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{{ModBox
 
{{ModBox
| image = EnergyConversion.png
+
| image = EnergyConversion.png
| polarity = {{Icon|Pol|V}}
 
| rarity = Rare
 
| droppedby = [[Cephalon Simaris]] Offering
 
 
| transmutable = f
 
| transmutable = f
}}
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| introduced = {{ver|18.5}}
'''Energy Conversion''' is a [[:Category:Warframe Mods|Warframe mod]] that increases [[Power Strength]] for the next ability cast after picking up an [[Pickups#Energy|energy orb]].
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| polarity = {{Icon|Pol|V}}
  +
| rarity = Rare
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| autoDrops = auto
  +
}}'''Energy Conversion''' is a [[:Category:Warframe Mods|Warframe mod]] that increases [[Ability Strength]] for the next ability cast after picking up an [[Pickups#Energy|energy orb]].
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod_Rank|Rank]]
+
! [[Mod#Mod Rank|Rank]]
! Power Strength
+
! [[Ability Strength]]
! [[Mods#Mod_Power_Cost|Cost]]
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! [[Mod#Attributes|Cost]]
! [[Conclave#Conclave_Score|Conclave]]
 
|-
 
| 0 || 9%|| 10 || C5
 
 
|-
 
|-
| 1 || 18%|| 11 || C5
+
| 0 || +9% || 10
 
|-
 
|-
| 2 || 26%|| 12 || C6
+
| 1 || +18% || 11
 
|-
 
|-
| 3 || 34%|| 13 || C8
+
| 2 || +26% || 12
 
|-
 
|-
| 4 || 42%|| 14 || C9
+
| 3 || +34% || 13
 
|-
 
|-
| 5 || +50% || 15 || C10
+
| 4 || +42% || 14
  +
|-
  +
| 5 || +50% || 15
 
|}
 
|}
   
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*This mod can be acquired from [[Cephalon Simaris]] for {{sc|100,000}}.
 
*This mod can be acquired from [[Cephalon Simaris]] for {{sc|100,000}}.
   
== Notes ==
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==Notes==
*Additional Power Strength is additive.
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*Additional Ability Strength is additive.
*Affects [[Warframe Augment Mods]]. <!-- need further testing for augments not cited in my comment -->
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*Ability Strength bonus affects [[Warframe Augment Mods]].
*Affects Channeled abilities, such as [[Exalted Blade]] and [[World On Fire]], for the whole duration.
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*Affects Channeled abilities, such as {{A|Exalted Blade}} and {{A|Razorwing}}, for the duration they are active.
*Affects abilities that have a duration for the whole duration. For example, the shadows summoned by [[Shadows of the Dead]] keep the increased power strength, even when the shadows are healed/teleported.
+
*Affects abilities that have a duration for the whole duration. For example, the shadows summoned by {{A|Shadows Of The Dead}} keep the increased Ability Strength, even when the shadows are healed/teleported.
*Conversion ''will'' trigger when aided by an ally using the '''Energy Spike '''passive from the [[Focus/Zenurik|Zenurik]] [[Focus]] school. This can allow a player to receive more than one Conversion proc from the same energy orb, as long as they are within its radius.
 
 
*There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping.
 
*There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping.
 
*Using abilities while standing on an energy orb often will not trigger energy conversion.
 
*Using abilities while standing on an energy orb often will not trigger energy conversion.
*[http://warframe.wikia.com/wiki/Pickups#Health Health Orbs] picked up while using [[Equilibrium]] do not provide power strength.
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*[[Pickups#Health|Health Orbs]] picked up while using {{M|Equilibrium}} do not provide Ability Strength.
 
*Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an [[Arcane Enhancement]] triggering), it will not be nullified by [[Nullifier Crewman|Nullifier Crewmen]] nor by passing through Void Portals in [[Orokin Sabotage]].[[File:Engconicon.jpg|thumb|48x48px]]
 
*Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an [[Arcane Enhancement]] triggering), it will not be nullified by [[Nullifier Crewman|Nullifier Crewmen]] nor by passing through Void Portals in [[Orokin Sabotage]].[[File:Engconicon.jpg|thumb|48x48px]]
   
==See also==
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==Tips==
* [[Health Conversion]]
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Besides random drops from containers and lockers, enemies killed can be encouraged to drop energy orbs more often in several ways:
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*{{WF|Gara}}'s {{M|Spectrosiphon}} augment allows killed enemies within the radius to have a 50% chance to drop an energy orb.
  +
*{{WF|Nezha}}'s {{A|Blazing Chakram}} allows enemies hit to have a 35% chance to drop an energy orb when killed.
  +
*{{WF|Ember}}'s {{M|Exothermic}} provides a 15% chance for enemies killed to drop an energy orb.
  +
*Using the special siphon ability of the {{Weapon|Broken Scepter}} on a destroyed robotic enemy has a guaranteed chance to spawn an energy orb.
  +
  +
==See Also==
  +
* {{M|Health Conversion}}
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
  +
{{ver|18.9}}
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*Fixed the Energy Conversion Mod buff displaying in Archwing missions.
  +
  +
{{ver|18.5}}
  +
*Introduced.
  +
}}
  +
{{WarframeMods}}
  +
__NOTOC__
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[[es:Conversión de energía]]
  +
[[de:Energieumwandlung]]
  +
[[ru:Преобразование Энергии]]
 
[[Category:Update 18]]
 
[[Category:Update 18]]
 
[[Category:Madurai Mods]]
 
[[Category:Madurai Mods]]

Latest revision as of 21:42, January 30, 2020

Energy Conversion is a Warframe mod that increases Ability Strength for the next ability cast after picking up an energy orb.

StatsEdit

Rank Ability Strength Cost
0 +9% 10
1 +18% 11
2 +26% 12
3 +34% 13
4 +42% 14
5 +50% 15

AcquisitionEdit

NotesEdit

  • Additional Ability Strength is additive.
  • Ability Strength bonus affects Warframe Augment Mods.
  • Affects Channeled abilities, such as ExaltedBlade130xDark Exalted Blade and Razorwing130xDark Razorwing, for the duration they are active.
  • Affects abilities that have a duration for the whole duration. For example, the shadows summoned by ShadowsOfTheDead130xDark Shadows Of The Dead keep the increased Ability Strength, even when the shadows are healed/teleported.
  • There is a very small delay between picking up an energy orb and energy conversion triggering, often related to host / client ping.
  • Using abilities while standing on an energy orb often will not trigger energy conversion.
  • Health Orbs picked up while using Mod TT 20pxEquilibrium do not provide Ability Strength.
  • Despite appearing on the player's HUD as a buff (with the same visual and auditory cue as an Arcane Enhancement triggering), it will not be nullified by Nullifier Crewmen nor by passing through Void Portals in Orokin Sabotage.
    Engconicon

TipsEdit

Besides random drops from containers and lockers, enemies killed can be encouraged to drop energy orbs more often in several ways:

  • GaraIcon272 Gara's Mod TT 20pxSpectrosiphon augment allows killed enemies within the radius to have a 50% chance to drop an energy orb.
  • NezhaIcon272 Nezha's BlazingChakram130xDark Blazing Chakram allows enemies hit to have a 35% chance to drop an energy orb when killed.
  • EmberIcon272 Ember's Mod TT 20pxExothermic provides a 15% chance for enemies killed to drop an energy orb.
  • Using the special siphon ability of the GrnQueenSceptre Broken Scepter on a destroyed robotic enemy has a guaranteed chance to spawn an energy orb.

See AlsoEdit

Patch HistoryEdit

Update 18.9
  • Fixed the Energy Conversion Mod buff displaying in Archwing missions.

Update 18.5

  • Introduced.
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