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Energy Channel is a mod that converts 50% of energy used to bonus damage on next melee attack and stores up to +50 bonus damage per rank, for a maximum of 200% and +200 at rank 3, respectively.

Stats[]

Rank Energy Conversion Max Damage Storage Cost
0 +50% +50 4
1 +100% +100 5
2 +150% +150 6
3 +200% +200 7

Notes[]

  • Added in Update 8.0 (2013-05-23).
  • Upon striking an enemy, all of the stored energy will be discharged. The strike can be a normal strike, slide attack or a heavy attack.
    • The stored energy will not discharge when striking terrain or a cargo container.
    • Be careful not to hit a recently killed enemy, as it may discharge on swing contact.
    • If the attack hits multiple targets, the bonus damage is only applied to a single target. Additionally, if the attack hits the same target multiple times, the bonus damage is only applied to one hit.
  • Due to both the ratio and storage capacity scaling, the bonus damage maxes out after spending a total of 100 energy at any rank.
  • A weapon charged with energy via Energy Channel will glow the energy color of the particular weapon, with pulses of energy washing over it regularly.
  • Mod TT 20px.png Streamline affects energy stored by Energy Channel; it uses the adjusted ability cost.
  • The bonus damage is added after the critical hit multiplier.
  • The glowing effect will not apply to the Prova.png Prova, nor will any other visual effects.
  • The damage done by Elemental Mods (i.e. Mod TT 20px.png Molten Impact) is amplified by this Mod.
  • The damage is not amplified by damage increasing Mods (i.e. Mod TT 20px.png Pressure Point, Mod TT 20px.png Killing Blow).
  • Before Update 13.0 (2014-04-09), this mod was called Melee Channel.

Trivia[]

  • For Update 23.5 (2018-08-24), Energy Channel had a blank mod description. This bug was fixed in Update 23.6 (2018-08-30).

Gallery[]

Patch History[]

Update 13.0 (2014-04-09)

  • Renamed from Melee Channel to Energy Channel

Update 8.0 (2013-05-23)

  • Introduced.
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