No edit summary |
(→Tips) |
||
(7 intermediate revisions by 7 users not shown) | |||
Line 6: | Line 6: | ||
| rarity = Rare |
| rarity = Rare |
||
| autoDrops = auto |
| autoDrops = auto |
||
⚫ | |||
− | }} |
||
⚫ | |||
==Stats== |
==Stats== |
||
Line 35: | Line 34: | ||
*Additional Ability Strength is additive. |
*Additional Ability Strength is additive. |
||
*Ability Strength bonus affects [[Warframe Augment Mods]]. |
*Ability Strength bonus affects [[Warframe Augment Mods]]. |
||
− | *Affects Channeled abilities, such as |
+ | *Affects Channeled abilities, such as {{A|Exalted Blade}} and {{A|Razorwing}}, for the duration they are active. |
− | *Affects abilities that have a duration for the whole duration. For example, the shadows summoned by |
+ | *Affects abilities that have a duration for the whole duration. For example, the shadows summoned by {{A|Shadows Of The Dead}} keep the increased Ability Strength, even when the shadows are healed/teleported. |
*There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping. |
*There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping. |
||
*Using abilities while standing on an energy orb often will not trigger energy conversion. |
*Using abilities while standing on an energy orb often will not trigger energy conversion. |
||
*[[Pickups#Health|Health Orbs]] picked up while using {{M|Equilibrium}} do not provide Ability Strength. |
*[[Pickups#Health|Health Orbs]] picked up while using {{M|Equilibrium}} do not provide Ability Strength. |
||
*Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an [[Arcane Enhancement]] triggering), it will not be nullified by [[Nullifier Crewman|Nullifier Crewmen]] nor by passing through Void Portals in [[Orokin Sabotage]].[[File:Engconicon.jpg|thumb|48x48px]] |
*Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an [[Arcane Enhancement]] triggering), it will not be nullified by [[Nullifier Crewman|Nullifier Crewmen]] nor by passing through Void Portals in [[Orokin Sabotage]].[[File:Engconicon.jpg|thumb|48x48px]] |
||
+ | |||
+ | ==Tips== |
||
+ | Besides random drops from containers and lockers, enemies killed can be encouraged to drop energy orbs more often in several ways: |
||
+ | *{{WF|Gara}}'s {{M|Spectrosiphon}} augment allows killed enemies within the radius to have a 50% chance to drop an energy orb. |
||
+ | *{{WF|Nezha}}'s {{A|Blazing Chakram}} allows enemies hit to have a 35% chance to drop an energy orb when killed. |
||
+ | *{{WF|Ember}}'s {{M|Exothermic}} provides a 15% chance for enemies killed to drop an energy orb. |
||
+ | *Using the special siphon ability of the {{Weapon|Broken Scepter}} on a destroyed robotic enemy has a guaranteed chance to spawn an energy orb. |
||
==See Also== |
==See Also== |
||
Line 47: | Line 53: | ||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
+ | {{ver|18.9}} |
||
+ | *Fixed the Energy Conversion Mod buff displaying in Archwing missions. |
||
+ | |||
{{ver|18.5}} |
{{ver|18.5}} |
||
*Introduced. |
*Introduced. |
||
}} |
}} |
||
− | |||
{{WarframeMods}} |
{{WarframeMods}} |
||
__NOTOC__ |
__NOTOC__ |
||
[[es:Conversión de energía]] |
[[es:Conversión de energía]] |
||
[[de:Energieumwandlung]] |
[[de:Energieumwandlung]] |
||
+ | [[ru:Преобразование Энергии]] |
||
[[Category:Update 18]] |
[[Category:Update 18]] |
||
[[Category:Madurai Mods]] |
[[Category:Madurai Mods]] |
Revision as of 21:42, 30 January 2020
Energy Conversion is a Warframe mod that increases Ability Strength for the next ability cast after picking up an energy orb.
Stats
Rank | Ability Strength | Cost |
---|---|---|
0 | +9% | 10 |
1 | +18% | 11 |
2 | +26% | 12 |
3 | +34% | 13 |
4 | +42% | 14 |
5 | +50% | 15 |
Acquisition
- This mod can be acquired from Cephalon Simaris for 100,000.
Notes
- Additional Ability Strength is additive.
- Ability Strength bonus affects Warframe Augment Mods.
- Affects Channeled abilities, such as Exalted Blade and Razorwing, for the duration they are active.
- Affects abilities that have a duration for the whole duration. For example, the shadows summoned by "Shadows Of The Dead" wasn't found in Module:Ability/data keep the increased Ability Strength, even when the shadows are healed/teleported.
- There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping.
- Using abilities while standing on an energy orb often will not trigger energy conversion.
- Health Orbs picked up while using Equilibrium do not provide Ability Strength.
- Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an Arcane Enhancement triggering), it will not be nullified by Nullifier Crewmen nor by passing through Void Portals in Orokin Sabotage.
Tips
Besides random drops from containers and lockers, enemies killed can be encouraged to drop energy orbs more often in several ways:
- Gara's Spectrosiphon augment allows killed enemies within the radius to have a 50% chance to drop an energy orb.
- Nezha's Blazing Chakram allows enemies hit to have a 35% chance to drop an energy orb when killed.
- Ember's Exothermic provides a 15% chance for enemies killed to drop an energy orb.
- Using the special siphon ability of the Broken Scepter on a destroyed robotic enemy has a guaranteed chance to spawn an energy orb.
See Also
Patch History
Update 18.9 (2016-04-20)
- Fixed the Energy Conversion Mod buff displaying in Archwing missions.
Update 18.5 (2016-03-04)
- Introduced.