WARFRAME Wiki
WARFRAME Wiki
m (clean up)
Tag: apiedit
Tags: Visual edit apiedit
Line 34: Line 34:
 
** It can also stack with [[Focus/Zenurik|Zenurik]]'s Energy Overflow, reaching a total of 6.4 energy regeneration per second while in a classic party, and 8.8 energy regeneration per second while in trials
 
** It can also stack with [[Focus/Zenurik|Zenurik]]'s Energy Overflow, reaching a total of 6.4 energy regeneration per second while in a classic party, and 8.8 energy regeneration per second while in trials
 
* If the player uses a channeled ability such as [[Absorb]] or [[Undertow]], they will not regenerate energy until they deactivate that ability.
 
* If the player uses a channeled ability such as [[Absorb]] or [[Undertow]], they will not regenerate energy until they deactivate that ability.
* Being idle for 90 seconds will cause the regeneration to stop.
+
* Being idle for 100 seconds will cause the regeneration to stop.
   
 
==Gallery==
 
==Gallery==

Revision as of 22:09, 9 June 2016

Energy Siphon is an Aura that regenerates all team members' energy.

Stats

Rank Regen Cost Conclave
0 +0.1 -2* C1
1 +0.2 -3* C1
2 +0.3 -4* C1
3 +0.4 -5* C1
4 +0.5 -6* C1
5 +0.6 -7* C1

* Aura mods increase the amount of Mod Power

Notes

  • Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in Trials.
    • It can also stack with Zenurik's Energy Overflow, reaching a total of 6.4 energy regeneration per second while in a classic party, and 8.8 energy regeneration per second while in trials
  • If the player uses a channeled ability such as Absorb or Undertow, they will not regenerate energy until they deactivate that ability.
  • Being idle for 100 seconds will cause the regeneration to stop.

Gallery

Patch History

AladVPortrait d
“Ah, have you come to make a donation to my newest 'enterprise'...?”
Patch history is needed. Click here for instructions.


See also