Energy Channel is a mod that converts 50% of energy used to bonus damage on next melee attack and stores up to +50 bonus damage per rank, for a maximum of 200% and +200 at rank 3, respectively.
Stats[]
| Rank | Energy Conversion | Max Damage Storage | Cost |
|---|---|---|---|
| 0 | +50% | +50 | 4 |
| 1 | +100% | +100 | 5 |
| 2 | +150% | +150 | 6 |
| 3 | +200% | +200 | 7 |
Drop Locations[]
Mission Drop Tables
| Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
|---|---|---|---|---|---|---|
| The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
| The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
| Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
|---|---|---|---|---|---|---|
| Axio MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
| MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
| Minima MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
| Orm MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
| Protector Stalker | 100% | 2.78% | 2.78% | 36 | 1 | 0.0278 |
| Ratel | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
| Shadow Stalker | 100% | 2.78% | 2.78% | 36 | 1 | 0.0278 |
| Stalker | 100% | 2.78% | 2.78% | 36 | 1 | 0.0278 |
| Taro MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
| Vapos MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
| Vorac MOA | 3% | 1.01% | 0.0303% | 3300 | 1 | 0.000303 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Added in Update 8.0 (2013-05-23).
- Upon striking an enemy, all of the stored energy will be discharged. The strike can be a normal strike, slide attack or a heavy attack.
- The stored energy will not discharge when striking terrain or a cargo container.
- Be careful not to hit a recently killed enemy, as it may discharge on swing contact.
- If the attack hits multiple targets, the bonus damage is only applied to a single target. Additionally, if the attack hits the same target multiple times, the bonus damage is only applied to one hit.
- Due to both the ratio and storage capacity scaling, the bonus damage maxes out after spending a total of 100 energy at any rank.
- A weapon charged with energy via Energy Channel will glow the energy color of the particular weapon, with pulses of energy washing over it regularly.
Streamline affects energy stored by Energy Channel; it uses the adjusted ability cost.- The bonus damage is added after the critical hit multiplier.
- The glowing effect will not apply to the
Prova, nor will any other visual effects. - The damage done by Elemental Mods (i.e.
Molten Impact) is amplified by this Mod. - The damage is not amplified by damage increasing Mods (i.e.
Pressure Point,
Killing Blow). - Before Update 13.0 (2014-04-09), this mod was called Melee Channel.
Trivia[]
- For Update 23.5 (2018-08-24), Energy Channel had a blank mod description. This bug was fixed in Update 23.6 (2018-08-30).
Gallery[]
Patch History[]
Update 13.0 (2014-04-09)
- Renamed from Melee Channel to Energy Channel
Update 8.0 (2013-05-23)
- Introduced.
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)


