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Energy Channel is a mod that converts 50% of energy used to bonus damage on next melee attack and stores up to +50 bonus damage per rank, for a maximum of 200% and +200 at rank 3, respectively.

Stats[]

Rank Energy Conversion Max Damage Storage Cost
0 +50% +50 4
1 +100% +100 5
2 +150% +150 6
3 +200% +200 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio MOA 3% 1.01% 0.0303% 3300 1 0.000303
MOA 3% 1.01% 0.0303% 3300 1 0.000303
Minima MOA 3% 1.01% 0.0303% 3300 1 0.000303
Orm MOA 3% 1.01% 0.0303% 3300 1 0.000303
Protector Stalker 100% 2.78% 2.78% 36 1 0.0278
Ratel 3% 1.01% 0.0303% 3300 1 0.000303
Shadow Stalker 100% 2.78% 2.78% 36 1 0.0278
Stalker 100% 2.78% 2.78% 36 1 0.0278
Taro MOA 3% 1.01% 0.0303% 3300 1 0.000303
Vapos MOA 3% 1.01% 0.0303% 3300 1 0.000303
Vorac MOA 3% 1.01% 0.0303% 3300 1 0.000303

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes[]

  • Added in Update 8.0 (2013-05-23).
  • Upon striking an enemy, all of the stored energy will be discharged. The strike can be a normal strike, slide attack or a heavy attack.
    • The stored energy will not discharge when striking terrain or a cargo container.
    • Be careful not to hit a recently killed enemy, as it may discharge on swing contact.
    • If the attack hits multiple targets, the bonus damage is only applied to a single target. Additionally, if the attack hits the same target multiple times, the bonus damage is only applied to one hit.
  • Due to both the ratio and storage capacity scaling, the bonus damage maxes out after spending a total of 100 energy at any rank.
  • A weapon charged with energy via Energy Channel will glow the energy color of the particular weapon, with pulses of energy washing over it regularly.
  • Mod TT 20px Streamline affects energy stored by Energy Channel; it uses the adjusted ability cost.
  • The bonus damage is added after the critical hit multiplier.
  • The glowing effect will not apply to the Prova Prova, nor will any other visual effects.
  • The damage done by Elemental Mods (i.e. Mod TT 20px Molten Impact) is amplified by this Mod.
  • The damage is not amplified by damage increasing Mods (i.e. Mod TT 20px Pressure Point, Mod TT 20px Killing Blow).
  • Before Update 13.0 (2014-04-09), this mod was called Melee Channel.

Trivia[]

  • For Update 23.5 (2018-08-24), Energy Channel had a blank mod description. This bug was fixed in Update 23.6 (2018-08-30).

Gallery[]

Patch History[]

Update 13.0 (2014-04-09)

  • Renamed from Melee Channel to Energy Channel

Update 8.0 (2013-05-23)

  • Introduced.


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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