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Energy Capacity

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===Mods===
 
===Mods===
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" column="3" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" column="3" position="center" bordersize="none" bordercolor="#FFFFFF">
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AuxiliaryPowerMod.png|link=Auxiliary Power
 
EnduranceDriftMod.png|link=Endurance Drift
 
EnduranceDriftMod.png|link=Endurance Drift
 
FlowModU145.png|link=Flow
 
FlowModU145.png|link=Flow
 
PrimedFlow.png|link=Primed Flow
 
PrimedFlow.png|link=Primed Flow
AuxiliaryPowerMod.png|link=Auxiliary Power
 
Adrenaline_Boost_(1).png|link=Adrenaline Boost
 
 
</gallery>
 
</gallery>
   
These are the only mods currently in the game that increase energy capacity. It is worth noting that {{M|Flow}} and {{M|Primed Flow}} cannot be used together. {{M|Auxiliary Power}} only works on [[Archwing]]s, and {{M|Adrenaline Boost}} in [[Conclave]].
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These are the only mods currently in the game that increase energy capacity. It is worth noting that {{M|Flow}} and {{M|Primed Flow}} cannot be used together. {{M|Auxiliary Power}} only works on [[Archwing]]s.
   
 
===Formula For Modded Energy Capacity===
 
===Formula For Modded Energy Capacity===
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" column="3" position="center" bordersize="none" bordercolor="#FFFFFF">
 
PreparationMod.png|link=Preparation
 
PreparationMod.png|link=Preparation
FollowThroughMod.png|link=Follow Through
 
 
</gallery>
 
</gallery>
   
These are the only mods currently in the game that increase the Starting Energy of a Warframe in their respective gamemods (PvE and PvP, respectively).
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This is the only mod currently in the game that increases the starting energy of a Warframe.
   
 
===Formula===
 
===Formula===
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*Picking up Energy Orbs also restore Health.
 
*Picking up Energy Orbs also restore Health.
 
*This effect stacks with {{M|Equilibrium}} for up to '''120%''' conversion.
 
*This effect stacks with {{M|Equilibrium}} for up to '''120%''' conversion.
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{{!}}-{{!}}
 
{{!}}-{{!}}
   
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Casting any ability will inspire {{WF|Octavia}} and nearby allies with her music, granting the '''Inspiration''' buff that replenishes '''1''' energy per second for '''30''' seconds. Allies within '''15''' meters will also receive the Inspiration buff.
 
Casting any ability will inspire {{WF|Octavia}} and nearby allies with her music, granting the '''Inspiration''' buff that replenishes '''1''' energy per second for '''30''' seconds. Allies within '''15''' meters will also receive the Inspiration buff.
 
*Octavia recasting any ability will also refresh the active Inspiration buff's duration.
 
*Octavia recasting any ability will also refresh the active Inspiration buff's duration.
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{{!}}-{{!}}
 
{{!}}-{{!}}
   
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}}
 
}}
</div><br>
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</div>
 
Aside from the abilities mentioned above, there are a few others that have varying chances to drop/spawn Energy Orbs which can be picked up by anyone in a squad.
 
 
<div class="tabbertab-borderless">
 
{{#tag:tabber|
 
Hildryn=
 
{{:Aegis Storm|cardonly}}
 
{{!}}-{{!}}
 
 
Mag=
 
{{:Pull|cardonly}}
 
{{!}}-{{!}}
 
 
Nekros=
 
{{:Desecrate|cardonly}}
 
{{!}}-{{!}}
 
 
Nezha=
 
{{:Blazing Chakram|cardonly}}
 
 
}}
 
</div><br>
 
 
While not restoring energy directly nor indirectly, {{WF|Grendel}} has the ability to increase energy gained from all sources and methods mentioned so far, this affects the Warframe itself and allies.
 
{{:Nourish|cardonly}}
 
   
 
===Mods===
 
===Mods===
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" column="3" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" column="3" position="center" bordersize="none" bordercolor="#FFFFFF">
 
KineticDiversionMod.png|link=Kinetic Diversion
 
KineticDiversionMod.png|link=Kinetic Diversion
  +
 
</gallery>
 
</gallery>
 
{{!}}-{{!}}
 
{{!}}-{{!}}
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<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" column="3" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" column="3" position="center" bordersize="none" bordercolor="#FFFFFF">
 
EnergyGenerator.png|link=Energy Generator|For [[Dethcube]]
 
EnergyGenerator.png|link=Energy Generator|For [[Dethcube]]
</gallery>
 
{{!}}-{{!}}
 
 
Conclave=
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" column="3" position="center" bordersize="none" bordercolor="#FFFFFF">
 
RelentlessAssaultMod.png|link=Relentless Assault
 
SappingReach.png|link=Sapping Reach|{{A|Pull}}
 
SurplusDiverters.png|link=Surplus Diverters
 
 
</gallery>
 
</gallery>
 
{{!}}-{{!}}
 
{{!}}-{{!}}
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ExodiaBrave.png|link=Exodia Brave|{{Arcane|Exodia Brave}}
 
ExodiaBrave.png|link=Exodia Brave|{{Arcane|Exodia Brave}}
 
</gallery>
 
</gallery>
 
==Energy Reduction==
 
Currently, doing a [[Sortie]] mission with the ''Energy Reduction'' condition is the only way to reduce a Warframe's Total Energy capacity (this also reduces passive regeneration effects, like {{M|Energy Siphon}} and [[Focus/Zenurik|Zenurik]]'s abilities).
 
 
There are also some instances where a Warframe's energy can be expended and/or stopped from regenerating. [[Nightmare Mode]]'s ''Energy Drain'' condition slowly depletes the energy pool throughout a mission. On top of its regular effects, a {{Icon|Proc|Magnetic|Text}} [[Status Effect|proc]] will consume a considerable amount of energy over its duration and prevent any type of energy restoration. In [[Conclave]], {{M|No Current Leap}} nullifies passive energy regeneration in exchange for increased mobility.
 
   
 
==Using Energy as Health==
 
==Using Energy as Health==
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