WARFRAME Wiki
WARFRAME Wiki
m (clean up, replaced: AlertsAlerts)
Tag: apiedit
m (Add a note about Zenurik's focus)
Tags: Visual edit apiedit
Line 31: Line 31:
 
==Notes==
 
==Notes==
 
* Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in [[Trial]]s.
 
* Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in [[Trial]]s.
  +
** It can also stack with [[Focus/Zenurik|Zenurik]]'s Energy Overflow, reaching a total of 6,4 energy regeneration per second while in a classic party, and 8,8 energy regeneration per second while in trials
 
* If the player uses a channeled abilitiy such as [[Absorb]] or [[Undertow]], they will not regenerate energy until they deactivate that ability.
 
* If the player uses a channeled abilitiy such as [[Absorb]] or [[Undertow]], they will not regenerate energy until they deactivate that ability.
 
* Being idle for 90 seconds will cause the regeneration to stop.
 
* Being idle for 90 seconds will cause the regeneration to stop.

Revision as of 15:04, 4 February 2016

Energy Siphon is an Aura that regenerates all team members' energy.

Stats

Rank Regen Cost Conclave
0 +0.1 -2* C1
1 +0.2 -3* C1
2 +0.3 -4* C1
3 +0.4 -5* C1
4 +0.5 -6* C1
5 +0.6 -7* C1

* Aura mods increase the amount of Mod Power

Notes

  • Can be stacked with other teammates' for a total of 2.4 energy regeneration per second in normal missions, and 4.8 energy regeneration per second in Trials.
    • It can also stack with Zenurik's Energy Overflow, reaching a total of 6,4 energy regeneration per second while in a classic party, and 8,8 energy regeneration per second while in trials
  • If the player uses a channeled abilitiy such as Absorb or Undertow, they will not regenerate energy until they deactivate that ability.
  • Being idle for 90 seconds will cause the regeneration to stop.

Gallery

See also