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** Adding [[Coaction Drift]] on a 4 player cell will give 2.85, energy regeneration per second, stack with [[Focus/Zenurik|Zenurik]]'s Energy Overflow 6.85, An entire '''raid''' cell will give 5.61 stack with [[Focus/Zenurik|Zenurik]]'s Energy Overflow 9.61 energy regeneration per second. |
** Adding [[Coaction Drift]] on a 4 player cell will give 2.85, energy regeneration per second, stack with [[Focus/Zenurik|Zenurik]]'s Energy Overflow 6.85, An entire '''raid''' cell will give 5.61 stack with [[Focus/Zenurik|Zenurik]]'s Energy Overflow 9.61 energy regeneration per second. |
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* If the player uses a channeled ability such as [[Absorb]] or [[Undertow]], they will not regenerate energy until they deactivate that ability. |
* If the player uses a channeled ability such as [[Absorb]] or [[Undertow]], they will not regenerate energy until they deactivate that ability. |
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− | * The [[Sortie]] "Energy |
+ | * The [[Sortie]] "Energy Reduction" condition also reduces the rate of energy regeneration. |
* Being idle for 2 minutes will cause the regeneration to stop. |
* Being idle for 2 minutes will cause the regeneration to stop. |
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− | * Coaction Drift |
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==Gallery== |
==Gallery== |
Revision as of 05:44, 30 July 2016
Energy Siphon is an Aura that regenerates all team members' energy.
Stats
Rank | Regen | Cost | Conclave |
---|---|---|---|
0 | +0.1 | -2* | C1 |
1 | +0.2 | -3* | C1 |
2 | +0.3 | -4* | C1 |
3 | +0.4 | -5* | C1 |
4 | +0.5 | -6* | C1 |
5 | +0.6 | -7* | C1 |
* Aura mods increase the amount of Mod Power
Notes
- Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in Trials.
- It can also stack with Zenurik's Energy Overflow, reaching a total of 6.4 energy regeneration per second while in a classic party, and 8.8 energy regeneration per second while in trials
- Adding Coaction Drift on a 4 player cell will give 2.85, energy regeneration per second, stack with Zenurik's Energy Overflow 6.85, An entire raid cell will give 5.61 stack with Zenurik's Energy Overflow 9.61 energy regeneration per second.
- If the player uses a channeled ability such as Absorb or Undertow, they will not regenerate energy until they deactivate that ability.
- The Sortie "Energy Reduction" condition also reduces the rate of energy regeneration.
- Being idle for 2 minutes will cause the regeneration to stop.
Gallery
Patch History
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See also
Auras | |
---|---|
Madurai (Offensive) |
Dead Eye • Growing Power • Melee Guidance • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge • Swift Momentum |
Vazarin (Defensive) |
Aerodynamic • Combat Discipline • EMP Aura • Infested Impedance • Physique • Ready Steel • Rejuvenation • Shepherd • Stand United • Toxin Resistance |
Naramon (Utility) |
Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Holster Amp • Loot Detector • Mecha Empowered • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Sprint Boost |
Zenurik | Brief Respite |
Universal | Dreamer's Bond |
Unreleased | Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection |