Energy Channel is a mod that converts 50% of energy used to bonus damage on next melee attack and stores up to +50 bonus damage per rank, for a maximum of 200% and +200 at rank 3, respectively.
Stats[edit | edit source]
Rank | Energy Conversion | Max Damage Storage | Cost |
---|---|---|---|
0 | +50% | +50 | 4 |
1 | +100% | +100 | 5 |
2 | +150% | +150 | 6 |
3 | +200% | +200 | 7 |
Notes[edit | edit source]
- Added in Update 8.0.
- Upon striking an enemy, all of the stored energy will be discharged. The strike can be a normal strike, slide attack or a heavy attack.
- The stored energy will not discharge when striking terrain or a cargo container.
- Be careful not to hit a recently killed enemy, as it may discharge on swing contact.
- If the attack hits multiple targets, the bonus damage is only applied to a single target. Additionally, if the attack hits the same target multiple times, the bonus damage is only applied to one hit.
- Due to both the ratio and storage capacity scaling, the bonus damage maxes out after spending a total of 100 energy at any rank.
- A weapon charged with energy via Energy Channel will glow the energy color of the particular weapon, with pulses of energy washing over it regularly.
Streamline affects energy stored by Energy Channel; it uses the adjusted ability cost.
- The bonus damage is added after the critical hit multiplier.
- The glowing effect will not apply to the
Prova, nor will any other visual effects.
- The damage done by Elemental Mods (i.e.
Molten Impact) is amplified by this Mod.
- The damage is not amplified by damage increasing Mods (i.e.
Pressure Point,
Killing Blow).
- Before Update 13.0, this mod was called Melee Channel.
Trivia[edit | edit source]
- For Update 23.5, Energy Channel had a blank mod description. This bug was fixed in Update 23.6.
Gallery[edit | edit source]
Patch History[edit | edit source]
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