Tag: apiedit |
m (Add a note about Zenurik's focus) Tags: Visual edit apiedit |
||
Line 31: | Line 31: | ||
==Notes== |
==Notes== |
||
* Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in [[Trial]]s. |
* Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in [[Trial]]s. |
||
+ | ** It can also stack with [[Focus/Zenurik|Zenurik]]'s Energy Overflow, reaching a total of 6,4 energy regeneration per second while in a classic party, and 8,8 energy regeneration per second while in trials |
||
* If the player uses a channeled abilitiy such as [[Absorb]] or [[Undertow]], they will not regenerate energy until they deactivate that ability. |
* If the player uses a channeled abilitiy such as [[Absorb]] or [[Undertow]], they will not regenerate energy until they deactivate that ability. |
||
* Being idle for 90 seconds will cause the regeneration to stop. |
* Being idle for 90 seconds will cause the regeneration to stop. |
Revision as of 15:04, 4 February 2016
Energy Siphon is an Aura that regenerates all team members' energy.
Stats
Rank | Regen | Cost | Conclave |
---|---|---|---|
0 | +0.1 | -2* | C1 |
1 | +0.2 | -3* | C1 |
2 | +0.3 | -4* | C1 |
3 | +0.4 | -5* | C1 |
4 | +0.5 | -6* | C1 |
5 | +0.6 | -7* | C1 |
* Aura mods increase the amount of Mod Power
Notes
- Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in Trials.
- It can also stack with Zenurik's Energy Overflow, reaching a total of 6,4 energy regeneration per second while in a classic party, and 8,8 energy regeneration per second while in trials
- If the player uses a channeled abilitiy such as Absorb or Undertow, they will not regenerate energy until they deactivate that ability.
- Being idle for 90 seconds will cause the regeneration to stop.
Gallery
See also
Auras | |
---|---|
Madurai (Offensive) |
Dead Eye • Growing Power • Melee Guidance • Pistol Amp • Power Donation • Rifle Amp • Shotgun Amp • Steel Charge • Swift Momentum |
Vazarin (Defensive) |
Aerodynamic • Combat Discipline • EMP Aura • Infested Impedance • Physique • Ready Steel • Rejuvenation • Shepherd • Stand United • Toxin Resistance |
Naramon (Utility) |
Corrosive Projection • Enemy Radar • Energy Siphon • Empowered Blades • Holster Amp • Loot Detector • Mecha Empowered • Pistol Scavenger • Rifle Scavenger • Shield Disruption • Shotgun Scavenger • Sniper Scavenger • Sprint Boost |
Zenurik | Brief Respite |
Universal | Dreamer's Bond |
Unreleased | Affinity Amp • Electrical Resistance • Fire Resistance • Frost Insulation • Laser Deflection |