N/A 50 |
Energized Munitions Imbue your weapons with ammo efficiency. Introduced in Update 29.0 (2020-08-25) |
Strength:N/A | |
Duration:3 / 3.5 / 4 / 5 s | |||
Range:N/A | |||
Misc: 75 % (ammo efficiency) | |||
Subsumable to Helminth |
Info
- Expend 50 Energy to improve all equipped weapons' Ammo Efficiency by 75%, lasting for 3 / 3.5 / 4 / 5 seconds.
- This ability reduces ammo usage to 1 after every 4 shots.
- The way this works is by dividing the ammo cost so each shot consumes a quarter of the original, and keeps track of the fractions as well.
- For weapons with a single-round magazine like the Exergis, the round gets consumed after the 4th shot so such weapons can greatly benefit from the ability.
- Archguns deployed via an Archgun Deployer are also fully affected by this, so such weapons with heavy ammo limits like a Grattler can also greatly benefit from the ability.
- For bows, an arrow is used every 4 shots, but it will still have a reload delay between each shot.
- For weapons with a magazine-emptying alt fire burst like the Nagantaka, the burst fire will fire as many shots as there were in the magazine at the time the burst was started, but will still consume 1 ammo after every 4 shots. So after the burst there will be ammo remaining, and the burst can be used again.
- Stacks multiplicatively with other sources of Ammo Efficiency.
Patch History[]
Hotfix 29.0.7 (2020-09-03)
- Added Helminth Ability videos on hover of the respective abilities.
Update 29.0 (2020-08-25)
- Introduced.