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{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod_Rank|Rank]]
+
! [[Mods#Mod_Rank|Rank]]
 
! Power Strength
 
! Power Strength
! [[Mods#Mod_Power_Cost|Cost]]
+
! [[Mods#Mod_Power_Cost|Cost]]
! [[Conclave#Conclave_Score|Conclave]]
 
 
|-
 
|-
| 0 || 9%|| 10 || C5
+
| 0 || +9% || 10
 
|-
 
|-
| 1 || 18%|| 11 || C5
+
| 1 || +18% || 11
 
|-
 
|-
| 2 || 26%|| 12 || C6
+
| 2 || +26% || 12
 
|-
 
|-
| 3 || 34%|| 13 || C8
+
| 3 || +34% || 13
 
|-
 
|-
| 4 || 42%|| 14 || C9
+
| 4 || +42% || 14
 
|-
 
|-
| 5 || +50% || 15 || C10
+
| 5 || +50% || 15
 
|}
 
|}
   
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*This mod can be acquired from [[Cephalon Simaris]] for {{sc|100,000}}.
 
*This mod can be acquired from [[Cephalon Simaris]] for {{sc|100,000}}.
   
== Notes ==
+
==Notes==
 
*Additional Power Strength is additive.
 
*Additional Power Strength is additive.
*Affects [[Warframe Augment Mods]]. <!-- need further testing for augments not cited in my comment -->
+
*Affects [[Warframe Augment Mods]].{{cite}}
 
*Affects Channeled abilities, such as [[Exalted Blade]] and [[World On Fire]], for the whole duration.
 
*Affects Channeled abilities, such as [[Exalted Blade]] and [[World On Fire]], for the whole duration.
 
*Affects abilities that have a duration for the whole duration. For example, the shadows summoned by [[Shadows of the Dead]] keep the increased power strength, even when the shadows are healed/teleported.
 
*Affects abilities that have a duration for the whole duration. For example, the shadows summoned by [[Shadows of the Dead]] keep the increased power strength, even when the shadows are healed/teleported.
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*There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping.
 
*There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping.
 
*Using abilities while standing on an energy orb often will not trigger energy conversion.
 
*Using abilities while standing on an energy orb often will not trigger energy conversion.
*[http://warframe.wikia.com/wiki/Pickups#Health Health Orbs] picked up while using [[Equilibrium]] do not provide power strength.
+
*[[Pickups#Health|Health Orbs]] picked up while using [[Equilibrium]] do not provide power strength.
 
*Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an [[Arcane Enhancement]] triggering), it will not be nullified by [[Nullifier Crewman|Nullifier Crewmen]] nor by passing through Void Portals in [[Orokin Sabotage]].[[File:Engconicon.jpg|thumb|48x48px]]
 
*Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an [[Arcane Enhancement]] triggering), it will not be nullified by [[Nullifier Crewman|Nullifier Crewmen]] nor by passing through Void Portals in [[Orokin Sabotage]].[[File:Engconicon.jpg|thumb|48x48px]]
   
 
==See also==
 
==See also==
 
* [[Health Conversion]]
 
* [[Health Conversion]]
  +
__NOTOC__
 
[[Category:Update 18]]
 
[[Category:Update 18]]
 
[[Category:Madurai Mods]]
 
[[Category:Madurai Mods]]

Revision as of 19:43, 7 July 2017

Energy Conversion is a Warframe mod that increases Power Strength for the next ability cast after picking up an energy orb.

Stats

Rank Power Strength Cost
0 +9% 10
1 +18% 11
2 +26% 12
3 +34% 13
4 +42% 14
5 +50% 15

Acquisition

Notes

  • Additional Power Strength is additive.
  • Affects Warframe Augment Mods.[citation needed]
  • Affects Channeled abilities, such as Exalted Blade and World On Fire, for the whole duration.
  • Affects abilities that have a duration for the whole duration. For example, the shadows summoned by Shadows of the Dead keep the increased power strength, even when the shadows are healed/teleported.
  • Conversion will trigger when aided by an ally using the Energy Spike passive from the Zenurik Focus school. This can allow a player to receive more than one Conversion proc from the same energy orb, as long as they are within its radius.
  • There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping.
  • Using abilities while standing on an energy orb often will not trigger energy conversion.
  • Health Orbs picked up while using Equilibrium do not provide power strength.
  • Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an Arcane Enhancement triggering), it will not be nullified by Nullifier Crewmen nor by passing through Void Portals in Orokin Sabotage.
    Engconicon

See also