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{| class="emodtable" |
{| class="emodtable" |
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|- |
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− | ! [[Mods#Mod_Rank|Rank]] |
+ | ! [[Mods#Mod_Rank|Rank]] |
! Power Strength |
! Power Strength |
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− | ! [[Mods#Mod_Power_Cost|Cost]] |
+ | ! [[Mods#Mod_Power_Cost|Cost]] |
− | ! [[Conclave#Conclave_Score|Conclave]] |
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|- |
|- |
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− | | 0 || |
+ | | 0 || +9% || 10 |
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|- |
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− | | 1 || |
+ | | 1 || +18% || 11 |
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|- |
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− | | 2 || |
+ | | 2 || +26% || 12 |
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|- |
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− | | 3 || |
+ | | 3 || +34% || 13 |
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|- |
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− | | 4 || |
+ | | 4 || +42% || 14 |
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|- |
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− | | 5 || +50% || 15 |
+ | | 5 || +50% || 15 |
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|} |
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*This mod can be acquired from [[Cephalon Simaris]] for {{sc|100,000}}. |
*This mod can be acquired from [[Cephalon Simaris]] for {{sc|100,000}}. |
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− | == |
+ | ==Notes== |
*Additional Power Strength is additive. |
*Additional Power Strength is additive. |
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− | *Affects [[Warframe Augment Mods]]. |
+ | *Affects [[Warframe Augment Mods]].{{cite}} |
*Affects Channeled abilities, such as [[Exalted Blade]] and [[World On Fire]], for the whole duration. |
*Affects Channeled abilities, such as [[Exalted Blade]] and [[World On Fire]], for the whole duration. |
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*Affects abilities that have a duration for the whole duration. For example, the shadows summoned by [[Shadows of the Dead]] keep the increased power strength, even when the shadows are healed/teleported. |
*Affects abilities that have a duration for the whole duration. For example, the shadows summoned by [[Shadows of the Dead]] keep the increased power strength, even when the shadows are healed/teleported. |
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*There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping. |
*There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping. |
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*Using abilities while standing on an energy orb often will not trigger energy conversion. |
*Using abilities while standing on an energy orb often will not trigger energy conversion. |
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− | *[ |
+ | *[[Pickups#Health|Health Orbs]] picked up while using [[Equilibrium]] do not provide power strength. |
*Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an [[Arcane Enhancement]] triggering), it will not be nullified by [[Nullifier Crewman|Nullifier Crewmen]] nor by passing through Void Portals in [[Orokin Sabotage]].[[File:Engconicon.jpg|thumb|48x48px]] |
*Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an [[Arcane Enhancement]] triggering), it will not be nullified by [[Nullifier Crewman|Nullifier Crewmen]] nor by passing through Void Portals in [[Orokin Sabotage]].[[File:Engconicon.jpg|thumb|48x48px]] |
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==See also== |
==See also== |
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* [[Health Conversion]] |
* [[Health Conversion]] |
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+ | __NOTOC__ |
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[[Category:Update 18]] |
[[Category:Update 18]] |
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[[Category:Madurai Mods]] |
[[Category:Madurai Mods]] |
Revision as of 19:43, 7 July 2017
Energy Conversion is a Warframe mod that increases Power Strength for the next ability cast after picking up an energy orb.
Stats
Rank | Power Strength | Cost |
---|---|---|
0 | +9% | 10 |
1 | +18% | 11 |
2 | +26% | 12 |
3 | +34% | 13 |
4 | +42% | 14 |
5 | +50% | 15 |
Acquisition
- This mod can be acquired from Cephalon Simaris for 100,000.
Notes
- Additional Power Strength is additive.
- Affects Warframe Augment Mods.[citation needed]
- Affects Channeled abilities, such as Exalted Blade and World On Fire, for the whole duration.
- Affects abilities that have a duration for the whole duration. For example, the shadows summoned by Shadows of the Dead keep the increased power strength, even when the shadows are healed/teleported.
- Conversion will trigger when aided by an ally using the Energy Spike passive from the Zenurik Focus school. This can allow a player to receive more than one Conversion proc from the same energy orb, as long as they are within its radius.
- There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping.
- Using abilities while standing on an energy orb often will not trigger energy conversion.
- Health Orbs picked up while using Equilibrium do not provide power strength.
- Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an Arcane Enhancement triggering), it will not be nullified by Nullifier Crewmen nor by passing through Void Portals in Orokin Sabotage.