Endless Lullaby is a Warframe Augment Mod for Baruuk's Lull that re-triggers Lull for its remaining duration upon initiating a finisher on or killing a sleeping enemy. This mod also passively increases Lull's duration.
Stats[]
Rank | Retrigger Duration | Ability Duration | Cost |
---|---|---|---|
0 | 25% | +50% | 6 |
1 | 50% | +50% | 7 |
2 | 75% | +50% | 8 |
3 | 100% | +50% | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of Flawless under New Loka, or the rank of Maxim under the Arbiters of Hexis, and spending 25,000 to purchase.
Notes[]
- There is a 3-second cooldown between Lull re-triggers, whether by initiating a finisher on or killing a sleeping enemy.
- Lull fields are generated at the location of the player.
- Re-triggered fields persist for the normal duration of the ability (e.g., 5 seconds at 100% power duration).
- Multiple fields can exist simultaneously if one is triggered before older fields expire.
- The Passive: +50% Lull Duration refers to the base duration of the ability and will therefore always extend the modded duration of the initial Lull by 10 seconds.
- The duration increase refers only to the sleep duration of the ability, not the field duration.
- The term remaining duration refers to the remaining time for which the triggering enemy would have slept.
- Because there is a delay between when an enemy is first affected by a Lull field and when it falls asleep and the sleep timer starts decreasing, enemies slept by a re-triggered field will wake up later than enemies slept by the original field.
- If the remaining sleep duration of a re-triggered field is short enough, and the field duration long enough, enemies can be 'chain slept', falling asleep and waking up repeatedly until the field expires.
Patch History[]
Update 31.5 (2022-04-27)
- Fixed Lull not refreshing on normal kills when Client activates Baruuk's Lull ability with the Endless Lullaby equipped.
Update 31.2 (2022-03-16)
- WARFRAME AUGMENT BUFFS
As mentioned in our last Devstream, we set out to buff a selection of Augments that were underused according to our statistics. Our goal is to bring these Augments up to speed, and align them with our more popular Augments. The buffs below are merely additions onto what already exists in the game. This won’t be our only batch, so expect to see more Augment changes in the future!
Baruuk: Endless Lullaby
Before: Performing a finisher on a sleeping enemy would retrigger Lull for 100% of the remaining duration.
New: In addition to finishers, Lull’s refill duration now triggers when a sleeping enemy is directly killed (does not trigger on assists). Can now only be triggered once per 3 seconds.
Update 27.1 (2020-02-04)
- Introduced.
Last updated: Update 27.1 (2020-02-04)