Enemy Sense is a Exilus mod that displays all enemies within its radius with red markers on the mini-map. This includes Latchers thrown by Grineer Seekers and Maggots spawned by Brood Mothers, but does not include cameras and turrets present in Corpus missions.
Enemy Radar is the Aura version of this mod.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +5m | 4 |
1 | +10m | 5 |
2 | +15m | 6 |
3 | +20m | 7 |
4 | +25m | 8 |
5 | +30m | 9 |
Rank | Effect | Cost |
---|---|---|
0 | +3m | 2 |
1 | +6m | 3 |
2 | +9m | 4 |
3 | +12m | 5 |
Notes[]
- There is a flawed version of this mod with reduced effect and an unranked drain of 2.
- The mod still depicts a Shield Lancer armed with a
Sicarus; as of Update 9.0 (2013-07-13) they are now armed with
Vipers instead. It also depicts an old model of the Trooper wielding a
Strun as opposed to a
Sobek.
- The mod doesn't detect the opposing team in the conclaves.
- This mod's effect and
Enemy Radar's effect stack up for a total of 60m.
Vigilante Pursuit is a slightly better version of Enemy Sense, providing a set mod bonus from the Vigilante set
- Can be equipped alongside Enemy Sense
Bugs[]
- Occasionally, other players and the rescue mission hostage will show up on the radar as red dots instead of their usual green when Enemy Sense is in effect. However, this appears to fix itself if the red-dotted player gets incapacitated and revived.
- The cryopod in Defense Missions may also be displayed by a red dot.
Gallery[]
Patch History[]
Update 17.0 (2015-07-31)
- Enemy Sense now considered an Exilus mod
See also[]
Enemy Radar, the aura version of this mod.
Stealth Drift, another Exilus mod that increases Enemy Radar.
Animal Instinct, a Companion mod that provides both Enemy and Loot Radar.
- Mods
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