auras applying twice when using a Focus ability.
  +
  +
{{ver|15.16.2}}
  +
*AFK players will no longer receive any increase to their Warframe's energy supply.
  +
  +
{{ver|5.3}}
  +
*Balancing changed.
 
}}
 
{{AuraNav}}
 
{{AuraNav}}
 
__NOTOC__
 
[[de:Energieregeneration]]
 
[[de:Energieregeneration]]
  +
[[es:Sifón de energía]]
 
[[fr:Siphon d'Énergie]]
 
[[fr:Siphon d'Énergie]]
  +
[[ru:Энергетический Источник]]
__NOTOC__
 
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Warframe Mods]]
 
[[Category:Warframe Mods]]

Revision as of 09:25, 26 September 2019

Energy Siphon is an aura mod that regenerates the energy pools of a given squad.

Stats

Rank Energy Regen/Second Cost *
0 +0.1 -2
1 +0.2 -3
2 +0.3 -4
3 +0.4 -5
4 +0.5 -6
5 +0.6 -7

* Aura mods increase the amount of Mod Capacity

Acquisition

  • Available for 20 Creds from the Nightwave Store on a rotational basis.

Notes

  • Can be stacked with other instances of Energy Siphon for a total of 2.4 energy regeneration per second in regular missions.
    • It can also stack with Zenurik's Energizing Dash, reaching a total of 8.4 energy regeneration per second while in a party.
    • Adding Mod TT 20px Coaction Drift on a 4 player cell will give ~2.86 energy regeneration per second, stack with Zenurik's Energizing Dash ~8.86.
  • If the player uses a channeled ability such as Absorb130xWhite Absorb or Undertow130xWhite Undertow, they will not regenerate energy until they deactivate that ability.
    • This only applies to channeled abilities with a constant energy drain, abilities with variable energy drain such as ArtemisBow130xWhite Artemis Bow, PacifyProvoke130xWhite Pacify & Provoke and Desecrate130xWhite Desecrate do not interrupt energy siphon.
  • The Sortie "Energy Reduction" condition also reduces the rate of energy regeneration.
  • Being idle for 2 minutes will cause the regeneration to stop.
  • Using only certain abilities off of cooldown, with the right build and duration/efficiency, Energy Siphon can allow a player to regenerate the energy spent on the ability before it ends, thus letting them use that ability infinitely.

Gallery

Patch History

Hotfix 19.11.5 (2017-02-28)

  • Fixed an issue with Warframe Auras not stacking in missions.

Hotfix 19.3.2 (2016-12-14)

  • Fixed Auras applying twice when using a Focus ability.

Hotfix 15.16.2 (2015-03-11)

  • AFK players will no longer receive any increase to their Warframe's energy supply.

Update 5.3 (2013-01-10)

  • Balancing changed.