Energy Channel is a mod that converts 50% of energy used to bonus damage on next melee attack and stores up to +50 bonus damage per rank, for a maximum of 200% and +200 at rank 3, respectively.
Stats[]
Rank | Energy Conversion | Max Damage Storage | Cost |
---|---|---|---|
0 | +50% | +50 | 4 |
1 | +100% | +100 | 5 |
2 | +150% | +150 | 6 |
3 | +200% | +200 | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Axio MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Minima MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Orm MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Protector Stalker | 100% | 2.78% | 2.78% | 36 | 1 | 0.0278 |
Ratel | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Shadow Stalker | 100% | 2.78% | 2.78% | 36 | 1 | 0.0278 |
Stalker | 100% | 2.78% | 2.78% | 36 | 1 | 0.0278 |
Taro MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Vapos MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Vorac MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Added in Update 8.0 (2013-05-23).
- Upon striking an enemy, all of the stored energy will be discharged. The strike can be a normal strike, slide attack or a heavy attack.
- The stored energy will not discharge when striking terrain or a cargo container.
- Be careful not to hit a recently killed enemy, as it may discharge on swing contact.
- If the attack hits multiple targets, the bonus damage is only applied to a single target. Additionally, if the attack hits the same target multiple times, the bonus damage is only applied to one hit.
- Due to both the ratio and storage capacity scaling, the bonus damage maxes out after spending a total of 100 energy at any rank.
- A weapon charged with energy via Energy Channel will glow the energy color of the particular weapon, with pulses of energy washing over it regularly.
- Streamline affects energy stored by Energy Channel; it uses the adjusted ability cost.
- The bonus damage is added after the critical hit multiplier.
- The glowing effect will not apply to the Prova, nor will any other visual effects.
- The damage done by Elemental Mods (i.e. Molten Impact) is amplified by this Mod.
- The damage is not amplified by damage increasing Mods (i.e. Pressure Point, Killing Blow).
- Before Update 13.0 (2014-04-09), this mod was called Melee Channel.
Trivia[]
- For Update 23.5 (2018-08-24), Energy Channel had a blank mod description. This bug was fixed in Update 23.6 (2018-08-30).
Gallery[]
Patch History[]
Update 13.0 (2014-04-09)
- Renamed from Melee Channel to Energy Channel
Update 8.0 (2013-05-23)
- Introduced.
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)