Enemy Sense is a Exilus mod that displays all enemies within its radius with red markers on the mini-map. This includes Latchers thrown by Grineer Seekers and Maggots spawned by Brood Mothers, but does not include cameras and turrets present in Corpus missions.

Mod TT 20px.png Enemy Radar is the Aura version of this mod.

Stats[edit | edit source]

Rank Effect Cost
0 +5m 4
1 +10m 5
2 +15m 6
3 +20m 7
4 +25m 8
5 +30m 9

Rank Effect Cost
0 +3m 2
1 +6m 3
2 +9m 4
3 +12m 5

Notes[edit | edit source]

  • There is a flawed version of this mod with reduced effect and an unranked drain of 2.
  • The mod still depicts a Shield Lancer armed with a Sicarus.png Sicarus; as of Update 9.0 (2013-07-13) they are now armed with Viper.png Vipers instead. It also depicts an old model of the Trooper wielding a Strun.png Strun as opposed to a GrnDBSG.png Sobek.
  • The mod doesn't detect the opposing team in the conclaves.
  • This mod's effect and Mod TT 20px.png Enemy Radar's effect stack up for a total of 60m.
  • Mod TT 20px.png Vigilante Pursuit is a slightly better version of Enemy Sense, providing a set mod bonus from the Vigilante set
    • Can be equipped alongside Enemy Sense

Bugs[edit | edit source]

  • Occasionally, other players and the rescue mission hostage will show up on the radar as red dots instead of their usual green when Enemy Sense is in effect. However, this appears to fix itself if the red-dotted player gets incapacitated and revived.
  • The cryopod in Defense Missions may also be displayed by a red dot.

Gallery[edit | edit source]

Patch History[edit | edit source]

Update 17.0 (2015-07-31)

  • Enemy Sense now considered an Exilus mod

See also[edit | edit source]

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