(→Tips) |
(→Tips) |
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==Tips== |
==Tips== |
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*This mod is useful when paired with channeled abilities like {{WF|Oberon}}'s {{A|Renewal}} or {{WF|Nyx}}'s {{A|Absorb}} (with {{M|Assimilate}} on) when energy sources are scarce and you want to get the most out of Energy orbs. |
*This mod is useful when paired with channeled abilities like {{WF|Oberon}}'s {{A|Renewal}} or {{WF|Nyx}}'s {{A|Absorb}} (with {{M|Assimilate}} on) when energy sources are scarce and you want to get the most out of Energy orbs. |
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− | *Somewhat useful when paired with abilities that produce energy orbs, like {{WF|Mag}}'s {{A|Pull}} or {{WF|Hildryn}}'s {{A|Aegis Storm}}. |
+ | *Somewhat useful when paired with abilities that produce energy orbs, like {{WF|Mag}}'s {{A|Pull}} or {{WF|Hildryn}}'s {{A|Aegis Storm}}. |
+ | *Most useful when paired with weapons that have qualities of one or more of the following: High firerate, Area of Effect, moderate inaccuracy or spread. As such, it will allow collection of higher energy at range without the need to focus on specifically shooting the energy orbs themselves. For example, the {{Weapon|Quatz}} has the ability to burst down enemies quickly with its aimed burst fire, collect the energy orb in the same breath with its unaimed automatic fire mode, or collect a number of energy orbs in range with its empty reload electric pulse which can allow a level of regeneration rivaling {{Arcane|Arcane Energize}} or {{Arcane|Exodia Brave}}. |
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==Patch History== |
==Patch History== |
Revision as of 14:26, 20 April 2020
Energizing Shot is an Exilus mod for secondary weapons that allows picking up Energy Orbs when shooting at them, also increasing the amount gained by doing so.
Acquisition
Obtainable from the Arbitrations vendor in the Arbiters of Hexis room in Relays for Script error: The function "Resource" does not exist. 30 Vitus Essence.
Stats
Rank | Effect | Cost |
---|---|---|
0 | +10% | 0 |
1 | +20% | 1 |
2 | +30% | 2 |
3 | +40% | 3 |
4 | +50% | 4 |
5 | +60% | 5 |
6 | +70% | 6 |
7 | +80% | 7 |
8 | +90% | 8 |
9 | +100% | 9 |
10 | +110% | 10 |
Notes
- This mod cannot be equipped on Exalted Weapons, nor the following explosive area-of-effect secondaries:
- Mutually exclusive with Concealed Explosives (cannot be equipped together).
- Technically being an AoE weapon, the Sonicor can equip this mod. Both its wide projectile and explosion will pick up Energy orbs.
- This mod will make projectiles stop when hitting energy orbs, potentially wasting ammo. This can vary with hitscan weapons.
- Weapons with Multishot can pick up energy orbs with just a single pellet/projectile.
- Energy orbs picked up this way will trigger on-Energy-pickup effects, like Arcane Energize, Energy Conversion, Equilibrium and Zenurik's Energy Pulse bonus regeneration.
- Zenurik's Energy Pulse scales off of the increased energy gained, while Equilibrium (including Equinox' passive) does not.
- Works across the material and Rift planes.
Tips
- This mod is useful when paired with channeled abilities like Oberon's Renewal or Nyx's Absorb (with Assimilate on) when energy sources are scarce and you want to get the most out of Energy orbs.
- Somewhat useful when paired with abilities that produce energy orbs, like Mag's Pull or Hildryn's Aegis Storm.
- Most useful when paired with weapons that have qualities of one or more of the following: High firerate, Area of Effect, moderate inaccuracy or spread. As such, it will allow collection of higher energy at range without the need to focus on specifically shooting the energy orbs themselves. For example, the Quatz has the ability to burst down enemies quickly with its aimed burst fire, collect the energy orb in the same breath with its unaimed automatic fire mode, or collect a number of energy orbs in range with its empty reload electric pulse which can allow a level of regeneration rivaling Arcane Energize or Exodia Brave.
Patch History
Update 27.3 (2020-03-24)
- Introduced.
See Also
- Mending Shot, the primary equivalent for Health Orbs.